Ok, I knew that the elevator in Hanubia was the one Samus took. But that the developers thought of tracing it all the way to Artaria through Dairon? THAT is insane!!
And through Ferenia aswell. The room where samus is grabbed by the purple emmi, when quiet robe shuts it down, also features the same elevator in the background
Man, the elevator detail is one of the coolest yet. It is insane the level of detail the devs and designers went through to make all these areas both crazy unique *and* crazy connected.
I'm just thinking about the people at Mercury Steam who were like, "We need to make the elevator to Artaria and you need to be able to see it whenever you are near it!"
After you defeat Kraid, one of his spikes is left behind. However, after the x are released, the spike disappears. An x must have taken the DNA of the spike. This x was the one that infected Raven Beak, causing him to have a bunch of Kraid’s body parts.
This might not be a "hidden" detail, but I always liked the fact that Raven Beak did his own parry when Samus tried to melee attack him herself. Really adds to the consistency of the world building.
Another fun fact: Despite the Blue E.M.M.I being shown freezing an Autool in a cutscene, the Blue E.M.M.I is the ONLY one to NOT have any Autools or any other robots in its zone appear in the game.
ya missed the detail of the first room elevator being the face of a chozo, in this case raven beak, before you encounter him, the face is clean. and by the time your fight is over, and see samus give raven beak a crack in his helmet. the statues face becomes cracked in the same location
Also fun thematical stuff: He shot the elevator himself. His actions of not blowing up SR388 when the Thoha planned for it snowballed into this. He sent the X Parasite clip to get Samus to ZDR, he went to confront her and he attacked her first He absolutely brought his destruction upon himself. All his doing (Because of course, none other than thee mighty Raven Beak could bring down Raven Beak. It's the law)
I guess Mercury Steam took inspiration from the long vertical tube in Maridia when making that very long elevator on ZDR. Too bad you can’t actually use that elevator, like once you return to the surface you somehow reactivate the elevator and have a fast way to travel from the surface to underground during your final item sweep of the planet.
Yeah, it would have been cool to work our way up for the items instead of looping around. It would also have been cool to start the adventure with the Varia Suit in Hanubia next to our ship taking place immediately after the first cutscene of her entering the planet.
I can see the MU for the autclasts standing for "mining unit" probably, given how they attack the floor/roof which triggers a seismic shock wave I didnt even know you could defeat raven beak when he was in the air until now damn
"The galactic federation has recently discovered that a X parasites have learned to possess machines due to extreme condition. A chozo mech has escaped ZDR before its explosion. Samus, only you are immune to the X. You have to eradicate the last one."
I noticed the Thermal Generator myself (3 playthroughs will do that) but not ONCE did I notice the missile actually changes in Samus' cannon depending on what type you have :P
I genuinely wish they'd thought of a shinespark vs shinespark animation during the final fight, it could've been a cool way to get some extra damage on Raven Beak by having samus clash with him, but because of his superior armor he'd just knock samus away, where she'd then jump onto a wall and then shinespark over him, getting behind him and unloading missiles/charge shots into him
Well, your animation idea wouldn't work within the "rules" of the shinespark. Nowhere in the game can Samus activate a second shinespark after directly activating one first, save for when she shinesparks onto 45° angle slopes. She'd lose the shinespark as soon as she crashes into Raven Beak. Now, if she phase shifts over him, that'd be more consistent.
@@TornaitSuperBird Y'know what I had actually forgotten about the phase shift, though I guess I was also thinking about how you can walljump while your shinespark is charged and mushed everything together
Heres a fun fact, whenever you get a beam upgrade minus the charge and wide beam upgrades, the arm cannon color changes from yellow/orange to green to purple.
Something I never took into account was the design of the Ply enemies in the hot areas of the game, namely Artaria and Cateris. They’re actually cycloptic with a stinger at the end of their tail. I don’t think I ever noticed that my first time since I thought they were just the cute blue things with six wings that just tried to sting Samus. But now that I know what they look like, I don’t think I can call those things cute now that they just have this giant eyeball for a face.
I'd have been so cool to actually play the path leading up to the elevator and then entering it when Samus first arrives on ZDR, so that it would be a recognizable place later when finally getting there.
