Real to Unreal: From Real World Height Maps to Unreal Engine 5

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  • Опубликовано: 7 сен 2024

Комментарии • 173

  • @IamSH1VA
    @IamSH1VA 2 месяца назад +3

    I think this is the best tutorial on the internet for "Real world Landscape"

    • @wesb26
      @wesb26 27 дней назад

      no its not. he skips so many steps, its impossible to follow this tutorial fully. 👎👎 that's one thumb for each of you

  • @agauerm
    @agauerm 8 месяцев назад +10

    Also, it would be great if you created a Gaea tutorial so we could create any landscape from scratch, you seem to know it very well.

  • @TonyBillingsMusic-uh2fx
    @TonyBillingsMusic-uh2fx 3 месяца назад +1

    This is awesome, thank you so much ... I do have one comment on how to get the exact height scale ... a Z-scale of 1 gives you a height range of 512 cm , so if you divide you height range (in metres) by 5.12 this will give you the exact z scale you need .... in this case it's 1033 / 5.12 = a scale of 201.76

  • @Artbyhew
    @Artbyhew 11 месяцев назад +12

    Would love to see a breakdown of your Auto landscape material and what it does

  • @MohammadSalem
    @MohammadSalem 11 месяцев назад +3

    This was a perfect tutorial for using masks created in Gaea. I love your landscape creation method ❤
    Thank you 🙏

  • @imiparerau432
    @imiparerau432 7 месяцев назад +12

    Hi, where did you get this Gaea build tor file @ 6:45 from? I noticed we didn't download any tor files from the satellite image, so how do I obtain this? Thanks.

    • @thealtaccount2794
      @thealtaccount2794 7 месяцев назад +2

      Yeah I got to that too and have no idea what to do now

    • @pepo_inc
      @pepo_inc 6 месяцев назад

      Same here, let me know if you find out something!

    • @calprowe
      @calprowe 6 месяцев назад +4

      Just click on the Gaea dropdown in the top left, import -> Image, and select the heightmap file

    • @hellomistershifty
      @hellomistershifty 2 месяца назад

      It's the gumroad link in the description

  • @nxtalex10
    @nxtalex10 Месяц назад

    I think we would all appreciate an in depth tutorial, please!

  • @MarCin-lk8xx
    @MarCin-lk8xx 2 месяца назад +3

    Stuck at 6:40... When i press import theres no file like GaeaBuild.tor and also no GaeaReal etc folders.... i scanned whole PC for it and theres none.

  • @Th3MadCreator
    @Th3MadCreator 8 месяцев назад +18

    Would be nice to know what the folder I'm supposed to navigate to even came from... I don't have a gaea_real folder or that file. The fuck?

  • @DanielAmrine
    @DanielAmrine 5 часов назад

    I'm very interested as I can use this for urban planning with undeveloped properties.

  • @dennishayes3707
    @dennishayes3707 22 дня назад +2

    I purchased this package from gumroad, and my version of gaea 2.0 will not open the gaeabuild.tor file it doesn't even show up in the open dialog. If I try to open it directly rather than from inside gaea, gaea starts and then crashes.

  • @NoCoArts
    @NoCoArts 11 месяцев назад +10

    where do i find inital Gaea file you open at 6:50 ??? i cannot find it for the life of me

    • @MrElfVR
      @MrElfVR 11 месяцев назад +4

      me neither

    • @Natedotfbx
      @Natedotfbx  11 месяцев назад +1

      Any .tor in the build files will open in Gaea. Or do you mean that landscape specifically? It may have been overwritten by an updated landscape. You can find the older landcapes in the second pack for Sytlized workflow. It is a part of the same gumroad download.

    • @trumpsaloser
      @trumpsaloser 11 месяцев назад +5

      @@Natedotfbx where is it dude? you say go to a file with no mention of how or where you got it. Am i missing something??

    • @Natedotfbx
      @Natedotfbx  11 месяцев назад +1

      @@trumpsaloser @MrElfVR @NoCoArts
      The exact file is in the GaeaUnreal_StylizedScene download on Gumroad, "Gaea Build" folder named "GaeaBuild.tor". The .tor file in the Gaea_Real gumroad download is the completed revision that I showed in the video. I wanted to save you all some time, so I saved over the gaea file that you see at 6:50. I apologize for any confusion. Please download the Stylized version from the gumroad page if you want the original file. It is included with your purchase.

