You mean New Super Mario Brothers Megamix? Just wait till the next Mario game you get is Mario Marker Switchhitter, that just includes "Fat-shaming Mario"
Thank you for putting some respect on New Super Mario Bros DS. People forget that an art style that looks super bland on a wii u was (and still is) an amazing achievement on the DS.
Super Mario Bros Wonder was honestly what the 2D mario games needed. I had such an awesome time playing this game and hope for more creative mario games in the future
I thought 2D was dead. I told most people to just buy Mario Maker 2 over Mario U Deluxe. Wonder has breathed new life into the 2D series. I do think, however, the next 2D Mario is a LONGGGG way off. I would expect additions to Wonder and a DLC with a re-release.
@@paulhart7739 Mario maker 2 is one of the best games on switch. Definitely in the top 10 games. It is VERY underrated. And yes, you can create multilevel games.
..... Jesus Christ is the only hope in this world no other gods will lead you to heaven There is no security or hope with out Jesus Christ in this world come and repent of all sins today Today is the day of salvation come to the loving savior Today repent and do not go to hell Come to Jesus Christ today Jesus Christ is only way to heaven Repent and follow him today seek his heart Jesus Christ can fill the emptiness he can fill the void Heaven and hell is real cone to the loving savior today Today is the day of salvation tomorrow might be to late come to the loving savior today Holy Spirit Can give you peace guidance and purpose and the Lord will John 3:16-21 16 For God so loved the world, that he gave his only begotten Son, that whosoever believeth in him should not perish, but have everlasting life. 17 For God sent not his Son into the world to condemn the world; but that the world through him might be saved. 18 He that believeth on him is not condemned: but he that believeth not is condemned already, because he hath not believed in the name of the only begotten Son of God. 19 And this is the condemnation, that light is come into the world, and men loved darkness rather than light, because their deeds were evil. 20 For every one that doeth evil hateth the light, neither cometh to the light, lest his deeds should be reproved. 21 But he that doeth truth cometh to the light, that his deeds may be made manifest, that they are wrought in God. Mark 1.15 15 And saying, The time is fulfilled, and the kingdom of God is at hand: repent ye, and believe the gospel. 2 Peter 3:9 The Lord is not slack concerning his promise, as some men count slackness; but is longsuffering to us-ward, not willing that any should perish, but that all should come to repentance. Hebrews 11:6 6 But without faith it is impossible to please him: for he that cometh to God must believe that he is, and that he is a rewarder of them that diligently seek him. Jesus
I had alot of fun playing New Super Mario U Deluxe with my wife and kids...But Super Mario Wonder has been such a treat. It really clicked during the singing piranha plant level
Fun fact: Both NSMBDS and NSMBWii sold around 30 million copies! Thats more than Mario 64, Sunshine, Mario galaxy 1 and 2 ever sold at a margin of almost 3 times more! (For Sunshine and Galaxy 2 its nearly 4 times more). If anyone was wondered why they pumped these out so much and why the mainline 3d mario series made a hard pivot to be more like them with "Super Mario 3d World", that's why.
Probably also explains why Nintendo changed things up with Wonder then, because U Deluxe didn't sell anywhere close to the first two entries. Not to say it hasn't sold well, but when Nintendo franchises/series have generally been putting up their best sales ever on the Switch, I'd have to imagine Nintendo expected it to sell far more than 16 million. I mean, it's a 2D Mario. That's supposed to be one of their flagship products. Mario Odyssey, the less accessible 3D open world Mario, actually ended up outperforming it by 11 million copies.
@@zachc2280 I agree with that analysis, it sold even worst on WII U at 5.82 million, though that be blamed on the Wii U poor sales itself (or both can be blamed really: NSMBU was supposed to be the system seller) Looking at U deluxe's sales I was like "Damn, did even U deluxe sales beat out 64 and Galaxy!?" and yup, albeit on the switch. That console is a real money printer for nintendo!
Because these 2 games were genuinely pretty good. I do agree though that NSMB2 (really dumb title) and NSMBU, while not bad games, didn't really need to exist and were a bit too much like their predecessors.
@@MarioMario_1981 Mario 64 also came out on DS and still sold an equivalent amount of copies (It was a launch title aswell). Accessibility is certainly the biggest factor in their success, some people (mostly younger and older gamer) flat out can't play 3d games because of the camera.
I share the same thoughts about NSMBDS. If there weren't several games after it with the exact same style, I do think it would be looked at more fondly today.
It's four games. Four. Not ten, not twenty five, four. Technically six if you include Luigi U and the switch port, but even then that's not a lot. The games are all different anyway if you actually take the time to play them and appreciate it!
@@JRS06Only 4 games, but you also had U Deluxe, Super Mario Maker 1 and 2 and Super Mario Run all keeping the series in the public consciousness. So even though it's only "4 games" all these factors kept it in the public consciousness for much longer. As well as the greater problem Scott points out, the NSMB "style" bled outwards from the games themselves to sanitize the greater franchise. Renders, enemy and character designs, etc. were all made to conform to the "New" style (this was at its worst in the Superstar Saga and Bowser's Inside Story remakes for 3DS) whereas before in the N64/GameCube era they more freely referenced more interesting games like the spinoffs.
@@JRS06It's four games looking nigh identical with repeated world themes released in the span of six years. And there are hardly any differences between the four games, they all play identical.
At their core these are still fun games, but it must've been very frustrating to fans that this was all 2D Mario was doing for a long time. I'll always have a soft spot for this series (especially DS and Wii) and I'll even revisit them every now and then, but I couldn't be happier that this era is over. Wonder was exactly what 2D Mario needed and I can't wait to see what the future holds for the franchise.
It can’t be very fun from a developer’s perspective either. Just like oh yeah put that game out…. Whatever. Kinda like Nintendo’s call of duty in a way. But then you hear about a developer interview where the lead guy says his team had over 2,000 gameplay ideas. That’s exactly what I wanna hear!
Long time? It was literally six years! The only reason it was a long time was because we didn't get a new one from 2021 to 2023. That's not the games' fault!
@@JRS066 years is still very long with basically the same same art style, music and mostly same gameplay (with only minor differences and different level designs). It’s like how people enjoyed tekken 7 but we’re ready for 8 because the game had been on consoles for 7 years, and in Japan arcade, 10.
BEEN WAITING FOR THIS ONE!!! Don’t get me wrong I did enjoy the NSMB series but not because of the games. Because my siblings who aren’t gamers will play them with me, the chaos of playing with friends, & the fact that it’s a 2D Mario. We absolutely needed Wonder & I’m so damn glad we got it!! Bought it on release but only just now getting to play since I had to play Spider-Man 2 1st, I wish I would’ve played it sooner!
I'm just glad that we've probably got a really solid 3D Mario coming in the next year or so, but Wonder is probably my second favorite Mario game ever, so the Switch era Mario games are the best of all time I think.
Presumptuous of you! Everyone assuming a 3D Mario is on the horizon is quite literally why Nintendo will pivot completely and do something utterly bizarre instead like remove all 3D Mario games from the eshop without warning and release a new 1vs100 Metroid.
@@F0CKSTR0T Nintendo shoot me in the head several times a week without warning and there are people living in my games please help me get them out without Nintendo knowing
Funny enough when Scott is referring to the logo, more specifically the font- while yes i'd agree that a new font/ logo style would be nice; that's actually the SAME font from the 1985 original. So it's understandable that it's kept that way, not just for branding like ya said- but also legacy sake.
Aside from the audio and the occasion edits from game footage, I can't help but laugh that Scott just sat down and waved his hands around for 15 entire minutes.
I wouldn't hate a Wonder 2, but I'd rather have them use the base of Wonder for the next game and change it up where it needs it. The art direction of Wonder is way more appealing than New's 3D in 2D
Why are yall praising Mario Wonder so much? Nintendo was better off just killing the series rather than releasing that disgrace. I don't know what I hate the most: its music, its graphics or its gameplay.
My fantasy as a child playing Super Mario World, was another dive into that map. There were so many secret red spots, everything was reachable on the main stroll, and i really wished there was more. Imagine a 3D reinventing of the dinosaur world, i would transfer my conscience into thar world
@@hhrecordzz2838 I heard miyamoto was disappointed with world because of how many things he wanted in it that couldn't be done, plus world being made so early in the SNES lifespan doesn't help at all, so it would be cool to have it done done, tho I would guess by now that many of those ideas are in various mario games
I still think the DS game gets a bad rap due to its followups. In a vacuum, the DS game is phenomenal. I think they really nailed it. Starting with Wii it started to feel very sterile. I have no other way to describe than that. And I liked Wii, I had a ton of fun with that game as a kid. If anyone reading this is sick of the NSMB series but has not played the DS version, I highly recommend you give it a try.
@@jaretco6423 I remember it practically being an event. They sold a red ds lite with the mario logo, a mario hat, and nsmb in a bundle where I live. It was really damn cool. Me as an idiot child though dropped that ds onto concrete and absolutely ruined it.
