Gaea 2 New Features Explained by the Quadspinner Cofounder Dax Pandhi

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  • Опубликовано: 30 июл 2024
  • Join us for an exciting interview with Dax Pandhi, the creator of Gaea, as he unveils the groundbreaking features of Gaea 2, a cutting-edge procedural terrain software designed for 3D artists. Learn how Gaea 2 simplifies terrain generation with new erosion capabilities, scatter simulation, snow, and simply enter, what he calls "God Mode". If you're a 3D artist or terrain enthusiast, this interview is a must-watch.
    Subscribe now for more interviews and updates on the latest innovations in the world of 3D art and terrain creation.
    Watch the full interview here: • Gaea 2 Announcement: I...
    Purchase DMP Exporter: atmovfx.kartra.com/page/dmp-c...
    Gaea site: quadspinner.com/
    Dax Pandhi's ATMO Profile: atmovfx.com/artist/274/dax-pa...
    Discord: / discord
    Website: atmovfx.com/
    Instagram: / atmovfx_off. .
    Twitter: / atmovfx
    Facebook: / atmovfx
    00:00:00 - Intro To Gaea 2
    00:00:08 - Displacements
    00:01:49 - New Topology Export
    00:04:16 - DMP Exporter
    00:04:37 - New Rock Simulation
    00:07:32 - The Natural Scattering of Rocks
    00:11:47 - Point Cloud & God Mode
    00:15:56 - Creating an Infinite World with Glue
    00:20:58 - extending the terrain and preserving the volume
    00:25:44 - Fast erosion & multiple biomes
    00:30:02 - New Snow Simulation Techniques
    00:34:32 - New Erosion
    00:39:04 - Farewell Conversation
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Комментарии • 66

  • @atmovfx
    @atmovfx  8 месяцев назад +1

    Thanks for watching everyone! Gaea 2 looks incredible! Learn how Quadspinner was formed and Dax's wild life in the full interview here: ruclips.net/video/9wbWhuWJq1o/видео.htmlsi=cax2KPV16E96_W9P

  • @Purpolorpul
    @Purpolorpul 9 месяцев назад +11

    I kept blowing my mind the whole video, Dax is a certified wizard of digital terrains

    • @atmovfx
      @atmovfx  9 месяцев назад +3

      Hahaha that was my reaction 🤣

  • @FiftyTifty
    @FiftyTifty 9 месяцев назад +14

    It's good that Quadspinner are focusing just on terrains, as yeah, there are other programs that are good for other niches. SpeedTree Is good for procedurally creating flora, no point recreating the wheel and making GaeaTree.

    • @atmovfx
      @atmovfx  9 месяцев назад +1

      They're making smart moves 👍

  • @phalhappy8612
    @phalhappy8612 8 месяцев назад +8

    I want to see they make multi landmass tiles. It's similar to multi tiles in export option, but they allow to work with multiple landscapes in one scene and can stitch together to make even more massive landscape and should have a way to bake or freeze a none working region to boost some performance.

  • @DylanPWN
    @DylanPWN 9 месяцев назад +4

    Fun interview! Definitely a good time watching Dax nerd out with a cool dude!
    This was the quickest interview. I know it's over 30 minutes but DANG... it only felt like a few minutes.

    • @atmovfx
      @atmovfx  9 месяцев назад +1

      It was awesome talking shop! Check out the full interview to hear about his life. Fun stories!

    • @DylanPWN
      @DylanPWN 9 месяцев назад +1

      @@atmovfx Most certainly!

    • @marklavania3680
      @marklavania3680 9 месяцев назад +2

      But Dylan, we would like to have more tutorials coming from your channel as well. It has been a while now 😀

    • @DaddyVader87
      @DaddyVader87 9 месяцев назад

      As a unreal engine dev "in training" this is absolutely amazing. Hope we get some more tutorials and courses for these new tools.

  • @yasai101
    @yasai101 9 месяцев назад +2

    so excited, those rocks/pebbles look amazing

    • @atmovfx
      @atmovfx  9 месяцев назад

      Right?!

