Daz Studio Layered Image Editor

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  • Опубликовано: 15 сен 2024

Комментарии • 88

  • @ParmyBaddhan
    @ParmyBaddhan  2 года назад

    🌟 Purchase Tiger Dragon: The Rebirth Today ⬇️
    » parmybaddhan.com/masterygritcomics

  • @ShawnPowerz
    @ShawnPowerz 4 года назад +5

    This one is absolutely brilliant. Went from mysterious to understanding in 21:41.
    Thanks for this Parmy, clothes, skin, makeup, wow.
    Awesome.

  • @sarahjess_
    @sarahjess_ 10 месяцев назад +1

    Amazing tutorial! I already had a little bit of background knowledge of texturing using gimp to replace textures but just couldn't find the dang layered image editor to get rid of a L.I.E texture. I was able to skip ahead to 2 minutes and get the exact info I needed. Thank you!

    • @ParmyBaddhan
      @ParmyBaddhan  9 месяцев назад

      I'm glad the tutorial helped you to solve your problem.

  • @TestRender
    @TestRender 4 года назад +2

    I have been using LIE for ages now, but I still learned couple of useful things here. Thank you very much!

  • @MasmydaMusy
    @MasmydaMusy Год назад +1

    I am truly sorry that this channel doesn't get more attention and views, you are a really good teacher. I saw a lot of them with much worse quality content sells better I don't know how and why.

    • @ParmyBaddhan
      @ParmyBaddhan  Год назад +1

      Thanks for your kind comment. I hope my channel and other Daz Studio channels help you to achieve your goals with Daz Studio.

  • @sigersonholmes5516
    @sigersonholmes5516 4 года назад +6

    This was very helpful and easy to follow.

  • @Techn0magier
    @Techn0magier 4 года назад +2

    Nice to see, that you got your hands on the L.I.E. Materials after your bruises tutorial. :) I never played with the mask-layers before, myself. So it was neat to see them in action in your tutorial.

    • @ParmyBaddhan
      @ParmyBaddhan  4 года назад +2

      I wish found L.I.E. earlier. It's a simpler method of customising your character than the previous methods I showed.

    • @Techn0magier
      @Techn0magier 4 года назад

      @@ParmyBaddhan True. You will get a lot of milage out of L.I.E. Materials. But when you reach for extreme photorealism, your other method allow for much better blending and imperfections, adjusted to an individual surface. The versatility and transfereability of L.I.E.Materials aren't needed there. It is as you said back on the other video, every mehod has its pros and cons. Have a nice day and keep up your good work.

  • @nordicwarking3707
    @nordicwarking3707 3 года назад +1

    The fact that you probably like the Ultimate Warrior makes your videos even more interesting, haha. Keep up the good work

    • @ParmyBaddhan
      @ParmyBaddhan  3 года назад

      Thanks for the kind comment. When I was thinking of a thumbnail for this video the ultimate warrior came to mind because he used face paint and LIE is all about applying "paint" to the skin of your figures.

  • @duglife2230
    @duglife2230 7 месяцев назад +1

    Awesome tutorial. Headache free, and save A LOT of time you'd spend in Gimp or PS!

    • @ParmyBaddhan
      @ParmyBaddhan  7 месяцев назад

      Thanks for the kind comment.

  • @ruslanagadzhanyan2753
    @ruslanagadzhanyan2753 3 года назад +1

    thank you, your video has saved my day!!!!

  • @reson8
    @reson8 4 года назад +1

    Thanks for this Parmy; i appreciate the frustration working with such a slow program!

  • @SettyM
    @SettyM 8 месяцев назад +1

    Great tutorial. Clear and concise

  • @hendarinriandi1100
    @hendarinriandi1100 3 года назад +1

    All of your daz videos are awesome .....thank you very much

    • @ParmyBaddhan
      @ParmyBaddhan  3 года назад

      Thanks for the kind comment. I look forward to seeing what you will create with Daz Studio.

  • @mikhailmikhail9607
    @mikhailmikhail9607 4 года назад +1

    Thank you for the tutorial! I always learn something new from your videos! 👍

  • @debbiesmith5985
    @debbiesmith5985 3 года назад +1

    This is so helpful thank you very much :)

  • @lamstar70
    @lamstar70 2 года назад +1

    Parmy the Best !!!~~

    • @ParmyBaddhan
      @ParmyBaddhan  2 года назад

      Thanks for your kind comment. I hope this video helped you to achieve your Daz Studio goals.

