Never have I played a game in which I want to run as fast as possible, but at the same time stop to appreciate the scenary. The level of detail is just insane, Mercury steam hit it out of the park.
Took me around 24 hours in game time to finish my first run to 100% *and I don't regret a thing* Still, trying to speed threw my second run to get more completion rewards
@@UNSCPILOT Speeding through the game is just so much fun, and I don't generally care for speedrunning. It will be really a struggle when I choose to replay it, in wether I want to speed through it and improve my time or take my time and try to relive the experience and discover new things. Such a good game, I love it.
@@LinkMaster-d5b agreed... and to this day it is the only metroidvania series that I try to speed run casually or even replay full stop. Most of them now have gigantic maps that get 20-30 hours to play and more to 100% complete.
That detail with the water level is insanely cool!!! Legit, I didn't realise that my actions caused the environment to change like this! Absolutely gorgeous :D
One thing I noticed: The cutscene when Samus first meets Raven Beak tells us a lot about how the final boss fight will go - 1) his shield coloring changes as she shoots him and it eventually runs out allowing for one of her missiles to pierce the armor, 2) he uses some of the same moves as he does in the fight, like his dash strike or the large energy blast that Samus can only dodge by ducking, and 3) the fight ends in the same way, with Raven Beak grabbing Samus by the neck and aiming his armcannon at her
The screaming part isn't unique to that animation, it happens when the 2nd phase of the fight begins, which means that the shinespark must've skipped the entire 1st phase.
Building on the detail about how the locations each correspond to a letter of the alphabet: their names are alphabetized by their depth. Artaria is the deepest underground, Burenia is deeper than Cataris (which is very slightly deeper than Dairon), Hanubia is on ZDR's surface, and Itorash is in the sky.
Well that's cos the locations are ordered by depth, and also location names are ordered alphabetically, so by extension the location names are alphabetised by depth
Here's one concerning the final boss that I discovered by sheer luck: If you deal enough damage to Raven Beak in phase 3 to trigger the parry cinematic while he's in midair recovering from his vertical shinespark attack, the cutscene actually shows him landing before walking forward to initiate the parry.
That just pretty much shows that samus could've whooped his ass at the beginning if she had gotten pissed off enough to just rip off his face like she did at the end since that's the only real difference between the two fights
3:13 Yes, that is there as a way to prevent the player from becoming hard capped. Since the only way to damage the X membranes outer shell is with a missile, and you can't control how many missile tanks the player will have at this point, or if they even have any missiles once the X-membrane appears in the boss fight, they included that as a way to get missile ammo to complete the fight. It's a game design decision to ensure the player won't be directly penalized for not collecting power-ups. Because they can still accomplish the win, it's just more difficult to do so. But it is a better feeling then just straight up losing a fight because you didn't have enough missiles.
@@GameGodZERO Yes and no. You may recall in Metroid Fusion, certain Core X have an 'eye' that opens up. If you hit the eye with a ice/missile or Charge Beam, you can damage it. However, usually when it opens its eyes or when the eye gets hit, it fires shots at you. I believe that's how you get wave beam ability at first. Not all Core X will open up their eye. For those that do not reveal their eye, missiles are the only way to damage their protective shell. Not sure about bombs or bomb upgrades. They sometimes seem to cause little to no effect to certain enemies and environment across games.
I knew abour Elun being visible from Ferenia, but it's cool to see it in this video. Quite rewarding. The stuff regarding the lake is super cool! Didn't know that!
We seriously need either a sequel or just another Metroid game developed by MercurySteam. I do love prime, but dread is the direction this series needs to be in and expanded upon.
5:40 These same blocks were also used in the original Zelda dungeons. I guess I'm just more familiar with the Zelda series because that was the first thing that came to my mind haha.
To add on to number 8, the fish creatures in burenia don’t attack you prior being infected by the x-parasites. After they do, they will get aggressive when they spot samus when i was getting the gravity suit
I had that same thought when I was sequence breaking for the Screw Attack before Experiment. Looking at the map it looks like every path that leads to it is frozen over in some way, unfortunately
When fighting the Chozo Soldier in Ghavoran, if you trigger the counter sequence while he is on the left, the camera will show the opposite side of the room (where the Chozo is when you enter the room) and it looks a little odd.
