"The combine rewar-" 🗣 "The combine rewar-" 🗣🗣 "The combine rewar -" 🗣🗣🗣 "The combine rewar-" 🗣🗣🗣🗣 "The combine rewar-" 🗣🗣🗣🗣🗣 "The combine rewar-" 🗣🗣🗣🗣🗣🗣 "The combine rewar-" 🗣🗣🗣🗣🗣🗣🗣 "The combine rewarded him with power" 🗣🗣🗣🗣🗣🗣🗣🗣
this is what it says on the mod page about the story or some shit"City 17 and Gordon freeman you are in city 17 and breen and monk and gman are teaming up you are with eli but kleiner died in the lab by the combine and yes there is going to be a city 17 attack episode 1 and episode 2 and gman teleports somewhere in episode 1"
No, you see, you just don't get it. This mod is purposefully made so vague and bare-bones because the hidden artistic message it intends to convey is just too much for us philistines. Maybe in like 100 years we will evolve enough to process it.
This is either made by a child or is an incredible troll. I lean towards child because the quality just barely improves towards the end and they forgot to go back and change the earlier 'levels'.
Things I’ve learned watching this video 1. Kliener has developed a very slow teleport 2. The Combine Rewarded Somebody with power (good god!) 3. Father Gregori, Breen, and Gman Killed Mossman 4. Father Gregori lit an house on fire 5. Breen dies 6. You jump off of a building 10/10 Best Character Development i have ever seen
everything about this mod screams its made by a child, there's the obvious stuff from the lack of quality to the lack of understanding how to use the hammer editor and source tools. But my favorite give away of this is how comically oversized the environments seem to be, almost as if the person who created the maps was smaller and so their sense of scale doesn't make sense when you're put into the perspective of a fully grown man like gordon.
@@Dankboi68 I also work in hammer and this isn't really a problem I have most of the time. The doors are the biggest case of this and if you're not careful that can effect the rest of your scale, but doors are that big because of player hit boxes and gameplay not cause of hammer making things seem bigger. People generally don't like bumping their heads on doors especially cause so many just sprint and hop through source games so the doors are made bigger so players don't have their momentum randomly killed by the top of their collission being caught on the door frame while hopping through. In reality once you establish a good frame of reference for scale by placing down a player spawn or ragdoll that's about the same size as the player, you just have to follow that reference in order to get things down. This isn't cause hammer makes things seems bigger because you could just as easily make things too small without a proper reference. I have done both in the past. I don't even know how hammer could make things seem smaller to you because until you start making stuff you're just in a black void.
don't see no war crimes here, it's just a first mod made by someone who is not very knowledgeable and probably underage, in source sdk, the worst games/mods are those that were made with actual effort put into it
we really got to see the mapper's knowledge evolving through each map. from the change to trigger once to scripted sequences to even monitors. what a fever dream.
I’m not gonna sit here and act like I’ve ever made anything in hammer, but I’m pretty sure this was the first time making something in hammer and they used a really bad RUclips tutorial from like eight years ago or something. And they decided to make it public for some reason…
that fade in saying the level ended reminded me of that “half life 3 gameplay” video where a fade in from gabe said he didn’t know how to use the level transition trigger
this mod is a cinematic masterpiece, I loved the ground breaking environmental story telling provided, the smart AI, everything about this mod is fantastic. the storyline is beautifully written, it makes me shed a tear. absolutely beautiful.
Honestly respect to the kid for tackling Source engine Hammer of all things to learn. Idk why he uploaded it, but it's fine learning tools... Now, he really should of started with Portal 2's map maker instead 😆
not gonna lie i still think hunt down the freeman is worse then this, because at least this is just some innocent map maker with 0 experience, hunt down the freeman on the other hand had some actual bad stuff happening (wheres our money graffiti is the most i remember from it)
I think this might legit be an 11-13 year old's first Source SDK project because the slow progress in learning how to use it map by map is too consistent. You can witness the creator discovering how to make it do vaguely what they want with your own fuckin' eyes. This is a mod absolutely made with a tutorial right next to the editor.
Honestly I don't want to be mean but why did they put this out there? I understand everyone has to start somewhere but they had to know this was bad even as a first time mapper right? I can see why having bad lighting or a poor map layout would be ok for a first time user but stuff like no loading triggers between maps and looping dialog is stuff I'd assume everyone would notice.
pretty sure this mod was made by a 5-year-old on his mom's laptop probably his first time maybe cut him a little slack lmao actually you know on second thought straight to prison.
whoever made this mod is clinically insane
I wish to be less insane then the creator
Please
THEY SEEM TO HAVE DEVELOPED A VERY SLOW TELEPORTER 🗣️🗣️🗣️
"THE COMBINE REWARDED HIM WITH POWER" 🗣🗣🗣
"THE COMBINE REWARDED HIM WITH POWER" 🗣🗣🗣🗣🗣
"THE COMBINE REWARDED HIM WITH POWER" 🗣🗣🗣🗣🗣🗣🗣
"The combine rewar-" 🗣
"The combine rewar-" 🗣🗣
"The combine rewar -" 🗣🗣🗣
"The combine rewar-" 🗣🗣🗣🗣
"The combine rewar-" 🗣🗣🗣🗣🗣
"The combine rewar-" 🗣🗣🗣🗣🗣🗣
"The combine rewar-" 🗣🗣🗣🗣🗣🗣🗣
"The combine rewarded him with power" 🗣🗣🗣🗣🗣🗣🗣🗣
"Good God"
"Good God"
"Good God"
"Good God"
"Good God" 🗣🗣🗣🗣🔥🔥🔥
"We seem to have developed a very slow teleport."