It would certainly give the player a bit of a standard and familiar way of starting their game, and would be a nice little 'I remember being here' kinda bit, making a player recognize the landscape somewhat as they're climbing up in a hurry But at the same time, would it have been too derivative from what you were to have at the actual start of the game? Prime let you do a bit more than just walk around. This might be a bit too little so to speak But I do admit, I wouldn't mind seeing more because the game is just, amazing. Also a littttle glimpse at AI Adam communicating with her throughout the suit itself. We can see/hear it in the elevator - or then it's right before the elevator and we're just hearing it at a conveniently later time, which means it could have been in the ship itself too But hey. Would have been interesting - but it might have derived from actual gameplay a lot, and give people flashbacks to a certain game, hoping to not be handheld and forced to listen to orders (I'm talking about the Other Adam, would you like to authorize this bad flashback?)
Definitely, yes. But I guess they wanted you to start with no upgrades and since this happens only when she encounters Raven Beak, that's probably why it's just a cutscene.
Gotta say, I’m so incredibly impressed by the attention to detail in these videos (and of course in Metroid Dread as well). Really glad this series is doing well for you, because you definitely deserve it with all the time, research and observations that go into these vids. I’ve even used a couple things I’ve learned from this series in my stuff as well. So THANK YOU! Keep it up with the quality content 👍
The background designers and the map designers for this game are the kind of people I want to learn from! Amazingly good attention to detail in this game!
The backgrounds extending over several screens and even beyond zone-borders is a really cool detail. It might also be the reason why the different areas tend to blend together in certain spots.
The elevator one blew my mind, I would have never guessed they'd pay that much attention to actually make it consistent with the map layout given it has no actual effect on gameplay.
7:35 now thats true attention to detail, any horse's balls sweating in open world games are nothing compared to that, like what are the chances of doing the final hit when he is falling
There is something I didn't know about the weird crystal-like creature you can meet in Burenia, the one that shoots an energy beam straight down from the ceiling as it approaches you. You can actually grapple it when it still has its blue point to break the armor.
My theory for the Chozo mech is that Samus was originally intended to use it against the last boss, but the content was cut for time, technical, or budget reasons. The elevator to Itorash looks suspiciously like a helmet, so I think it was a repurposed asset from this original plan.
I would have loved to see that extended boss fight! Another thing that could have been cut was the first elevator in Hanubia. Maybe we could originally desend the ship and go down the elevator leading to the confrontation with Raven Beak.
Lil something: The choso armors in the bg of that lava zone have clear glass helmets and a more bulky design, similar to samus' suit, maybe they are prototypes or something
Hey not sure if you covered this already, but I noticed that when you hold down the grapple beam button when stepping on a save station, the beam will stay blue even if you take your finger off the trigger (it returns back to normal if you don’t keep holding after the saving animation)
Many people can see that both Samus and raven beak are dodging and countering each other's attacks, often one of them getting hit frequently, although raven beak has a very high I.Q and very strong physical body, when he grabs Samus, it will be life-threatening to him.
It is such a shame that the incredible cohesion of this world breaks down with very frequent and long loading sequences. It kind of made me disconect each section mentally from each other, despite them being very well thought out and designed to mix well with each other. Hopefully this game gets ported to future consoles and we can have a much more seemless experience.
I suppose the Chozo Mech was being worked on as the "Plan B" following the extermination of all the Metroids... but can be excused by the fact that all the Mawkin were infected by the X so the construction was stopped. I suppose that's what Ashkar Behek had in mind until the E.M.M.I. arrived on ZDR and eventually learned about Samus' DNA. Or maybe it's just another way to show how some villains can be narcissist much like Bowser, Robotnik... Ridley can be included as well. Sure he got his robot, but it wasn't a great boss battle. Also some references with his image can be found across the Ancient Ruins of Norfair so I'm sure Ashkar Behek had a plan for having a massive statue of himself somewhere in Ferenia eventually. And yes, I say Ashkar Behek as in Raven Beak in Chozo.
This game has so much more amazing stuff, attention to detail, and secrets than that garbage multiplayer indie that beat it in the rigged Game Awards 2021! I hope that someday Metroid strikes back, in that in a future Game Awards, a later Metroid title crushes a sequel to It Takes Two if there is one. Metroid deserves to have some justice after the series' latest entry was robbed!