    • @SpookySkeletons
      @SpookySkeletons 9 месяцев назад +9

      @@Natedotfbx so we need to pay 9 $ to get the file?

  • @blackntan
    @blackntan 7 месяцев назад

    Cheers N8 - Easy flow, the added download... well worth it for the learning curve and TIME :)

  • @pgjohnson5504
    @pgjohnson5504 11 месяцев назад

    Great tutorial! Very detailed Gaea explanation and clear explanation of the transfer to UE. Thanks for that ! I learned a lot. Can’t wait to see more tutorials

  • @T0xPaC
    @T0xPaC 10 месяцев назад +1

    Hoping for more to come on your channel !😊 Thanks a lot for the excellent tutorial 👍

  • @INTIAMAUTA
    @INTIAMAUTA 8 месяцев назад

    Congrats, best of all tutorials of real landscapes

  • @jessejburton
    @jessejburton 3 месяца назад

    Hey great tutorial! Thank you. I would definitely love to see a texturing tutorial from you!

  • @poussky3534
    @poussky3534 21 день назад

    Great tutorial, your tool look amazing, too bad it doesn't fit with Gaea 2. I failed to recreate, need more details into it.

  • @KUBE.archvis
    @KUBE.archvis 8 месяцев назад +4

    This is probably a dumb question, but how did the heighmap file we downloaded from darksky turn into a .tor file to import into Gaea? Is there a step I am overlooking? Great presentation, btw. :)

    • @rowlandsracing9282
      @rowlandsracing9282 8 месяцев назад +2

      did you find a fix? im stuck here aswell

    • @KUBE.archvis
      @KUBE.archvis 8 месяцев назад

      @@rowlandsracing9282 I inserted a file node into a blank graph and uploaded the height map I downloaded from dark sky. I tweaked the values so that the mesh generated by it looked somewhat normal, the scale is all wonky by default. Then, when you save the gaea file, it is saved as a .Tor file. Did anything I say make sense? Lol.

  • @michaeleber4752
    @michaeleber4752 9 месяцев назад +3

    Nice job. But know that in the latest version of Gaea that DropToFloor is a checkbox inside the Fluvial node. Took me a while to get this one figured out.

    • @Natedotfbx
      @Natedotfbx  9 месяцев назад +1

      Seems like every software likes moving UI around between updates... it can be frustrating sometimes

    • @michaeleber4752
      @michaeleber4752 9 месяцев назад

      @@Natedotfbx Trust me, I know. This is not the first tutorial where a function is shown and it takes 30 minutes of "where the hell did they hide it now?"

  • @rowlandsracing9282
    @rowlandsracing9282 8 месяцев назад +4

    can someone explain why i haven't got the 00_unreal folder? tia

  • @agauerm
    @agauerm 8 месяцев назад +1

    This the best/easiest way that I have found so far to build realistic landscapes without the need to sculpt from scratch. I just wanted to know how to grab a heightmap from somewhere and create an already sculpted landscape in UE5 so I would just need to paint it and add assets, you delivered so much more in this tut. Where is the file though? At 06:50, with the nodes template. Thanks!

    • @Natedotfbx
      @Natedotfbx  8 месяцев назад +3

      The files are available at the gumroad link. I'm glad it helped!

    • @agauerm
      @agauerm 8 месяцев назад

      @@Natedotfbx hi Nate, alright. I wanted to ask you if you are gonna update your files when Gaea 2 comes out. I went to their sit to purchase the indie version and I see that Gaea 2 is about to be released, on discord they say early february. So If I buy your files, they might not work on Gaeae 2.

  • @digitalrandomart3049
    @digitalrandomart3049 5 месяцев назад +2

    website no longer works

  • @mholly1389
    @mholly1389 5 месяцев назад +2

    Hey mate, i see at 6:50 the files are on your Gumroad, but how do i get them for my terrain area? i cant find anything for exporting a .tor file

    • @mholly1389
      @mholly1389 4 месяца назад +1

      Hey all, a .tor file is a file that comes out of Gaea when you complete steps to export a terrain chunk. If you're having issues like I am go into a youtube video looking at creating terrain data from Gaea.