I will say, after SilokHawk’s video on NSMB2 made me respect that game a lot more. Level backgrounds are a lot more creative than any of the other titles, and I love the increase of baas in the music. Coin collecting is a fun mechanic as well. So happy Wonder is a thing now tho, that game is phenomenally fun
nsmbw was one of my first video games, definitely one of my first 3, and i still love it to this day, while i agree its not one of the best mario games it definitely has a special charm to me and i dont think its just because of nostalgia i think its just got a lot of little quirks that i enjoy
As someone who never owned a Wii U but wanted a 2d Mario game for the switch, the new super mario u port was very welcome. I grew up playing the Wii one and this one, while it’s definitely more of the same, was still a lot of fun and enough to tide me over until Mario wonder came out
I feel the exact same way. Loved the wii game as a kid, hadnt played mario for 10+ years, and now i get to enjoy essentially the same mechanics and graphics with new levels on the switch. Its so fun i already 100% my first run within two weeks of owning the switch
It was oversaturated in that era is because they needed the Wii U to sell well. If a Mario game like Wonder was released in that era, it would've alienated the casuals who grew up with NSMBW/DS, because those games were their first introduction to Mario.
The original NSMB was pretty fun, but the one thing that holds it back for me from being a really great game is the crappy save system. You can't save it until after you've visited a Toad house, beat a boss level or something special in general. It very much should've been saving after every level you beat or just save whenever you feel like in the level select menu, like a lot of games even way before 2006 were already doing! Otherwise the game was pretty good.
The entire NSMB series unfortunately retained this design choice. I guess they did technically add quick saves in Wii but that was a crappy band-aid solution. Even NSMB2 which released after 3D Land (a game that autosaved after each level) had this problem, which meant it didn't have the ability to be played in short bursts like 3D Land did. You had to make time for these games and couldn't just fit a level or two in between a quick break. As much as I like the NSMB series (and especially the DS game), they held onto way too many archaic game design choices from the arcade era.
@Some-guy-on-the-internet dang, I thought the games after would've fixed that. That's a little bit worse than DS doing it. I mean it's not like these levels last all that long, but still. Given difficultly and trying to get everything, that can add up in time that could potentially be erased if not saved in time.
@@DannyBenS94 For sure! I still remember the dread of seeing that red battery indicator after completing several levels and having still not reached a save point yet. This series has a reputation for being creatively bankrupt in its art direction and mechanics but there's been surprisingly little quality of life improvements and I think more people should be criticizing that too.
That's never been a problem to me in NSMB, but I absolutely HATE that in Super Mario World on the SNES! It's a difficult game compared to most other Mario games and I did get stuck on some levels for quite a while because I could barely make it to the castle and then I would of course fail that. Even when I played with a friend who used to speedrun the game years ago, we didn't make it to the next save point for an entire evening (granted, both of us being drunk on that occasion probably didn't help). Was still fun though, but would've been even better if we could have played more than the same 3 or 4 levels over and over...
That's crazy because all of the mario advance games allowed you to save and quit whenever you wanted. And beating a world allowed you to save and continue
13:49 Many people were confused about the logo. This game felt really fresh. The gameplay videos and critical reviews of the NSMB games got tiring after a while so this felt great to watch.
Having only played New Super Mario Bros, NSMB Wii, and a few worlds of NSMB U, then get 100% on Wonder. I can 100% say Wonder is genuinely the best time I've ever had playing ANY Mario game, including the 3D games
New Super Mario Bros. U was the most deserving of ALL the NSMB sequels to exist, but the extreme outward similarity to the two previous NSMB sequels combined with the rapid release schedule after NSMB 2 only months earlier DESTROYED the game's reputation. The fact that the Switch version of NSMB U outsold the ENTIRE CONSOLE the first version of NSMBU was released on proves that NSMB U was the wrong game on the wrong system at the wrong time.
I grew up in the 90s so my nostalgia was for the SNES Mario games and the Game Boy ones. This also included the NES games that were remastered on SNES via Super Mario All Stars. I really don't have much nostalgia for the New Super Mario Bros games at all even though I had uploaded an entire 2 player playthrough of the Wii game back in 2009 and 2010
Shame they go down so easily. Only one jump and an ground pound will take them out with just 2 hit. Or one hit with an Mega Mushroom. Least Bowser Jr. in Wonder takes more than 3 hits this time.
@@jaretco6423 are you really gonna bother to bring a mega mushroom to fight a boss most of the time tho? At that point you're really going out of your way to get one, unless you got one in the mushroom house and saved it
Its funny that they called it New Super Mario Bros U Deluxe when it has less features than the Wii U version due to no GamePad. That mode wasn't very fun, but it still means the Wii U version has more content than the Switch version.
If they only released 2 games, nobody would be complaining. It’s because they released 2 and U. Not helping matters was U Deluxe outselling Mario Maker.
I'm so relieved that Nintendo didn't let the ridiculous sales of NSMBU trick them into thinking that there was nothing wrong with the New Super Mario Bros. series, and that the only problem was the Wii U. Mario Wonder feels like SUCH an upgrade.
The multiplayer of New Super Mario Bros DS was amazing. Me and my brother were hardcore and played only for 10 stars, no time limit. I felt like a ninja, running around jumping and shooting.
I loved it so much. I just don't understand how they messed it up afterwards. I loved how the game never freezes after being hit. Something even 3D world couldn't get right
I just bought a switch. It's my first nintendo since the original NES and I bought Mario Wonder as my first game.... BIG MISTAKE. Now every other Mario game feels off and just controls weird. They NAILED the feel of Mario Wonder so much that I literally can't play any other Mario Game now. That's what I get with starting with the best I suppose.
Super Mario Bros Plumbing from the Super Mario Bros Movie also used the New Super Mario Bros font... but had the word "Super" aligned more like the original Super Mario Bros
You basard. The series deserves more respect. When DS and Wii revived a love for 2D Mario, it's a bit unfair to give something so important and underwhelming sendoff.
New Super Mario Bros. was my first video game ever, it was my super mario bros. 3, or my super mario world, it was pretty much my introduction into gaming as a whole. I was around 5 years old at the time, I eventually played smb3 and smw and loved those as well, I played NSMB 2 as well and all it did was ponder to my nostalgia when playing the first game, a real junk food game as Scott put it, the one for the Wii I played as well, but I didn't like it as much because I had no one to play it with, and I felt that was the whole point of the game (since the levels were so much bigger than the DS game). Super Mario Bros. Wonder makes me feel like a kid playing through NSMB for the first time again, that "Wonder" effect it has caters to that inner child and I think Mario games are all about that. :)
nsmbds was my ultimate childhood game. My (non blood related) aunts would play it, my actual uncle loved this as he grew up on the SNES and 64 and i just loved playing it so much. Whenever i look at it, it scratches a nostalgia synapse in my brain.
I'll always have strong nostalgia and respect to NSMB Wii as a single game... but the damage it did to the Mario franchise is why the NSMB brand had to go lol. It really gave Nintendo the idea that as long as they put NSMB everywhere, they'll be successful no matter what. Cramming its aesthetic into every Mario spinoff, giving us two of them in one year over anything else, making it the sole big launch title of their new system. Like, in an indirect way, that one game nearly sank Nintendo as a whole lol. Think what particularly ticked me off is how often Nintendo will refuse to do logical things from other companies or fan demand because, "its not creative". Then proceeded to lazily rely on this one brand, and act surprised it didn't last forever. Glad to have mostly moved on from it. Though we can sort of feel its effects to this day...
Played the first game on DS then realized they made like a million more. Wish they'd go back to Sunshine or Galaxy. Man those games were great and I know Odyssey and Wonder seem to be somewhat spiritual successors.
Why would you want them to go backwards instead of forward? You didn't understand the point the video was making about the mario franchise not moving forward.
I don't agree about Sunshine being great. In fact, it's the worst 3D Mario game IMO. But if they make an Sunshine 2 or an remake of Sunshine with QOL improvements, than I wouldn't mind.
I remember being extremely hyped for New Super Mario Bros for DS. It was the whole reason i sold my games and gamecube at gamestop. (Yes, i regret that. But i was a kid, didnt know better. Scott just made me realize that it REALLY was almost 20 years of the same style of super mario bros. Holy shit.
@@NickMario1 no. But i did rebuy one years later as an adult with pretty much a catalog of “the best of the best” games. Which i do not have time for these days but im saving them for when im old and retired lol (if i make it )
@agent012 GameCube is overrated anyway. Though it does have some amazing games like Metroid Prime, Pikmin & Paper Mario: The Thousand Year Door; which they've been remastered on Switch. So I guess your better off with the Switch.
i thoroughly enjoyed the ''new super Mario bros. games. especially the ones on DS and 3DS. that being said, super mario bros wonder is MIND-BLOWINGLY AWESOME ! but i have to say i have and d still do enjoy all of the super Mario games from nes on up to today.
I have the NSMB U Deluxe on the Switch and really like it a lot! I missed out on all the previous SMB games since I did not have Nintendo gear. So for me NSMB U Deluxe is basically all new and the reason to buy it was that people complained that it’s all the same as previous versions. Exactly what I was looking for 😊
Sure, you can pick on the New Super Mario Bros games all you want, but I will always defend the original DS game as one of the best 2D Mario games. When I was younger, I even ranked it higher than SMB3. Don't know if I still feel that way, but that game will always be great, no matter if this series overstayed its welcome. Also, though I only liked the DS one, compared to so many other yearly franchises, I feel people rag on these games too much. We only truly got four of them, and the last main one came out twelve years ago. I don't count the Switch port of U or the Mario Maker games to be official New Super Mario Bros games.
