I cannot overstate how much I love that you made zero attempt explain the Langoliers thing. This is the amazing niche within a niche content that I come here for
I watched the movie a long time ago, they were creatures that ate the past right? The people sleeping on the plane got stuck in a time rift if I recall
@nerrel thank you much for liking my comment, huge fan. Totally didn’t just call my girlfriend and tell her, “The James Bond song guy with the Majora’s Mask thumbnail just liked my comment.”
I unsubscribed and reported you for war crimes when you called Bowser Jr. "Baby Bowser", who is a completely different character with a deep and compelling lore.
"mario is weird again" couldn't have said it better myself. it feels like a true successor to super mario world and super mario land 2, both of my favorite games of all time. the enemy designs in particular feel straight out of super mario land 2. they're weird as fuck and I love it.
I feel like it's closer to a new generation of NSMB. The type of 2D Mario game that favors tradition over actual innovation. There's plenty of creativity, but the game doesn't go out of its way to be truly ambitious. It's moreso an evolution of the original SMB, rather than a sequel that takes what predecessors have done and expands on it. Super Mario World is still far more creative than this game when it comes to actual game structure. And well, then there's the music. The main theme is good, but other than that... almost nothing sticks out. It's a good game overal, but definitely not anywhere near as good as the good 2D Mario games.
It's interesting that the thought of "Nintendo should challenge themselves to one up fan efforts" that you have used in the video series on emulation, is presented again here when talking about how many, rightly so, felt that there was no need for another same old "new soup" mario game when fans pump out really creative ideas within the admittedly restrictive Mario Maker set of tools. It's a fair point to bring up that I haven't thought of with that lens. Props Nerrel
If you're referring to the character specific hidden blocks, then I'm glad those are all completely optional and not pertinent to completing a level outside of some Search Party levels
@@JonGon005 I was referring to the search party levels, yeah. There are only 3 of them but they're by a long shot the worst in the game, which is a shame because they knocked it out of the park with the rest of the levels.
@@MishKoz I get what they were going for with the search party levels. It's an intere4sting team exercise sort of challenge but you're right that it tends to fall completely flat.
Ok, since Tropical Freeze was brought up, I have to go off topic. I had a professor who worked at Retro Studios as an environmental artist, and it's clear that the team is always trying something new and innovative, treating the world like a character itself. He never got into specifics due to non-disclosure, but it was evident in the way he taught Maya just how much care and attention he pays to minutia and always pushed us to expand on things. The team for Mario Wonder took clear inspiration from their work, and I'm glad to see that the creativity in an overseas company caught eyes and inspired work at Nintendo's studio in Japan.
Nerrel: "Who's going to care about my opinions on Mario Wonder nearly 2 months after release?" Me: "Holy shit, Nerrel's talking about Mario Wonder! Awesome!"
The thing that makes me truly sad about the Langoliers references is knowing that even if Nintendo acknowledges them as canon, we'd still never get WaLangoliers in Smash.
Dude, i feel so bad that Martinet did not voice Mario in the movie. I know, he had a cameo, but c'mon, finishing his carrer with a movie would be so perfect.
seriously. its so sad seeing the last interview thing nintendo did with him, he clearly didnt want to quit and it wasnt his own choice, you can tell by his body language and just how sad he sounds. though i will not hesitate to say the voice acting he did in luigis mansion 3, especially for luigi, was so fucking bad its not even funny. still would've preferred they used him or even recycled old voice clips over this new corny ass voice actor
@@ianswift3521 that's quite the ignorant statement. He has many other v.a. roles besides Mario. The man is a master of his craft, and one minute of a google search could've clarified that.
Of all of the references I've heard and seen across youtube, Nerrel is the first youtuber I've watched to ever reference The Langoliers. That movie was uncanny.
In future videos, would you mind displaying your text comments on a different part of the screen? That plus the fact that they're white-on-black just like the subtitle box made me completely miss some of them, and even if it weren't for that it's a little annoying to have to disable the subtitles briefly just to read your comments. I love your vids tho, and I appreciate how consistent you've been with captioning them on release!
The fact Mario says “Wowie Zowie” instead of “Momma Mia” is a direct example of Italian Genocide and this atrocity will never be forgotten or forgiven.
I just want to appreciate the fact that you keep up this insane production quality purely for fun and out of dedication while simultaneously rejecting any sponsorships and paid promotions. Every single one of your videos reflects your great love and compassion for video games and content creation as a whole.
Nerrel is the only reviewer on RUclips who would be bold enough to have an entire three minutes of Langolier's play out during his video. Truly a man amongst men.
I think I am the exact audience you wished to make this video for. So thank you very much. It makes my heart burst with joy to hear those lines at the end of this video "Mario is weird again". Stay weird everyone, it makes life fun.
One of my most consistent critiques of the Switch (and consoles in general nowadays) is just how often the Online services are locked behind a paywall. I don't know how many lackluster online functions need to be in games I enjoy before I start paying a luxury for mediocrity. I'm happy to see you criticize that here.