  • @zipperadventures5487
    @zipperadventures5487 3 года назад

    English is great! Thanks for the videos!

  • @Bola2Producciones
    @Bola2Producciones 2 года назад +1

    Thanks my friend!!

  • @sebastianmontrose488
    @sebastianmontrose488 3 года назад

    This was helpful and concise. Well done.

  • @YAUUN
    @YAUUN Год назад +1

    Hi, very handy overview of the LIE.
    Have you any tips on create makeup like lipstick and eyeshadow for the LIE? I have a couple textures I like the look of that have a very limited range of makeup and was thinking about using the LIE to make up for that.
    I know there are some LIE makeup products in the DAZ store lie the ones that you used, but I was wondering how to DIY it

    • @ParmyBaddhan
      @ParmyBaddhan  Год назад

      The quick overview to create your own LIE like lipstick and eyeshadow is by using the default genesis character maps and using a paint program.
      You would have the original genesis map on the bottom layer and have a blank layer on the top. Then paint the lips and eyeshadow on the blank layer.
      save the layer with the lipstick and eyeshadow and import via LIE.
      You may want the lipstick and eyeshadow to be on separate layers so you can mix and match different lipsticks and eyeshadows.

  • @rodopil1161
    @rodopil1161 4 года назад +1

    thanks a lot for your so pedagogical tuto !!! fantastic channel

  • @mrkshh
    @mrkshh 3 года назад

    you are very cool, Parmy

  • @raskoljnikov1198
    @raskoljnikov1198 4 года назад +1

    You're a beast. Immense thanks for your work! :)

  • @survivewebseries4458
    @survivewebseries4458 4 года назад +1

    Great tute Parmy. Thank you.

  • @TrueMeridian
    @TrueMeridian 8 месяцев назад +1

    A question about masks - in the video, the mask looks painted on. Is there a way to add a bit of thickness to the mask, etc.?

    • @ParmyBaddhan
      @ParmyBaddhan  7 месяцев назад

      The mask looks painted on because the layered Image Editor (LIE) is used for makeup and skin imperfections. To add thickness you could add the LIE to a Geoshell and increase the thickness of the GeoShell. See this Tutorial, ruclips.net/video/pv9a6LocIHE/видео.html

  • @3DCouture
    @3DCouture 4 года назад

    Thank you! You do the great work!

  • @madmax6083
    @madmax6083 3 года назад +1

    ty)

  • @johntufts4005
    @johntufts4005 3 года назад +1

    This is an excellent video, though at times I had to replay certain sections a few times over in order to keep up with you. But I did learn what I wanted to learn, which was great. But there a couple of things I would like to question you about. In laying in tattoos using Image Editor, they are black (or in their 'natural' color when viewed in Texture Shader, but when viewed in Iray preview, or rendered, they are red or, if colored, the colors take on a reddish hue. Is there any way to prevent this from happening? And the second concerns placement of tattoos, specifically on the character's back, either at shoulder level or lower back. Placing a tattoo on the front is simple enough, but how do you do it across the back? Thanks for you help!
    And, after watching your video, it helped me with placing tattoos made for Genesis 2 and 3 onto Genesis 8 characters!

    • @ParmyBaddhan
      @ParmyBaddhan  3 года назад

      Thanks for your comment and questions.
      If you want to preserve the colour of the tattoos so they are not affected by the skin colour of the character, then add the LIE to the base colour map only and make sure the base colour map has the same skin texture that has been applied to the translucency map. Keep the base colour set to white.
      As for placement of tattoos I would recommend using Iray decal nodes where you don't have to worry about the UVs and placement of tattoos on difficult areas such as the back. I use decal nodes in my comic book to add blood, cuts, bruises, rips and tears. Here is the video on Iray decal nodes, ruclips.net/video/g19co195gsM/видео.html
      If you have any further questions then please reply and I will do my best to help you.

    • @johntufts4005
      @johntufts4005 3 года назад

      @@ParmyBaddhan I went to your link, and after fumbling a couple of times I made it work. This is fantastic! I was able to place an image (tattoo) smack across the character's back a hair below the shoulder line. Of course the only drawback is that you can only see the images in iray preview mode. Thanks!

  • @synthetichumanoid5880
    @synthetichumanoid5880 3 года назад

    hi! great video helped me a lot! I´m building hulk whit this explanation i change hulks skin color to a wonderful green whiteout using any skin template now let see how it looks! its kind of an experiencie. I failed in Thanos face i ´m crazy trying to replace is chin to the real one but i can´t remember how to do it I try to replace the skin template in photoshop but didn't work! Kind regards thanks for the video!