  • @nicolaastanghe475
    @nicolaastanghe475 8 месяцев назад +4

    In hope that someone at quadspinner reads this :
    You can create overhang using just geometry and heightmaps maps on a flat plane, if you change the geometry normal of the plane.

    • @crucicrix5011
      @crucicrix5011 4 месяца назад

      Are there any videos showcasing this by any chance? I'm terrible at following instructions from text alone 😅

    • @nicolaastanghe475
      @nicolaastanghe475 4 месяца назад

      @@crucicrix5011 I had it working in houdini at some point but then I think there where some alterations in where the dispacement direction is taken from or the order in wich they are aplied.

  • @Schmidtli93
    @Schmidtli93 9 месяцев назад +1

    Very interesting! Looking foreward to it 😊

    • @atmovfx
      @atmovfx  9 месяцев назад

      Gonna be a good one!

  • @__SKYNET__
    @__SKYNET__ Месяц назад

    great interview, can you in the future ask if they will look into including a special experimental node that uses generative AI for generative AI heightmaps

  • @WayneGrant
    @WayneGrant 9 месяцев назад

    Very very interesting, well done Dax you da man.

    • @atmovfx
      @atmovfx  9 месяцев назад

      He is!

  • @darklordstudios72
    @darklordstudios72 8 месяцев назад +1

    Bring on desert ripples! Still have not had much luck making these in the terrain and they look great here!!

    • @atmovfx
      @atmovfx  8 месяцев назад

      Right?!

  • @KiwiHawk-downunder-nz
    @KiwiHawk-downunder-nz 4 месяца назад

    @Dax does this mean we can now take the terrain space that a, say Village asset has and make that usable in a larger world?

  • @MrLarsalexander
    @MrLarsalexander 3 месяца назад

    What is the texture quality up close for the rocks and all the surface material/textures actually?
    Or is there just simple color information for creating a colormap, and then you have to set up detail textures on the material in like UE for the different surface material layers and import the masks as weightmaps for everything?

  • @IstyManame
    @IstyManame 9 месяцев назад +2

    Is the Gaea 2 not out yet?

  • @user-hy3mj8dp4h
    @user-hy3mj8dp4h 8 месяцев назад +1

    cant wait to try it

    • @atmovfx
      @atmovfx  8 месяцев назад

      coming soon!

  • @MatteBlob
    @MatteBlob 8 месяцев назад

    Are there any tools that can fix the Heightmap Stretching issue in Gaea?

  • @Grumbledookvid
    @Grumbledookvid 4 месяца назад

    can you use a rectangle instead of a square to start?

  • @CroomMusic
    @CroomMusic 8 месяцев назад

    Gaea 2 is already here or how do I get early access? Looks Amazing!

  • @KaoukabiJaouad
    @KaoukabiJaouad 8 месяцев назад +1

    Gaea need a good documentation, iam glad i heard that the super terrain with all biomes mentionned in 27:15 will be released with full documentation, i always get frustrated when i go on the website and i find nodes that have no explanation text, it shouldn't be that hard to do, specially for the guy making the software, i think still to this day the documentation is incomplete.

    • @atmovfx
      @atmovfx  8 месяцев назад

      He'll be releasing full demos of how it works

    • @KaoukabiJaouad
      @KaoukabiJaouad 8 месяцев назад +1

      @@atmovfx thanks for your work, really in depth video :)

  • @cjpartridge
    @cjpartridge 9 месяцев назад +1

    Good interview, thanks. I've been playing around with UE5 PCG for the past few weeks, and all this sounds like a match made in heaven.
    Do you know, if I purchase Gaea 1, will I get access to Gaea 2?

  • @zogthedoomed
    @zogthedoomed 8 месяцев назад

    Volcanu was painful enough, but Giarrhea was driving me nuts. :D

  • @HiLoMusic
    @HiLoMusic 8 месяцев назад +1

    amazing stuff here

    • @atmovfx
      @atmovfx  8 месяцев назад +1

      Thanks!

    • @MarCuseus
      @MarCuseus 7 месяцев назад

      @@atmovfx what's with the mispronunciation?