Semi-related, but there is a re-edit of the Langoliers called The Timekeepers of Eternity, which reconstructs the film in stop-motion by printing every single frame onto black and white paper and photographing it, and then using various interesting paper effects, like having it crumple when there's an impact or having the paper tear to show a split screen, and notably the special effect for the Langoliers themselves was redone entirely with a unique paper effect. I saw it in a run-down city building filled with pianos for a College class on cult films, so you can trust me when I say it's real.
8:47 Interestingly enough, the Pro Controller doesn't actually have a speaker. They just tuned the HD Rumble in a way that makes it sound like noises/music
I checked all of the flower voices and found the German one was the most hammy and therefore the most entertaining. That said I ended up just turning it off after a few levels.
I honestly like reviews that come out a little while after the thing in question, because they usually are presented with the reviewer having had more time to really feel out their thoughts on the game
You nailed it on the head. Those who have become indifferent to 2D Mario need to come back and try this game! My only thing is that I wholeheartedly disagree with you saying that Afghani's Luigi voice is off. I thought he did an amazing job matching what Luigi should sound like and i even enjoy him more than Martinet's later performances in more recent games such as Luigi's Mansion 3 where his voice is more... throat-y for lack of a better term? Anyways, I'm so excited for the future of this franchise
Okay, I have to thank you for showing the option to change ground pound controls, I lost count of how many times I accidentally used it at the wrong time and screwed myself. I really need to learn to explore the game options more often.
I needed this, the trailers really undersold this game and being in the "checked out between DS and Wii U" camp, I wasn't planning to pick this up but I am considering it now to get on sale and play during the holidays
I love your reviews because you have the eye of an artist as well as the context of someone who’s been playing these games for 30 years. I can’t believe I didn’t hear anything about Charles freaking out. Idk how. I wish Mario controlled more like MvDK or 3D with the triple jump and pivot backflips. They were missed. I think every new Mario game should have a Mario maker feature. Even if it’s just specific to this game alone. No legacy assets.
I swapped the voice language to PT-Portuguese, cuz for Brazilians hearing them talk with that accent is effin hilarious. And I agree with you on the lack of secret exits. The thing in this game I miss the most is the lack of interactions between levels and world map that SMW had. World 4 (Sunbaked Desert) is interesting, and I wouldn't change it as it is pretty unique, but the other Worlds felt deceivingly open while having the pace of a semi-linear open world. Very good platformer tho, had a smile on my face more times than not, even when playing most of the game alone.
It seems like they decided to swap the main way of being able to choose which levels you want to play or avoid from using secret exits/warps that let you skip whole worlds to gating castles and other checkpoints with a seed limit that means you can clear a world by only playing half (or fewer) of the levels in it. Both approaches have pro and cons: Wonder does give you more fine-grained control if you like most of the levels in a certain world but hate some of them, but on the other hand it makes most secret exits feel more generic and low impact.
@@globalistgamer6418 Definitely. While my phrasing shows my bias, having the world being semi-open and the lack of urgency of doing every stage is just a different approach, not a worse nor better one. And the replayability factor in Wonder is in its badge system, not so much in how you tackle the progression. It's just that, to me, I favour good world-building and its interaction with gameplay over different game modes. Tho I have to say, SMW does at some point feel like it doesn't show anything new in its stages, compared to Wonder where basically every new stage feels unique due to the Wonder Effects and sometimes World specific mechanics or enemies.
"My childhood bias forces me to think Super Mario World is still the best but Wonder is really challenging its place at this top." I thought this exact same thing hah. I do love how creative Wonder is but I am nostalgic for the days of developers still trying to figure things out and trying different ideas, where not all of them might stick. I think Wonder's ideas stick 99% of the time, but its because they've already figured it out by this point. Meanwhile World's ideas stick maybe... 85% of the time, but I love that about old games and makes me appreciate them more.
Good reviews take time, and this video has released barely more than a month after the game it released; I don't think this really counts as too late. That said, we wouldn't have gotten the Stadia joke without it, so I think that's fair.
so last week I made an effort to remember a show I remembered from 1995 involving airports and monsters. I was just getting rdy to watch it soon and then you reference it here out of nowhere. I think this makes us soulmates, if I’m being candid. actually that outro made us soulmates. perchance.
I also selected the japanese voice for the flowers. It was easier for me to integrate them into the Mario universe this way since I don't understand japanese and I could hear them the same way I hear toads or poplins talking (wah! yah! etc). It's as cursed as imagining Link talking in the Zelda series.
I wish there was an option to pick random voices; don't ask me why, but the idea of one flower speaking Mandarin and another speaking Italian really makes me chuckle.
@@matthewmuir8884 I don't know how I want them to handle that. Link isn't actually a silent protagonist, at least, not in Breath of the Wild or Tears of the Kingdom. He speaks constantly, just without a voice actor. If they do have him not say things, I hope he at least still makes "anime noises" like he does in cutscenes. The little "ngh" sounds when he reacts to things. Realistically he *should* have a voice, because if he's actually never depicted speaking in the movie, its inaccurate to his character in the games that I've played. But theres no way to satisfy everyone with whatever voice they pick.
@@ASpaceOstrich I think the best option would be to do what every 3D Zelda game except BotW and TotK did: give Link an adventuring companion that does all the talking for him.
