Very informative video. Thanks I noticed you have placed your VR hand controllers on your rig. What do you use that for? I have seen other people doing that and I could never guess why.
Which part of the video? If its around the 2:47 part that was used to be the sensor for the motion compensation. Currently I use the vive tracker instead as its a bit easier and doesnt tie up a controller.
I thought about trying that but I had some tracking issues even with the rig locked. I assume due to the screens reflectiveness. I’ve been very happy with the big screen so far. I use my quest for everything else.
Interesting so you believe Vr headsets that need base stations work better with vr motion compensation than newer headsets ? And why do you believe your screen had something to do with the tracking ? I for example dont have a screen only VR, do you think motion compensation will work fine for my quest 3 ?
Its mainly from my experiences with the rig and VR. When I had a smaller 27in monitor i didnt have too many issues. I think the reflective surface combined with how large the screen is (43") causes the loss in tracking on my Q3. I did a few tests covering the screen and there were some improvements but that wasnt ideal. If your just using a 2 or 3 dof rig and no screen you may be fine with a Q3. If you go for a 6 dof, the witmotion style sensors cant account for that so you wont have a proper motion comp experience.
I use the quest 3 with a 3DOF motion rig sitting inside a lit black out booth with three stationary 50 inch screens. Use a WIT for motion cancellation. Always tracks perfectly...?
I think my issue was the screen being so reflective. Even without the motion rig moving my center position would drift with the q3. Although I’m wondering if the black out booth helps too. That’s one thing I never tried.
@@av8rchris Yep, never have a tracking issue maybe its also to do with the lighting I use for mixed reality ...ruclips.net/video/y-wKgNq-wh0/видео.html ?
Also one more thing, the pimax 8kx is currently the best headset that has base stations. Better clarity and a 170 degress of FOV. Definitly can recommend ;)
I tried the 8kx awhile back but I could never get used to it. While the FOV was awesome, it sits very heavy on my face. The software for it drove me nuts also lol.
To mount the base stations to the motion rig itself? I know they have moving parts inside that can get damaged if theyre moved while on I believe. If that wasnt a factor it would be interesting to see how it reacts although I cant imagine well. I've seen tracking get messed up for me if i power off one of the stations, move it then turn it back on. I dont have a good enough understanding on the tech to understand what might happen.
@@av8rchris I am glad I mentioned that because I had no idea they had moving parts inside them. I just assumed they were some kind of sensor. Since I can no longer use the Openxr toolkit on DCS(Varjo Aero) I don't have the ability to counteract the vibrations of 3 buttkickers on my rig. I was kicking around the idea of mounting them to my rig. That would have been a HUGE mistake. Thank you!
@@baaamakingbaaaa Oh wow - glad I could help! Check out some YT videos where they're filmed with an IR camera and you can see it in action. If your using a vive tracker I ended up 3d printing a mount that I was able to insert these rubber spaces used on drones. Someone had the files on the openxr mc discord. It works really good unless I really crank the butt kicker up too much so I just found a happy medium by playing around.
Also there is a game called IL 2 sturmovik, you dont need motion compensation for it, as you cant move much in the cockpit. You could try that game with your other headsets
Very informative video. Thanks
I noticed you have placed your VR hand controllers on your rig. What do you use that for?
I have seen other people doing that and I could never guess why.
Which part of the video? If its around the 2:47 part that was used to be the sensor for the motion compensation. Currently I use the vive tracker instead as its a bit easier and doesnt tie up a controller.
I wonder if you used the quest pro controllers would you have better results… I know they have cameras on the controllers and their own chip
I thought about trying that but I had some tracking issues even with the rig locked. I assume due to the screens reflectiveness. I’ve been very happy with the big screen so far. I use my quest for everything else.
Nice
Interesting so you believe Vr headsets that need base stations work better with vr motion compensation than newer headsets ? And why do you believe your screen had something to do with the tracking ? I for example dont have a screen only VR, do you think motion compensation will work fine for my quest 3 ?
Its mainly from my experiences with the rig and VR. When I had a smaller 27in monitor i didnt have too many issues. I think the reflective surface combined with how large the screen is (43") causes the loss in tracking on my Q3. I did a few tests covering the screen and there were some improvements but that wasnt ideal. If your just using a 2 or 3 dof rig and no screen you may be fine with a Q3. If you go for a 6 dof, the witmotion style sensors cant account for that so you wont have a proper motion comp experience.
I use the quest 3 with a 3DOF motion rig sitting inside a lit black out booth with three stationary 50 inch screens. Use a WIT for motion cancellation. Always tracks perfectly...?
I think my issue was the screen being so reflective. Even without the motion rig moving my center position would drift with the q3. Although I’m wondering if the black out booth helps too. That’s one thing I never tried.
@@av8rchris Yep, never have a tracking issue maybe its also to do with the lighting I use for mixed reality ...ruclips.net/video/y-wKgNq-wh0/видео.html ?
@@seattime4075 wow that looks incredible! Nice setup!
Also one more thing, the pimax 8kx is currently the best headset that has base stations. Better clarity and a 170 degress of FOV. Definitly can recommend ;)
I tried the 8kx awhile back but I could never get used to it. While the FOV was awesome, it sits very heavy on my face. The software for it drove me nuts also lol.
I don't see why you can't just weld on mounts for the base stations. I've always wondered that wouldn't work.
To mount the base stations to the motion rig itself? I know they have moving parts inside that can get damaged if theyre moved while on I believe. If that wasnt a factor it would be interesting to see how it reacts although I cant imagine well. I've seen tracking get messed up for me if i power off one of the stations, move it then turn it back on. I dont have a good enough understanding on the tech to understand what might happen.
@@av8rchris I am glad I mentioned that because I had no idea they had moving parts inside them. I just assumed they were some kind of sensor. Since I can no longer use the Openxr toolkit on DCS(Varjo Aero) I don't have the ability to counteract the vibrations of 3 buttkickers on my rig. I was kicking around the idea of mounting them to my rig. That would have been a HUGE mistake. Thank you!
@@baaamakingbaaaa Oh wow - glad I could help! Check out some YT videos where they're filmed with an IR camera and you can see it in action. If your using a vive tracker I ended up 3d printing a mount that I was able to insert these rubber spaces used on drones. Someone had the files on the openxr mc discord. It works really good unless I really crank the butt kicker up too much so I just found a happy medium by playing around.
Also there is a game called IL 2 sturmovik, you dont need motion compensation for it, as you cant move much in the cockpit. You could try that game with your other headsets
I'd have to check it out, depends on how they do their VR implementation would be my guess.