  • @arturrosa3166
    @arturrosa3166 5 месяцев назад

    Very thorough tutorial, well explained and with all the details. Great work!

  • @musicallylite7045
    @musicallylite7045 7 месяцев назад +3

    can't find gaea build folder...
    plz help

  • @SI00000
    @SI00000 10 месяцев назад +1

    This may be a newbie question for anyone who can answer.
    How were the exported nodes from Gaea converted to material layers in Unreal?

    • @Natedotfbx
      @Natedotfbx  10 месяцев назад +1

      UE landscape materials can have several sub materials within the graph. The masks from gaea act like spray paint stencils to tell UE where to apply each individual sub material.

  • @thenetimp
    @thenetimp 16 дней назад

    Any chance you'll be updating your template for Gaea 2?

  • @justinheinzig9135
    @justinheinzig9135 10 месяцев назад

    You are incredible man. I can't fathom how you received your education; you're pulling rabbits out of hats and tweaking settings I've never heard of. Perhaps it's my inexperience, I am new, but where did you learn all this? Just random RUclips videos? Or do you have a book list you recommend? I'm dying to know the secrets.

    • @Natedotfbx
      @Natedotfbx  10 месяцев назад +1

      Thanks for the kind words. No secrets, just a lot of RUclips videos, forums, and a healthy dose of ADD. Just keep at it and enjoy the learning process!

  • @crisislab
    @crisislab 7 месяцев назад

    Great video, and great sample projects from the Gumroad. Thanks for all this! I'm trying to figure out the logic of the layers-- e.g. Flow A, B, C? Care to expand on the thinking there at all? I see you have a bunch of Gaea Arboreal nodes set up to give those different patterns. But I don't have a good sense of what you're trying to accomplish with them.

    • @Natedotfbx
      @Natedotfbx  7 месяцев назад

      Those are just placeholders for various low laying shrubs and grasses that are near bodies of water. They can be replaced by anything or ignored.

  • @robertoromano-net
    @robertoromano-net 10 месяцев назад +1

    Hi Nate, i downloaded you gumroad archive. I'm following your steps in Unreal Engine but I'm stuck on importing materials, It seems the Engine is not seeing the mask layers layers. This trouble occours just then importing heighmap and edited RVP settings. how can I fix?

    • @Natedotfbx
      @Natedotfbx  10 месяцев назад +2

      Is your landscape black? If it is the RVT is working, but you are missing some settings.

  • @jayhop960
    @jayhop960 6 месяцев назад +1

    BRUH you cut out a whole step! where did you get the GaEa ReaL GaEA BuiLD from :/ bruv how did you get the .tor

  • @IgniteSlickGamer
    @IgniteSlickGamer Месяц назад +1

    Hey man I was wondering if you would be willing to help me? I want to use this for detailing a city but what is the best way for me to add details such as roads, city areas and farmland. thankyou for this video :)

    • @Natedotfbx
      @Natedotfbx  Месяц назад

      Since man made objects like roads need to be very exact, youll probably need to manually implement them. Look up spline roads. Depending on the look you are going for, you could accomplish farmland with a different landscape texture, use decals, or create a model in blender. Theres always more than one way to do things in UE, give it a shot and see what you can do.

    • @IgniteSlickGamer
      @IgniteSlickGamer Месяц назад

      @@Natedotfbx no worries! and Im making a tower defence but using real locations as the inspiration, would it be possible do you think to use the map we have to pull the roads out in a similar fashion to the water mask and then maybe elevate them slightly for ease of finding? or do you think there is a better way?

    • @Natedotfbx
      @Natedotfbx  Месяц назад

      @@IgniteSlickGamer Unfortunately, the resolution of landscapes does not allow for fine details like that. You'll have to model details like that. Perhaps a large decal if you aren't concerned with how it looks up close.

  • @keithyakouboff8755
    @keithyakouboff8755 6 месяцев назад +1

    Cannot load up the skydark site.