Sometimes when I hear people talk about NSMB DS I also think about Metroid Prime Hunters Kinda got the same "forgotten entry on the DS that was really impressive despite its shortcomings" thing going on, Hunters just was a lot weaker compared to its console counterparts - which isn't a fair comparison but still I have a sweetspot for Hunters all the same because it's genuinely really impressive what they did with the weaker hardware, it's not a big game at all but it kinda just couldn't be -and that's not to mention the PvP mode that I'd love to try on a Switch- and it's a fine lil experience anyways
Although wonder may be objectively a better game in single player, it absolutely sucks in multiplayer. Me and my girlfriends family beat the wii and u deluxe together and were super excited when wonder came out, however after playing about one world we gave up on it. I like some of the new mechanics, but cutting out player interaction, removing bubbling, adding handy cap players, and the garbage new camera system ultimately made the game bland and lose the charm of more multiplayer focused ones.
New Super Mario Bros. Wii was the best for me. I loved the new world 9, the power ups were really fun, and it was on a console. As I grew up I realized having a game on a console felt much better for me. New Super Mario Bros. U felt like a downgrade to me for some reason. Idk what it was but something about it I just didnt like about it. I gave it 10 years and started playing it again and got all the gold coins....I still think it is just meh compared to the Wii version
Same. I think it's because it's New Super Mario Bros Wii on Wii U because most levels are borrowed right out of the Wii and I didn't like that the Propeller & Penguin Suits were only obtainable at post game.
the first nintendo game i EVER played was the original super mario bros on a rip off console sold at a walmart type of store in my country and a neighbour of mine had the ds and he showed me nsmb and i IMMEDIATELY fell in love with it to the point that i couldnt think of anything else ... im 20 years old now and ive been in love with nintendo in general ever since and im so glad i did
I honestly wouldn't be surprised if Super Mario Bros Wonder was originally named "New Super Mario Bros 3" during development and changed the name so it wouldn't be confused with New Super Mario Bros U. Even looking at the logos of both games, you can tell it still shares the same NSMB style. I can totally believe that inside Nintendo, Wonder is still consider a part of the NSMB series. My point is that Wonder is a true sequel to NSMB. Similar to how in Japan, SMB3 is the true sequel to SMB, compared to SMB and SMB 2 which were particularly the same game.
If you mean that Wonder was the true sequel to the og new super than I honestly completely agree, which is why I get so confused when people get upset when Wonder is put above the New Super series. I get nostalgia is a thing, but mfs will have you convinced Wonder 'betrayed' the series. By what not being the same game for the 5th time?
i grew up with the original nintendo and mario and playing wonder brought back so many memories of being a kid. i absolutely love the game and beat it within days. i usually abandon games long before beating them so it just goes to show how much i enjoyed it
I think if they came out with NSMB Wii first, that game would have gotten phenomenal reviews. Since it came out after the DS game, it just became 4 player NSMB.
Just recently played U deluxe. It was "fine" but got stale quick. Wonder, however, had me hooked, and I 100% over the course of 3 days. It's just a different kind of quality.
ive played every mainline mario in prep for wonder, i think all of these games are phenomenal even if most of them are considered the black sheep of the series (2 is great and a phenomenal sequel to the original, U was incredibly creative considering its 3 year development cycle and luigi u is mario wonder before mario wonder) but wonder is what the series needed and pushed mario into a more creative era.
I remember a while people liked to talk about how Nintendo's philosophy was "Gameplay should be its own reward" or whatever- rather than unlocking new things or extrinsic rewards. Which in practice meant that Mario games kind of locked their aesthetic in place and nominally tried to focus on the gameplay, it kind of made both the aesthetic and the gameplay suffer, because the aesthetic cues inform you what you're doing in a game (Odyssey and Wonder are both GREAT at this). NSMB DS being fairly "standard Mario" was great BECAUSE Mario had drifted far enough from the basics that "back to the basics" stood out as a bold choice unto itself- looking at it told you: this wasn't Sunshine, this wasn't Galaxy, this was its own thing. It doesn't feel like a bold choice when, rather than comparing it to Sunshine or Galaxy, you're comparing it to the another NSMB!
@@AkameGaKillfan777 The idea is more you'd find each level fun enough that you wouldn't need the incentives of say, story stuff or new enemy types or new visuals or whatever to keep you interested- just the fact that it's a new level. I'm not ENTIRELY unsympathetic this philosophy for design because it keeps you from trying to paper over weak gameplay with flashy visuals or cutscenes. But Nintendo pushed it to enough of an extreme it stopped being "don't use this tool in the design toolkit as a crutch" and became "don't use this tool in the design toolkit... period". This most famously harmed the Paper Mario sub-series, which basically lost their entire identity after the first two games. But in retrospect I'm seeing it as having harmed NSMB too. I don't think it's a coincidence that Wonder released around the time Nintendo's committed to remakes of Super Mario RPG and The Thousand Year Door- both classics that seemed to embarrass them until they got over themselves recently, because they seem to have been doing Mario "wrong" according to their NSMB-era philosophy (but not their Wonder-era philosophy).
New super Mario Brothers deluxe is good if you're like me and grew up playing Mario on NES and SNES and want to play a Mario game with your children. I really enjoy that game
Me who thinks Wonder is a NSMB game that actually lives up to the New branding, shares a lot of the same mechanics with that series on top of adding brand new things and jokingly calls it New Super Mario Bros. 3 from time to time: Jokes aside, I'll miss the New Soup games. Wonder was definitely needed, but there's just a certain charm I have with them, with how chaotic (yet fun) the local multiplayer can be in those games, and playing them back to back made me appreciate each game of New Soup more, since they do a quite a bunch to distinguish themselves from each other more than people give these games credit for. A charm I just don't get from the NES 2D Marios and Lost Levels. I'm probably giving this series way too much credit, but I'll miss you, NSMB. Your legacy will live on within Super Mario Bros. Wonder. And I kinda want there to be DLC called Super Luigi Wonder, kinda like NSLU 11 years ago where you can't play as Mario and the levels are shorter and harder. Also all of the bosses (even the final boss) in Wonder are somehow worse than every New Soup game, sorry not sorry.
Imagine being so desperate to shit talk Wonder in comparison to all of the NSMB games that you compare mere boss fights to entire fucking games. Also the final boss in Wonder was good shut up.
1:55 I remember those times. I remember leaving an angry comment at a Gametrailers review criticising the megamushroom power up, I didn't own a DS or NSMB but in my mind it was the best game ever made even though I never played it. It's ironic because now I agree with that criticism
They are, but I think people are too busy complaining to realise that. They don't stop to realise why the games were so good individually and just bundle them into an "endless" pile of "bad" games.
The first one maybe, but the other three are generic, cookie-cutter, completely bland games. They are fast food, you eat it, feel full, but forget all about it in just a couple of days. Why they kept recycling the same artstyle is beyond me because that's one of the major reasons why they are so bland. Just look at the first four Super Mario Bros games: completely different artstyles, actual different mechanics between each game, same for different gameplay flow like different top speeds and Mario's weight. The NSMB games all play the same, feel the same, and basically look the same.
@@okagron well I'm just saying in their own right each game is beautifully created. Whatever one you play for the first time will be your favorite one most likely
I agree! The “New” SMB on DS felt like it was something new, yet familiar. It was a great return and a fantastic Mario game. Everything else after was just copy and paste with style and feel. Which makes it feel stale. Each 2D Mario that came out before it had its own unique feel, minus SMB2 JP(Lost Levels) But that was a one time repeat sequel at the time.
I don’t think it’s fair to shit all over the new super Mario Bros series. Yes, they did get stale after about four entries that featured similar environmental and gameplay mechanics but at the same time they were never bad games and really super Mario Bros wonder is just a natural evolution of the new super Mario Bros series.
Yeah. The argument of artstyle I think doesn’t apply 100%. The reason every next Mario game had a different art style is because of graphical upgrades. For a while I didn’t think 2D Mario couldn’t better their artstyle, but just like how spiderverse revolutionized animation wonder did the same but on a more local scale. The game just looks amazing and artistic with still being 3D
He shits on nsmb2 all the time but that game was my first 2d Mario since Mario Land 2 on the og Gameboy. I'm old. I love the coins it's just very satisfying to play
@@orangemonks894 Thing is, the Wii is also a huge graphical update to the DS, yet NSMB Wii is not an artstyle update. In fact, it's arguably even a downgrade, notice how much more desaturated and sterile NSMB Wii looks compared to the others? Beyond that, stuff that made sense on the DS like the 2D assets didn't make sense on the Wii. Compare DKC Returns to NSMB Wii, or even NSMB U in some respects, and tell me what has a more interesting aesthetic.
Scott is 100% correct in his analysis. I had this strange wart on the back of my hand for like two years and now its' super weird thats its gone. Even though its been gone for 2 years now. And thats exactly how I feel when I go to TARGET and there's zero DS games. Like what do you mean the DS section is just GONE???