I don't know if this one is too obvious but I didn't notice it until my third run of the game: Before you fight Corpius, he shows up a couple of times camouflaged in the background. First hunting some alien deer creatures and then going inside a pipe.
It’s really cool to see how much stuff this game hides like this for people to find I’m really enjoying watching all of this and seeing it all after playing the game like twice fully
Oh no xD Shinesparking the Ghavoran Chozo Soldier. It's both hilarious and sad because I find the spear throwing and foreground entry really cool & have some headcanons over all the soldiers you fight, and the one in Ghavoran is one of my faves (I mean... 3/5 are faves... I'm bad at picking favourites because I love them all, but you know) and seeing her get decimated is like. Dang. But also that's so freaking hilarious I didn't even consider it xD Sure after seeing the one in Artaria get Shinesparked I started to wonder if you could do it to others, but never would have guessed these little special bits. Amazing attention to detail as usual though!
The Mario hard block does feel like a stretch, I’m pretty sure there’s blocks like it in other Metroid games. Though, to be fair, I also immediately thought about the hard blocks from Mario when I see it.
I don't know if you've listed this, but the last two letters in every E.M.M.I's codename is the initials of the item it holds, the number is the order in which they're defeated. Artaria: E.M.M.I.-02SM. The second E.M.M.I to fall, grants Spider Magnet. Cataris: E.M.M.I.-03MB. Third down, gives Morph Ball. Dairon: E.M.M.I.-04SB. Four down, let's nyoooOOOm- (Speed Booster.) Ghavoran: E.M.M.I.-05IM. Five, not the same as Ice Beam. (Ice Missiles.) Ferenia: E.M.M.I.-06WB. I call hax on eggplant six. (Wave Beam.) Hanubia: E.M.M.I. -07PB. *SURPRISE MOTHERFUCKER!* (Power Bombs.) I didn't count -01P because it doesn't give anything, but the number rule still applies.
I don’t know if it was the realistic world that Mercury Steam built or what but I felt a little guilty killing all the local fauna with reckless abandon. Then I released the x-parasites and felt guilty again. Then the whole planet blew up. 😆
This game was a labor of love and exzctly what we needed from a Metroid game! I had Fusion when it came out, got extremelty hyped about Dread when it was announced as a DS game in the early 2000's, and I even remember seeing a screenshot that I still can't find to this day. So I was hyped for this game when I saw it, knowing it had been on the backburner since then.
you do know that pacific is also an adjective .. right? If it's a joke is not a really good one, especially since you wrote "pacifist" as if you're correcting him
I noticed that if you parry the flying beetle in Ghavoran (after you get the spin boost and jump across the small pool of water) Samus will hang onto the vines for a second once the giant mushroom she's standing on goes into hiding.
HOLY SHIT! The animation of the Chozo soldier getting blasted with shinespark and eating it afterwards was pure gold! I have to try that next time I fight them!
What funny about the single wall jump glitch that leads to us not seeing water and still hearing it is that you know there are going to update patch the audio but not the wall jump glitch.
I rarely play games more than twice, but I feel compelled to replay Dread after every completion! Always feels like there is something new, or I didn't see the previous times.
After you pointed out the dome in Ferenia, I noticed another possible detail. The palace structure near the top may be the same structure in the chozo archives where Raven Beak encounters the first infected soldier. Bit of a stretch since in the archive we only see the inside + some windows, but it would be a cool detail.
The thing about the whole alphabetized section pattern is that you enter and complete Cataris prior to Burenia, even though B comes before C. Kinda odd ngl.
i always felt bad for killing the klaidas because they literally werent even doing anything. so i stopped killing them everytime i came in contact with them
Dude thank you for pointing that ABC out. I was at the last part of the game and I stop and think to myself saying, "is there a ABC going on." I thought I was the person that noticed that.