@@matthewmuir8884 That would work quite well. Could even have a bit of fun with it where link goes to speak but never actually manages to get a word out on screen. And imply he speaks off screen. The only thing missing would be the comedy value of things like "paraglider please" which I personally found very funny. But I don't think it'd be worth it vs what would be lost by giving him a definitive voice.
I have completed four worlds now. After playing the first world cooperatively, I just continued solo. I am enjoying it, and this video highlights all the good stuff, but I can't help but feel I'd just as much enjoy replaying 3D Mario World, 3D Land, or New Super Mario Bros. I don't see Wonder as a GOTY contender, but that's just my opinion. I am very partial to 3D Mario games too
I left the Nintendo Switch at home this semester so I didn’t even get to play this until thanksgiving break. That being said, this review came right on time for me
Funny thing, I was going to get Wonder sometime (likely before the new year) but someone hacked my account and bought it with my card. I reset all my stuff and added two-factor and all that but decided to not call Nintendo about it. Was really blown away by it
@@randonologic4684 they luckily just did that and put some credit on my account and that was it so I wasn't too mad. The thing that really pissed me off was that they used up my gold I was saving
I was just rewatching a bunch of your old videos and thinking that you probably weren't going to review this because it wasn't Metroid or Zelda but then I thought about how you reviewed Pikmin 4 and rewatched that. Then right when that video ended this one popped up on my phone.
I personally think the game has an over reliance on badge/side challenges. And putting the staleness of NSMB aside, I actually think the highs of those games had better level design than most of the levels here. The wonder flower does a lot to the game design of those levels, but the level design itself is extremely flat. This game is certainly better than NSMB, but given enough time, I dont know if I'd rank it quite as high as 3 or World.
I think Wonder's has better level designs. Not that any NSMB have bad levels. But they don't nearly stack up or stand out to me as Wonder has. Especially with the Wonder Flower effect that makes it more interesting. Or even Mario 3, World & Land 2 has better level designs than the NSMB games.
If you’re referring to the voice of Luigi from Japanese version of Mario Kart 64 and the first two Mario Party games, that wasn’t Charles Martinet doing the voice, that was Julien Bardakoff. He used to work at Nintendo of Europe as a French translator, it’s sort of a similar situation to how Leslie Swan did English translation and got to be one of the earliest voices for Peach.
4:05 that would be so cool. I definitely have nostalgia for the old instruction manuals (whens the last time a game had an instruction manual anyway) for Super Mario Land.
October 20th, 2024: Happy 1 year anniversary to Super Mario Bros Wonder!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! Super Mario Bros Wonder is the best 2D Platformer video game ever made!!!!!!!!!!!!!!!!!!!!!!!!!!!! Congrats Super Mario Bros Wonder for winning Best Family Game Award at The Game Awards 2023!!!!!!!!!!!!!!!!!!!! Super Mario Bros Wonder knocks out every awful dumpster fire cancer garbage 2D sonic game!!!!!!!!!!!!!!!!!!!!! SUCK IT BLUE RAT! MARIO IS THE VIDEO GAME GOD!!!!!!!!!!!!!
I think the best part of Super Mario Bros Wonder is that Nintendo feels more okay with letting go old and dated mechanics-- the score counter is notably gone, the lives system is still here but so inflated it only really matters on the hardest levels the game has to offer. Most levels feel more linear, however I prefer this over the "get the flight power up and skip every level" approach of the older games. It's also nice that the "unexpected" parts of the game feel more genuinely unexpected, and less corporate. Going in, I was expecting the wonder effects to be things like lowering gravity or making the level slippery, and while there's still notable examples of effects like these, most effects are genuinely surprising and not something you'd expect out of a large game studio like Nintendo; shifting perspectives, random musical numbers, gameplay-halting quizzes, they definitely weren't afraid to experiment with these and it's paid off wonderfully.
If anything, the only real effect lives have is convincing the player to stop hurling themselves at the first or second special world stage they find, and to come back later once they have more lives, meaning they are further, meaning their skill is increased/they have more badges to help
The new stage elements, mechanics and wonders rarely get even close to their potenital. the player often doesnt have to interact with them, partially due to an abundance of safety nets. This is best seen with many wonders making you practically invincible. wether this is good or bad is up to the player. I personally wish for more constructive iterative use of stage elements in whatever comes next, as ive often felt like the level was over just as it was about to get interesting.
problem: they made yoshi the easy mode character that can't use powerups when 99% of players will prefer yoshi to mario easy mode toggle or i am starting a riot
The worst thing is Nabbit, who feels almost 100% outclassed due to neither having access to power-ups nor Yoshi's flutter jump and tongue. (There might be some really fringe situations where you want to be invincible yet not accidentally flutter jump, but it's really marginal.)
The very last level of the special world with the badge challenge is so fun to run with other players online. I love this speerunning type of level. It feels and plays like a hybrid of Suoer Mario bros. 3 and Super Mario World but better. I actually loved this game and am excited for the future of Mario for a change. I subscribed just for the langalier comment.😂
I'm happy that there are secret exits, though I am sad at how lackluster they are. That and the boss fights. Though to be fair, did Mario 3 or World have very interesting boss fights? It's been a while, but I feel like 2D Mario just hasn't been that great in that regard. Hopefully that changes. Great game even with it's flaws, though.