Growing as a Sonic fan we never really had this issue back then, I didn’t even know it was a thing as we had no shortages of 2D Sonic games, consoles had 3D Sonic and handhelds had 2D ones, also Sonic Advance and Sonic Rush did the “bring 3D elements and move set to 2D” long before Mario did it, in fact I remember when Nintendo first revealed New Super Mario all I was thinking is “this is Nintendo’s answer to Sonic Rush” because that’s what it is, a Mario take on Sonic Rush.
It was not "An answer to Rush" it was due to Super Mario Sunshine selling just 6 million, the Mario franchise was becoming the Sonic franchise, as it went from everyone plays to just specific fans, so they gambled on making the 2D. The problem? They "staled" (as Scott said) because they focused a lot in the casual audience.
Sonic Rush didn't really bring 3D elements to 2D. In fact, the opposite happened, Sonic Unleashed took Sonic Rush elements into 3D. Sonic Rush is the true first Boost Formula game. Also NSMB is nothing like Sonic Rush, even more-so than Mario is typically different from Sonic. NSMB I would say is the Mario equivalent to Sonic Advance rather than Sonic Rush.
@@northwindkey this isn’t true, Sonic Rush implemented several elements from the 3D games like the jump dash, homing attack, rail grinding, wall jump and obtaining the chaos emeralds throughout the story for a final story with Super Sonic. Also the Sonic Advance games prior implemted several elements from the 3D games as well such as the slide, Tails’ tail attack, punching as Knuckles, and Amy’s hammer attack which at the time was a new concept.
recently started playing super mario wonder and wow. the entire game feels like an acid trip. so much completely new enemies, mechanics, and levels. on top of there being a choice if you wanna do hard levels or not, as well as the difficulty rating to warn newer players of levels that might be harder
im so happy that wonder has come out because it reminded me of playing nsmbw with my siblings, especially since i only play wonder with my siblings because we want to beat it before my brother goes off to college and my sister graduates high school and moves away to her college.
I just got wonder for Christmas and I've been playing like crazy. It made me realize "Oh yeah I actually do like 2d mario games!" Which is something I haven't thought since i played NSMB for DS because the other ones were just boring.
I followed the development of New Super Mario Bros. for the DS religiously after it had been announced. I remember being really excited seeing some new environments like Mario walking through a forest village at night, or seeing some of the new mechanics, like enemies being able to use power-ups. The hype was immense, to the point that the final product felt lacking. Even back then I thought re-using SMB3 world themes was lazy. I know my opinion isn't in the majority since a lot of people seem to love NSMB, but as a huge Mario fan who grew up playing the NES and SNES titles, I wasn't overly impressed. It was good, but not great.
as a kid i thought you needed to keep your star coins to progress in new super mario bros ds beacause someone told me that. turns out he had smb wii but beacause these games all looked so damn similar i thought the wii version was an enhanced port or something like that and this applied to the ds version aswell
something that I think is interesting in worth talking about is that people still to this day remember the blue shell power up from the First new Super Mario bros, despite that video game being not even remotely in any way possibly slightly catered to that power up and having like, three moments in the whole fucking game where its fun to use meanwhile, the propeller suit had pretty much every level designed to allow for it to be ised, and more people STILL talk about that damn shell. cuz it ROCKED
I really don't personally think NSMB DS is nearly as influential as you're implying, 2D platformers were still largely limited to the same handful of legacy IP making handheld games (which they were all already doing on the GBA) for a good bit after this game, the retro boom is far more easily attributable to WiiWare and XBLA, and even if we do drop the comparisons to SMB1, 3, and SMW and just talk about the influences on the series itself, there's more of an argument to be made there but I think it's probably more NSMBW's fault
I think he's slightly exaggerating but at the same time you're selling NSMB DS short. Even if WiiWare or XBLA or the broader indie-sphere were where the real pioneering retro boom stuff was happening, I think NSMB DS selling like hotcakes gave an air of legitimacy to making a retro-styled platformer. People would've looked at smaller devs making something like it as just doing it because it was "easy" before NSMB DS, rather than paying attention to what audiences wanted. NSMB comes out and suddenly you can say what people actually buy turns out to be the same retro-styled platformers smaller devs wanted to make.
Thing is, a lot of that WiiWare and XBLA boom started because of NSMB. NSMB was the game that showed 2D platformers couldn't just be little indie Metroidvanias and stuff (Ala Cave Story), but could be big moneymakers for big studios again. Capcom never makes Mega Man 9 without NSMB for example.
I'm always gonna be nostalgic for the NSMB games, but the mario series absolutely needed wonder.
I’ll back that til the day I died. I’ll always love NSMBW, but we needed Wonder.
You mean New Super Mario Brothers Megamix? Just wait till the next Mario game you get is Mario Marker Switchhitter, that just includes "Fat-shaming Mario"
Yeah I always said super Mario wonder is new refreshing etc
But nsmbu is more traditional
"Just what I needed!”
New Super Mario Bros on the DS was the first 2D Mario in so long since well the collection on GBA with Super Mario World.
Thank you for putting some respect on New Super Mario Bros DS. People forget that an art style that looks super bland on a wii u was (and still is) an amazing achievement on the DS.
It’s still the ugliest Mario game of all of them. I hate the way NSMB DS looks
@@MaxOaklandnuh uh
@@MaxOakland nuh uh ×2
@@MaxOaklandNot only was it a monumental achievement for a 2005 DS game, but also, your music is mid, BUT that’s my personal opinion.
@@giganticmoon LMAO ouch
Super Mario Bros Wonder was honestly what the 2D mario games needed. I had such an awesome time playing this game and hope for more creative mario games in the future
I thought 2D was dead. I told most people to just buy Mario Maker 2 over Mario U Deluxe. Wonder has breathed new life into the 2D series. I do think, however, the next 2D Mario is a LONGGGG way off. I would expect additions to Wonder and a DLC with a re-release.
It seems that everyone on the internet has forgotten that Mario Maker 2 also has an adventure mode with a whole bunch of levels made by Nintendo
@@paulhart7739 Mario maker 2 is one of the best games on switch. Definitely in the top 10 games. It is VERY underrated. And yes, you can create multilevel games.
@@paulhart7739 I think it’s underrated because Nintendo has de-emphasised its potential and capabilities.
.....
Jesus Christ is the only hope in this world no other gods will lead you to heaven
There is no security or hope with out Jesus Christ in this world come and repent of all sins today
Today is the day of salvation come to the loving savior Today repent and do not go to hell
Come to Jesus Christ today
Jesus Christ is only way to heaven
Repent and follow him today seek his heart Jesus Christ can fill the emptiness he can fill the void
Heaven and hell is real cone to the loving savior today
Today is the day of salvation tomorrow might be to late come to the loving savior today
Holy Spirit Can give you peace guidance and purpose and the Lord will
John 3:16-21
16 For God so loved the world, that he gave his only begotten Son, that whosoever believeth in him should not perish, but have everlasting life. 17 For God sent not his Son into the world to condemn the world; but that the world through him might be saved. 18 He that believeth on him is not condemned: but he that believeth not is condemned already, because he hath not believed in the name of the only begotten Son of God. 19 And this is the condemnation, that light is come into the world, and men loved darkness rather than light, because their deeds were evil. 20 For every one that doeth evil hateth the light, neither cometh to the light, lest his deeds should be reproved. 21 But he that doeth truth cometh to the light, that his deeds may be made manifest, that they are wrought in God.
Mark 1.15
15 And saying, The time is fulfilled, and the kingdom of God is at hand: repent ye, and believe the gospel.
2 Peter 3:9
The Lord is not slack concerning his promise, as some men count slackness; but is longsuffering to us-ward, not willing that any should perish, but that all should come to repentance.
Hebrews 11:6
6 But without faith it is impossible to please him: for he that cometh to God must believe that he is, and that he is a rewarder of them that diligently seek him.
Jesus
But Scott. It's called Super Mario Wonder because W is pronounced as double-U so it's a sequel to U.
/s
Super Mario Bros Oo-under
mario uuonder...
Mack snot cool
@@Boogie_the_cat that's kind of the joke. I wanted the double meaning. You're the first person I think I've seen point it out.
Super Luigi U is lowkey goated. Fast-paced level design and neat luigi easter eggs everywhere
Yea but it handles like you’re in a dream. Like the entire game is an ice level with terribly floaty delayed loose controls
@@V8chump welcome to Luigi physics
@@V8chump That's literally how classic Luigi controls
@@V8chump tbf that's the whole point
I fucking love Luigi U
I had alot of fun playing New Super Mario U Deluxe with my wife and kids...But Super Mario Wonder has been such a treat. It really clicked during the singing piranha plant level
Wdym it clicked? That’s like the second level.
@rouge939 that's how good it is dawg..
@@rouge939as in this game is different from the others
Ok
good for you
Fun fact: Both NSMBDS and NSMBWii sold around 30 million copies! Thats more than Mario 64, Sunshine, Mario galaxy 1 and 2 ever sold at a margin of almost 3 times more! (For Sunshine and Galaxy 2 its nearly 4 times more). If anyone was wondered why they pumped these out so much and why the mainline 3d mario series made a hard pivot to be more like them with "Super Mario 3d World", that's why.
