I am sajjad from bangladesh, your persuasion ability is very common. You use very simple words which are very helpful for us to understand. I have already made the sofa and basket after watching your tutorial. Thank you for such a beautiful presentation.
Technically you could call that a weave or a zigzag. Basically anything that's made using a back and forth pattern is called either a weave or a zigzag. Zigzag does tend to imply a sharper pattern whereas weaving implies a more gentle or soft pattern. Since the entire thing is a woven wicker basket technically weave would be the most accurate. But if you want to be funny zig zag works best.
A few times so far in your video (just 4mins in, so might have to revise myself here later) you've mentioned that the distances almost look the same. Just wondered if you wanted to eye ball it to keep it having that somewhat more humanistic look by not making the moves exact? If so, so far my only critique for your tutorial would be to state something like "I could move this point precisely by typing the move value on my keyboard, then making sure to use that value on the other move in the opposite direction." Similarly you could use mirror modifier and array to make in place of the duplications and rotations to make things exactly. Since this is educational, I think it would be a good practice to show that, but then say that sometimes eye-balling is more than good enough and even preferred on objects since they will never be perfectly uniform in the real-world, however, sometimes it is important in early steps of 3D modeling to have things precisely so they act correctly later on in more complex workflows.
There are lots of helpful techniques in this one video. There is a very helpful repetitive way of making copies to a specific location, thats (shift+r) after making ur copy and moving it or rotating it. This is a sketchup like trick.
Thanks for your video. I have a question about the curve deform, at 16:17 of your video, I tried to pickup curve with eyedrop as you did in the video but failed. May I know how to fix this problem?
Wow this is incredible!!! I'm going to try and use this method to make a chainmail pattern for a game character. I just discovered your channel form this and you earned my sub! Thank you for sharing your creativity
I'm not sure if basketry has its own terms but for textiles the word you're probably looking for is weave. In textiles the fibres running up and down are called the warp and the fibre running side to side is called the weft. The pattern in which the warp and weft interlock is referred to as the weave of the textile and there are three primary types of weaves: plain, twill, and satin. From my basic understanding plain is when the warp and weft threads interlock evenly, twill is when the weft thread passes over two or more warp thread each interlock, and satin is the opposite so when the warp thread passes over two or more of the weft threads per interlock. You can also call a single pass of the weft thread across the warp thread a pick. Thats about all the weaving terminology I know 😂 If you want to find a really good procedural weave texture check out laura gallagher on her youtube channel outgang. She made a very sophisticated tool you can use in blender to make customized weave textures. She released a free version that might still be available and a premium version that has some extra features like normal maps and stuff like that.
Heard the best way to make these kinds of patterns is to do so digitally... same with crochet, knitting, etc patterns. Amazing tutorial that will definitely come in handy :D
Where he used them, it really doesn't matter, he could have done it either way, but using the solidify modifier allows you to edit the base mesh without having to worry about moving both faces.
Hi Nemanja! This tutorial is cool! Your whole channel is awesome. I'm wondering, could you create something from Star Wars series like r2d2, or bb8 unit, or some ship maybe? It would be nice to make a video series about that. Of course I don't know how much spare time you have, so I will be very patient just like other subscribers too I asume. Thank you for doing this. Big support from Serbia.
All that almost approximately stuff and you could have easily just used proper integers to achieve exact results. Also could have used mirror modifier and solidify modifiers. Basically you used the hardest modeling technique to achieve a very easy model.
Thank You by watching your videos the hard things looks easy by looking that object it's not look like that how it's easy, but auctuly how is is this super i like it
You make a very comprehensive video on how to model a wickerwork basket, but you do not bother to find the very name of it, wickerwork, before the recording. Strange...
"It's totally not logical, but it's cool, so why not?"
A great philosophy to apply to your art, in my opinion!
man your tutorials are so good. You literally taught me something I needed BEFORE I knew I needed it.
Awesome tutorial!!! Very helpful. The word you're looking for is "weaving" or 'weaves".
I am sajjad from bangladesh, your persuasion ability is very common. You use very simple words which are very helpful for us to understand. I have already made the sofa and basket after watching your tutorial. Thank you for such a beautiful presentation.
Technically you could call that a weave or a zigzag. Basically anything that's made using a back and forth pattern is called either a weave or a zigzag. Zigzag does tend to imply a sharper pattern whereas weaving implies a more gentle or soft pattern. Since the entire thing is a woven wicker basket technically weave would be the most accurate. But if you want to be funny zig zag works best.
Thanks!
0:16 'The weave'
thanks a lot man , this is very informative. i never knew what i could use the tesellate addon for, but now i know, "cool-patterns". thanks a lot
A great tool, but would it be easier to leave the weave ends open so you only join open parts? Then it would not join other close parts by mistake.
A few times so far in your video (just 4mins in, so might have to revise myself here later) you've mentioned that the distances almost look the same. Just wondered if you wanted to eye ball it to keep it having that somewhat more humanistic look by not making the moves exact?
If so, so far my only critique for your tutorial would be to state something like "I could move this point precisely by typing the move value on my keyboard, then making sure to use that value on the other move in the opposite direction." Similarly you could use mirror modifier and array to make in place of the duplications and rotations to make things exactly.
Since this is educational, I think it would be a good practice to show that, but then say that sometimes eye-balling is more than good enough and even preferred on objects since they will never be perfectly uniform in the real-world, however, sometimes it is important in early steps of 3D modeling to have things precisely so they act correctly later on in more complex workflows.
There are lots of helpful techniques in this one video. There is a very helpful repetitive way of making copies to a specific location, thats (shift+r) after making ur copy and moving it or rotating it. This is a sketchup like trick.
