Few minutes Blender - Sword / Katana Style V3 (30 min)
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- Опубликовано: 3 фев 2024
- How to create sword in Blender
Useful for beginners. Maybe it's give some idea for You in box modeling.
Hope you like it, happy creation.
If You have a question leave comment.
by Digital Blacksmith
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Thanks ❤
You are welcome 🤗
Thanks so much your feedback ❤️
Use Shift + G -> Area when selecting those faces along the holes for the hand guard on the grip
Hi LoshFN
Thanks so much your great tip. I dont know this shortcut, very useful and fast, not need aiming 😀👍👍👍
Have a nice day and happy creatin
Wow that's great! Blade is awesome! Great job! 👌 👍👍👍👍👍
Thanks so so much Kriss
Great modeling.
Thanks for sharing.
Million thanks for your feedback 🤗
Thanks it helped me a lot I’m making models for my friends game
Thank you so much your nice feedback
That's great, congratulations 🤜💥🤛 Gamedev and 3D modeling is very interesting and cool thing.
I wish much success for You in the future 🤗
Have a wonderful day, and happy creation
Excellent ! Very nice final result ! And your thumbnails are great too 👌👏
Thank you your kind words, that's mean a lot of me 😊
Wow this crystal clear light reflection 👍 amazing
Thanks so much Dertobbe
It accidentally reflected during editing, I liked it too, thought I'd leave it 😅
Very very good. And thank you
Thanks you so much Moren 😊
Tnk u for the inspiration
Certainly 😊
Thanks so much your feedback
ty!!
My pleasure 😊
goood bros
Yeppp, thx bro 🤗
Niiiiice model:)
Thanks you :D
why in the rendering do I just get dark colors and you even have a reflection? I divided them one by one by color. And where did you place the sun?
Hi,
I do nothing special.
- Put one light source into scene, lift up a bit on Z axis. Set as sun and incrase a bit the streng to 3. If You select the sun an press the rotate (R twice ---- R+R) you can catch the good setup of the sun reflection light settings on the metalic material
- Set some property in render : bloom, reflection, AO
- Set the metal materials metalis and roug value
Maybe help
drive.google.com/file/d/1uCYX89ym3BPJ8vf2MN281KQpQNJElPP3/view?usp=drive_link
If dont work well send me your blender file and I will chek it.
Have a nice day and happy creation
7:10 How was that extrusion possible? Also a bit of context I use Blender 4.1.
Hi Bojidarvladev4890
Before go to edit mode (and you scale and move object) press CTRL+A and chose Alppy all transform.
Many case its important, other case in edit mode the object have distorsion.
In Edit mode press dot (.) on alphabetin keyboard not on numeric padand chose invidual origins from contex menu.
Select the side of cylinder around : ALT+LMB (LeftMouseButton) try aim the side of the face where you want orient the selection.
If cylinder full side is selected, press ALT+E from popup manu chose ExtrudeFacesAlongNormals. This will make a new circle around the object.
Another way if You select the top and bottom of the cylinder (SHIFT+LMB). If both side selected press I (insert face)
This make similar effect in this case like extrude faces along normals, just the object will not grow.
Hope thats help, have a nice day and happy creation
Before you answered my question I thought that the guide is incompatible with the blender version I used which was and still is v 4.1.
And thanks for helping me.
Hey, love the tutorial. Althought i dont understand how oyu managed to extrued outwards from the pummel area as seen on the minute 14:28 how did you manage to do this?
Select the top side face of the cylinder, press E, but instantly press Right click (don't drag ur mouse to add height to extrude, then just scale it outwards.
Not 100% sure that how he did it, but atleast thats how u can get it done :)
then you press E again to add another extrude to that ''wider'' cylinder and make it higher, if u dont make another extrude and just to move it upwards, it will be bit weird shape (idk the name haha)
(conical cylinder might be the shape im looking for, that's IF you dont make second extrude)
Hi Inexsusakrex7293
Thank you so much your kind words :)
My trickm in edit mode before you working with the object/ model important to use Apply All Transfrom option.
Object mode, select your model CTRL + A and chose Apply All Transform. In this case in edit mode the modell not will deformed
when use E (extrude) or CTRL+B (Bevel)
My favorite settings in Edit mode (invidual origins) Press the dot (.) end select this mode. When I do the extrude outside on the grip
I use ALT+E This popup the Extrude option menu. Here I select Extrude Faces Along the Normals. With this option extrude will pull or push the faces in the direction of normal orientation.
Hope this will help. Have a nice day and Happy creation 🤗
Hello Pyllyvanukas
Thanks a lot your helping hands and fast reply.
That's fantastic, when the community help each others, You are na Gentlemann.
Have a wonderfull day 😊
At 1:16 i dont understand how you made it a point?
Hi Natedoesrandom362
You can scale the faces, edges, vertexes to one point with S + 0
Here I press S + X + 0 (Scale the seleted face on X axis to zero. You can use the axsis what you need x,y,z)
Here are my favorites hotkeys
Blender Basic - 1 Navigation ruclips.net/video/BATPNq_9w8c/видео.html
Blender Basic - 2 Object ruclips.net/video/gXMPWe9SkpM/видео.html
Blender Basic - 3 Edit mode ruclips.net/video/pLvJWstQm6c/видео.html
Hope its help for You. Have a nice day and happy creation
10:00 is there a way to recreate this keeping quads ?
Hi Jacobsboringlife1334
If you think for simple quad holes, when you create the cutter object, use cubes, or simple reduce the sides of cylinder to 6 or 8 or what you want.
If you think keep better symmetry topology you need create other way. Blender built in Loop Tools addon is very usefull in this.
Some way for better topo ruclips.net/video/oXiZ8hQ99HI/видео.html
how did you make 2 bevels here 1:40?
Hi Seno3557,
With mouse srcroll You can adjust the bevels
Have a nice day and happy creation
thank you so much @@tannos2023
11:57 how can you scale in the middle
Hi SuperHeroVN
In edit mode, press dot (.) on alphabetic keyboard, not on numpadand, then select individual origins option.
This mode scale will working like in the video.
Have a nice day and happy creation
@@tannos2023 I did but it didnt work
@@SuperHeroVN
Hello
Often the wrong scale cause, when I forgot to add Apply all transform in object mode (in object press CTRL+A and chode apply "All transform")
If that dont help, send video or picture maybe I can help better
@@tannos2023 sure it didnt work at all, how can i send the video or pic to you
@SuperHeroVN
Hi SuperHeroVN
You can upload to your channel or gdrive and share as private video or picture with me.
My email address are under the channel details (tannos2023@gmail.com)🤗