Yeah, mechanically most of the Koopa Kid fights significantly repeated elements from each other in those, although making it a different character each time seems to have a large effect in making the fights feel more different. Beating a particular character permanently also seems more satisfying in terms of creating a sense of having achieved something at the end of each world. I think 2D Mario bosses have rarely felt that notable except maybe in Yoshi's Island, but they have never been bad either. Relatively simple bosses work well with the run and jump mechanics, and I think the final boss in Wonder might have actually tried a bit too hard and ended up being overly convoluted.
I wonder (ha!) if they couldn't just drop boss fights altogether and have the level design provide the challenge/climax bit. I've seen some (indie) platformers do that.
There not the most challenging bosses in any 2D Mario game. Let's be real. But I do prefer those bosses over Wonder because they have more variations and unique battles that stands out. Even the NSMB series, for as stale and bland as those games are, have more unique bosses than Wonder. Particularly the DS one.
I bought this recently and it's been quite a while since I had this much fun with a game of any franchise. Probably not since Mario Odyssey, which even then I didn't feel lived up to the level of 3D world and Galaxy 2. This one definitely lives up to it.
I like how Too Late who Gives a Shit is just becoming closer and closer to the time something releases.
Eventually it may ascend to, "On time who gives a shit"
The next one will be a week after GTA6 releases
And yet, literally no one cares about Mario Wonder anymore already anyways
@@thawhole9 Who gives a shit
@@thawhole9 I've done my fair share of fishing, I know bait when I see it.
I cannot overstate how much I love that you made zero attempt explain the Langoliers thing. This is the amazing niche within a niche content that I come here for
Ending was peak
I feel like he did explain it by having a super long clip lol
Yo, I forgot Dean Stockwell was in that -movie- miniseries. Love that guy.
it was like me cracking a Star Wars Christmas Special joke in a game Twitch stream. The host actualy recognizing it made my day.
I watched the movie a long time ago, they were creatures that ate the past right? The people sleeping on the plane got stuck in a time rift if I recall
You’re like the only person I can think of to make a langoliers reference. Thanks for that
I had to rewatch it because I was like "wtf... I'e seen this before"
This movie both interested and scared the fuck out of child me.
@imahoare4742 yeah what a great concept of a creature that eats the past and you end up stuck in the time on the chopping block next.
Unlocked a core memory watching that
@nerrel thank you much for liking my comment, huge fan. Totally didn’t just call my girlfriend and tell her, “The James Bond song guy with the Majora’s Mask thumbnail just liked my comment.”
I unsubscribed and reported you for war crimes when you called Bowser Jr. "Baby Bowser", who is a completely different character with a deep and compelling lore.
he's not a palestinian, bro.
@@ianswift3521 This is the single most confusing RUclips comment I have ever read.
Glad I'm not the only one.
@@PlatinumAltariaGlory to Ukraine! 🇺🇦
@@animegeek6079ukraine and palestine arent in a war…
"mario is weird again" couldn't have said it better myself. it feels like a true successor to super mario world and super mario land 2, both of my favorite games of all time.
the enemy designs in particular feel straight out of super mario land 2. they're weird as fuck and I love it.
Next:
Make Zelda "whimsical" again.
@@comradestannis yes ... oh my god yes
I feel like it's closer to a new generation of NSMB. The type of 2D Mario game that favors tradition over actual innovation. There's plenty of creativity, but the game doesn't go out of its way to be truly ambitious. It's moreso an evolution of the original SMB, rather than a sequel that takes what predecessors have done and expands on it. Super Mario World is still far more creative than this game when it comes to actual game structure.
And well, then there's the music. The main theme is good, but other than that... almost nothing sticks out. It's a good game overal, but definitely not anywhere near as good as the good 2D Mario games.
those are both mid mario games
@@comradestannisyou were right
It's interesting that the thought of "Nintendo should challenge themselves to one up fan efforts" that you have used in the video series on emulation, is presented again here when talking about how many, rightly so, felt that there was no need for another same old "new soup" mario game when fans pump out really creative ideas within the admittedly restrictive Mario Maker set of tools.
It's a fair point to bring up that I haven't thought of with that lens.
Props Nerrel
Nerrel could review something 10 years late and I would be happy to sit and listen to his sarcastic, monotone voice everytime
I definitely noticed the Mario Maker influence on those "only 0.001% find the hidden block 😱" levels.
If you're referring to the character specific hidden blocks, then I'm glad those are all completely optional and not pertinent to completing a level outside of some Search Party levels
@@JonGon005 I was referring to the search party levels, yeah. There are only 3 of them but they're by a long shot the worst in the game, which is a shame because they knocked it out of the park with the rest of the levels.
@@MishKoz I get what they were going for with the search party levels. It's an intere4sting team exercise sort of challenge but you're right that it tends to fall completely flat.