  • @l.clevelandmajor9931
    @l.clevelandmajor9931 Год назад +1

    I'm working with older figures, and I wish to add freckles to the existing skin textures. If I can get the UV Maps, all I'd need to do is create a splattered effect on that map in the color I wish the freckles to be, normally a brown color. Now I am not using PhotoShop or Gimp to make the actual layer. Rather I am using Project Dogwaffle Howler, which can do everything needed for that part of the process, even making the white on black mask. My question is "Won't this work with the 3Delight render engine textures?" I cannot use the Iray Render engine, as my PC does not have the necessary graphics system needed for it. I do have that render engine, but it will crash DAZ Studio every time. I understand that Iray is the better render engine, but the requirement of having an Nvidia Graphics system is prohibitive to users that do not have it. For this reason using the 3Delight render engine is a must. I do know that the Layered Image Editor works with both engines texture maps, but I need to know how to ensure that it is being used for the engine I need it to. So How can I switch between the Iray and 3Delight texture types?

    • @ParmyBaddhan
      @ParmyBaddhan  7 месяцев назад

      You will need to change the shader of the character to !HumanSurface Base which is the 3Delight shader for characters.
      This can be found in Surfaces Tab-->Presets Tab-->Shaders-->3Delight.
      All 3Delight shaders are labelled RSL while Iray Shaders are labelled MDL.

    • @l.clevelandmajor9931
      @l.clevelandmajor9931 7 месяцев назад

      @@ParmyBaddhan Thank you for your reply, and that nice explanation concerning shaders. I was thinking it might need to be done in the Shader Mixer, but your reply has putb me on the right path.

  • @MikeGagnon1981
    @MikeGagnon1981 2 года назад +1

    Strugg;ling on how to add a layer image to a surface that has no material file and is just a shader for colour. Any tips?

    • @ParmyBaddhan
      @ParmyBaddhan  2 года назад

      I'm not sure what you are trying to do. I am a visual learner so I need to see what you are trying to do in order to help you to achieve your goals. Can you provide more details? You can send an email to masterygritcomics@gmail.com with a video or images so I can help you.

  • @gaymo69
    @gaymo69 4 года назад +1

    Could you maybe consider a tutorial on the new (newish) 4-Layer Uber PBR shader that comes with Daz Studio and how it can be used to: add additional images, textures, grunges to objects or models on top of their normal textures
    Also do you do product reviews? I was curious about this product but have not purchased it: Muelsfell Multilayer Iray Terrain Shader.
    It appears to be similar to the 4-layer shader, but allows tiling of the individual layers individually, and opacity maps of each layer so that they can be used to avoid repetition on large terrains.

    • @ParmyBaddhan
      @ParmyBaddhan  4 года назад

      First I've heard of 4-layer Uber PBR shader. I'm still working on mastering the normal Iray shader. I will look into the 4-Layer Iray Uber PBR Shader. I only review products that I use regularly which has added value to my workflow.

    • @gaymo69
      @gaymo69 4 года назад

      ​@@ParmyBaddhan Fair enough. Im not saying you need to do a tutorial on these things if dont find them interesting, feel free not to. I just found them kind of lacking documentation. I also wanted a tutorial on Ultra Scatter Pro, but none such exists either.

  • @4jacinta
    @4jacinta 3 года назад

    I'm trying to use this technique with faces it sorta works but the face is I apply is very light.. please help

  • @HanSolocambo
    @HanSolocambo 3 года назад +1

    Creating custom Character's makeup presets, I have some issues with LIE and can't seem to find a solution, very few info around about that.
    Let's say I create a blush LIE for the cheeks as a Layered Image Preset. Once this .duf saved, from my Content Library, if I click on it, a new face texture is created with the blush on it. All good. But if I click 5 times the same icon, then I'll get blush checks on top of blushed cheeks 5 times making them ultra red. I'm looking for ways to create .duf icons so that the user can (without accessing the LIE editor that not everyone knows about) delete some LIE layers. This layered system is kinda interesting. But it all feels very limited :(

    • @ParmyBaddhan
      @ParmyBaddhan  2 года назад +1

      The only way delete a LIE using a .duf icon is to create a script. I believe Daz3D PA's have access to these scripts.

  • @WeltschmerzvonGavagai
    @WeltschmerzvonGavagai 4 года назад +2

    How do you made nice render ? Have a tuto about ?

    • @ParmyBaddhan
      @ParmyBaddhan  4 года назад

      I will be doing these types of tutorials soon.