Probably also explains why Nintendo changed things up with Wonder then, because U Deluxe didn't sell anywhere close to the first two entries. Not to say it hasn't sold well, but when Nintendo franchises/series have generally been putting up their best sales ever on the Switch, I'd have to imagine Nintendo expected it to sell far more than 16 million. I mean, it's a 2D Mario. That's supposed to be one of their flagship products. Mario Odyssey, the less accessible 3D open world Mario, actually ended up outperforming it by 11 million copies.
@@zachc2280 I agree with that analysis, it sold even worst on WII U at 5.82 million, though that be blamed on the Wii U poor sales itself (or both can be blamed really: NSMBU was supposed to be the system seller)
Looking at U deluxe's sales I was like "Damn, did even U deluxe sales beat out 64 and Galaxy!?" and yup, albeit on the switch. That console is a real money printer for nintendo!
Because these 2 games were genuinely pretty good. I do agree though that NSMB2 (really dumb title) and NSMBU, while not bad games, didn't really need to exist and were a bit too much like their predecessors.
I mean, the Wii and DS sold more than the N64 and GameCube and are more accessible than both the Galaxies.
@@MarioMario_1981 Mario 64 also came out on DS and still sold an equivalent amount of copies (It was a launch title aswell). Accessibility is certainly the biggest factor in their success, some people (mostly younger and older gamer) flat out can't play 3d games because of the camera.
This series inspired me to write "new" in front of my name for over a decade. I'm not ready to put these three letters to rest!
Wat lmao
You can just put Wonder behind your name now!
Rip New Adam Jones (2006-2024)
New adam jones
New adam jones wii
New adam jones 2
New adams jones u
New adam jones u deluxe
@@wadejg_blaze0n213glad someone noticed his usernamde😂
I share the same thoughts about NSMBDS. If there weren't several games after it with the exact same style, I do think it would be looked at more fondly today.
It's four games. Four. Not ten, not twenty five, four. Technically six if you include Luigi U and the switch port, but even then that's not a lot. The games are all different anyway if you actually take the time to play them and appreciate it!
@@JRS06 It's enough games to upset people with how similar they all are overall even if they have some things that separate them.
@@JRS06Only 4 games, but you also had U Deluxe, Super Mario Maker 1 and 2 and Super Mario Run all keeping the series in the public consciousness. So even though it's only "4 games" all these factors kept it in the public consciousness for much longer. As well as the greater problem Scott points out, the NSMB "style" bled outwards from the games themselves to sanitize the greater franchise. Renders, enemy and character designs, etc. were all made to conform to the "New" style (this was at its worst in the Superstar Saga and Bowser's Inside Story remakes for 3DS) whereas before in the N64/GameCube era they more freely referenced more interesting games like the spinoffs.
@@JRS06in comparison to two in the SMB1 style, one SMB2, one SMB3, one SMW...
@@JRS06It's four games looking nigh identical with repeated world themes released in the span of six years. And there are hardly any differences between the four games, they all play identical.
At their core these are still fun games, but it must've been very frustrating to fans that this was all 2D Mario was doing for a long time. I'll always have a soft spot for this series (especially DS and Wii) and I'll even revisit them every now and then, but I couldn't be happier that this era is over. Wonder was exactly what 2D Mario needed and I can't wait to see what the future holds for the franchise.
It can’t be very fun from a developer’s perspective either. Just like oh yeah put that game out…. Whatever. Kinda like Nintendo’s call of duty in a way. But then you hear about a developer interview where the lead guy says his team had over 2,000 gameplay ideas. That’s exactly what I wanna hear!
Long time? It was literally six years! The only reason it was a long time was because we didn't get a new one from 2021 to 2023. That's not the games' fault!
@@JRS066 years is still very long with basically the same same art style, music and mostly same gameplay (with only minor differences and different level designs).
It’s like how people enjoyed tekken 7 but we’re ready for 8 because the game had been on consoles for 7 years, and in Japan arcade, 10.
@jonathanwilson7949 I never thought the New Super Mario Bros. series would be the Call of Duty of Mario games and I can see that.
BEEN WAITING FOR THIS ONE!!! Don’t get me wrong I did enjoy the NSMB series but not because of the games. Because my siblings who aren’t gamers will play them with me, the chaos of playing with friends, & the fact that it’s a 2D Mario. We absolutely needed Wonder & I’m so damn glad we got it!! Bought it on release but only just now getting to play since I had to play Spider-Man 2 1st, I wish I would’ve played it sooner!
Spiderman 2 is awesome I was in that same situation I played sm2 first both awesome games
I'm just glad that we've probably got a really solid 3D Mario coming in the next year or so, but Wonder is probably my second favorite Mario game ever, so the Switch era Mario games are the best of all time I think.
Presumptuous of you! Everyone assuming a 3D Mario is on the horizon is quite literally why Nintendo will pivot completely and do something utterly bizarre instead like remove all 3D Mario games from the eshop without warning and release a new 1vs100 Metroid.
@@F0CKSTR0T Nintendo shoot me in the head several times a week without warning and there are people living in my games please help me get them out without Nintendo knowing
@@F0CKSTR0TI can see it 🤔
@@F0CKSTR0T This is so Nintendo it's going to happen now.
@@F0CKSTR0Tif they bring prime 2 multiplayer and make it support more players that would actually be fire tho
Funny enough when Scott is referring to the logo, more specifically the font- while yes i'd agree that a new font/ logo style would be nice; that's actually the SAME font from the 1985 original. So it's understandable that it's kept that way, not just for branding like ya said- but also legacy sake.
Aside from the audio and the occasion edits from game footage, I can't help but laugh that Scott just sat down and waved his hands around for 15 entire minutes.
I wouldn't hate a Wonder 2, but I'd rather have them use the base of Wonder for the next game and change it up where it needs it. The art direction of Wonder is way more appealing than New's 3D in 2D
Same. I’ve rather play LOZ Skyward Sword over NSMBW
Same. Kinda like Kirby does from going from Return to Dreamland to Triple Deluxe to Planet Robobot and etc.
Why are yall praising Mario Wonder so much? Nintendo was better off just killing the series rather than releasing that disgrace. I don't know what I hate the most: its music, its graphics or its gameplay.
@Mateus01234 Because the game is good. Most Mario games are always good. If you don't like it, than keep it to yourself.
@@Mateus01234 you are in the extreme minority lmao. Wonder is fantastic
My fantasy as a child playing Super Mario World, was another dive into that map. There were so many secret red spots, everything was reachable on the main stroll, and i really wished there was more. Imagine a 3D reinventing of the dinosaur world, i would transfer my conscience into thar world
A 3D remake of Super Mario World….that’s so genius. Take my money, take it all
Super Mario World is perfect as it is, what would be the point of remaking it ? Just make new games.
@@hhrecordzz2838 I heard miyamoto was disappointed with world because of how many things he wanted in it that couldn't be done, plus world being made so early in the SNES lifespan doesn't help at all, so it would be cool to have it done done, tho I would guess by now that many of those ideas are in various mario games
I still think the DS game gets a bad rap due to its followups. In a vacuum, the DS game is phenomenal. I think they really nailed it. Starting with Wii it started to feel very sterile. I have no other way to describe than that. And I liked Wii, I had a ton of fun with that game as a kid.
If anyone reading this is sick of the NSMB series but has not played the DS version, I highly recommend you give it a try.
I agree. BTW, I love your profile pic of Link.
Yeah, I still love the DS version. It also had a lot of a cool gimmicks
It's the only NSMB game that felt New.
@@jaretco6423 I remember it practically being an event. They sold a red ds lite with the mario logo, a mario hat, and nsmb in a bundle where I live. It was really damn cool.
Me as an idiot child though dropped that ds onto concrete and absolutely ruined it.
I will say, after SilokHawk’s video on NSMB2 made me respect that game a lot more. Level backgrounds are a lot more creative than any of the other titles, and I love the increase of baas in the music. Coin collecting is a fun mechanic as well. So happy Wonder is a thing now tho, that game is phenomenally fun
nsmbw was one of my first video games, definitely one of my first 3, and i still love it to this day, while i agree its not one of the best mario games it definitely has a special charm to me and i dont think its just because of nostalgia i think its just got a lot of little quirks that i enjoy
As someone who never owned a Wii U but wanted a 2d Mario game for the switch, the new super mario u port was very welcome. I grew up playing the Wii one and this one, while it’s definitely more of the same, was still a lot of fun and enough to tide me over until Mario wonder came out
I feel the exact same way. Loved the wii game as a kid, hadnt played mario for 10+ years, and now i get to enjoy essentially the same mechanics and graphics with new levels on the switch. Its so fun i already 100% my first run within two weeks of owning the switch
Hope they go back wonder sucked ball
It was oversaturated in that era is because they needed the Wii U to sell well.
If a Mario game like Wonder was released in that era, it would've alienated the casuals who grew up with NSMBW/DS, because those games were their first introduction to Mario.
That probably made it worse since every other game shown during the Wii U reveal was an OG Wii title.
