Very nice and detailed tutorial! I like how you are figuring out along the way. Knowing the problems which my occur is just as important as to know what buttons to press, or nodes to connect, in this case. Thank you!
Amazing tutorial man! Also, there's actually a way of getting flat shading without having to split the edges by adding a "Set Shade Smooth" node and unchecking "Shade Smooth".
awesome tutorial! How wouldyou modify the node tree, so that each individual crystal has a new unique/random form/ different cuts so they all look different from each other (mainly for the big crystals, cause they get the most attention)
Thank you for this well explained and crystal clear guidance. The pace is so good for a geometry node noobie. You've earned a Sub.
That procedural mesh generation is crazy stuff. Thanks for a vid!
Very nice and detailed tutorial! I like how you are figuring out along the way. Knowing the problems which my occur is just as important as to know what buttons to press, or nodes to connect, in this case. Thank you!
volgens mij ben je nederlands...geweldige tutorial.
Oh, this is wonderful. I need to learn this
You can do it!
startet today with all your tutorials after i made this music visualizer. this channel is gold sir ! Thank you so much
This is great, thank you!
Amazing tutorial man! Also, there's actually a way of getting flat shading without having to split the edges by adding a "Set Shade Smooth" node and unchecking "Shade Smooth".
Thanks for the feedback! :)
Soooo cool! Thank you!
Thank you! :)
This is fantastic. Subscribed.
How do people learn all this stuff 🤣
awesome tutorial! How wouldyou modify the node tree, so that each individual crystal has a new unique/random form/ different cuts so they all look different from each other (mainly for the big crystals, cause they get the most attention)
13:30 Align Rotation to vector instead of align eulor to vector
Fun fact: this is what the inside of Link's rupee pouch actually looks like after a few days of running around Hyrule.
Can you create tutorial for base which you have shown on preview
The one in the intro is the same geometry nodes setup but placed on a uv sphere that is scaled on the z-axis. Hope that helped :)
really liked the tutorial is there any way to use this with painting?
net ff profiel bekeken en je bent...dutch, mooi man, waar kom je vandaan..nijmegen hiero, bijna druk met zomerfeesten.
Yes, I am Dutch for sure :) Ik kom zelf uit Brabant vlakbij Eindhoven
@@mtranimation super tutorials man👍
Heb je blender autodidactisch jezelf aangeleerd of heb je een grafische/vfx/3D opleiding genoten?
Lijkt soms wel een beetje op polyfjord en dat is een groot compliment...
@@rogierlist5769 Een paar jaar geleden heb mijzelf Blender aangeleerd (had Polyfjord inderdaad een grote invloed op haha)
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