  • @CaioShindoSouto
    @CaioShindoSouto 2 месяца назад

    The masking and vegetation nodes are giving me errors and stopping me from building my terrain. It is quite weird.

    • @Natedotfbx
      @Natedotfbx  2 месяца назад

      Sometimes Gaea has difficulty compiling large graphs. Try clicking each node from the beginning sequentially to let gaea recompile manually. If that doesnt fix it, maybe a node got disconnected?

  • @2SharpRacing
    @2SharpRacing 2 месяца назад

    Please make more tutorials🙏

  • @arodd213
    @arodd213 2 месяца назад

    how did you create the RVTs. I have them from the other project but it can't be dragged into the outliner or scene

    • @Natedotfbx
      @Natedotfbx  2 месяца назад +1

      RVT set up is a bit complex and can break if moved from its original project or added to a new landscape. Step 4 onwards explains it. docs.unrealengine.com/4.27/en-US/RenderingAndGraphics/VirtualTexturing/Runtime/QuickStart/

  • @Justalittle0ff
    @Justalittle0ff 10 месяцев назад +1

    Love the video! However, I'm having issues with Errors in the nodes all along the top of the outliner at about minute 10:57. Not sure what's happening, but my landscape won't show any trees or grass or other elements other than the terrain....

    • @Natedotfbx
      @Natedotfbx  10 месяцев назад +1

      Happens a lot. Gaea can be a bit buggy at times. Try right clicking on the tree node and turning off underlay, then recompute the scene and turn on underlay again. Sometimes with Gaea I just have to click nodes in sequence until it fixes itself.

    • @Robin90411
      @Robin90411 8 месяцев назад

      Somehow the workflow from the downloaded file looks different to the one used in the video. Under the Tab "Landscape Shaping" there are few notes with "Water texturing" which were used at the Tab "Texturing" if i am not wrong. I get different errors as i click on the "00_Minimap" as i follow the video and delete the notes in the beginning under "Landscape Shaping" i tried different version of Gaea but doesnt helped. Is there a fix for it? i am totally new to gaea. Thanks! @@Natedotfbx

  • @brunocandia9671
    @brunocandia9671 11 месяцев назад

    Thanks for sharing this ! ..

  • @salonih7134
    @salonih7134 17 дней назад

    from where to get that .tor file?

  • @RaneMstSage
    @RaneMstSage 11 месяцев назад +1

    Not sure what's going on with the file, as i was following along it stops working when i go to look at the textures.

    • @Natedotfbx
      @Natedotfbx  11 месяцев назад

      How do you mean? Unreal Engine crashes?

    • @RaneMstSage
      @RaneMstSage 11 месяцев назад

      @@Natedotfbx no the Gaea file.

    • @Natedotfbx
      @Natedotfbx  11 месяцев назад

      @@RaneMstSage ah that happens sometimes. Gaea has a few bugs when processing lots of nodes. Try clicking on nodes in sequence from the beginning and letting your PC process.

    • @vindicidesign9423
      @vindicidesign9423 11 месяцев назад +1

      @@Natedotfbx I'm getting an error where it won't load the textures for me too at the 10:50 part of the video

    • @vindicidesign9423
      @vindicidesign9423 11 месяцев назад +1

      I got around it by using the stylized file from his gumroad

  • @MonsoonDev
    @MonsoonDev 2 месяца назад

    Hey I followed through to 10:52, but when I click on the '00_Minimap' node things stop progressing as shown in the tutorial. Not even sure WHAT is going wrong, but Gaea is saying something about the '11_GM_Tree_L' Node?

    • @Natedotfbx
      @Natedotfbx  2 месяца назад

      Try right clicking on the L_tree node and turning off underlay. Then going back to the beginning of all the graphs and clicking through the sequence of nodes one by one. Sometimes gaea needs help processing larger files.

  • @maximeboudet7446
    @maximeboudet7446 8 месяцев назад

    Merci pour les vidéos et les cours, par contre y a-t-il un moyen d'augmenter la taille du landscape pour avoir un massive world sans BUG? merci

  • @imagos67
    @imagos67 11 месяцев назад

    Hi, there are some errors on texturing masks from your Gumroad Gaea file. They not disappear clicking on it, with refreash node or if I recreate the problematic nodes from scratch! Node with Portals (Vegetation and Texturing) give errors, no problems on nodes with Portals Masking.... last Gaea full version... OK solved with files substitution...