I know this won’t be the last video about cool details like this. I’m still learn stuff about Hollow Knight every once in a while Speaking of Hollow Knight, they have a similar water placement, where the Blue Lake is directly above the City of Tears (where it’s raining) that drains into the Royal Waterways, which is below
I wonder if the lake being responsible for causing a waterfall and filling in some watery sections below is implicitly a reference to the Blue Lake and City of Tears from Hollow Knight, where the lake drips down into the City, causing the eponymous tears.
That animation of the chozo warrior after getting shinesparked is amazing. The madlads at MercurySteam really considered every possibility.
Never have I played a game in which I want to run as fast as possible, but at the same time stop to appreciate the scenary. The level of detail is just insane, Mercury steam hit it out of the park.
Took me around 24 hours in game time to finish my first run to 100%
*and I don't regret a thing*
Still, trying to speed threw my second run to get more completion rewards
@@UNSCPILOT Speeding through the game is just so much fun, and I don't generally care for speedrunning. It will be really a struggle when I choose to replay it, in wether I want to speed through it and improve my time or take my time and try to relive the experience and discover new things. Such a good game, I love it.
2 years late, but this series has been generally a series to speedrun as multiple rewards are based around your ending time
@@LinkMaster-d5b agreed... and to this day it is the only metroidvania series that I try to speed run casually or even replay full stop. Most of them now have gigantic maps that get 20-30 hours to play and more to 100% complete.
Dang, instantly replying after two years, but yeah, the one series that Nintendo is okay with speedrunners, except for the prime games
That detail with the water level is insanely cool!!! Legit, I didn't realise that my actions caused the environment to change like this! Absolutely gorgeous :D
I noticed it in my first playthrough actually.. it was amazing! I was like: this is detailed, very interactive
One thing I noticed:
The cutscene when Samus first meets Raven Beak tells us a lot about how the final boss fight will go - 1) his shield coloring changes as she shoots him and it eventually runs out allowing for one of her missiles to pierce the armor, 2) he uses some of the same moves as he does in the fight, like his dash strike or the large energy blast that Samus can only dodge by ducking, and 3) the fight ends in the same way, with Raven Beak grabbing Samus by the neck and aiming his armcannon at her
Wait, I thought you could only do damage in phase 1 by countering. You can actually deplete his shield?? How did I never figure that out???
@@YoshisaurUnderscore Samus countered him in the cutscene which is how she able to hit him with the super missile in the first place
1:40 Ok, now that's f***ing hilarious.
Especially when the soldier gets back up and "screams" at Samus for sabotaging his style.
The screaming part isn't unique to that animation, it happens when the 2nd phase of the fight begins, which means that the shinespark must've skipped the entire 1st phase.
Looks like it entirely bypasses his first stage too, timing is sensitive though based on what he showed
@@matthewstone2545 I know. Just referring to it as the cherry on top after that sequence
He like "BITCH RUINED MY SWEET ENTRANCE!"
Building on the detail about how the locations each correspond to a letter of the alphabet: their names are alphabetized by their depth.
Artaria is the deepest underground, Burenia is deeper than Cataris (which is very slightly deeper than Dairon), Hanubia is on ZDR's surface, and Itorash is in the sky.
Also, Nubia was a region in Egypt, and lots of Chozo lore is depicted in an Egyptian style.
Well that's cos the locations are ordered by depth, and also location names are ordered alphabetically, so by extension the location names are alphabetised by depth
You know, this happens when a game is made with love.
this
Here's one concerning the final boss that I discovered by sheer luck: If you deal enough damage to Raven Beak in phase 3 to trigger the parry cinematic while he's in midair recovering from his vertical shinespark attack, the cutscene actually shows him landing before walking forward to initiate the parry.
That just pretty much shows that samus could've whooped his ass at the beginning if she had gotten pissed off enough to just rip off his face like she did at the end since that's the only real difference between the two fights
Two years late but the cutscene is also different depending on which direction Samus and Raven Beak are facing.