The original NSMB was pretty fun, but the one thing that holds it back for me from being a really great game is the crappy save system. You can't save it until after you've visited a Toad house, beat a boss level or something special in general. It very much should've been saving after every level you beat or just save whenever you feel like in the level select menu, like a lot of games even way before 2006 were already doing! Otherwise the game was pretty good.
The entire NSMB series unfortunately retained this design choice. I guess they did technically add quick saves in Wii but that was a crappy band-aid solution. Even NSMB2 which released after 3D Land (a game that autosaved after each level) had this problem, which meant it didn't have the ability to be played in short bursts like 3D Land did. You had to make time for these games and couldn't just fit a level or two in between a quick break. As much as I like the NSMB series (and especially the DS game), they held onto way too many archaic game design choices from the arcade era.
@Some-guy-on-the-internet dang, I thought the games after would've fixed that. That's a little bit worse than DS doing it. I mean it's not like these levels last all that long, but still. Given difficultly and trying to get everything, that can add up in time that could potentially be erased if not saved in time.
@@DannyBenS94 For sure! I still remember the dread of seeing that red battery indicator after completing several levels and having still not reached a save point yet. This series has a reputation for being creatively bankrupt in its art direction and mechanics but there's been surprisingly little quality of life improvements and I think more people should be criticizing that too.
That's never been a problem to me in NSMB, but I absolutely HATE that in Super Mario World on the SNES! It's a difficult game compared to most other Mario games and I did get stuck on some levels for quite a while because I could barely make it to the castle and then I would of course fail that. Even when I played with a friend who used to speedrun the game years ago, we didn't make it to the next save point for an entire evening (granted, both of us being drunk on that occasion probably didn't help). Was still fun though, but would've been even better if we could have played more than the same 3 or 4 levels over and over...
That's crazy because all of the mario advance games allowed you to save and quit whenever you wanted. And beating a world allowed you to save and continue
New Super Mario lasted longer than the Confederacy.
Lmao
LMFAOOOO clock it! 😂
As someone who loves 19th century American history. You quite literally ended me in laughter😭😭
ok.
No
This is like a funeral that is more happy than sad. Hell a funeral that has any semblance of happiness
you mean a celebration of life?
Many cultures choose to celebrate the life as a way to mourn.
Less "life celebration", more "ding dong the witch is dead!"
So... its a funeral?? In Scotts metaverse a funeral is kind of like a party hahaha
*coffin dance dead meme intensifies
I’ve been watching your channels for years, and I have to say I love how much better at writing you’ve gotten. This was a great video
13:49 Many people were confused about the logo. This game felt really fresh. The gameplay videos and critical reviews of the NSMB games got tiring after a while so this felt great to watch.
Having only played New Super Mario Bros, NSMB Wii, and a few worlds of NSMB U, then get 100% on Wonder. I can 100% say Wonder is genuinely the best time I've ever had playing ANY Mario game, including the 3D games
New Super Mario Bros. U was the most deserving of ALL the NSMB sequels to exist, but the extreme outward similarity to the two previous NSMB sequels combined with the rapid release schedule after NSMB 2 only months earlier DESTROYED the game's reputation. The fact that the Switch version of NSMB U outsold the ENTIRE CONSOLE the first version of NSMBU was released on proves that NSMB U was the wrong game on the wrong system at the wrong time.
Am I the only one who wonders if Scott is just laying on his stomach the whole time during these videos because of the carpet LOL
He’s sitting cross-cross apple sauce
Is his desk shag carpeted?
@@NeverEvenRacedHe's sitting in a W shape
@@NeverEvenRaced He's sitting in a lotus position, like the enlightened stupid Nintendo guru he is
I grew up in the 90s so my nostalgia was for the SNES Mario games and the Game Boy ones. This also included the NES games that were remastered on SNES via Super Mario All Stars. I really don't have much nostalgia for the New Super Mario Bros games at all even though I had uploaded an entire 2 player playthrough of the Wii game back in 2009 and 2010
Could you imagine if they named it "New Super Mario Bros Wonder"? Glad they held back on that.
I *LOVED* 3D World, it's a great sequel to 3D Land
The one thing New Super Mario Bros. DS has over Wonder is unique bosses
I thought 3D World had some pretty cool bosses too
Agreed. Bowser Jr. is so weak in Wonder.🙄
The only game with worse bosses than Wonder is Super Mario Bros. 1
Shame they go down so easily. Only one jump and an ground pound will take them out with just 2 hit. Or one hit with an Mega Mushroom. Least Bowser Jr. in Wonder takes more than 3 hits this time.
@@jaretco6423 are you really gonna bother to bring a mega mushroom to fight a boss most of the time tho? At that point you're really going out of your way to get one, unless you got one in the mushroom house and saved it
If they ever came back with the New franchise all nintendo fans would die of how far back their eyes rolled inside their skulls.
Yet they want another mario galaxy game. Asinine.
Its funny that they called it New Super Mario Bros U Deluxe when it has less features than the Wii U version due to no GamePad. That mode wasn't very fun, but it still means the Wii U version has more content than the Switch version.
If they only released 2 games, nobody would be complaining. It’s because they released 2 and U. Not helping matters was U Deluxe outselling Mario Maker.
I'm so relieved that Nintendo didn't let the ridiculous sales of NSMBU trick them into thinking that there was nothing wrong with the New Super Mario Bros. series, and that the only problem was the Wii U. Mario Wonder feels like SUCH an upgrade.
The multiplayer of New Super Mario Bros DS was amazing. Me and my brother were hardcore and played only for 10 stars, no time limit. I felt like a ninja, running around jumping and shooting.
I loved it so much. I just don't understand how they messed it up afterwards. I loved how the game never freezes after being hit. Something even 3D world couldn't get right
@@leonpaelinck interesting. I never considered the world freeze, but I get why it can be annoying.
Fun fact: NSMB Wii was the game that made me want a Wii. I liked the SNES ones, and seeing a 2D Mario with better graphics was appealing to me
It's insane that New soup was so stagnant in an era where DKCR and freeze were busy being the coolest things ever
I just bought a switch. It's my first nintendo since the original NES and I bought Mario Wonder as my first game.... BIG MISTAKE. Now every other Mario game feels off and just controls weird. They NAILED the feel of Mario Wonder so much that I literally can't play any other Mario Game now. That's what I get with starting with the best I suppose.
The fact that these consistently sold better than 3D Mario is bizarre. U Deluxe especially went stealth gangbusters.
I think the old mario bros is better then wonder but hate me ig
Super Mario Bros Plumbing from the Super Mario Bros Movie also used the New Super Mario Bros font... but had the word "Super" aligned more like the original Super Mario Bros
Don’t worry guys! The gravestone of the NSMB games will be “New”! In honor of the series!
(It’s just a bland and normal gravestone)
if you get 1 million dollars the gravestone becomes golden
Only difference is the sticker that says "New" in the top left corner
You basard. The series deserves more respect. When DS and Wii revived a love for 2D Mario, it's a bit unfair to give something so important and underwhelming sendoff.
POV you pull out your physical copies of a franchise to lay them on the high-pile carpet, sit on your knees, and touch and contemplate them.
I have bad news for you, the carpet is on a table
@@thisname5ucks youu sunuvabiii
Maybe you should have moved to later stages beyond the first world on NSMB Wii. It was a multiplayer game too.
New Super Mario Bros. was my first video game ever, it was my super mario bros. 3, or my super mario world, it was pretty much my introduction into gaming as a whole.
I was around 5 years old at the time, I eventually played smb3 and smw and loved those as well, I played NSMB 2 as well and all it did was ponder to my nostalgia when playing the first game, a real junk food game as Scott put it, the one for the Wii I played as well, but I didn't like it as much because I had no one to play it with, and I felt that was the whole point of the game (since the levels were so much bigger than the DS game).
Super Mario Bros. Wonder makes me feel like a kid playing through NSMB for the first time again, that "Wonder" effect it has caters to that inner child and I think Mario games are all about that. :)
Still waiting for Scott to have a video where he has to pick up whatever is on the carpet, because his mom is vacuuming the carpet.
sadly the "carpet" is actually just a rug on a table 😢😢😢
You think he still lives with his mom at 26? 😅
nsmbds was my ultimate childhood game. My (non blood related) aunts would play it, my actual uncle loved this as he grew up on the SNES and 64 and i just loved playing it so much. Whenever i look at it, it scratches a nostalgia synapse in my brain.
I'll always have strong nostalgia and respect to NSMB Wii as a single game... but the damage it did to the Mario franchise is why the NSMB brand had to go lol.
It really gave Nintendo the idea that as long as they put NSMB everywhere, they'll be successful no matter what.
Cramming its aesthetic into every Mario spinoff, giving us two of them in one year over anything else, making it the sole big launch title of their new system.
Like, in an indirect way, that one game nearly sank Nintendo as a whole lol.
Think what particularly ticked me off is how often Nintendo will refuse to do logical things from other companies or fan demand because, "its not creative". Then proceeded to lazily rely on this one brand, and act surprised it didn't last forever.
Glad to have mostly moved on from it. Though we can sort of feel its effects to this day...
I loved Wonder, but really feel like the NSMB series is really underrated!
I wouldn't say underrated. More like passable, but nothing that amazing.
