Well my jaw hit the floor when you mentioned me and my channel! So glad I could help you on your journey to motion! It is so hard to explain to people the "game changer" that a full motion rig is. I was hesitant when I first bought mine but I still consider it one of the best things I've ever bought. Glad I found your channel, keep up the great work and maybe we can go flying together sometime. -Mark/Get Your Game On
Def one of the best purchases I've made. I went from a 3x55" tv setup with G1000 panels to this and I can't go back - complete game changer indeed! Might have to take you up on the flying offer one of these days! Thanks for watching!
Sorry about that if I didnt cover it! I honestly can't remember now haha. The caveat was motion compensation. Not in a bad way just a few things to consider when going VR on the rig. I covered that in greater detail on the next video: ruclips.net/video/ah8YCOilEDc/видео.html Thanks for watching!
Great review buddy. P3 owner myself as well, mostly iRacing and only VR here though. Once you got one of these, what ever sim genre you do, everything becomes completely lifeless without the rig switched on.
Thats tough, really depends what you end up mounting to it to make it overhang. The TV I have on there overhands a slight bit, but if it leans to the full range of motion on the rig that can increase substantially. I have a little over 2ft of clearance on the side closest to the wall and that's more than enough. When the rigs fully deflected I have about 27" between wall and the top corner of the TV. Just something to keep in mind so you don't crash through a wall haha.
@ yeah that’s the worry I’ll mount a tv to the wall or stand I just kinda need an idea of what footprint the frame & chair need whilst “in motion” 😅 i believe you can reduce the range of motion within the software too so maybe I can make it work with this haha!
@@thedeveloperadam Yea without anything crazy on the rig it doesn't really overhang by much if at all and yes, through Sim Racing studio you can limit the amount of the range of motion. I typically run the rig in "rate" mode for the roll axis so it doesn't move as much on that axis and feels more like a coordinated turn when flying GA/Airliners. DCS and mil planes are more aggressive so you'll still hit that range of motion.
Hi there, would you be able to comment on the software and the motion setup through it? Does the software give enough flexibility for tinkering with the motion and how the rig behaves? Does DOF support FlyPT? I have a 3 DOF rig currently (NOT DOF Reality brand) and potentially looking to upgrade to the 6DOF, which is not supported by the brand that I have. Can you get a coordinated flight with the DOF Reality software? Meaning that the rig does not roll side to side in a banked tun, if the aircraft is not slipping or skidding in the air. And if I am intentionally slipping the aircraft, can the software accommodate the behavior of rolling to the opposite side of the bank, to simulate G-forces pushing pilot out of the seat into the outside of a turn, like you would feel side G load through a turn in a car? Another example is using heave when pitching up and down in air, but not have the actual pitch in the motion. For me it feels a lot more natural to feel the motion of up/down when pitching in the air, rather than the actual pitch of the rig. I'm able to set all of this up in FlyPT, but unsure how other software handles all of that. Thanks.
The software it uses is SRS or Sim Racing studio. Theres a ton of options to change although Im not sure on the coordinated turn stuff. You certainly have my interest though - going to have to look in to that one. Not sure if the dof rigs support any other software either. Check out the SRS software, maybe you can find the setting your looking for. It was originally designed around racing I believe but they've added a ton of stuff for the flight simmer.
So I may have found the setting. You can change the rig to respond to "rate" instead of "angle". I've recently tried this and it works out really well as you sort of get the feeling of loading and unloading the G force during maneuvers.
Hi, can you tell me if the motion rig without VR for MSFS is still immersive? I have a HW cockpit setup and won't be able to use VR and still work the buttons/switches
@@rickybobby28 I use the rig honestly most without vr to use all the hardware I have. It’s still plenty immersive! I’d say the key is having a decent size display mounted to it. I use a 43” (I think that’s the size) tv.
@@rickybobby28 Nice! Just take in to account the weight of it. The 43" I have is about 22 lbs. You may be fine depending what other stuff you mount to the front of the rig but if it gets too front heavy the motors may overwork. Just something to keep in mind.
Well my jaw hit the floor when you mentioned me and my channel! So glad I could help you on your journey to motion! It is so hard to explain to people the "game changer" that a full motion rig is. I was hesitant when I first bought mine but I still consider it one of the best things I've ever bought. Glad I found your channel, keep up the great work and maybe we can go flying together sometime. -Mark/Get Your Game On
Def one of the best purchases I've made. I went from a 3x55" tv setup with G1000 panels to this and I can't go back - complete game changer indeed! Might have to take you up on the flying offer one of these days! Thanks for watching!
@@av8rchris Anytime, keep up the great work!