Thanks for your video. I have a question about the curve deform, at 16:17 of your video, I tried to pickup curve with eyedrop as you did in the video but failed. May I know how to fix this problem?
me too😂😂
Did you eventually find your way around this? Please share
Wow this is incredible!!! I'm going to try and use this method to make a chainmail pattern for a game character. I just discovered your channel form this and you earned my sub! Thank you for sharing your creativity
I'm not sure if basketry has its own terms but for textiles the word you're probably looking for is weave. In textiles the fibres running up and down are called the warp and the fibre running side to side is called the weft. The pattern in which the warp and weft interlock is referred to as the weave of the textile and there are three primary types of weaves: plain, twill, and satin. From my basic understanding plain is when the warp and weft threads interlock evenly, twill is when the weft thread passes over two or more warp thread each interlock, and satin is the opposite so when the warp thread passes over two or more of the weft threads per interlock.
You can also call a single pass of the weft thread across the warp thread a pick. Thats about all the weaving terminology I know 😂
If you want to find a really good procedural weave texture check out laura gallagher on her youtube channel outgang. She made a very sophisticated tool you can use in blender to make customized weave textures. She released a free version that might still be available and a premium version that has some extra features like normal maps and stuff like that.
Thanks brother, a year ago I was struggling with an issue that your video resolved, I appreciate the information.
Heard the best way to make these kinds of patterns is to do so digitally... same with crochet, knitting, etc patterns. Amazing tutorial that will definitely come in handy :D
0:07 - I would call it a "weave" or "interlace" pattern imho
Wicker basket…. Pretty cool!
thanks. very cool tutorial. the merging didnt work so well for me but it still turned out nicely.
Eu sempre segui seus tutoriais de PS, não sabia que tinha um canal de 3d. Parabéns!
For basket weaving those are typically called canes or reeds.
Thank you very much. I made it myself after watching the video. Really good result. And learned a lot. Again thanks sir
Has the Tissue tool changed? I can not find it anywhere. Thank you
the merge part is very useful, i'll try making some fabric patterns for 3d Printing
thanks for the video!
the addon comess with default yess?
Where can i download the addons
I can't find the mechine tool plugin
Can you please tell me where I can find it
They're called warps and wefts (the intersecting lines)
its same same with create normal map but easier right? I feel like ít easier to understand and operate :> btw thank you
I've never heard of this add-on before, makes things more interesting instead of using wireframe.
Tnks for sharing it. Sick model! Watching it….
You're welcome.
@@3Dnot2D ok, watched twice. Really nice. tnks for sharing it. You have got a new sub mate. :)
@lucasalmeida7951 welcome aboard 💪🏻
@@3Dnot2D i just came here to say I was able to model this. THANK YOU! Will sub with this account as well. xD
as a beginner i have a question why we use sometimes extrude and sometimes solidify modifier as they work same i think, pls explain i m in confusion
Where he used them, it really doesn't matter, he could have done it either way, but using the solidify modifier allows you to edit the base mesh without having to worry about moving both faces.
I cant believe how easy this was😮
Hi Nemanja! This tutorial is cool! Your whole channel is awesome. I'm wondering, could you create something from Star Wars series like r2d2, or bb8 unit, or some ship maybe? It would be nice to make a video series about that. Of course I don't know how much spare time you have, so I will be very patient just like other subscribers too I asume.
Thank you for doing this. Big support from Serbia.
Hi Nikola, I'm glad that you like my tutorials. Will think about your suggestion.
Živeo!
its called basket weave pattern
Dn man just found your channel from this tutorial. Your tutorials are amazing 😍
basket weave?
Amazing and easy tutorial
Amazing tutorial, very love it
great work , im not an English speaker but i think its calls criss cross or lengthwise and crosswise ...
All that almost approximately stuff and you could have easily just used proper integers to achieve exact results. Also could have used mirror modifier and solidify modifiers. Basically you used the hardest modeling technique to achieve a very easy model.
Don't have mesh: tissue in add-ons. what to do?
It can now be found under "Get extensions" located just above add ons, just click install and its all good ^^
Thank you very much for the Nemanja tutorial, we miss you🎉🎉, thank you😢😢😢
You're welcome😊
This addon fulfill the need of micro- displacement at the geometry level.
The pattern you're refering to is called braided
muy buenos tus tutoriales, un suscriptor más !!!
this is so outstanding tutorial
Great tutorial!
Thank you so much
today that machinetool addon cost 5$ or am i missing something ? :D
this is so cool! It could be very useful for clothes
Wonderful chanell!
very good & many thanks 👍👍👍
When I press "refresh" in Tissue Tools I get an error
very good
thank for your sharing
Very helpful ❤
awesome sir thanks a lot vry nice
"It's totally not logical but why not?" xD
Awesome tut, btw, you look like Joe Cole football player :D
Thank you
You're welcome.
Thank You by watching your videos the hard things looks easy by looking that object it's not look like that how it's easy, but auctuly how is is this super i like it
I think the word you're looking for is "weave/weaving"
Good channel❤❤❤❤
thank's a lot
Nice, thanks. 👍🏻
You're welcome!
Yes, it is. 😉
I really want to make a fishscale design!
Wow!!
When I press space bar, The timeline starts running :/
Press F3 instead for search.
Think you call it a wicker pattern in English.
Full tutorial from zero to hero please
Weave or wicker. That's probably the word you are looking for. It's "woven".
Its called a weave
Generically: "weave"
rattan basket, its called rattan or wicker basket
Плетение на Русском и Weaving на Английском)
Wicker strips
Man my blander crashed
weaves
You make a very comprehensive video on how to model a wickerwork basket, but you do not bother to find the very name of it, wickerwork, before the recording. Strange...
Maybe because he’s an artist not an English teacher
What a dumb comment