1:43 look like a certain shark girl have been invading planet while we weren't looking 6:11 they actually show you that in the cutscene where quiet robe re-activate them, but i thought they only did that after said cutscene, to show that they were more dangerous or something 6:52 my memory may be failling me, but i am pretty sure i got the second one on my first run, because i can't remenber seing that stagger animation before and i defenitely did not killed him mid air
In the Last stage when you get off the elevator to fight the golden chozo you can see him behind the glass in the back ground jumping around for a quick second then be disappears
Actually EMMIs do 100 000 damage to foes, from what we can see in the game files, so it should one shot every monster (also EMMIs can be instakilled if they are caught in an Iceflea explosion, even with their mask)
@@phattjohnson @@phattjohnson the White EMMI zone for sure. But you can't have the instakill in the vanilla game, since enemies only spawn in EMMI zone after their death. I know that because I developed an Hypermode mod for the game and I made enemies spawn in EMMI zones while they are active. The Iceflea thing is an issue I encountered
You just convince me more and more that metroid dread is one of the best games ever made. I was sceptical after a slightly disappointing metroid 2 remake. But now I am officialy a fan of mercury steam and I can't wait to see what they do next and specially to play their new metroid whenever that comes out.
@@streiphegaming9704 That is some extreme take you have there, discrediting ones opinion because it differs from yours by a small amount... Because I said it was just slightly disappointing. But yeah, am2r is a better game and a better remake than msr. And at least judging for the reviews I've seen from fans, that seems to be the consensus
Have you guys considered collabing with Postposterous? I know he's shown a few things that are usually hidden to the player, but I would love to see what you guys would find together! ruclips.net/video/MxXllrO-Rwg/видео.html
Ok, I knew that the elevator in Hanubia was the one Samus took. But that the developers thought of tracing it all the way to Artaria through Dairon? THAT is insane!!
And through Ferenia aswell. The room where samus is grabbed by the purple emmi, when quiet robe shuts it down, also features the same elevator in the background
It's ALL CONNECTED, maaan! 🤯
Man, the elevator detail is one of the coolest yet. It is insane the level of detail the devs and designers went through to make all these areas both crazy unique *and* crazy connected.
I'm just thinking about the people at Mercury Steam who were like, "We need to make the elevator to Artaria and you need to be able to see it whenever you are near it!"
6:35 I always though the Autclasts looked like mini Diggernauts
i think this is intended, because they look almost identical
If this is intentional, maybe the initials stand for Mining Unit?
@@bensweetser7647 I thought Melter Unit, but yours makes more sense.
@@bensweetser7647 had the same thought
The beginning of the end cut scene where Raven Beak is attacking Samus, has a slight difference depending on what side of Raven Beak you are on.
This game has so many little secrets good job to the developers
After you defeat Kraid, one of his spikes is left behind. However, after the x are released, the spike disappears. An x must have taken the DNA of the spike. This x was the one that infected Raven Beak, causing him to have a bunch of Kraid’s body parts.
Awesome observation.
Can't Kraid's skeleton be found where you've fought him, after the X are released?
@@paragonyoshi4237 no if my memory doesn't fails
yet, space pirates are really persistent by reviving their bosses, so...
Always wondered how the X turned him into that. That's a neat plot point
This might not be a "hidden" detail, but I always liked the fact that Raven Beak did his own parry when Samus tried to melee attack him herself. Really adds to the consistency of the world building.
Part 8 of this video series and it still feels like this game’s got enough details to last 8 more videos
I guess they were building a Mecha Raven Beak. That'd be a cool boss fight.
Yeah, but too bad that the planet got trashed along with that mech suit.
@@Fredcat11 hopefully they revisit the concept in the future
@@kidkruschev Only if Raven Beak survived that blast, then yeah!
It's amazing how many little details they squeezed into this game for the sharp eyed player. I love seeing these lists and finding all the details.
6:39 mining unit?
Another fun fact:
Despite the Blue E.M.M.I being shown freezing an Autool in a cutscene, the Blue E.M.M.I is the ONLY one to NOT have any Autools or any other robots in its zone appear in the game.
Well it must've frozen the last one in that cutscene
ya missed the detail of the first room elevator being the face of a chozo, in this case raven beak, before you encounter him, the face is clean. and by the time your fight is over, and see samus give raven beak a crack in his helmet. the statues face becomes cracked in the same location
Already covered. This is part 8 already.
Also fun thematical stuff: He shot the elevator himself. His actions of not blowing up SR388 when the Thoha planned for it snowballed into this. He sent the X Parasite clip to get Samus to ZDR, he went to confront her and he attacked her first
He absolutely brought his destruction upon himself. All his doing
(Because of course, none other than thee mighty Raven Beak could bring down Raven Beak. It's the law)
I guess Mercury Steam took inspiration from the long vertical tube in Maridia when making that very long elevator on ZDR. Too bad you can’t actually use that elevator, like once you return to the surface you somehow reactivate the elevator and have a fast way to travel from the surface to underground during your final item sweep of the planet.
