What is the difference between subdivision surface and multiresolution modifiers? | Blender 2.92
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- Опубликовано: 18 авг 2021
- In this lecture,we'll go over difference between multiresolution modifier and subdivision modifier.The Multiresolution modifier gives you the ability to subdivide a mesh similarly to the Subdivision Surface modifier.
But the most important difference between the multiresolution and the subdivision surface modifier is that multiresolution modifier also allows you to edit the new subdivision levels in Sculpt Mode.
Another advantage of the multiresolution modifier is the normal map baking. This is useful because you could sculpt at a higher resolution and apply it to the mesh as a normal map without increasing the actual number of vertices the mesh has. #multiresolution modifier,#subdivisionmodifier,#blendertutorial
Thank you for sharing your knowledge in such a brilliant way! You speak slowly and clearly. This is ideal for non-native English speakers and for Blender- Newbies!
Why has no one ever taught this before!! Thank you so much!!
Very good explanation. I was trying to wrap my head around the multi-res and this helped. I would love to hear your own voice on the tutorials, I think that would improve them greatly.
I am happy if this tutorial helps you :) Yes it would be better to lecture with my own voice but I still not good at speaking and pronounce some words.
Late to the party here. Thank you for the video. Really informative and helpful ❤
amazing explanation thank you
Thank you so much for such a concise explanation!
Very clear explanation.
Thank you for sharing. Helpful information!
Amazing thanks you so much! Pretty well explained!
Diffrence between multires and subsurf modifiers explained very clearly.
Thank you very much for this explanation
This tutorial is brilliant
Thank you
Thank you Stephen.
VERY useful vid
Nice
can you make video like this explaining every option for the particle system in blender
For some reason when I click Bake it is going onto my object and nothing appears on the normals map. Am I doing something wrong?
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so if you use multi res mod, do you ever really need to apply it?
Yes u dont need to apply. It is non destructive modeling. It is very useful when u work at sculpt mode.
Personally (and maybe you have already changed it and I don't know it) but you MOST DEFINITELY have got to drop this robot voice, or whatever that is, with all due respect.
I have already changed this annoying robotic voice. You can review my new AI voice at the lastest video. Also u can recomend me if there is more realistic voiceovers. Thank u for feedback,)
@@GraphicsMK The thing is, I would recommend yours :P Of course, I don't know if you have an accent or something, you have your reasons, anyways, your content/info is still good. Thank you for your content. Good luck
Great information and video but the audio sucks. You need someone to ACTUALLY talk and not some robot :(
Yes I agree with u. I want to make my own voiceover but I am not good at english speaking.But I got better robot in my last videos,)
He could use a better text to speech so in future people wouldn't be able to distinguish.
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