Multires modifier with Sculpting tools is awesome!

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  • Опубликовано: 23 окт 2024

Комментарии • 29

  • @procrastinator24
    @procrastinator24 6 месяцев назад +1

    I was wondering why we did not work with the voxel remesher only but this video really helped me see the strength of the multi res modifier! Thank you so much!

  • @Foxe92
    @Foxe92 8 месяцев назад +4

    This is the best explanation of how to practically use the modifier that I've seen so far. Thank you

  • @The3Dsmash
    @The3Dsmash 11 месяцев назад +2

    Really well explained! I finally understand how the multires works and how to take advantage of it. Thanks for the video.

  • @AnthonyLamb
    @AnthonyLamb 4 месяца назад +1

    This is the best explanation of the Multires modifier I've ever seen. Thank you.

  • @zesqware1
    @zesqware1 Год назад +3

    That's the second tutorial I watched from you and I can't thank you enough for how precise and well thought out your content is. It is quite hard to find free blender tutorials of that quality.

  • @kchow1879
    @kchow1879 Год назад +3

    Hi Chris, I did not do any sculpting before, but it is very interesting to learn about the Multires modifier. Thank you very much for explaining the Multires modifier usage.👍😀

  • @heckensteiner4713
    @heckensteiner4713 Год назад +1

    Awesome! This is the clearest run-through I've seen for the multi-res workflow in Blender. Someone in the comments mentioned baking the normal map of the higher resolutions. I'd like to see how that's done too!

  • @ComplexTagret
    @ComplexTagret Год назад

    I feel an author's deep experience of the subject in every video I saw in this channel. And I'm glad that I found it and subscribed.

  • @denieltonn
    @denieltonn 10 месяцев назад

    This is the BEST tutorial about multires that I've found. Have been trying to understand this for like one week, I mean, I now it adds geometry and it's great for performance, but you've nailed with the explanation, examples, theory. Subscribed!

  • @hermano8160
    @hermano8160 Год назад

    Feels like this should be a part of the whole sculpting tool / workspace that shows you these ' sculptng layers' in some form.

  • @Jackripster69
    @Jackripster69 Год назад

    Didnt know that, cheers. And your right some indication of data to a layer would be handy.

  • @titouchose6534
    @titouchose6534 Месяц назад

    This thing would need a stacked resolution layer display pretty much like photoshop or painter do. Just to be able to turn their display on and of, isolate them, select them for edition and so on. Hell, maybe even adding a mask function to them.

  • @where.im.i
    @where.im.i Год назад

    thank you for sharing this amazing video ❤

  • @sorgulabiraz3161
    @sorgulabiraz3161 Год назад

    So detailed, thank you.

  • @erik9817
    @erik9817 11 месяцев назад

    Great tip, didn't know about multires sculpting. Does Blender have sculpting layers or is there a plugin for that?

  • @dertobbe1176
    @dertobbe1176 5 месяцев назад

    Additional Note for why to use the cube:
    The cube is better because of the topology. The sphere made of cube has only quads what Is pretty clean. The regular spheres will lead in weird triangles

  • @flioink
    @flioink 8 месяцев назад

    This is basically how Zbrush works.
    Good to see Blender has it too.

  • @georgeluna6217
    @georgeluna6217 10 месяцев назад

    what about if you want to bake from high poly to a low poly using the multires method?

  • @robertYoutub
    @robertYoutub Год назад

    Would be interesting to apply and bake a texture. For example an existing displacement texture and the bake that back.Also vector displacement could be useful, if working.

    • @christopher3d475
      @christopher3d475  Год назад

      Yeah, you can certainly bake a normal map and use it on a lower res mesh.

  • @robbie_
    @robbie_ 20 дней назад

    It's not entirely clear to me how this is supposed to be used. For example, the interplay between it and "simplify" and whether you can sculpt at different resolutions. Either it's bugged or just completely unclear to me. I've lost visibility of my mesh more than once, or had it become a triangle soup in places.

  • @eienjirosama916
    @eienjirosama916 11 месяцев назад

    I never knew this...

  • @Mocorn
    @Mocorn 7 месяцев назад

    7 months old video but looks like Blender from the 90s, whats going on here? =)

    • @exploringrvdude7817
      @exploringrvdude7817 7 месяцев назад +1

      Blender Light theme in 3.6, that's all. Otherwise identical functionality to dark theme of 3.6.

    • @GemboyTV
      @GemboyTV 6 месяцев назад

    • @Architector_4
      @Architector_4 5 месяцев назад +1

      light theme and big UI scale set in settings lol

  • @sebbosebbo9794
    @sebbosebbo9794 Год назад

    nailed again ..stable....💪💣💥🗯💭💨🕊
    P.s. your tuts are amazing . . .blueprint. . . .
    Thx..... Danke ...... merci ......