3:13 Yes, that is there as a way to prevent the player from becoming hard capped. Since the only way to damage the X membranes outer shell is with a missile, and you can't control how many missile tanks the player will have at this point, or if they even have any missiles once the X-membrane appears in the boss fight, they included that as a way to get missile ammo to complete the fight. It's a game design decision to ensure the player won't be directly penalized for not collecting power-ups. Because they can still accomplish the win, it's just more difficult to do so. But it is a better feeling then just straight up losing a fight because you didn't have enough missiles.
doesn't charge beam also damage core x?
@@GameGodZERO Nope. Just produces more x parasites. Only missiles damage the core X parasite's shell.
At least with the Cross Bomb boss, you do have enough room for charge up a speed booster and kill that X-Core with a Shine Spark.
@@GameGodZERO Yes and no.
You may recall in Metroid Fusion, certain Core X have an 'eye' that opens up. If you hit the eye with a ice/missile or Charge Beam, you can damage it. However, usually when it opens its eyes or when the eye gets hit, it fires shots at you. I believe that's how you get wave beam ability at first.
Not all Core X will open up their eye. For those that do not reveal their eye, missiles are the only way to damage their protective shell.
Not sure about bombs or bomb upgrades. They sometimes seem to cause little to no effect to certain enemies and environment across games.
@@drakke125Channel hm yeah I might have been thinking of the eye core x in fusion lol
5:12 A lot of the animal creatures become very aggressive after the X takeover.
I knew abour Elun being visible from Ferenia, but it's cool to see it in this video. Quite rewarding.
The stuff regarding the lake is super cool! Didn't know that!
I'm surprise this still has more hidden details.
It’s gonna be like botw. I’m pretty sure there are still more details being found
Animators designers thank you for the insane amount of love and attention to detail you put in 🙏🏽😌
We seriously need either a sequel or just another Metroid game developed by MercurySteam. I do love prime, but dread is the direction this series needs to be in and expanded upon.
@2:31 I see a face silhouette in rock, plus in background rock formation, looks like a warrior crossing its arms
5:40 These same blocks were also used in the original Zelda dungeons. I guess I'm just more familiar with the Zelda series because that was the first thing that came to my mind haha.
1:39 lol he's like "OW FRICK SHE AIN'T PULLING ANY PUNCHES"
Also 2:31 I'm just now noticing THAT LOOKS LIKE A FRICKIN FACE
To add on to number 8, the fish creatures in burenia don’t attack you prior being infected by the x-parasites. After they do, they will get aggressive when they spot samus when i was getting the gravity suit
The whole thing with the water is insane! I made a great choice making Dread my all time favorite game. The attention to every detail is marvelous!
It's not my favorite game ever but one of them. I think I will put it in my top 5 maybe
The rock formations in the background at 2:31 looks like a face and almost like Samus' arm cannon pointing upwards.
The lake stuff is really cool, does anyone know if you can get to that room when artaria is frozen?
I had that same thought when I was sequence breaking for the Screw Attack before Experiment.
Looking at the map it looks like every path that leads to it is frozen over in some way, unfortunately
@@nuclearcommando9729
Is it possible to SSC down there?
4:56 I love your usage of the hand-bracing-oneself move repeatedly as a way to coax the animal over, like "here, boy!"
Please, never stop with these videos
When fighting the Chozo Soldier in Ghavoran, if you trigger the counter sequence while he is on the left, the camera will show the opposite side of the room (where the Chozo is when you enter the room) and it looks a little odd.
5:43 that was in my mind all the time
only a game like this could have so many details that almost everyone would probably miss. props to the game devs
I don't know if this one is too obvious but I didn't notice it until my third run of the game: Before you fight Corpius, he shows up a couple of times camouflaged in the background. First hunting some alien deer creatures and then going inside a pipe.
I just finished the game and i didn't know how much stuff i missed
The attention to details in this game amazes me all the time.
how clever do you want to be with details?
nintendo: yes
2:22 Only now I noticed that rock formation in the background looks like a face in profile.