I thought the search part levels were a lot of fun in multiplayer
@@MishKoz those dumbass stages were the only ones I ran past
That langoliers cutaway lasted for an indulgently long amount of time 10/10
Ok, since Tropical Freeze was brought up, I have to go off topic. I had a professor who worked at Retro Studios as an environmental artist, and it's clear that the team is always trying something new and innovative, treating the world like a character itself. He never got into specifics due to non-disclosure, but it was evident in the way he taught Maya just how much care and attention he pays to minutia and always pushed us to expand on things. The team for Mario Wonder took clear inspiration from their work, and I'm glad to see that the creativity in an overseas company caught eyes and inspired work at Nintendo's studio in Japan.
I set the flowers to canadian french to emulate my nightmare of being surrounded by quebecoise people
by far my favorite sentence i've seen about this game
No thanks, I don't want to experience that kind of horror
That Langoliers bit lasted so much longer than the RUclips algorithm would appreciate, and I applaud you for it.
Nerrel: "Who's going to care about my opinions on Mario Wonder nearly 2 months after release?"
Me: "Holy shit, Nerrel's talking about Mario Wonder! Awesome!"
Also me: Fine, I'll guess I'll buy the damn game
@@jp5394you won't regret it, it's amazing
Nerrel once again proves his mastery of thumbnail making
What are you talking about? That’s just a screenshot from the game.
It is a true work of art the likes of Van Gogh and Caravaggio can only dream to achieve
The thing that makes me truly sad about the Langoliers references is knowing that even if Nintendo acknowledges them as canon, we'd still never get WaLangoliers in Smash.
Dude, i feel so bad that Martinet did not voice Mario in the movie. I know, he had a cameo, but c'mon, finishing his carrer with a movie would be so perfect.
seriously. its so sad seeing the last interview thing nintendo did with him, he clearly didnt want to quit and it wasnt his own choice, you can tell by his body language and just how sad he sounds. though i will not hesitate to say the voice acting he did in luigis mansion 3, especially for luigi, was so fucking bad its not even funny. still would've preferred they used him or even recycled old voice clips over this new corny ass voice actor
he doesn't have acting chops, he's no dan castelleneta. he can say "yippeeee" and crap like that. but act? nope.
@@ianswift3521 that's quite the ignorant statement. He has many other v.a. roles besides Mario. The man is a master of his craft, and one minute of a google search could've clarified that.
@@ianswift3521mmmm, *points to TESV*
@@seroujghazarian6343 A series known for it's bad voice acting isn't the best counter argument
Achievement unlocked! That _The Langoliers_ remix clip qualifies as a YTP, one of modern art's finest forms.
Of all of the references I've heard and seen across youtube, Nerrel is the first youtuber I've watched to ever reference The Langoliers. That movie was uncanny.
This guy has one of the best channels on RUclips when it comes to these sorts of reviews/analysis. I love the editing especially.
In future videos, would you mind displaying your text comments on a different part of the screen? That plus the fact that they're white-on-black just like the subtitle box made me completely miss some of them, and even if it weren't for that it's a little annoying to have to disable the subtitles briefly just to read your comments. I love your vids tho, and I appreciate how consistent you've been with captioning them on release!
I've been thinking about that, I'll try putting them on top next time
If you're watching on desktop or mobile, you can pick up RUclips's subtitles and drag them somewhere else on screen.
@@racknae I genuinely didn't know that, thanks for the tip
My dream game is an RPG where Nerrel does all the voices
The fact Mario says “Wowie Zowie” instead of “Momma Mia” is a direct example of Italian Genocide and this atrocity will never be forgotten or forgiven.
Horray! A new "Too Late Who Gives A Shit" is always a wonder
Nerrel you will always make old shit interesting to me.
But it barely just released 😂
NERREL! I got Super Mario Wonder for Christmas so now I can watch this! I also got RE4 and I’m excited to watch your videos after I beat it :3
I just want to appreciate the fact that you keep up this insane production quality purely for fun and out of dedication while simultaneously rejecting any sponsorships and paid promotions. Every single one of your videos reflects your great love and compassion for video games and content creation as a whole.
Nerrel is the only reviewer on RUclips who would be bold enough to have an entire three minutes of Langolier's play out during his video. Truly a man amongst men.
This is the quality content I subscribe and support to. Never Stop Getting better Nerrel
was already thinking this was the best mario wonder review and then the langoliers hit. holy shit man.
Thanks for featuring David Morse's finest performance in this.
I've wanted Mario to be weird again for so long.
I think I am the exact audience you wished to make this video for. So thank you very much. It makes my heart burst with joy to hear those lines at the end of this video "Mario is weird again". Stay weird everyone, it makes life fun.
One of my most consistent critiques of the Switch (and consoles in general nowadays) is just how often the Online services are locked behind a paywall. I don't know how many lackluster online functions need to be in games I enjoy before I start paying a luxury for mediocrity. I'm happy to see you criticize that here.
Another nerrel banger? Imagine my shock
Omg. Just the intro song, you know it's a good one.
On today’s episode of: Nerrel casually implies he’s a weeb
more like admits
Confesses
Semi-related, but there is a re-edit of the Langoliers called The Timekeepers of Eternity, which reconstructs the film in stop-motion by printing every single frame onto black and white paper and photographing it, and then using various interesting paper effects, like having it crumple when there's an impact or having the paper tear to show a split screen, and notably the special effect for the Langoliers themselves was redone entirely with a unique paper effect.
