Great tutorial! Just a little tip for people who don't like the gaps you can sometimes see between scales at certain angles - give the bezier curve a geometry node modifier, put in a curve to mesh and plug a curve circle into the profile curve socket with a radius of 0.63. Put a set material between the curve to mesh and the group output, then plug a material node into that with the scales material selected. This will turn the curve into a mesh just below the scales.
This is pretty darn awesome. I want use this to make the scales on a snaketail I'm working on. Trying keep poly level down though, can this be baked into some form of a normal map onto a cylinder? Or even put to specific parts of bodies and baked into normal maps?
Hello, ive seen the low poly snake video and in that video u used a different method of creating the body. is there a way to kind of flatten the body the top part of the array to get that cobra "wings". I can't seem to scale an individual point of my curve on the Z axis to flatten it..
I know this is probably the wrong video to comment on, but is there a way to achieve a similar pattern with prodecural textures? I'm specifically looking for a way to get a stripe of wide scales inside a regular scale pattern like what's in this video to texture a gryphon's forearm. I've been playing around with Simon Thommes' Sc'les material, but I don't know enough about shader nodes to get the results I'm after.
2:35 How did you remove the array modifier without loosing the extra scales? I assume it is too prevent the belly scale from being duplicated when you combine with Ctrl + J. I can't figure out how to do that.
@@blenderdefaultcube thanks for your reply .. But ..we are making a shortfilm..in that shortfilm , snake look like more real ,that's the main problem.. I'm not fluent in English..plz understand.. how to make low poly of cobra with more details and how to animate ,how to render video step by step ..make a tutorial for us ... please..
Great tutorial! Just a little tip for people who don't like the gaps you can sometimes see between scales at certain angles - give the bezier curve a geometry node modifier, put in a curve to mesh and plug a curve circle into the profile curve socket with a radius of 0.63. Put a set material between the curve to mesh and the group output, then plug a material node into that with the scales material selected. This will turn the curve into a mesh just below the scales.
Excellent. I have watched a few video's on creating scales and this is one of the best, if not the best so far. Thank you
First comment !! Amazing tutorial, and what a sound !! Great job.
Thanks 👍
This is pretty darn awesome. I want use this to make the scales on a snaketail I'm working on. Trying keep poly level down though, can this be baked into some form of a normal map onto a cylinder? Or even put to specific parts of bodies and baked into normal maps?
Excellent Tutorial. Thanks
I don't know what to say other than thank you.
Hello, ive seen the low poly snake video and in that video u used a different method of creating the body. is there a way to kind of flatten the body the top part of the array to get that cobra "wings". I can't seem to scale an individual point of my curve on the Z axis to flatten it..
amazing!!!
I know this is probably the wrong video to comment on, but is there a way to achieve a similar pattern with prodecural textures? I'm specifically looking for a way to get a stripe of wide scales inside a regular scale pattern like what's in this video to texture a gryphon's forearm. I've been playing around with Simon Thommes' Sc'les material, but I don't know enough about shader nodes to get the results I'm after.
Can you share with me screenshot of your issue???
My mail : blender.view201103@gmail.com
mastar!
just THANKS
2:35 How did you remove the array modifier without loosing the extra scales? I assume it is too prevent the belly scale from being duplicated when you combine with Ctrl + J. I can't figure out how to do that.
thanks for watching....
After using an array modifier, you apply the array modifier. Its shortcut is Ctrl+A.
@@blenderdefaultcube Thank you, That helped
So I have a creature already made and want to add this snake design to it. Could I do it this way or would I just need to sculpt it on the model
I think would be better if you sculpt.
Upload head full tutorial please
Great tutorial now you do one w head ?
Yes, soon
@@blenderdefaultcube awesome 🤎
hey how's it going? Is there any way I can make the curve straight?
Use select path instead of. Bezeur cuve
Can you do a tutorial on how you do body and head of snake please! Thank you
ruclips.net/video/GhMNCUV2V0U/видео.html
how to rotate at 6:08, i tried everytime and it make shape changing too
I get it. Have to choose circle and the skin at the same time
your comment saved me so much stress
how do you make the head though?
pls watch this video.
snake modeling video: ruclips.net/video/GhMNCUV2V0U/видео.html
After creating this snake tale.. blender working very lag ..how to fix it ..plz reply ..
you should try snake scale without subdivision surface modifier.
@@blenderdefaultcube thanks for your reply ..
But ..we are making a shortfilm..in that shortfilm , snake look like more real ,that's the main problem..
I'm not fluent in English..plz understand.. how to make low poly of cobra with more details and how to animate ,how to render video step by step ..make a tutorial for us ... please..
Meet me on Instagram @blenderdefaultcube
Which application you will use
I am using Blender 3D.
Can this body become solid inside?
Yes ..For that you have to Modeling a solid body first and then you can wrap to it this way.
when i do the array in the last bit it dosent follow the curve at all
Apply rotation, location and scale with "Ctrl+A"
@@blenderdefaultcubeill try sir
@@blenderdefaultcube it is still not working
i have tried doing the Ctrl A stuff
Select object after press Ctrl+A and select all transform
Share screenshot of Instagram
I can't select vertices at once, what should I do?
i think you should turn on x-ray button.
@@blenderdefaultcube thank you for your reply.
I'm Japanese, but I don't see an X-ray in the selection column. What should I do?
@@user-ss1kw6ph7w do you use instagram?
@@blenderdefaultcube I am using
@@user-ss1kw6ph7w message me on instagram..
dear sir😢😢😢how to make a snake head😢😢😢i wonder😢😢😢😢😢
I already post video about full snake modeling. Please check my channel video page... Thanks 🙏🙏
Hi. What's happening on 4:58?
"A" for (select all)
If you Stuck With Multiple Arraying , Select all then ctrl+j
But if i select all and press ctrl+j then down side scales also repeating many times ... how to solve this idk
But snake moving
It's long process to make video. But I can give you easy trick to normal animation.
@@blenderdefaultcube ok