It’s really cool to see how much stuff this game hides like this for people to find
I’m really enjoying watching all of this and seeing it all after playing the game like twice fully
Oh no xD Shinesparking the Ghavoran Chozo Soldier. It's both hilarious and sad because I find the spear throwing and foreground entry really cool & have some headcanons over all the soldiers you fight, and the one in Ghavoran is one of my faves (I mean... 3/5 are faves... I'm bad at picking favourites because I love them all, but you know) and seeing her get decimated is like. Dang. But also that's so freaking hilarious I didn't even consider it xD Sure after seeing the one in Artaria get Shinesparked I started to wonder if you could do it to others, but never would have guessed these little special bits. Amazing attention to detail as usual though!
Anyone else notice a rocky face in the back ground at the elun entrance? 2:31
Finally someone talks about the mario block!!
The Mario hard block does feel like a stretch, I’m pretty sure there’s blocks like it in other Metroid games. Though, to be fair, I also immediately thought about the hard blocks from Mario when I see it.
And the details keep coming! I love this game so fricking much
I love the little things like this they put in games. It means the creators really took the time to look at details and interactions.
DAWG HOW ARE YOU ABLE TO STILL MAKE THESE?? And this one is one of the best yet?? Morker Stim pls
I don't know if you've listed this, but the last two letters in every E.M.M.I's codename is the initials of the item it holds, the number is the order in which they're defeated.
Artaria: E.M.M.I.-02SM. The second E.M.M.I to fall, grants Spider Magnet.
Cataris: E.M.M.I.-03MB. Third down, gives Morph Ball.
Dairon: E.M.M.I.-04SB. Four down, let's nyoooOOOm- (Speed Booster.)
Ghavoran: E.M.M.I.-05IM. Five, not the same as Ice Beam. (Ice Missiles.)
Ferenia: E.M.M.I.-06WB. I call hax on eggplant six. (Wave Beam.)
Hanubia: E.M.M.I. -07PB. *SURPRISE MOTHERFUCKER!* (Power Bombs.)
I didn't count -01P because it doesn't give anything, but the number rule still applies.
P. For "Practice".
SAMUS: very nice details... I'll destroy EVERYTHING.
So all this time, I was just mindlessly shooting at a creature that wasn't even trying to hurt me.....Shit. Lol
I don’t know if it was the realistic world that Mercury Steam built or what but I felt a little guilty killing all the local fauna with reckless abandon. Then I released the x-parasites and felt guilty again. Then the whole planet blew up. 😆
Speaking of cool details: I love how you use the font that's the most appropriate for a Metroid video. Great watch as always! Thank you!!!
4:08 Interesting how they put it in considering how complicated it is.
WOW!!! So many great details and visual storytelling!
This game was a labor of love and exzctly what we needed from a Metroid game! I had Fusion when it came out, got extremelty hyped about Dread when it was announced as a DS game in the early 2000's, and I even remember seeing a screenshot that I still can't find to this day. So I was hyped for this game when I saw it, knowing it had been on the backburner since then.
3:00 i never noticed after so long HOW
This is one of the many things I love about Metroid. The attention to detail is always amazing
0:29
ココの説明で思い出したが、
Raiden Fightersの機体名も頭文字がAからIで揃えられてるな。
On the 9th detail, I was thinking the block was similar to the GBA Kirby games!
I love this series sooo much
I finished this game 4 days ago and I loved it so much
At 4:48, I didn't know Klaidas were oceanic, I thought they were just pacifist 😂
you do know that pacific is also an adjective .. right? If it's a joke is not a really good one, especially since you wrote "pacifist" as if you're correcting him
I have high expectations that MP4 will have this insane level of detail.
4:46 pacific is not a adjective but a ocean. the correct word would be passive
Look it up in a dictionary, you might surprise yourself.
I noticed that if you parry the flying beetle in Ghavoran (after you get the spin boost and jump across the small pool of water) Samus will hang onto the vines for a second once the giant mushroom she's standing on goes into hiding.