Yeah, it would have been cool to work our way up for the items instead of looping around. It would also have been cool to start the adventure with the Varia Suit in Hanubia next to our ship taking place immediately after the first cutscene of her entering the planet.
I can see the MU for the autclasts standing for "mining unit" probably, given how they attack the floor/roof which triggers a seismic shock wave
I didnt even know you could defeat raven beak when he was in the air until now damn
Altho we don’t know the chozo language so MU could be a different acronym
That elevator shaft just completely floored me!! Holy shit, the DETAIL in this game is bonkers! :O
Damn, this game has Dark-Souls levels of world coherence.
Dark Souls layout was inspired by Metroid
A Chozo mech like the one in the beginning would be an awesome boss to fight in Metroid 6.
yes mega torizo
well not torizo but just chozobot
mega chorizo would be cool though
@@FzeroVaporeon mega chorizo sounds delicious
"The galactic federation has recently discovered that a X parasites have learned to possess machines due to extreme condition. A chozo mech has escaped ZDR before its explosion. Samus, only you are immune to the X. You have to eradicate the last one."
This game is so freaking impressive. I'm blown away by the elevator and the thermal generator thing being so consistent between areas.
I noticed the Thermal Generator myself (3 playthroughs will do that) but not ONCE did I notice the missile actually changes in Samus' cannon depending on what type you have :P
Hope they keep all this world map consistency in the next game. It’s small but vital to feeling like a world
It's not really vital, but it's appreciated when noticed.
These vids are convincing me more and more of just how amazing this game is
I genuinely wish they'd thought of a shinespark vs shinespark animation during the final fight, it could've been a cool way to get some extra damage on Raven Beak by having samus clash with him, but because of his superior armor he'd just knock samus away, where she'd then jump onto a wall and then shinespark over him, getting behind him and unloading missiles/charge shots into him
Well, your animation idea wouldn't work within the "rules" of the shinespark. Nowhere in the game can Samus activate a second shinespark after directly activating one first, save for when she shinesparks onto 45° angle slopes.
She'd lose the shinespark as soon as she crashes into Raven Beak.
Now, if she phase shifts over him, that'd be more consistent.
@@TornaitSuperBird Y'know what I had actually forgotten about the phase shift, though I guess I was also thinking about how you can walljump while your shinespark is charged and mushed everything together
@@TornaitSuperBird flash shift not phase shift
Heres a fun fact, whenever you get a beam upgrade minus the charge and wide beam upgrades, the arm cannon color changes from yellow/orange to green to purple.
Something I never took into account was the design of the Ply enemies in the hot areas of the game, namely Artaria and Cateris. They’re actually cycloptic with a stinger at the end of their tail. I don’t think I ever noticed that my first time since I thought they were just the cute blue things with six wings that just tried to sting Samus. But now that I know what they look like, I don’t think I can call those things cute now that they just have this giant eyeball for a face.
I thought they were like flying fish or something
I'd have been so cool to actually play the path leading up to the elevator and then entering it when Samus first arrives on ZDR, so that it would be a recognizable place later when finally getting there.
It would certainly give the player a bit of a standard and familiar way of starting their game, and would be a nice little 'I remember being here' kinda bit, making a player recognize the landscape somewhat as they're climbing up in a hurry
But at the same time, would it have been too derivative from what you were to have at the actual start of the game? Prime let you do a bit more than just walk around. This might be a bit too little so to speak
But I do admit, I wouldn't mind seeing more because the game is just, amazing. Also a littttle glimpse at AI Adam communicating with her throughout the suit itself. We can see/hear it in the elevator - or then it's right before the elevator and we're just hearing it at a conveniently later time, which means it could have been in the ship itself too
But hey. Would have been interesting - but it might have derived from actual gameplay a lot, and give people flashbacks to a certain game, hoping to not be handheld and forced to listen to orders (I'm talking about the Other Adam, would you like to authorize this bad flashback?)
Definitely, yes. But I guess they wanted you to start with no upgrades and since this happens only when she encounters Raven Beak, that's probably why it's just a cutscene.