I saw it in a run-down city building filled with pianos for a College class on cult films, so you can trust me when I say it's real.
8:47 Interestingly enough, the Pro Controller doesn't actually have a speaker. They just tuned the HD Rumble in a way that makes it sound like noises/music
I checked all of the flower voices and found the German one was the most hammy and therefore the most entertaining. That said I ended up just turning it off after a few levels.
Honestly if I never knew about Martinet's departure I wouldn't have noticed any change in Mario and Luigi's voices
I honestly like reviews that come out a little while after the thing in question, because they usually are presented with the reviewer having had more time to really feel out their thoughts on the game
I haven't thought about Langoliers in a long time, thanks Nerrel
You nailed it on the head. Those who have become indifferent to 2D Mario need to come back and try this game!
My only thing is that I wholeheartedly disagree with you saying that Afghani's Luigi voice is off. I thought he did an amazing job matching what Luigi should sound like and i even enjoy him more than Martinet's later performances in more recent games such as Luigi's Mansion 3 where his voice is more... throat-y for lack of a better term? Anyways, I'm so excited for the future of this franchise
Martinet’s departure colliding with such drastic changes to the Mario formula is an interesting coincidence. It’s too perfect to be planned
Okay, I have to thank you for showing the option to change ground pound controls, I lost count of how many times I accidentally used it at the wrong time and screwed myself. I really need to learn to explore the game options more often.
I needed this, the trailers really undersold this game and being in the "checked out between DS and Wii U" camp, I wasn't planning to pick this up but I am considering it now to get on sale and play during the holidays
I love your reviews because you have the eye of an artist as well as the context of someone who’s been playing these games for 30 years. I can’t believe I didn’t hear anything about Charles freaking out. Idk how.
I wish Mario controlled more like MvDK or 3D with the triple jump and pivot backflips. They were missed.
I think every new Mario game should have a Mario maker feature. Even if it’s just specific to this game alone. No legacy assets.
It's sad that I have made better and more bosses in Mario Maker than the Wonder team has... in general.
I swapped the voice language to PT-Portuguese, cuz for Brazilians hearing them talk with that accent is effin hilarious.
And I agree with you on the lack of secret exits. The thing in this game I miss the most is the lack of interactions between levels and world map that SMW had. World 4 (Sunbaked Desert) is interesting, and I wouldn't change it as it is pretty unique, but the other Worlds felt deceivingly open while having the pace of a semi-linear open world.
Very good platformer tho, had a smile on my face more times than not, even when playing most of the game alone.
It seems like they decided to swap the main way of being able to choose which levels you want to play or avoid from using secret exits/warps that let you skip whole worlds to gating castles and other checkpoints with a seed limit that means you can clear a world by only playing half (or fewer) of the levels in it. Both approaches have pro and cons: Wonder does give you more fine-grained control if you like most of the levels in a certain world but hate some of them, but on the other hand it makes most secret exits feel more generic and low impact.
@@globalistgamer6418 Definitely. While my phrasing shows my bias, having the world being semi-open and the lack of urgency of doing every stage is just a different approach, not a worse nor better one.
And the replayability factor in Wonder is in its badge system, not so much in how you tackle the progression. It's just that, to me, I favour good world-building and its interaction with gameplay over different game modes. Tho I have to say, SMW does at some point feel like it doesn't show anything new in its stages, compared to Wonder where basically every new stage feels unique due to the Wonder Effects and sometimes World specific mechanics or enemies.
This is the one channel on RUclips that I will drop everything for when a new video comes along.
Nerrel must have made good money selling that "Martinet Melt Down" to TMZ
Too Late Who Gives A Shit is probably one of the most interesting series that I unexpectedly enjoyed upon watching.
That deadpan intro breaks me every time lmao
"My childhood bias forces me to think Super Mario World is still the best but Wonder is really challenging its place at this top." I thought this exact same thing hah. I do love how creative Wonder is but I am nostalgic for the days of developers still trying to figure things out and trying different ideas, where not all of them might stick. I think Wonder's ideas stick 99% of the time, but its because they've already figured it out by this point. Meanwhile World's ideas stick maybe... 85% of the time, but I love that about old games and makes me appreciate them more.
Good reviews take time, and this video has released barely more than a month after the game it released; I don't think this really counts as too late. That said, we wouldn't have gotten the Stadia joke without it, so I think that's fair.
so last week I made an effort to remember a show I remembered from 1995 involving airports and monsters. I was just getting rdy to watch it soon and then you reference it here out of nowhere. I think this makes us soulmates, if I’m being candid.
actually that outro made us soulmates.
perchance.
Ah three years from now we will finally get a Nerrel review of Ashoka
The Charles martinet bit had me rolling
I like the character designs but there's something about the modern nintendo house style that doesn't jive with mario for me, little bit too sleek.
i'm glad someone else has seen the langoliers lmao i had the _exact_ same reaction when i played that level too.
That ending was some YTMND-tier stuff
I think the badges would be a great way to introduce a Meteoidvania Mario game, where each badge lets the player access different parts of the world.