  • @mr.darkshark6875
    @mr.darkshark6875 5 месяцев назад

    Lost connection after you add material. How to export material from gaea to unreal?

  • @grangerhighschoolvirtualre7070
    @grangerhighschoolvirtualre7070 7 месяцев назад

    Thank you for the tutorial. This is great, but the heightmaps are low res? Is there a way to fix that? Thank you for any advice.

    • @Natedotfbx
      @Natedotfbx  7 месяцев назад

      From skydark? I do not think there is a way to increase the resolution natively, but Gaea is capable of exporting at higher resolutions with the paid versions.

  • @50shadesofskittles9
    @50shadesofskittles9 8 месяцев назад

    It's been 3 months. I plan the buy the asset from your other video today but do you plan to do that walkthrough for your landscape material?

    • @Natedotfbx
      @Natedotfbx  8 месяцев назад

      Been terribly busy lining up a job and moving countries. Maybe in a couple months...

  • @okmedialive
    @okmedialive 2 месяца назад

    hey, loving this. but where do you find the Buildtor file?

    • @Natedotfbx
      @Natedotfbx  2 месяца назад +1

      Thank you! As stated at the beginning, this is a workflow using files I spent several months preparing. At some point in the future I will go over how I set up all the files (probably over a series of tutorials) but until then you can download everything on my gumroad.

    • @okmedialive
      @okmedialive 2 месяца назад

      @@Natedotfbx I already downloaded it all on Gumroad! Thanks again for the good work you do. Will be looking forward to see how you set it all up

  • @SixSided
    @SixSided 4 месяца назад

    Is there a way to do this at a smaller scale with higher detail? Im thinking the size of a park, for example

    • @Natedotfbx
      @Natedotfbx  4 месяца назад

      That would probably require some Open GIS data. But that stuff is hard to get a hold of depending on the region...

  • @storiedknowledge
    @storiedknowledge 9 месяцев назад

    When I click the calculators the progress bar never finishes.

  • @Bruno-tc8xt
    @Bruno-tc8xt 3 месяца назад

    Hi, where is the GaeaBuild folder???

  • @mansoorkhan3855
    @mansoorkhan3855 2 месяца назад

    Hi nate is there anyway i can get the initial gaea file you used ?

    • @Natedotfbx
      @Natedotfbx  2 месяца назад +1

      sure thing, its on my gumroad. its one of the gaea builds that came with the Stylized version of the tutorial.

  • @DavidAcevedoFotos
    @DavidAcevedoFotos 8 месяцев назад +1

    Just downloaded the project files, but when coming to the texturing tab, the app gets stucked on the process, and a bunch of nodes are marked as ERROR. Exactly the combine ones, so I can't keep going with the tutorial at this point. Any solution?

    • @Natedotfbx
      @Natedotfbx  8 месяцев назад

      Yeah this is a common bug with Gaea. Sometimes the computation gets stuck and needs assistance. Just click the nodes one by one to help it parse through.

    • @DavidAcevedoFotos
      @DavidAcevedoFotos 8 месяцев назад

      @@Natedotfbx I've been doing what you say, but not only errors continue, but new ones appear after clicking the nodes, I also have errors in ColorFx, Multifractal, Noise, SatMaps...
      I could send you captures but couldn't find an email address

    • @DavidAcevedoFotos
      @DavidAcevedoFotos 8 месяцев назад

      when I load the project they are working, it's after loading my own heightmap when things go wrong

    • @DavidAcevedoFotos
      @DavidAcevedoFotos 8 месяцев назад

      @@Natedotfbx and I have another issue, when arriving to the masking Tab, the node configuration in the video is not at all like the in the file, so I don't know where to connect the choak node

    • @DavidAcevedoFotos
      @DavidAcevedoFotos 8 месяцев назад

      specificallyt, the two big blue nodes in the beginning are not connected to anything

  • @RustinPlays
    @RustinPlays 11 месяцев назад

    Everything in this tutorial has been great. but for some reason i get a bunch of aqua/green ish spots on my landscapes. and red in my water... Not sure whats been happening

    • @Natedotfbx
      @Natedotfbx  11 месяцев назад

      Could be the detail masks. Make sure to plug in number 19 and 20 in the landscape manage tab. Or change the color in the landscape material

  • @christopherpoterson1734
    @christopherpoterson1734 8 месяцев назад

    This does not work with Mac, is there any other I can use?