    • @Loony_BeLuna
      @Loony_BeLuna 4 года назад

      the most important part of nice render is LIGHT, really, Light changes everything!
      grab this, that will help you a lot:
      www.renderosity.com/mod/bcs/paper-tigers-quick-hdri-lighting-vol-4/139290
      (I just see right now its in sale!) it helps you with making Light, placing it, also rotating the Background dome and many more, you just need to click the buttons, no playing around with sliders (you stll can do it!)
      I love to use that ;)
      btw. I'm German :D
      www.3d-board.de/wcf/
      There is a German 3D Forum 8with a german subforum) where you can ask all in german, I'm sure that will help you a lot... I get a lot help there ;)
      (I assume youre German, because your RUclipsname is German^^)
      Understanding all the physics/Light names AND translating them is really... a lot input, so it can help to talk about in your native language ;)
      What is transluancy, what is diffuse, what does rhoughness do, for what is emission, etc.... so much "special" words, we don't use daily in our live ;)
      And you doN't learn form gaming or school English :D

  • @itsarchie1261
    @itsarchie1261 4 года назад +1

    Another fantastic tute, it seems like whatever I've got a question about you've got a video on, thanks man!
    Something related to this, I've been playing around with materials in Daz trying to see if/how to add keyframes to them so I can animate material effects but not sure if this just doesn't exist in Daz or I'm totally missing it somehow, do you know if it's possible in Daz?
    I've been searching around a lot today but non of my queries seem to turn up anything useful (the closest I got was a discussion related to Carrera on the Daz forums) but maybe my queries aren't quite right.

    • @ParmyBaddhan
      @ParmyBaddhan  4 года назад

      A great idea, but it is not possible to animate material effects as of yet. Animation inside Daz Studio is not the best. If you are serious about animation, you can try iclone or reallusion character creator.

    • @itsarchie1261
      @itsarchie1261 4 года назад

      @@ParmyBaddhan Thanks for the info! That's a shame but not entirely unexpected. I believe I can create the effects I'm going for in Blender which I've also been playing with but had been hoping I might be able to achieve it in Daz due to the simplicity of being able to load up pre-rigged characters and use morphs etc. Looks like I now need to learn rigging properly as well in blender! XD

  • @misselvira8369
    @misselvira8369 2 года назад

    when I am adding make up its turning white?

  • @TheFreeBass
    @TheFreeBass 4 года назад

    So what is the Copy Layer Settings button @ the bottom of the LIE editor used for?

    • @ParmyBaddhan
      @ParmyBaddhan  4 года назад

      I can't believe I missed that setting out in the tutorial. The copy layer setting allows you to copy the settings from a specific layer. Once you click the copy layer settings button the paste layer settings button is activated. Click on the paste layer settings button and select which settings you want to copy across.

  • @zaselimgamingvideos
    @zaselimgamingvideos 4 года назад

    what are the specs of your system?

    • @ParmyBaddhan
      @ParmyBaddhan  4 года назад

      PC Specs:
      Intel i7-8700k
      64gb ram
      1TB samsung ssd evo (Daz Studio is installed on this drive)
      2x 8gb nvidia geforce 1070ti graphics cards (note: Daz Studio does not work with sli-mode)

    • @zaselimgamingvideos
      @zaselimgamingvideos 4 года назад

      @@ParmyBaddhan thanks, but the 2nd card does work though?

  • @sGabrielJ
    @sGabrielJ 4 года назад

    it's much easier to use photoshop

    • @ParmyBaddhan
      @ParmyBaddhan  4 года назад

      There are a number of methods to achieve your goal. Use a method works for you and then master it. If it is easier for you to use photoshop then use photoshop. There are pros and cons to every method. You have to be willing to accept the pros and cons that come with each method.

  • @henniedevilliers7570
    @henniedevilliers7570 Год назад +1

    All things according to the narrator; Baddhan, are ACTUAL things. Actual this and actual that. Does he mean that things that are not "ACTUAL" do not exist. He can hardly speak a sentence without falling into the ACTUAL trap of using the terms 'ACTUAL' and 'ACTUALLY' 'actually' totally out of context. I :actually' think it is 'actually' a serious mind disease. An ACTUAL disease of the mind. Should I subscribe, I will 'actually' subject myself to more 'actual' auditory torture.

    • @ParmyBaddhan
      @ParmyBaddhan  Год назад

      Thanks for taking the time to leave a comment. I will endeavour to create more informative videos to help you to achieve your Daz Studio goals.