Tissue is so amazing. Rhino Grasshopper is truly impressive but also with how complex it is. Thats why I like workflows like Tissue being so easy to keep in memory.
I remember uaing this addon many years ago. I was baffled by ehat it could do. Such amazing peodxut and free even. Ps your method in making that pattern object is just genious. The way you used the bevek fynxtion to create that cross hatch is simply genius
Awesome add-on! This same thing is doable in vanilla blender with geometry nodes either with per face coordinates like here or with a UV Map as a reference, I use it when talking a flat cloth sim and creating knitted geometry from it. Thanks for sharing!
Yeah, it probably would be very doable with geo-nodes. I haven't taken much time to learn it. I think for this basic purpose Tissue is so easy to use for most people who aren't familiar with Goe Node. I only scratched the surface of its abilities here.
That's like zbrush fibermesh, I really love how blender is chewing its competitors bit by bit, and as always, very good explanation, keep up the good work
Your videos, the precision level modeling are a treat to watch. Really learn so much from this channel. But i have a small request in ur fresnel effect video, please explain the effect, as i m not good with science and physics of the effect. Really wish to learn in depth
Dear Chris, I don't know if this would interest you as an upcoming tutorial, but I'd like to see how you would approach building a coconut chair. After many experiments I made one last year, ending up using grid fill as the most important step, but it has since seemed to me that there must be more, and better, methods to creating this chair. Thank you in advance :)
Do the models created using plugins in Blender like these work well in Unreal Engine? As in, do these features carry over into that engine well will there be issues?
Just only for making mesh like that, there is simpler way than using Tissue add-on. (extra curve object) Add - Curve - Knots - Celtic links. This will automatically generate exact same mesh in a second.
Great! Great! Great! I wish I could give this 100 thumbs up
Your tutorials are amazing. And Blender is amazing. Thank you!
Your tutorials really are fantastic; perfect pace and amount of detail. Thank you.
Tissue is so amazing. Rhino Grasshopper is truly impressive but also with how complex it is. Thats why I like workflows like Tissue being so easy to keep in memory.
I remember uaing this addon many years ago. I was baffled by ehat it could do. Such amazing peodxut and free even.
Ps your method in making that pattern object is just genious. The way you used the bevek fynxtion to create that cross hatch is simply genius
I was internally screaming when you grabbed that extra vert with the lasso at @16:02 !
Yeah, I accidentally got that point and didn't notice when recording. But it just added a bit of organic topology to the mesh. Happy accident :-)
Awesome add-on! This same thing is doable in vanilla blender with geometry nodes either with per face coordinates like here or with a UV Map as a reference, I use it when talking a flat cloth sim and creating knitted geometry from it. Thanks for sharing!
Yeah, it probably would be very doable with geo-nodes. I haven't taken much time to learn it. I think for this basic purpose Tissue is so easy to use for most people who aren't familiar with Goe Node. I only scratched the surface of its abilities here.
Just another really solid addon overview. Thanks for sharing!
Amazing tutorial. Thank you for sharing your method.
Learned a lot, thanks!
That was great...Learned a lot of new Blender techniques from one simple object! Thanks!
I remember trying this years ago and I never got the hang of it. This makes me want to try again!
Amazing stuff. Thank you for such detailed explanation. Top tier tutorial 🤍
That's like zbrush fibermesh, I really love how blender is chewing its competitors bit by bit, and as always, very good explanation, keep up the good work
Nanomesh.
@@khomatech0 yup you're right, fibermesh is for hairs, got confused :D
I have used tissue a lot, but I always get something new from your videos. Awesome work!
Thanks Christopher, it's always a pleasure watching you work in interesting ways.
Your videos, the precision level modeling are a treat to watch. Really learn so much from this channel. But i have a small request in ur fresnel effect video, please explain the effect, as i m not good with science and physics of the effect. Really wish to learn in depth
I've done a few videos where I talk about the fresnel effect. Watch my video on IOR Level, that might be a good place to start.
Thanks for this Cool Tesselation Tutorial!!! 👍😁
Very interesting technique! I ended modelling a slightly more complex cell in order to achieve a full under-over effect.
Yeah, I barely scratched the surface of what's possible with Tissue.
This dude is a deadset GEM!
Tissue is great plug-in
youtube is gating high video quality behind 1080p Enhanced Premium, so it may be worth uploading at a higher resolution to bypass that
That was a great tutorial. Thank you for sharing it.
Wow, great instrument! Thank you!
Thank you!
very interesting
thx for sharing
This is brilliant
That was such a nice one
Hi Christopher and thanks for the great video. One question, to model a wired fence would you use this approach or a different one?
This is good stuff!
Awesome
wow didnt know that. Can you animate the guide mesh and it updates ?
Dear Chris, I don't know if this would interest you as an upcoming tutorial, but I'd like to see how you would approach building a coconut chair. After many experiments I made one last year, ending up using grid fill as the most important step, but it has since seemed to me that there must be more, and better, methods to creating this chair. Thank you in advance :)
I'll take a look at it.
@@christopher3d475 Thank you so much :)
Its amazing, but does it able to create instance of it? I want to make real cloth geometry.
Wow! This function is so impressive. Almost as impressive as your description of it 👍
Do the models created using plugins in Blender like these work well in Unreal Engine? As in, do these features carry over into that engine well will there be issues?
Wouldn't a Skin modifier give the same result ?
Hi Chris! great video. Can you do a tutorial on modeling a stadium?
man I thought the thumbnail was real 😂gj!
Just only for making mesh like that, there is simpler way than using Tissue add-on. (extra curve object) Add - Curve - Knots - Celtic links. This will automatically generate exact same mesh in a second.