Fantastic review
I have the H2 and think it’s superb 😊
Regards
Dave from Scotland
Just great units arent they?! Thanks for watching!
As always my friend love the video ! I am getting this, ac is in the garage ... slowly but I will get it.
Thanks Dave! You'll love it!
Great job.
Thanks!
You mentioned some caveats with VR but I don't think you ever mentioned those? Did I miss it? Thanks for the review
Sorry about that if I didnt cover it! I honestly can't remember now haha. The caveat was motion compensation. Not in a bad way just a few things to consider when going VR on the rig. I covered that in greater detail on the next video: ruclips.net/video/ah8YCOilEDc/видео.html Thanks for watching!
Great review buddy. P3 owner myself as well, mostly iRacing and only VR here though. Once you got one of these, what ever sim genre you do, everything becomes completely lifeless without the rig switched on.
Can you tell me more how it feels in VR ? Is the traction loss good ? So its really that good in vr ? I am thinking about getting the h3 soon.
Thanks for watching! I simply can't go back. Theres no replacement for actually feeling flight.
Hey!
What sort of clearance is needed around the rig, it lists the footprint but does the frame extend this?
Thanks
Thats tough, really depends what you end up mounting to it to make it overhang. The TV I have on there overhands a slight bit, but if it leans to the full range of motion on the rig that can increase substantially. I have a little over 2ft of clearance on the side closest to the wall and that's more than enough. When the rigs fully deflected I have about 27" between wall and the top corner of the TV. Just something to keep in mind so you don't crash through a wall haha.
@ yeah that’s the worry I’ll mount a tv to the wall or stand I just kinda need an idea of what footprint the frame & chair need whilst “in motion” 😅 i believe you can reduce the range of motion within the software too so maybe I can make it work with this haha!
@@thedeveloperadam Yea without anything crazy on the rig it doesn't really overhang by much if at all and yes, through Sim Racing studio you can limit the amount of the range of motion. I typically run the rig in "rate" mode for the roll axis so it doesn't move as much on that axis and feels more like a coordinated turn when flying GA/Airliners. DCS and mil planes are more aggressive so you'll still hit that range of motion.
@ thanks mate
Hi there, would you be able to comment on the software and the motion setup through it? Does the software give enough flexibility for tinkering with the motion and how the rig behaves? Does DOF support FlyPT? I have a 3 DOF rig currently (NOT DOF Reality brand) and potentially looking to upgrade to the 6DOF, which is not supported by the brand that I have. Can you get a coordinated flight with the DOF Reality software? Meaning that the rig does not roll side to side in a banked tun, if the aircraft is not slipping or skidding in the air. And if I am intentionally slipping the aircraft, can the software accommodate the behavior of rolling to the opposite side of the bank, to simulate G-forces pushing pilot out of the seat into the outside of a turn, like you would feel side G load through a turn in a car? Another example is using heave when pitching up and down in air, but not have the actual pitch in the motion. For me it feels a lot more natural to feel the motion of up/down when pitching in the air, rather than the actual pitch of the rig. I'm able to set all of this up in FlyPT, but unsure how other software handles all of that. Thanks.
The software it uses is SRS or Sim Racing studio. Theres a ton of options to change although Im not sure on the coordinated turn stuff. You certainly have my interest though - going to have to look in to that one. Not sure if the dof rigs support any other software either. Check out the SRS software, maybe you can find the setting your looking for. It was originally designed around racing I believe but they've added a ton of stuff for the flight simmer.
So I may have found the setting. You can change the rig to respond to "rate" instead of "angle". I've recently tried this and it works out really well as you sort of get the feeling of loading and unloading the G force during maneuvers.
were did you get the 3D print designs?
All the 3d printed mounts I designed myself.
What size monitor are you using on your rig?
Its a 43" LG C3 Oled TV. Worked out great since it was pretty lightweight!
Hi, can you tell me if the motion rig without VR for MSFS is still immersive? I have a HW cockpit setup and won't be able to use VR and still work the buttons/switches
@@rickybobby28 I use the rig honestly most without vr to use all the hardware I have. It’s still plenty immersive! I’d say the key is having a decent size display mounted to it. I use a 43” (I think that’s the size) tv.
@@av8rchris thanks for the reply. I do have a 34" ultrawide.
@@rickybobby28 Nice! Just take in to account the weight of it. The 43" I have is about 22 lbs. You may be fine depending what other stuff you mount to the front of the rig but if it gets too front heavy the motors may overwork. Just something to keep in mind.
@@av8rchris yep, it is under the weight limit. One more question where did you get the aluminum frame for the overhead panel?
@@rickybobby28 I got it from home depot. Its 1" square tube aluminum. I'm putting together a video on how I put it all together, should be out soon!