Gotta say, I’m so incredibly impressed by the attention to detail in these videos (and of course in Metroid Dread as well). Really glad this series is doing well for you, because you definitely deserve it with all the time, research and observations that go into these vids. I’ve even used a couple things I’ve learned from this series in my stuff as well. So THANK YOU! Keep it up with the quality content 👍
Thank so much Jonny! ^^ We're really glad you're enjoying this series :)
The background designers and the map designers for this game are the kind of people I want to learn from! Amazingly good attention to detail in this game!
Ok, the elevator one blew my mind a little
The backgrounds extending over several screens and even beyond zone-borders is a really cool detail. It might also be the reason why the different areas tend to blend together in certain spots.
The elevator one blew my mind, I would have never guessed they'd pay that much attention to actually make it consistent with the map layout given it has no actual effect on gameplay.
You see, this is the kind of stuff that really makes the different parts of ZDR feel interconnected
Alright, before you showed the entire Chozo robot, I thought the top half looked a little like Metroid Prime
Giant goddamn Chorizo statue.
The level of details in this game is insane
Questo gioco è troppo perfetto, 10/10
Io concordo :)
Beautiful details
MU might stand for "mining unit"
MU, might stand for “mechanical unit” or maybe even “mining unit”
the amount of detail in this game is insane! well worth the wait for this thing!
7:35 now thats true attention to detail, any horse's balls sweating in open world games are nothing compared to that, like what are the chances of doing the final hit when he is falling
Geez, the scale of fighting that giant mecha would be like fighting Quadraxis from Prime 2 again...
Love these videos!!!
It's crazy the amount of details in this game! The elevator detail really surprised me.
There is something I didn't know about the weird crystal-like creature you can meet in Burenia, the one that shoots an energy beam straight down from the ceiling as it approaches you. You can actually grapple it when it still has its blue point to break the armor.
I don't know how long you can keep going, but it's impressive.
In the E.M.M.I. zone in Artaria, there is a mech that looks like the Aurora Unit from Metroid Prime 3. Maybe the Aurora Unit was created by Mawkin?
My theory for the Chozo mech is that Samus was originally intended to use it against the last boss, but the content was cut for time, technical, or budget reasons. The elevator to Itorash looks suspiciously like a helmet, so I think it was a repurposed asset from this original plan.
I would have loved to see that extended boss fight! Another thing that could have been cut was the first elevator in Hanubia. Maybe we could originally desend the ship and go down the elevator leading to the confrontation with Raven Beak.
I'm not sure a big mech battle is what Metroid needed. If it was a change, it's for the better.
Maybe Raven Beak intended to use it but didn’t quite get it finished in time? (Lack of legs and all)
these videos just make me like this game more than i already did
Lil something:
The choso armors in the bg of that lava zone have clear glass helmets and a more bulky design, similar to samus' suit, maybe they are prototypes or something
The level of detail in this game still amazes me to this day
Hey not sure if you covered this already, but I noticed that when you hold down the grapple beam button when stepping on a save station, the beam will stay blue even if you take your finger off the trigger (it returns back to normal if you don’t keep holding after the saving animation)
I'm waiting for someone to make a whole ZDR map with all of these landmarks...
7:35 Raven Beak does the Shinespark
imagen the speed run if the elevator to samuses ship wasn't broken
Aight.. that missile colour detail (#3) got me. I've put over 20 hours into the game and never noticed that.. on an OLED display. That's 100% on me.
Many people can see that both Samus and raven beak are dodging and countering each other's attacks, often one of them getting hit frequently, although raven beak has a very high I.Q and very strong physical body, when he grabs Samus, it will be life-threatening to him.
The elevator thing is insane:)
Just what you'd expect from a Nintendo published game. The attention to details is crazy!
It is such a shame that the incredible cohesion of this world breaks down with very frequent and long loading sequences. It kind of made me disconect each section mentally from each other, despite them being very well thought out and designed to mix well with each other.
Hopefully this game gets ported to future consoles and we can have a much more seemless experience.
Do much love went into this game, it's amazing
How much detail in in Metroid Dread?
*yes, FUCKING YES*
I suppose the Chozo Mech was being worked on as the "Plan B" following the extermination of all the Metroids... but can be excused by the fact that all the Mawkin were infected by the X so the construction was stopped. I suppose that's what Ashkar Behek had in mind until the E.M.M.I. arrived on ZDR and eventually learned about Samus' DNA.
Or maybe it's just another way to show how some villains can be narcissist much like Bowser, Robotnik... Ridley can be included as well. Sure he got his robot, but it wasn't a great boss battle. Also some references with his image can be found across the Ancient Ruins of Norfair so I'm sure Ashkar Behek had a plan for having a massive statue of himself somewhere in Ferenia eventually.