All the attention to world detail would make a great metroid adventure game. Like a more stat based rpg more focused on a story
I didn't realize it was so much detail in this game. Really enjoy the videos showing this.
2:30 there is a human head in the background on the rocks to the right?
That intro is really satisfying
0:13 speedrun tattics
Huh, in 2:34 that rock in the background looks like a face
God it really does!
I saw another on left side too.
HOLY SHIT! The animation of the Chozo soldier getting blasted with shinespark and eating it afterwards was pure gold! I have to try that next time I fight them!
So many details in this game. I honestly still havent gotten bored by Dread, yet.
amazing what you have done with all this videos!!
2:34 in the background the rock formations on the upper right make the silhouette of a face staring to the left
Wow, these were really cool, bro! I didn’t notice these 😀
What funny about the single wall jump glitch that leads to us not seeing water and still hearing it is that you know there are going to update patch the audio but not the wall jump glitch.
Samus: *Shinesparks chozo warrior*
Chozo Warrior: I can't believe you've done this.
I rarely play games more than twice, but I feel compelled to replay Dread after every completion! Always feels like there is something new, or I didn't see the previous times.
2:51 This is the moment I realized the name of each EMMI contains the initials to what the reward for destroying it is.
5:05 x parasite “WORLD DOMINATION!!!!!!”
Subscribed because I learned a lot from these videos and because they trigger an ASMR response on me for some reason.
1:40 The Chozo Soldier just gets thrown off the wall 🤣. I didn’t think they actually animated that nor did I know that’s a thing.
2:31 do you see the giant silhouette of a human head?
2:30
[not me completely distracted by the cliff in the upper middle of the background that looks like a human face]
4:38
The pink enemies where the game teaches you to melee counter are also passive until you attack them. Are they also aggressive when they are X? 🤔
indeed, the become a volcano like animal and it triggers the counter flash the second they see you and it starts throwing lava at you
Mercury Stream did so awesome and I'm happy it sounds like they will continue to make more Metroid games!
This games polish and attention to detail is insane
Fun Fact: The blocks in the Super Mario Bros. are also in the very first Zelda game!
4:25 Nice transition
Another cool detail is, that you can spiderhook the shield of the chozo soliders away from them
After you pointed out the dome in Ferenia, I noticed another possible detail. The palace structure near the top may be the same structure in the chozo archives where Raven Beak encounters the first infected soldier. Bit of a stretch since in the archive we only see the inside + some windows, but it would be a cool detail.
A human head in profile can be seen at 2:19
The rock in the background at 2:32 is a human face????
anyone else notice the rock shaped like a human face at 2:34???
The thing about the whole alphabetized section pattern is that you enter and complete Cataris prior to Burenia, even though B comes before C. Kinda odd ngl.
Its ordered in from lowest on thr map to highest
the detail with the lake is crazy
1:40 , i wonder what happen if you shinespark the chozo right after he throw his spear
Wow, the lake detail was mind-blowing tbh! I never really put one and two together!
i always felt bad for killing the klaidas because they literally werent even doing anything. so i stopped killing them everytime i came in contact with them
for #4, I at first thought, "That's a Star Wars droid back there! A red R2-D2!" until I saw the rest.
Dude thank you for pointing that ABC out. I was at the last part of the game and I stop and think to myself saying, "is there a ABC going on." I thought I was the person that noticed that.
2:44 this I realized with the green EMMI
5:42 it looks the same so this could be one of those other franchise references
That unique block also looks quite a bit like the metal blocks in many Kirby games.
Such an amazing game.
I know this won’t be the last video about cool details like this. I’m still learn stuff about Hollow Knight every once in a while
Speaking of Hollow Knight, they have a similar water placement, where the Blue Lake is directly above the City of Tears (where it’s raining) that drains into the Royal Waterways, which is below
"Pacific and friendly", unless infected by the X parasite, which makes them Atlantic.
I wonder if the lake being responsible for causing a waterfall and filling in some watery sections below is implicitly a reference to the Blue Lake and City of Tears from Hollow Knight, where the lake drips down into the City, causing the eponymous tears.