Played the first game on DS then realized they made like a million more. Wish they'd go back to Sunshine or Galaxy. Man those games were great and I know Odyssey and Wonder seem to be somewhat spiritual successors.
Either Galaxy 3 or Odyssey 2 is the dream!
Why would you want them to go backwards instead of forward? You didn't understand the point the video was making about the mario franchise not moving forward.
I don't agree about Sunshine being great. In fact, it's the worst 3D Mario game IMO. But if they make an Sunshine 2 or an remake of Sunshine with QOL improvements, than I wouldn't mind.
I remember being extremely hyped for New Super Mario Bros for DS. It was the whole reason i sold my games and gamecube at gamestop. (Yes, i regret that. But i was a kid, didnt know better. Scott just made me realize that it REALLY was almost 20 years of the same style of super mario bros. Holy shit.
Did you get the GameCube back?
@@NickMario1 no. But i did rebuy one years later as an adult with pretty much a catalog of “the best of the best” games. Which i do not have time for these days but im saving them for when im old and retired lol (if i make it )
@agent012 GameCube is overrated anyway. Though it does have some amazing games like Metroid Prime, Pikmin & Paper Mario: The Thousand Year Door; which they've been remastered on Switch. So I guess your better off with the Switch.
R.I.P propeller mushroom, mini mushroom, ice flower, penguin suit, super acorn, blue shell, and mega mushroom.
i thoroughly enjoyed the ''new super Mario bros. games. especially the ones on DS and 3DS. that being said, super mario bros wonder is MIND-BLOWINGLY AWESOME ! but i have to say i have and d still do enjoy all of the super Mario games from nes on up to today.
I have the NSMB U Deluxe on the Switch and really like it a lot! I missed out on all the previous SMB games since I did not have Nintendo gear. So for me NSMB U Deluxe is basically all new and the reason to buy it was that people complained that it’s all the same as previous versions. Exactly what I was looking for 😊
Sure, you can pick on the New Super Mario Bros games all you want, but I will always defend the original DS game as one of the best 2D Mario games. When I was younger, I even ranked it higher than SMB3. Don't know if I still feel that way, but that game will always be great, no matter if this series overstayed its welcome.
Also, though I only liked the DS one, compared to so many other yearly franchises, I feel people rag on these games too much. We only truly got four of them, and the last main one came out twelve years ago. I don't count the Switch port of U or the Mario Maker games to be official New Super Mario Bros games.
I agree. I’ll always defend the original DS game.
My 4 year old and I are loving co-op Wonder.
Online or actual 2 players because I honestly think Online Wonder is so boring
I feel like the AWESOME OFFSPRING a lot of the times in my Super Mario family
Sometimes when I hear people talk about NSMB DS I also think about Metroid Prime Hunters
Kinda got the same "forgotten entry on the DS that was really impressive despite its shortcomings" thing going on, Hunters just was a lot weaker compared to its console counterparts - which isn't a fair comparison but still
I have a sweetspot for Hunters all the same because it's genuinely really impressive what they did with the weaker hardware, it's not a big game at all but it kinda just couldn't be -and that's not to mention the PvP mode that I'd love to try on a Switch- and it's a fine lil experience anyways
If they remake the game with better controls and feeling like an Metroid game rather than being an Call of Duty or Halo clone, than I would love it.
Although wonder may be objectively a better game in single player, it absolutely sucks in multiplayer.
Me and my girlfriends family beat the wii and u deluxe together and were super excited when wonder came out, however after playing about one world we gave up on it. I like some of the new mechanics, but cutting out player interaction, removing bubbling, adding handy cap players, and the garbage new camera system ultimately made the game bland and lose the charm of more multiplayer focused ones.
New Super Mario Bros. Wii was the best for me. I loved the new world 9, the power ups were really fun, and it was on a console. As I grew up I realized having a game on a console felt much better for me.
New Super Mario Bros. U felt like a downgrade to me for some reason. Idk what it was but something about it I just didnt like about it. I gave it 10 years and started playing it again and got all the gold coins....I still think it is just meh compared to the Wii version
Same what is this guy saying it’s boring 😂
Same. I think it's because it's New Super Mario Bros Wii on Wii U because most levels are borrowed right out of the Wii and I didn't like that the Propeller & Penguin Suits were only obtainable at post game.
@@IncClash cuz it is for people that are not delusional Mario Bros wii fans
the first nintendo game i EVER played was the original super mario bros on a rip off console sold at a walmart type of store in my country and a neighbour of mine had the ds and he showed me nsmb and i IMMEDIATELY fell in love with it to the point that i couldnt think of anything else ... im 20 years old now and ive been in love with nintendo in general ever since and im so glad i did
Anyone else here stopped watching Scott the Woz ages ago but watch every Scotts Stash video?
You're right about the NSMB series, EVEN I MOVED ONTO WONDER FASTER THAN A FLY
I honestly wouldn't be surprised if Super Mario Bros Wonder was originally named "New Super Mario Bros 3" during development and changed the name so it wouldn't be confused with New Super Mario Bros U. Even looking at the logos of both games, you can tell it still shares the same NSMB style. I can totally believe that inside Nintendo, Wonder is still consider a part of the NSMB series.
My point is that Wonder is a true sequel to NSMB. Similar to how in Japan, SMB3 is the true sequel to SMB, compared to SMB and SMB 2 which were particularly the same game.
Technically 2 was the third game
I was gonna go rage about your comment but after you edited it, your point is much clearer
If you mean that Wonder was the true sequel to the og new super than I honestly completely agree, which is why I get so confused when people get upset when Wonder is put above the New Super series. I get nostalgia is a thing, but mfs will have you convinced Wonder 'betrayed' the series. By what not being the same game for the 5th time?
i grew up with the original nintendo and mario and playing wonder brought back so many memories of being a kid. i absolutely love the game and beat it within days. i usually abandon games long before beating them so it just goes to show how much i enjoyed it
I think if they came out with NSMB Wii first, that game would have gotten phenomenal reviews. Since it came out after the DS game, it just became 4 player NSMB.
15:28 WHAT THE HELL I WAS LITERALLY TOUCHING MY WART WHEN HE SAID THAT
Just recently played U deluxe. It was "fine" but got stale quick. Wonder, however, had me hooked, and I 100% over the course of 3 days. It's just a different kind of quality.
ive played every mainline mario in prep for wonder, i think all of these games are phenomenal even if most of them are considered the black sheep of the series (2 is great and a phenomenal sequel to the original, U was incredibly creative considering its 3 year development cycle and luigi u is mario wonder before mario wonder) but wonder is what the series needed and pushed mario into a more creative era.
I remember a while people liked to talk about how Nintendo's philosophy was "Gameplay should be its own reward" or whatever- rather than unlocking new things or extrinsic rewards. Which in practice meant that Mario games kind of locked their aesthetic in place and nominally tried to focus on the gameplay, it kind of made both the aesthetic and the gameplay suffer, because the aesthetic cues inform you what you're doing in a game (Odyssey and Wonder are both GREAT at this). NSMB DS being fairly "standard Mario" was great BECAUSE Mario had drifted far enough from the basics that "back to the basics" stood out as a bold choice unto itself- looking at it told you: this wasn't Sunshine, this wasn't Galaxy, this was its own thing. It doesn't feel like a bold choice when, rather than comparing it to Sunshine or Galaxy, you're comparing it to the another NSMB!
"Gameplay should be its own reward."
So I should just keep running around in a circle because, "it's fun?"
@@AkameGaKillfan777 The idea is more you'd find each level fun enough that you wouldn't need the incentives of say, story stuff or new enemy types or new visuals or whatever to keep you interested- just the fact that it's a new level. I'm not ENTIRELY unsympathetic this philosophy for design because it keeps you from trying to paper over weak gameplay with flashy visuals or cutscenes. But Nintendo pushed it to enough of an extreme it stopped being "don't use this tool in the design toolkit as a crutch" and became "don't use this tool in the design toolkit... period". This most famously harmed the Paper Mario sub-series, which basically lost their entire identity after the first two games. But in retrospect I'm seeing it as having harmed NSMB too. I don't think it's a coincidence that Wonder released around the time Nintendo's committed to remakes of Super Mario RPG and The Thousand Year Door- both classics that seemed to embarrass them until they got over themselves recently, because they seem to have been doing Mario "wrong" according to their NSMB-era philosophy (but not their Wonder-era philosophy).
@@PaperyPip That's just one of several reasons why I thought Odyssey was boring
What’s crazy to think is I was 9 when New super Mario U was released, and I turned 20 this year when wonder came out
New super mario bros arent the best mario games, but they’re still pretty good tbh
IIRC, Super Mario Maker was inspired by the level builder program Nintendo used to create the levels for NSMB Wii and U.
Just finished wonder today! It’s such an amazing game
Trash
New super Mario Brothers deluxe is good if you're like me and grew up playing Mario on NES and SNES and want to play a Mario game with your children. I really enjoy that game
Me who thinks Wonder is a NSMB game that actually lives up to the New branding, shares a lot of the same mechanics with that series on top of adding brand new things and jokingly calls it New Super Mario Bros. 3 from time to time:
Jokes aside, I'll miss the New Soup games. Wonder was definitely needed, but there's just a certain charm I have with them, with how chaotic (yet fun) the local multiplayer can be in those games, and playing them back to back made me appreciate each game of New Soup more, since they do a quite a bunch to distinguish themselves from each other more than people give these games credit for.
