I think using filters like blur and minimum/maximum we can further tweak the roundness of texture. Specially in the case of height map. Unfortunately, blender dont have adaptive displacement well polished otherwise it will be great. The svg trick is very cool by the way. I was thinking that you will save path as illustrator and export from there.
not sure why my texture doesn't appear in the layout tab, I've moved around the UV to fit and follow step by step but the texture doesn't show on the coin at all unless in Texture Paint mode
nice video for sure. please be mindful of where your camera feed ends up, like at 21 seconds when you go to 'options', nobody can tell how you did that. otherwise great work, thanks!
@@hpickler3317 turns out that blender will put a little popup box in the bottom left for every operation and it goes away as soon as you click anything else. However, you can go to edit, adjust last operation to edit it after the fact
it's called the context menu, it disappears if you do anything else. if it disappears because you click off, you have a one time option to bring it back again for that mesh by hitting F9
Convert the normal map to a displacement map, add it with a displacement modifier and subdivision (save here before adjusting levels because crashes) apply and decimate. Or google it since I probably forgot a step, but that's the idea, normal map is now geometry!
@@3Dnot2D Well i dont have this option and i found out its probably because i have a MacBook with a M1 chip. No one knows why, but unfortunately with this chip the SVG export isnt possible 🤷♂️
thanks for a very inspiring tutorial, special the deep bump addon looks great. I have tryed to installed it, and al seems fine and i have follow the instruction ( and not unpack the zip fill) - but its not comming up in the N panel, even that i can se it in addons. I have blender 4.01. Do you have any advice ?
You're so easy to follow! Subsribed immediately. Thank you for the tutorial!
You sir know your craft very well, thanks for those tutorial.
fantastic tutorial thank you
Love your photoshop tutorial and your blender i hope you get more views 😉
Thank you!
this is amazing tutorial. thank you for sharing :)
I'm glad that you like it.
Love your tutorials, and ive learnt alot from you....
Thanks!
I think using filters like blur and minimum/maximum we can further tweak the roundness of texture. Specially in the case of height map. Unfortunately, blender dont have adaptive displacement well polished otherwise it will be great. The svg trick is very cool by the way. I was thinking that you will save path as illustrator and export from there.
Thank you, you saved my work!
love your tutorials, thanks for sharing
Can these coins can be 3d prink?
Thanks for your great tutorials. Can I ask which recording program you use and how you apply Mouse and keyboard gestures to your videos?
not sure why my texture doesn't appear in the layout tab, I've moved around the UV to fit and follow step by step but the texture doesn't show on the coin at all unless in Texture Paint mode
Amazing tutorial, thank you so much!
Love it sir thank you for sharing...
👏👏👏👏👏👏 thank you for sharing brother
You're welcome.
nice video for sure. please be mindful of where your camera feed ends up, like at 21 seconds when you go to 'options', nobody can tell how you did that. otherwise great work, thanks!
I have been trying to find out what he did to get Options for 30 mins now.
@@hpickler3317 turns out that blender will put a little popup box in the bottom left for every operation and it goes away as soon as you click anything else. However, you can go to edit, adjust last operation to edit it after the fact
@@yepitsodex Thank you!
it's called the context menu, it disappears if you do anything else. if it disappears because you click off, you have a one time option to bring it back again for that mesh by hitting F9
In a .stl export will the normal map export with the coin as to create this coin in real life?
Convert the normal map to a displacement map, add it with a displacement modifier and subdivision (save here before adjusting levels because crashes) apply and decimate. Or google it since I probably forgot a step, but that's the idea, normal map is now geometry!
Cool 👍🏻
Thanks! 💪🏻
How can you export as a SVG in Photoshop. This option was removed in the Version 22.5 (2021)?
I have shown it in this video, and I'm using the newest version of Photoshop.
@@3Dnot2D Well i dont have this option and i found out its probably because i have a MacBook with a M1 chip. No one knows why, but unfortunately with this chip the SVG export isnt possible 🤷♂️
@@flyingeagle1510 Go to Preferences> Export> check the Use legacy "Export As" and you should be ablet to export as SVG.
In Photoshop, Preferences> Export> check Use legacy "Export As" then you should be ablet to see the export as SVG.
Fairly new to Blender. Can you save the coin as an STL?
Yes you can. But if you want to print it, you need to make it a bit different usig a displacement for the bumps and dents.
Is that photoshop? I never used it
how to select edges
Great 👍🏻
Nice. 😘 Can you make a tutorial about Arcane vi gauntlets 😊
very cool
6.11.24. - perfect as we are Italy right now and I want to make some B3D Roman coins upon my return.
That's great to hear. Have a great time in Italy.
unfortunately DeepBump plugin is not working
Is it actually not working or you don't know how to use it? Just asking.
I can';t use it too. I think it is not working recent version of blender
Do you know why the image is reversed? I replace the image in your project.
9:00 bookmark
wow
06:33 now you can toss a coin and always win ;-)
That's the point 😂
You can always put any ither texture on the other side.
zed?
NO SE INSTALA LA WEBADA DE PLUGIN!
this guy knows how to explain smth easy in 15 minutes dude. 0 likes
thanks for a very inspiring tutorial, special the deep bump addon looks great. I have tryed to installed it, and al seems fine and i have follow the instruction ( and not unpack the zip fill) - but its not comming up in the N panel, even that i can se it in addons. I have blender 4.01. Do you have any advice ?
Make sure that you check it out in the N pannel in the material viewport, not 3D viewport.