I also selected the japanese voice for the flowers. It was easier for me to integrate them into the Mario universe this way since I don't understand japanese and I could hear them the same way I hear toads or poplins talking (wah! yah! etc).
It's as cursed as imagining Link talking in the Zelda series.
I wish there was an option to pick random voices; don't ask me why, but the idea of one flower speaking Mandarin and another speaking Italian really makes me chuckle.
Speaking of which, I really hope Link does not talk in the Zelda movie.
@@matthewmuir8884 I don't know how I want them to handle that. Link isn't actually a silent protagonist, at least, not in Breath of the Wild or Tears of the Kingdom. He speaks constantly, just without a voice actor. If they do have him not say things, I hope he at least still makes "anime noises" like he does in cutscenes. The little "ngh" sounds when he reacts to things.
Realistically he *should* have a voice, because if he's actually never depicted speaking in the movie, its inaccurate to his character in the games that I've played. But theres no way to satisfy everyone with whatever voice they pick.
@@ASpaceOstrich I think the best option would be to do what every 3D Zelda game except BotW and TotK did: give Link an adventuring companion that does all the talking for him.
@@matthewmuir8884 That would work quite well. Could even have a bit of fun with it where link goes to speak but never actually manages to get a word out on screen. And imply he speaks off screen.
The only thing missing would be the comedy value of things like "paraglider please" which I personally found very funny. But I don't think it'd be worth it vs what would be lost by giving him a definitive voice.
The last thing I expected to see today was a Langoliers reference in a Mario Wonder review by Nerrel. Thank you.
I have completed four worlds now. After playing the first world cooperatively, I just continued solo. I am enjoying it, and this video highlights all the good stuff, but I can't help but feel I'd just as much enjoy replaying 3D Mario World, 3D Land, or New Super Mario Bros. I don't see Wonder as a GOTY contender, but that's just my opinion. I am very partial to 3D Mario games too
Yet another banger from the legend himself. Always nice to have Nerrel's take as the last word on a given game and such with a TLWGAS segment.
I've gotta stand up for the new Luigi voice-he sounds more confident in this game, and I really think it suits this lighthearted adventure context
Afghani's Luigi is more spot-on than his Mario, honestly
A lot of people find the flower annoying, but man I love it
It's never too late for a Nerrel video imo.
I'm really happy to see a creative 2d Mario again, the summary at the start is completely on point.
I love you nerrel, you always release a vid when I’m sick and need it most. Just got covid two days ago, cheers!
I left the Nintendo Switch at home this semester so I didn’t even get to play this until thanksgiving break. That being said, this review came right on time for me
Thanks so much for insulting my intelligence 10/10 would have it happen again.
great review. you've earned my sub. I love your editing and style!
Funny thing, I was going to get Wonder sometime (likely before the new year) but someone hacked my account and bought it with my card. I reset all my stuff and added two-factor and all that but decided to not call Nintendo about it. Was really blown away by it
great alibi for when your significant other questions you.
@@randonologic4684 they luckily just did that and put some credit on my account and that was it so I wasn't too mad. The thing that really pissed me off was that they used up my gold I was saving
Absolute gamer move from all parties involved.
Oh great my early to mid 2000s existential crisis (langoliers) is in a mario game.
I loved the use of the rainbow ride theme in the bonus coin rush levels and the metal mario theme during the wonder effect in one of the final stages
The new enemies mostly being the ones we see makes me very happy, Mario is weird again :D
I was just rewatching a bunch of your old videos and thinking that you probably weren't going to review this because it wasn't Metroid or Zelda but then I thought about how you reviewed Pikmin 4 and rewatched that. Then right when that video ended this one popped up on my phone.
I personally think the game has an over reliance on badge/side challenges. And putting the staleness of NSMB aside, I actually think the highs of those games had better level design than most of the levels here. The wonder flower does a lot to the game design of those levels, but the level design itself is extremely flat.
This game is certainly better than NSMB, but given enough time, I dont know if I'd rank it quite as high as 3 or World.
The NSMB series didn’t have much highs anyways so balances out, I also don’t if I’d put it above World but 100% better than the NSMB series
I think Wonder's has better level designs. Not that any NSMB have bad levels. But they don't nearly stack up or stand out to me as Wonder has. Especially with the Wonder Flower effect that makes it more interesting. Or even Mario 3, World & Land 2 has better level designs than the NSMB games.
thank you nerrel for your content.
8:58 me too! i like the engrish and the AAAAAHH
I like Luigi's new voice. It reminds me of Martinet's first Luigi voice he did before it got all high pitched and breathy
If you’re referring to the voice of Luigi from Japanese version of Mario Kart 64 and the first two Mario Party games, that wasn’t Charles Martinet doing the voice, that was Julien Bardakoff. He used to work at Nintendo of Europe as a French translator, it’s sort of a similar situation to how Leslie Swan did English translation and got to be one of the earliest voices for Peach.
@@johnclark926 I know, not that voice. I mean't Luigi's Smash Brawl voice and onward that I don't care for.
Whenever there's a random langoliers reference in something it's an immediate like.
I passed on 2D Mario games after NSMB Wii, even skipping Maker 1 and 2. This game looks so good I'm thinking about jumping back in.