A charm I just don't get from the NES 2D Marios and Lost Levels.
I'm probably giving this series way too much credit, but I'll miss you, NSMB. Your legacy will live on within Super Mario Bros. Wonder. And I kinda want there to be DLC called Super Luigi Wonder, kinda like NSLU 11 years ago where you can't play as Mario and the levels are shorter and harder.
Also all of the bosses (even the final boss) in Wonder are somehow worse than every New Soup game, sorry not sorry.
"NSLU 11 years ago" made me collapse into dust
Imagine being so desperate to shit talk Wonder in comparison to all of the NSMB games that you compare mere boss fights to entire fucking games. Also the final boss in Wonder was good shut up.
1:55 I remember those times. I remember leaving an angry comment at a Gametrailers review criticising the megamushroom power up, I didn't own a DS or NSMB but in my mind it was the best game ever made even though I never played it. It's ironic because now I agree with that criticism
I love every nsmb game ever made, they are all amazing, in their own right
They are, but I think people are too busy complaining to realise that. They don't stop to realise why the games were so good individually and just bundle them into an "endless" pile of "bad" games.
The first one maybe, but the other three are generic, cookie-cutter, completely bland games. They are fast food, you eat it, feel full, but forget all about it in just a couple of days.
Why they kept recycling the same artstyle is beyond me because that's one of the major reasons why they are so bland. Just look at the first four Super Mario Bros games: completely different artstyles, actual different mechanics between each game, same for different gameplay flow like different top speeds and Mario's weight. The NSMB games all play the same, feel the same, and basically look the same.
@@okagron well I'm just saying in their own right each game is beautifully created. Whatever one you play for the first time will be your favorite one most likely
@@okagron but I should have highlighted the key word I used in my comment in their own right!!!!!!!!!!!!!!!
I agree! The “New” SMB on DS felt like it was something new, yet familiar. It was a great return and a fantastic Mario game.
Everything else after was just copy and paste with style and feel. Which makes it feel stale.
Each 2D Mario that came out before it had its own unique feel, minus SMB2 JP(Lost Levels)
But that was a one time repeat sequel at the time.
I don’t think it’s fair to shit all over the new super Mario Bros series. Yes, they did get stale after about four entries that featured similar environmental and gameplay mechanics but at the same time they were never bad games and really super Mario Bros wonder is just a natural evolution of the new super Mario Bros series.
Yeah. The argument of artstyle I think doesn’t apply 100%. The reason every next Mario game had a different art style is because of graphical upgrades.
For a while I didn’t think 2D Mario couldn’t better their artstyle, but just like how spiderverse revolutionized animation wonder did the same but on a more local scale. The game just looks amazing and artistic with still being 3D
He shits on nsmb2 all the time but that game was my first 2d Mario since Mario Land 2 on the og Gameboy. I'm old.
I love the coins it's just very satisfying to play
@@orangemonks894 Thing is, the Wii is also a huge graphical update to the DS, yet NSMB Wii is not an artstyle update. In fact, it's arguably even a downgrade, notice how much more desaturated and sterile NSMB Wii looks compared to the others? Beyond that, stuff that made sense on the DS like the 2D assets didn't make sense on the Wii. Compare DKC Returns to NSMB Wii, or even NSMB U in some respects, and tell me what has a more interesting aesthetic.
@@northwindkeyKirby: Return to Dreamland does it better too.
Scott is 100% correct in his analysis. I had this strange wart on the back of my hand for like two years and now its' super weird thats its gone. Even though its been gone for 2 years now. And thats exactly how I feel when I go to TARGET and there's zero DS games. Like what do you mean the DS section is just GONE???
Growing as a Sonic fan we never really had this issue back then, I didn’t even know it was a thing as we had no shortages of 2D Sonic games, consoles had 3D Sonic and handhelds had 2D ones, also Sonic Advance and Sonic Rush did the “bring 3D elements and move set to 2D” long before Mario did it, in fact I remember when Nintendo first revealed New Super Mario all I was thinking is “this is Nintendo’s answer to Sonic Rush” because that’s what it is, a Mario take on Sonic Rush.
It was not "An answer to Rush" it was due to Super Mario Sunshine selling just 6 million, the Mario franchise was becoming the Sonic franchise, as it went from everyone plays to just specific fans, so they gambled on making the 2D. The problem? They "staled" (as Scott said) because they focused a lot in the casual audience.
@@TheLelChannel tbf Mario Sunshine had more problems than just 3D it was bad.
Sonic Rush didn't really bring 3D elements to 2D. In fact, the opposite happened, Sonic Unleashed took Sonic Rush elements into 3D. Sonic Rush is the true first Boost Formula game. Also NSMB is nothing like Sonic Rush, even more-so than Mario is typically different from Sonic. NSMB I would say is the Mario equivalent to Sonic Advance rather than Sonic Rush.
@@northwindkey this isn’t true, Sonic Rush implemented several elements from the 3D games like the jump dash, homing attack, rail grinding, wall jump and obtaining the chaos emeralds throughout the story for a final story with Super Sonic.
Also the Sonic Advance games prior implemted several elements from the 3D games as well such as the slide, Tails’ tail attack, punching as Knuckles, and Amy’s hammer attack which at the time was a new concept.
Wow a sonic fan getting something wrong who would have thought
recently started playing super mario wonder and wow. the entire game feels like an acid trip. so much completely new enemies, mechanics, and levels. on top of there being a choice if you wanna do hard levels or not, as well as the difficulty rating to warn newer players of levels that might be harder
I’m surprised you didn’t mention that Mario Odyssey didn’t use NSMB stuff and that game did its own thing unique and not something bland.
im so happy that wonder has come out because it reminded me of playing nsmbw with my siblings, especially since i only play wonder with my siblings because we want to beat it before my brother goes off to college and my sister graduates high school and moves away to her college.
I just got wonder for Christmas and I've been playing like crazy. It made me realize "Oh yeah I actually do like 2d mario games!" Which is something I haven't thought since i played NSMB for DS because the other ones were just boring.
I followed the development of New Super Mario Bros. for the DS religiously after it had been announced. I remember being really excited seeing some new environments like Mario walking through a forest village at night, or seeing some of the new mechanics, like enemies being able to use power-ups. The hype was immense, to the point that the final product felt lacking. Even back then I thought re-using SMB3 world themes was lazy.
I know my opinion isn't in the majority since a lot of people seem to love NSMB, but as a huge Mario fan who grew up playing the NES and SNES titles, I wasn't overly impressed. It was good, but not great.
as a kid i thought you needed to keep your star coins to progress in new super mario bros ds beacause someone told me that. turns out he had smb wii but beacause these games all looked so damn similar i thought the wii version was an enhanced port or something like that and this applied to the ds version aswell
Challenge: Take a shot every time Scott says new
Leave it to Scott to complain about the space between the words “Mario bros” and “wonder” on the box art LOL
I just beat NSMBWU Deluxe and i’m giving myself a break for a couple months until I pick up Wonder just so it can feel fresh and new again
something that I think is interesting in worth talking about is that people still to this day remember the blue shell power up from the First new Super Mario bros, despite that video game being not even remotely in any way possibly slightly catered to that power up and having like, three moments in the whole fucking game where its fun to use
meanwhile, the propeller suit had pretty much every level designed to allow for it to be ised, and more people STILL talk about that damn shell. cuz it ROCKED
nsmbwii’s coop is the only reason i have decent memories from it.
nsmb DS had legitimately good level design above the rest
I really don't personally think NSMB DS is nearly as influential as you're implying, 2D platformers were still largely limited to the same handful of legacy IP making handheld games (which they were all already doing on the GBA) for a good bit after this game, the retro boom is far more easily attributable to WiiWare and XBLA, and even if we do drop the comparisons to SMB1, 3, and SMW and just talk about the influences on the series itself, there's more of an argument to be made there but I think it's probably more NSMBW's fault
I think he's slightly exaggerating but at the same time you're selling NSMB DS short. Even if WiiWare or XBLA or the broader indie-sphere were where the real pioneering retro boom stuff was happening, I think NSMB DS selling like hotcakes gave an air of legitimacy to making a retro-styled platformer. People would've looked at smaller devs making something like it as just doing it because it was "easy" before NSMB DS, rather than paying attention to what audiences wanted. NSMB comes out and suddenly you can say what people actually buy turns out to be the same retro-styled platformers smaller devs wanted to make.
Thing is, a lot of that WiiWare and XBLA boom started because of NSMB. NSMB was the game that showed 2D platformers couldn't just be little indie Metroidvanias and stuff (Ala Cave Story), but could be big moneymakers for big studios again. Capcom never makes Mega Man 9 without NSMB for example.
Super Mario Sunshine and Luigi's Mansion will always have a special place for me. Super Mario World will always be my favorite.
I feel like it was supposed to be a Mario Kart scenario: one each console. I don't think that you were supposed to play all of them all at once
5:13 What did you just say to the goat