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you made it look like you actually included full tutorial where you show syncing wheel and tracks in your video
You're right I am going to jail 💔
Creating the tracks is the easy part. The hard part is to figure out how to make them line up after going around the circle or how to make the tracks move the correct distance when moving the tank.
How to make the track stay in path, my track keep disconnected when dragged
@@1GTA-z8hhow?
usually in the game, they move the offset with texturethose are use for CG in video
How do you make tank animations, like the ejection of spent shells that eject out in a random way every time so it's satisfying to watch
Hey can you make a tutorial for tank horizontal and vertical stabillizers?
BRO TYSM
How does your tracks not deform when rotating? Mine goes in weird swirly shapes
Choose constant offset in your array modifier
@@mateuszjedut2406 didn't do anything. When I rotate along the Z the tracks seem to unravel in a spiral / swirly..
You prob rotating it instead of moving them
If you try rotating them they just swirl
you need to add the tanks as track's parent
Now; how to implement working tank tracks in a game engine that they actually rotate depending on wheel speed?
i need that too, have you found a solution?
I personaly use a Geo nodes setup
how about wheel supension ?
My tracks never fit. They always clip trough the sprocket teeth at some point
You have to scale your curve until it fits perfectly !!
I do it all the time
ussualy the track deforms at the idler and sprocket wheel, might be just me tho
Use constant offset in array modifier
Классно ❤
Very cool, teach me
how many triangles is that tank model?
May be 10 millon
does anyone know how world of tanks handles tracks?
Yes, it is a low poly mesh like a conveyor belt with a texture on it and a few transparent parts to add more detail
would this work in a game
Download where?
Of course you dont show how you make the array perfectly fit….
Yeah I'm crazy
Bro are you indian?
Nope
you made it look like you actually included full tutorial where you show syncing wheel and tracks in your video
You're right I am going to jail 💔
Creating the tracks is the easy part. The hard part is to figure out how to make them line up after going around the circle or how to make the tracks move the correct distance when moving the tank.
How to make the track stay in path, my track keep disconnected when dragged
@@1GTA-z8hhow?
usually in the game, they move the offset with texture
those are use for CG in video
How do you make tank animations, like the ejection of spent shells that eject out in a random way every time so it's satisfying to watch
Hey can you make a tutorial for tank horizontal and vertical stabillizers?
BRO TYSM
How does your tracks not deform when rotating? Mine goes in weird swirly shapes
Choose constant offset in your array modifier
@@mateuszjedut2406 didn't do anything. When I rotate along the Z the tracks seem to unravel in a spiral / swirly..
You prob rotating it instead of moving them
If you try rotating them they just swirl
you need to add the tanks as track's parent
Now; how to implement working tank tracks in a game engine that they actually rotate depending on wheel speed?
i need that too, have you found a solution?
I personaly use a Geo nodes setup
how about wheel supension ?
My tracks never fit. They always clip trough the sprocket teeth at some point
You have to scale your curve until it fits perfectly !!
I do it all the time
ussualy the track deforms at the idler and sprocket wheel, might be just me tho
Use constant offset in array modifier
Классно ❤
Very cool, teach me
how many triangles is that tank model?
May be 10 millon
does anyone know how world of tanks handles tracks?
Yes, it is a low poly mesh like a conveyor belt with a texture on it and a few transparent parts to add more detail
would this work in a game
Download where?
Of course you dont show how you make the array perfectly fit….
Yeah I'm crazy
Bro are you indian?
Nope