Tissue is awesome.

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  • Опубликовано: 21 ноя 2024

Комментарии • 49

  • @methodtomymaddness9081
    @methodtomymaddness9081 6 дней назад

    Great! Great! Great! I wish I could give this 100 thumbs up

  • @breality7411
    @breality7411 Месяц назад +1

    Your tutorials are amazing. And Blender is amazing. Thank you!

  •  2 месяца назад +2

    Your tutorials really are fantastic; perfect pace and amount of detail. Thank you.

  • @cekuhnen
    @cekuhnen 3 месяца назад +12

    Tissue is so amazing. Rhino Grasshopper is truly impressive but also with how complex it is. Thats why I like workflows like Tissue being so easy to keep in memory.

  • @RomboutVersluijs
    @RomboutVersluijs 2 месяца назад +1

    I remember uaing this addon many years ago. I was baffled by ehat it could do. Such amazing peodxut and free even.
    Ps your method in making that pattern object is just genious. The way you used the bevek fynxtion to create that cross hatch is simply genius

  • @3TQHAJSHNQ
    @3TQHAJSHNQ 3 месяца назад +13

    I was internally screaming when you grabbed that extra vert with the lasso at @16:02 !

    • @christopher3d475
      @christopher3d475  3 месяца назад +7

      Yeah, I accidentally got that point and didn't notice when recording. But it just added a bit of organic topology to the mesh. Happy accident :-)

  • @AM-lm8ev
    @AM-lm8ev 3 месяца назад +8

    Awesome add-on! This same thing is doable in vanilla blender with geometry nodes either with per face coordinates like here or with a UV Map as a reference, I use it when talking a flat cloth sim and creating knitted geometry from it. Thanks for sharing!

    • @christopher3d475
      @christopher3d475  3 месяца назад +3

      Yeah, it probably would be very doable with geo-nodes. I haven't taken much time to learn it. I think for this basic purpose Tissue is so easy to use for most people who aren't familiar with Goe Node. I only scratched the surface of its abilities here.

  • @rileyb3d
    @rileyb3d 2 месяца назад +1

    Just another really solid addon overview. Thanks for sharing!

  • @RazsterTW
    @RazsterTW Месяц назад

    Amazing tutorial. Thank you for sharing your method.

  • @teamtomii
    @teamtomii Месяц назад

    Learned a lot, thanks!

  • @professordeb
    @professordeb 3 месяца назад +2

    That was great...Learned a lot of new Blender techniques from one simple object! Thanks!

  • @Clyman974
    @Clyman974 3 месяца назад +1

    I remember trying this years ago and I never got the hang of it. This makes me want to try again!

  • @raw_pc
    @raw_pc Месяц назад

    Amazing stuff. Thank you for such detailed explanation. Top tier tutorial 🤍

  • @danieleColomboChnl
    @danieleColomboChnl 3 месяца назад +2

    That's like zbrush fibermesh, I really love how blender is chewing its competitors bit by bit, and as always, very good explanation, keep up the good work

    • @khomatech0
      @khomatech0 3 месяца назад +3

      Nanomesh.

    • @danieleColomboChnl
      @danieleColomboChnl 3 месяца назад +1

      @@khomatech0 yup you're right, fibermesh is for hairs, got confused :D

  • @MitchTube
    @MitchTube 3 месяца назад +1

    I have used tissue a lot, but I always get something new from your videos. Awesome work!

  • @dunravin
    @dunravin 3 месяца назад +1

    Thanks Christopher, it's always a pleasure watching you work in interesting ways.

  • @yt_bharat
    @yt_bharat 3 месяца назад +1

    Your videos, the precision level modeling are a treat to watch. Really learn so much from this channel. But i have a small request in ur fresnel effect video, please explain the effect, as i m not good with science and physics of the effect. Really wish to learn in depth

    • @christopher3d475
      @christopher3d475  3 месяца назад

      I've done a few videos where I talk about the fresnel effect. Watch my video on IOR Level, that might be a good place to start.

  • @markonar140
    @markonar140 3 месяца назад +1

    Thanks for this Cool Tesselation Tutorial!!! 👍😁

  • @noeldc
    @noeldc 3 месяца назад

    Very interesting technique! I ended modelling a slightly more complex cell in order to achieve a full under-over effect.

    • @christopher3d475
      @christopher3d475  3 месяца назад

      Yeah, I barely scratched the surface of what's possible with Tissue.

  • @gerdsfargen6687
    @gerdsfargen6687 3 месяца назад +1

    This dude is a deadset GEM!

  • @Y3DS
    @Y3DS 3 месяца назад

    Tissue is great plug-in

  • @zen.mn.
    @zen.mn. 3 месяца назад +2

    youtube is gating high video quality behind 1080p Enhanced Premium, so it may be worth uploading at a higher resolution to bypass that

  • @jorgebernier5d
    @jorgebernier5d 3 месяца назад

    That was a great tutorial. Thank you for sharing it.

  • @JohnRaska
    @JohnRaska 3 месяца назад

    Wow, great instrument! Thank you!

  • @IcebergInfo
    @IcebergInfo 3 месяца назад

    Thank you!

  • @d_dog9939
    @d_dog9939 3 месяца назад

    very interesting

  • @mhc19881010
    @mhc19881010 3 месяца назад

    thx for sharing

  • @yt_bharat
    @yt_bharat 3 месяца назад

    This is brilliant

  • @whothewho82
    @whothewho82 3 месяца назад

    That was such a nice one

  • @kohpler
    @kohpler 3 месяца назад

    Hi Christopher and thanks for the great video. One question, to model a wired fence would you use this approach or a different one?

  • @simbarashekunedzimwe1372
    @simbarashekunedzimwe1372 3 месяца назад

    This is good stuff!

  • @Fafmagic
    @Fafmagic 3 месяца назад

    Awesome

  • @blenderheadxyz2418
    @blenderheadxyz2418 3 месяца назад

    wow didnt know that. Can you animate the guide mesh and it updates ?

  • @devriv8983
    @devriv8983 3 месяца назад

    Dear Chris, I don't know if this would interest you as an upcoming tutorial, but I'd like to see how you would approach building a coconut chair. After many experiments I made one last year, ending up using grid fill as the most important step, but it has since seemed to me that there must be more, and better, methods to creating this chair. Thank you in advance :)

    • @christopher3d475
      @christopher3d475  3 месяца назад +1

      I'll take a look at it.

    • @devriv8983
      @devriv8983 3 месяца назад

      @@christopher3d475 Thank you so much :)

  • @eclairesrhapsodos5496
    @eclairesrhapsodos5496 3 месяца назад

    Its amazing, but does it able to create instance of it? I want to make real cloth geometry.

  • @iBylock
    @iBylock 3 месяца назад +1

    Wow! This function is so impressive. Almost as impressive as your description of it 👍

  • @tomalajr
    @tomalajr 2 месяца назад

    Do the models created using plugins in Blender like these work well in Unreal Engine? As in, do these features carry over into that engine well will there be issues?

  • @Agent_6039
    @Agent_6039 3 месяца назад

    Wouldn't a Skin modifier give the same result ?

  • @thabisoramala8024
    @thabisoramala8024 3 месяца назад

    Hi Chris! great video. Can you do a tutorial on modeling a stadium?

  • @pmlstk
    @pmlstk 3 месяца назад

    man I thought the thumbnail was real 😂gj!

  • @SKKEE
    @SKKEE 3 месяца назад

    Just only for making mesh like that, there is simpler way than using Tissue add-on. (extra curve object) Add - Curve - Knots - Celtic links. This will automatically generate exact same mesh in a second.