"IRISH II" Gaea-Houdini workflow test + VFX Breakdown 4K
HTML-код
- Опубликовано: 21 авг 2024
- The main goal of the experiment was to test the GAEA/HOUDINI/REDSHIFT workflow.
During the process, we discovered nuances in creating height maps using GAEA. Shading through the SLOPE map turned out to be a particularly nice part of the experiment. While Houdini does offer the ability to generate SLOPE maps, it was interesting to explore a pipeline that included GAEA.
I am pleased with the results, especially since I now live in Ireland and often observe the landscapes, trying to replicate them in 3D.
Thank you for taking the time to view this experiment.
very very nice!
Coool!
Amazing drone footage 😊 great work 😊
Як завжди чудово!❤
Great job!
Good job!❤
Awesome work!!!
Looks really good. Few questions if you dont mind:
- your landscape elements have rock surface embedded in to them. Is that kiboshed on top, or is it displacement masked out with slope?
- how do you get stuff from Gaea? Through heightmaps or mesher? If mesher, do you export highest possible res or med res with displacement? If you export heightmap, do you use Houdini heightmaps to bring them in?
- do you use satmaps from Gaea to color tilling texture in material?
Once again, fantastic work, looks really really good.
Some of your question is here.
www.artstation.com/artwork/n0oQAE
your landscape elements have rock surface embedded in to them. Is that kiboshed on top, or is it displacement masked out with slope?
***
That is slope mask
how do you get stuff from Gaea? Through heightmaps or mesher? If mesher, do you export highest possible res or med res with displacement? If you export heightmap, do you use
***
Houdini heightmaps to bring them in?
Through heightmaps 2k
in Houdini, I've been using heightfield file node with scale and height like in Gaea 5000x2600
@@g.stalevarov3634 Fantastic stuff, thanks very very much for the answers!
❤❤❤ Hare Krišna 💓🍁🫀