And yes, I say Ashkar Behek as in Raven Beak in Chozo.
YESSSS MORE
I'm pretty sure the MU on Autoclast's plating stands for Magma Unit as they seem to attack using superheated magma.
This game has so much more amazing stuff, attention to detail, and secrets than that garbage multiplayer indie that beat it in the rigged Game Awards 2021! I hope that someday Metroid strikes back, in that in a future Game Awards, a later Metroid title crushes a sequel to It Takes Two if there is one. Metroid deserves to have some justice after the series' latest entry was robbed!
Takes Two was always gonna win thanks to massive normie appeal but I won’t call it garbage because of that
At least that SJW fest Deathloop didn't win lol
@@AICWwhat's an sjw
1:43 look like a certain shark girl have been invading planet while we weren't looking
6:11 they actually show you that in the cutscene where quiet robe re-activate them, but i thought they only did that after said cutscene, to show that they were more dangerous or something
6:52 my memory may be failling me, but i am pretty sure i got the second one on my first run, because i can't remenber seing that stagger animation before and i defenitely did not killed him mid air
If you pause the video right at 4:02, the midpoint of the video, it splits the Artaria and Hanubia doors.
Why do I feel the mech Chozo is a scrapped boss fight we were robbed of...
In the Last stage when you get off the elevator to fight the golden chozo you can see him behind the glass in the back ground jumping around for a quick second then be disappears
Raven beak was making a large mechanoid version of himself. Think of it as a power ranger zord.
Sad that we can't use that elevator
Wow. I'm more impressed at the details thanks to your videos despite my criticism of the game. :)
ngl I never knew that Raven Beak could change directions mid-shinespark.
Actually EMMIs do 100 000 damage to foes, from what we can see in the game files, so it should one shot every monster (also EMMIs can be instakilled if they are caught in an Iceflea explosion, even with their mask)
Which zones feature both and EMMI and an Iceflea? I don't recall..
@@phattjohnson @@phattjohnson the White EMMI zone for sure. But you can't have the instakill in the vanilla game, since enemies only spawn in EMMI zone after their death. I know that because I developed an Hypermode mod for the game and I made enemies spawn in EMMI zones while they are active. The Iceflea thing is an issue I encountered
A lot of these are impressive but blimey I never realized that the monster we saw in (?) was actually the experiment monster!
I Know!
The mu on the autclast could mean mining unit seeing as how they look like diggernauts
The mech suit is to fit Raven Beak's ego.
You just convince me more and more that metroid dread is one of the best games ever made. I was sceptical after a slightly disappointing metroid 2 remake. But now I am officialy a fan of mercury steam and I can't wait to see what they do next and specially to play their new metroid whenever that comes out.
if you didn't think msr was a good remake you have trash taste and i am confident in saying your opinions are worthless.
@@streiphegaming9704 That is some extreme take you have there, discrediting ones opinion because it differs from yours by a small amount... Because I said it was just slightly disappointing.
But yeah, am2r is a better game and a better remake than msr. And at least judging for the reviews I've seen from fans, that seems to be the consensus
oh cmon the first one was literally a huge ass raven beak chozo mech thing
The MU on the one unit might mean. Mining Unit.
Have you guys considered collabing with Postposterous? I know he's shown a few things that are usually hidden to the player, but I would love to see what you guys would find together!
ruclips.net/video/MxXllrO-Rwg/видео.html
More excellent work, but I think you could benefit greatly from a 4k upscaler in your capture setup.
This is the new "Things you Didn't Know About Breath of the Wild"
I bet the mecha raven beak was gonna be assimilated by the x parasite but Nintendo scrapped it idk
Kinda makes sense since the EMMI did this before. Run into and destroy them.
Did you know you can charge your beam when a short animation happens during a boss fight..
You gonna do a series like this for the latest Kirby game coming in march? I'm fine if you don't but it would be cool If you did.
I started watching when u had 1k subscriptions
Okay wow I didn’t even see these details
Yesssss!
Does Adam's voice progressively get deeper and slower throughout the game or is it just me?
GOD THE VIDEOGAME IS SO GOOD 🗿
1:21 god damnit i wish i could fight that boos 😫
Yes 👍
I clicked this so fast
M.U = Mining Unit (that’s my Guess)
M.U. Mobile Unit?
All these details. Imagine mp4