  • @soravisnawbhanich
    @soravisnawbhanich 11 месяцев назад

    Hi Nate, thanks for the tutorial. I have a question in regards to changing material from what you originally put. at 52:03 I tried to replace a quixel bridge material, but it wouldn't allow me. Can you please help and let me know how to fix this issue please? thank you

    • @Natedotfbx
      @Natedotfbx  11 месяцев назад +1

      You might need to right click on the textures and select "convert to regular texture". If it is set to texture streaming, it might not work properly.

    • @soravisnawbhanich
      @soravisnawbhanich 11 месяцев назад

      @@Natedotfbx thank you. It solved the problem!

    • @soravisnawbhanich
      @soravisnawbhanich 11 месяцев назад

      @@Natedotfbx Have you tested with Unreal 5.3 yet? I wonder if you can add displacement/tesselation since UE5.3 allow to add displacement/tessellation on metascan material. If you can please do share/update! thank you

  • @marcapouli7805
    @marcapouli7805 10 месяцев назад

    The heightmap I download from the generator is really bad. Not usable in Gaea for me. Maybe I didn't select a US zone, my bad

    • @Natedotfbx
      @Natedotfbx  10 месяцев назад +1

      I used it in a variety of locations with no issue. Are you auto calculating heightscale and base level. at 4:00

    • @marcapouli7805
      @marcapouli7805 10 месяцев назад +1

      @@Natedotfbx Yes I did, I also tried several settings. My zone was only 10*10 km, too small I think I have to take at least 300 km to get details. I can get a big mountain, I can't get rivers.
      I began to ty to use earth datas many years ago, I retry each time I find a video with a new method. Never managed to do anything, always the same issue. Anyway I can't use world partition in UE, so I guess I should'nt try to make a game without a landscape, too ambitious and anyway I don't have a good water asset, I don't have good landscape materials...

  • @keithbarker239
    @keithbarker239 9 месяцев назад

    How did you set up the river and lakes for this map in unreal?

    • @Natedotfbx
      @Natedotfbx  9 месяцев назад +1

      Just a plane with Unreal engines default water material. Animated materials dont work with Landscapes unfortunately.

  • @rodas2121
    @rodas2121 6 месяцев назад

    Is skydark down? Website is full white and I get the message "Server not responding"

    • @Natedotfbx
      @Natedotfbx  6 месяцев назад

      Seems that way... hopefully it comes back soon.

  • @9thCrusade
    @9thCrusade 9 месяцев назад

    when i build in gaea my height map is exported in .tir and i just cant make it change to png

    • @Natedotfbx
      @Natedotfbx  9 месяцев назад

      You need to change the export type in the build tab of Gaea before you export

  • @giacomofranzoso3114
    @giacomofranzoso3114 Месяц назад

    I have a problem at 20:00 with the water mask. When I connect it to the other modules (M_Lake, Combined, M_Riverbed), I don't see the mask as in the video but still see it as it is at 19:50. Can anyone help me with that?

    • @Natedotfbx
      @Natedotfbx  Месяц назад

      That node is a file, make sure your file path is properly assigned in the settings of the node

    • @giacomofranzoso3114
      @giacomofranzoso3114 Месяц назад

      @@Natedotfbx The file path is correct but the problem persists. Also, when I try to have a look at the textures clicking on the Minimap node, it applies only one texture. It is kinda a weird behaviour :/

    • @Natedotfbx
      @Natedotfbx  Месяц назад

      @@giacomofranzoso3114 Does it have any affect on the final nodes in the sequence? Sometimes Gaea encounters a bug that causes it to display masks as 3D. Its annoying but overall harmless.

    • @giacomofranzoso3114
      @giacomofranzoso3114 Месяц назад

      @@Natedotfbx Yes, unfortunately final nodes display something completely wrong or blank.

