Reshape And Apply Base Options In The Multires Modifier | Blender 2.92 Tutorial

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  • Опубликовано: 9 сен 2024
  • In this lecture, we'll go over the shape option in the multires modifier. Reshape option copies vertex cordinates of a mesh and applies them to a different mesh.
    Apply Base modifies the original unsubdivided mesh to match the form of the subdivided mesh. #reshape,#applybase,#multiresmodifier

Комментарии • 4

  • @mkdigitalmarketing1667
    @mkdigitalmarketing1667 3 года назад

    Thx for explanation clearly. Good job.)

  • @2bit8bytes
    @2bit8bytes Год назад

    When and why should we use Sculpt Base Mesh? Why might we want to make the base mesh conform and apply the higher multires subidivision sculpts to the base model? At what stage of modeling/sculpting should we apply to the base model?

  • @cynerboy
    @cynerboy 2 года назад

    How to export with more subdivition? When I go to Object mode lose my res

    • @GraphicsMK
      @GraphicsMK  2 года назад +1

      You need to apply multires before exporting.Also check ur subdivision levels number is the same with scult.