✍🔥🔥🔥
🗣️🗣️🗣️🗣️🗣️
"We seem to hav-"
"We seem to hav-"
"We seem to hav-"
"We seem to hav-"
This plays like a ten year old fucking around with SourceSDK and thinking this is the best thing since sliced bread.
the journey is incredible, we went from trigger_multiple to trigger_once
"Its Evolution Baby!"
city 17 attack beta was so dark and griddy
"My first map in CS guys pls be nice" ahh vibes
this is what it says on the mod page about the story or some shit"City 17 and Gordon freeman you are in city 17 and breen and monk and gman are teaming up you are with eli but kleiner died in the lab by the combine and yes there is going to be a city 17 attack episode 1 and episode 2 and gman teleports somewhere in episode 1"
toddler's first use of grammar
monk??? rain world???
@zeropoint7051 father grigori is called "monk"
holy shi city 17 attack episode 1 and 2
No, you see, you just don't get it. This mod is purposefully made so vague and bare-bones because the hidden artistic message it intends to convey is just too much for us philistines. Maybe in like 100 years we will evolve enough to process it.
This is either made by a child or is an incredible troll. I lean towards child because the quality just barely improves towards the end and they forgot to go back and change the earlier 'levels'.
Things I’ve learned watching this video
1. Kliener has developed a very slow teleport
2. The Combine Rewarded Somebody with power (good god!)
3. Father Gregori, Breen, and Gman Killed Mossman
4. Father Gregori lit an house on fire
5. Breen dies
6. You jump off of a building
10/10 Best Character Development i have ever seen
everything about this mod screams its made by a child, there's the obvious stuff from the lack of quality to the lack of understanding how to use the hammer editor and source tools. But my favorite give away of this is how comically oversized the environments seem to be, almost as if the person who created the maps was smaller and so their sense of scale doesn't make sense when you're put into the perspective of a fully grown man like gordon.
As someone who worked in Hammer, no the editor just makes everything seem smaller than it really is
@@Dankboi68 I also work in hammer and this isn't really a problem I have most of the time. The doors are the biggest case of this and if you're not careful that can effect the rest of your scale, but doors are that big because of player hit boxes and gameplay not cause of hammer making things seem bigger. People generally don't like bumping their heads on doors especially cause so many just sprint and hop through source games so the doors are made bigger so players don't have their momentum randomly killed by the top of their collission being caught on the door frame while hopping through. In reality once you establish a good frame of reference for scale by placing down a player spawn or ragdoll that's about the same size as the player, you just have to follow that reference in order to get things down. This isn't cause hammer makes things seems bigger because you could just as easily make things too small without a proper reference. I have done both in the past. I don't even know how hammer could make things seem smaller to you because until you start making stuff you're just in a black void.
When i was 8 i made a portal map that looked a lot like this.
a jolly wangcore 2
Real niggas know him as A Jolly Wanker
the wanger strikes back
don't see no war crimes here, it's just a first mod made by someone who is not very knowledgeable and probably underage, in source sdk, the worst games/mods are those that were made with actual effort put into it
The captions are big because of the Steam Deck update, which affects mods that use the base game directly and not the SDK Base.
I wonder how they packaged it then
truly is a war crime for that mod to exist
we really got to see the mapper's knowledge evolving through each map. from the change to trigger once to scripted sequences to even monitors. what a fever dream.
still better than overwatch 2
Next you should play the most epic mod ever, “quest for the epic pizza directors cut”
You did this to me ruclips.net/video/-7XCWzJzT_s/видео.htmlsi=l41cXTpVhwkU4ILU
Let this child cook for 18 years on this lol
I'm like, "this cant be worse than Fast Detect". The moment he loaded into the mod, i was convinced this is far worse.
Looks like I got a nother mod to play...
@@CatEarsYT not worth the pain trust me. It has a few nice visuals and plenty of questionable level design decisions.
HOLY SHIT!!!! THATS MY FUCKIN MODDB COMMENT!!! IM POPULAR!!!
No fucking way!
hell yeah, you're famous!