4:05 that would be so cool. I definitely have nostalgia for the old instruction manuals (whens the last time a game had an instruction manual anyway) for Super Mario Land.
Still waiting for Nerrel to touch dead cells like cmon bruh PLEASE BRO
"Too Late, Who Gives A Shit?"
I do, Nerrel. I always like to hear what you have to say.
4:19 I disagree, I think the only main callbacks ARE cheap ones. Why would they use Mario Sunshine music in a 2D Mario game?
Ah a new Ne'rrel Video, honey get the camera the prophecy was right!
October 20th, 2024:
Happy 1 year anniversary to Super Mario Bros Wonder!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Super Mario Bros Wonder is the best 2D Platformer video game ever made!!!!!!!!!!!!!!!!!!!!!!!!!!!! Congrats Super Mario Bros Wonder for winning Best Family Game Award at The Game Awards 2023!!!!!!!!!!!!!!!!!!!!
Super Mario Bros Wonder knocks out every awful dumpster fire cancer garbage 2D sonic game!!!!!!!!!!!!!!!!!!!!!
SUCK IT BLUE RAT! MARIO IS THE VIDEO GAME GOD!!!!!!!!!!!!!
I think the best part of Super Mario Bros Wonder is that Nintendo feels more okay with letting go old and dated mechanics-- the score counter is notably gone, the lives system is still here but so inflated it only really matters on the hardest levels the game has to offer. Most levels feel more linear, however I prefer this over the "get the flight power up and skip every level" approach of the older games.
It's also nice that the "unexpected" parts of the game feel more genuinely unexpected, and less corporate. Going in, I was expecting the wonder effects to be things like lowering gravity or making the level slippery, and while there's still notable examples of effects like these, most effects are genuinely surprising and not something you'd expect out of a large game studio like Nintendo; shifting perspectives, random musical numbers, gameplay-halting quizzes, they definitely weren't afraid to experiment with these and it's paid off wonderfully.
If anything, the only real effect lives have is convincing the player to stop hurling themselves at the first or second special world stage they find, and to come back later once they have more lives, meaning they are further, meaning their skill is increased/they have more badges to help
You forgot they also removed the TIMER. You can finally explore the levels at your own pace!
@@Nicholas_Steel What a godsend. That's one thing that has always bugged me about Mario games.
The new stage elements, mechanics and wonders rarely get even close to their potenital.
the player often doesnt have to interact with them, partially due to an abundance of safety nets.
This is best seen with many wonders making you practically invincible.
wether this is good or bad is up to the player.
I personally wish for more constructive iterative use of stage elements in whatever comes next, as ive often felt like the level was over just as it was about to get interesting.
problem: they made yoshi the easy mode character that can't use powerups when 99% of players will prefer yoshi to mario
easy mode toggle or i am starting a riot
The worst thing is Nabbit, who feels almost 100% outclassed due to neither having access to power-ups nor Yoshi's flutter jump and tongue. (There might be some really fringe situations where you want to be invincible yet not accidentally flutter jump, but it's really marginal.)
@@globalistgamer6418
To be fair to Nabbit, he outright goes through enemies, while Yoshis do get knockbacked.
The very last level of the special world with the badge challenge is so fun to run with other players online. I love this speerunning type of level. It feels and plays like a hybrid of Suoer Mario bros. 3 and Super Mario World but better. I actually loved this game and am excited for the future of Mario for a change. I subscribed just for the langalier comment.😂
The only man I trust with game reviews
I wish I would have known about the setting to change the language of the flower voice actors. I hated them and I just had to deal with it
It's stuff like this that makes me visit the Options menu first whenever I'm playing a new game
Nerrel's uploads doesn't disappoint. Especially the thumbnails.
I'm happy that there are secret exits, though I am sad at how lackluster they are. That and the boss fights. Though to be fair, did Mario 3 or World have very interesting boss fights? It's been a while, but I feel like 2D Mario just hasn't been that great in that regard. Hopefully that changes. Great game even with it's flaws, though.
Yeah, mechanically most of the Koopa Kid fights significantly repeated elements from each other in those, although making it a different character each time seems to have a large effect in making the fights feel more different. Beating a particular character permanently also seems more satisfying in terms of creating a sense of having achieved something at the end of each world.
I think 2D Mario bosses have rarely felt that notable except maybe in Yoshi's Island, but they have never been bad either. Relatively simple bosses work well with the run and jump mechanics, and I think the final boss in Wonder might have actually tried a bit too hard and ended up being overly convoluted.
I wonder (ha!) if they couldn't just drop boss fights altogether and have the level design provide the challenge/climax bit. I've seen some (indie) platformers do that.
There not the most challenging bosses in any 2D Mario game. Let's be real. But I do prefer those bosses over Wonder because they have more variations and unique battles that stands out. Even the NSMB series, for as stale and bland as those games are, have more unique bosses than Wonder. Particularly the DS one.
Nerrel could upload a review about mario at the end of time and it still wouldn't be late enough to be boring
I bought this recently and it's been quite a while since I had this much fun with a game of any franchise. Probably not since Mario Odyssey, which even then I didn't feel lived up to the level of 3D world and Galaxy 2. This one definitely lives up to it.