  • @agauerm
    @agauerm 6 месяцев назад

    Will Geae 1 projects be compatible with Gaea 2?

  • @trauma2980
    @trauma2980 9 месяцев назад

    It will be a good tool for front ground shot? I mean we never see shots from camera close to the terrain, i’m wondering if it’s the tool for that. I guess houdini still better.

    • @atmovfx
      @atmovfx  9 месяцев назад +3

      Typically in film the FG is sculpted, uses assets, and scans.

  • @JimDHart
    @JimDHart 22 часа назад +1

    Well.... 10 months later and we're STILL waiting for Gaea 2.0. =(

    • @atmovfx
      @atmovfx  22 часа назад

      @@JimDHart it's coming! Dax has been sharing super cool stuff on his LinkedIn

    • @karryer1153
      @karryer1153 9 часов назад +1

      Gaea 2.0 is releasing 31 July so today...

  • @3daefimov
    @3daefimov 8 месяцев назад

    Hi. If Gaea going to be for Linux?

  • @clausbohm9807
    @clausbohm9807 8 месяцев назад +1

    But but but ... can you export to Blender ... ha ha ha! Thanks for the heads up on this sw!

  • @JamesBrett2008
    @JamesBrett2008 6 месяцев назад

    Is it worth starting with Gaea 1 now if i have no experience of it or should I wait for Gaea 2 if it has been totally redesigned?

    • @karryer1153
      @karryer1153 6 месяцев назад

      wait for gaea 2

    • @mopozuJIko
      @mopozuJIko 6 месяцев назад

      download free version and mess around. See what it can do, learn the nodes, understand the principle. You can buy the full version later if you decide you need it in your work

  • @DavesChaoticBrain
    @DavesChaoticBrain 8 месяцев назад +1

    So, when is it due to be released? Also, is this channel new? Why only 304 subs!?

    • @atmovfx
      @atmovfx  8 месяцев назад

      About a year old now! Hopefully it'll grow! 😅 I'm assuming once he's done making the tutorials. I know others are testing it out now and loving it!

    • @DavesChaoticBrain
      @DavesChaoticBrain 8 месяцев назад

      @@atmovfx Awesome! Thanks!

  • @DynamicGamer7771
    @DynamicGamer7771 5 месяцев назад +2

    If they ever decide to add a layer-based system in Gaea 2 (not the biggest fan of nodes), I'll be more locked in than I ever have been in my life.

  • @marumi808
    @marumi808 5 месяцев назад

    Whats the status of Gaea 2? Its to be released end of Q1 and EA should happen about two months before that. Q1 ends in two months... There is no news no info anywhere

    • @procentpisz
      @procentpisz 5 месяцев назад

      yeah, would be nice to have some status update. I hope we will get EA this month and there wont be delay

  • @ethanwasme4307
    @ethanwasme4307 7 месяцев назад

    I want real time scultpting

  • @peter486
    @peter486 6 месяцев назад

    im not using gaea to make textures. i use substabce designer for that. it smid boggeling to me that they have sorted working with tiles, you can only work with 1 tile then export that tile sout. but people are working with imported tiles. to set up the world. then export out the tiles

  • @JaXuun
    @JaXuun 8 месяцев назад +1

    Sand rippling looks still too generic, too true to the voronoi pattern. I would love see a better sand rippling.

  • @ethanwasme4307
    @ethanwasme4307 7 месяцев назад

    hopefully multi biome is first class, tired asf of managing 10s of combine nodes and 10s more seperate masks and relationships...

  • @peter486
    @peter486 6 месяцев назад

    its not gona work nee to be able to work on mulible tiles.

  • @XaiaDigital
    @XaiaDigital 7 месяцев назад

    How big are those scattered rocks? 10cm? 1m? 1km? The environment looks huge and rocks are tiny. What's the scale of this scene?

  • @flexydex8754
    @flexydex8754 9 месяцев назад +6

    "Guy-eeh-ah" 🤦‍♀🤦‍♀🤦‍♀