I’m not gonna sit here and act like I’ve ever made anything in hammer, but I’m pretty sure this was the first time making something in hammer and they used a really bad RUclips tutorial from like eight years ago or something. And they decided to make it public for some reason…
Still better than whatever would have come out if I was the one making it
they should’ve made this in gmod along with the other bad maps made by some people in gmod
Half life 2 abridged mod looks different
"everyone has to start off something bad" ahh map
that fade in saying the level ended reminded me of that “half life 3 gameplay” video where a fade in from gabe said he didn’t know how to use the level transition trigger
this mod is a cinematic masterpiece, I loved the ground breaking environmental story telling provided, the smart AI, everything about this mod is fantastic. the storyline is beautifully written, it makes me shed a tear. absolutely beautiful.
Honestly respect to the kid for tackling Source engine Hammer of all things to learn. Idk why he uploaded it, but it's fine learning tools...
Now, he really should of started with Portal 2's map maker instead 😆
Im genuinely curious how the 10 year old who made this even managed to upload it
dude no way he discovered triggers and sequences before lighting
he didn't even discover a proper brushwork
How does someone figure out how to upload a functioning mod to ModDB BEFORE finding out what light_environment is??!?!??!
Who looked at this and decided to publish it?
(The mod, not the video.)
Lmao thanks for the clarification!
HDTF costs money which makes it worse
It's a Pirate's life for me
this fills me with determination to create a better mod
Interloper ahh maps.
Well, he tried...
No, this mod is on the same level as "He wasn't even trying."
I can tell the mod is gonna be shit if the text font has no effort put into as well
Fully modeled
Oh god, Not again
no
genuine PTSD
Post Traumatic Source Disorder
Jolly wangcore coded video
Heavily, I quite like it
@@uhohitsace yes, good content
Don't worry I have more plans!
@@CatEarsYT mmm yes, quality content to shove into my brainhole
not gonna lie i still think hunt down the freeman is worse then this, because at least this is just some innocent map maker with 0 experience, hunt down the freeman on the other hand had some actual bad stuff happening (wheres our money graffiti is the most i remember from it)
Man, the music is deafening.
Turn down the volume? Cus It's not that loud on my end.
I'm not even that skilled in hammer and my first try at making maps was better than THIS. 💀
With the music, the repeating dialog kinda fits into some weird remix
This is the best mod I've ever seen for any game
Can someone make a rap type beat of all the repeating voicelines?
why is the timing so perfect at 4:20
After seeing this, Hunt Down The Freeman doesn't seem to be that bad anymore...
What's the music that's used in this video?
Looks like something from a Jolly Wangcore video.
0:11 miracle musical reference
8:52 “This is where I get off” *level ends* LMFAOOOOOOO
I think this might legit be an 11-13 year old's first Source SDK project because the slow progress in learning how to use it map by map is too consistent. You can witness the creator discovering how to make it do vaguely what they want with your own fuckin' eyes. This is a mod absolutely made with a tutorial right next to the editor.
What’s the music you put in
What music is on the background? It goes pretty hard
Its the battleblock theater menu music!
@@CatEarsYT thanks man
@@00aa00able No problem :3
You should do this more
I'm not the best at making half life mods but this mod makes me look like a modding expert
THE COMBINE REWARDED HIM WITH POWER ‼️‼️‼️‼️🗣️🗣️🗣️🗣️🔥🔥🔥🔥
now someone make a video where they fix this mod
Man, this looks even worse than my mapping skill
The fact it wasn't the actual City 17 is a war crime and so does the rest of this mod.
I'm surprised it hasn't crashed *_once_* during your playthrough of it.
I don't think games are trying to be bad should count.
peak moddb newest mods
me when it's time to get off
BETTER THEN HUNT DOWN THE FREEMAN
I accidentally hit myself in the head with the back of a hammer once (not even joking, long story) and that was more fun and painless than this mod.
We seem to
This looks like something out of a crappy Half-Life 2 Beta custom map.
Honestly I don't want to be mean but why did they put this out there? I understand everyone has to start somewhere but they had to know this was bad even as a first time mapper right? I can see why having bad lighting or a poor map layout would be ok for a first time user but stuff like no loading triggers between maps and looping dialog is stuff I'd assume everyone would notice.
712th sub :3333
Thank you :3
Based windows 10 user
What do you mean? This is clearly the best mod to exist just look at its.. lack of shadows! Pure realism right there
. . .
What ?
Genry's Great Escape is a cinematic mastepiece compared to this
lmao i tought it was the mod when i saw the title
pretty sure this mod was made by a 5-year-old on his mom's laptop probably his first time maybe cut him a little slack lmao actually you know on second thought straight to prison.
6:04
this looks like a crappy mobile game from 2016
*best mod
i saw worse
this should be on steam i love this
5:30 *Noted* 📝
Yikes 10 views in 5 hours you fell off bro
Lmao, I was doing that well to begin with
@@CatEarsYT lol begine
@@Roachdogjr6671 dw I fixed it :3
@@CatEarsYTthanks my bromigo
Look at me now ma
nah the hunt down freeman still the worst mod
WE SEEMED TO HAVE 💥💥💥💥
The combine rewarded him with power.