    • @Natedotfbx
      @Natedotfbx  Месяц назад

      @@giacomofranzoso3114 if you have discord, send me screenshots to nate.fbx. Ill see if I can find the issue

  • @joespaulding6155
    @joespaulding6155 3 месяца назад

    Hey man, I just bought and downloaded the unreal to real file and was following along with exactly what you were doing here but i have a bunch of nodes spitting errors at me in the masking and texturing section, do you have any idea why this could be happening?

    • @Natedotfbx
      @Natedotfbx  3 месяца назад

      Most likely one of two things, there is a missing link to an external file within the first graph, or Gaea is just being buggy and needs you to click on all the nodes sequentially to help it parse through.

    • @joespaulding6155
      @joespaulding6155 3 месяца назад

      @@Natedotfbx I think I managed to figure out enough to fix it. I got the errors to go away but it completely nuked away a bunch of nodes that i could see you had in the file but i did not. I tired my best to replicate what you did and I think i managed it enough to get to export but now its saying that all my masks are not greyscale and wont let me import them so thats proven to be a very frustrating thing to overcome. I've tried using 3d photo editing software to fix it but it doesn't appear to work. I've been reading online and it appears some people are saying that using a FX node is needed with Gaea mask exports to avoid this issue but I am not quite grasping where those nodes would need to be added in your setup.

    • @joespaulding6155
      @joespaulding6155 3 месяца назад

      @@Natedotfbx Did you ever make a video on how you set up the mask graph? If so I cant find it on your page, At this point I dont think I can use what i paid for without really thoroughly reviewing what is broken in the graph and the these videos dont really highlight the inner workings of the mask.

    • @Natedotfbx
      @Natedotfbx  3 месяца назад

      @@joespaulding6155 I have never gotten that error before... Did you change the export file type in gaea? You can reply to the gumroad email if you have more in depth questions.

  • @eunachaanakya
    @eunachaanakya 2 месяца назад

    hello, excuse me, I can't go to the next stage because the height calculator button doesn't work.
    How to make it work or how to fix it? Pls help me🙏

    • @Natedotfbx
      @Natedotfbx  2 месяца назад

      Hmm, not sure why that would be the case... how large is your map? make sure to click the base level calculation before clicking the height scale

    • @eunachaanakya
      @eunachaanakya 2 месяца назад

      @@Natedotfbx just follow your size in this video and still not work, but if i try make it auto its can work

    • @eunachaanakya
      @eunachaanakya 2 месяца назад

      @@Natedotfbx many people say this web was died idk its real or no. i hope can use this map for continue my unreal project. still need help😞

    • @Natedotfbx
      @Natedotfbx  2 месяца назад

      @@eunachaanakya the website was down for a bit, but it seems to be working again. You can always export smaller maps and combine in a photo editing software.

    • @eunachaanakya
      @eunachaanakya 2 месяца назад

      @@Natedotfbx im back and still not work here 😞. Thankyou for your tutorial i still try....

  • @hemantkekane2526
    @hemantkekane2526 11 месяцев назад

    Sir can you add multiple maps created in gaea to an unreal engine project can tell me ?

    • @Natedotfbx
      @Natedotfbx  11 месяцев назад

      Yes, you will need to copy the landscape material and apply it to a separate landscape.

  • @tim_bayer
    @tim_bayer 11 месяцев назад

    Won't scaling by that much break terrain physics? Or is this not intended for game use?

    • @Natedotfbx
      @Natedotfbx  11 месяцев назад

      You may be right, there is no issue with a character, but there might be a problem with very small objects (I havent tested it). If you are intending to use this for a game, I would recommend dividing up your heightmap into smaller sections. 1009x1009 resolution is 1km at standard scaling. Conversely, the paid versions of Gaea can export heightmaps at larger resolutions. Using world partition and a lower collision mip level will also help.

    • @tim_bayer
      @tim_bayer 11 месяцев назад

      @@Natedotfbx Thanks! I've been attempting to do a tiled export from Gaea and make separate landscapes in UE using those tiles. However, the tiles never match up correctly in UE. I didn't want to import as a single tiled landscape though, that seems to have issues/limitations. Curious if you have ever tried anything like that? It's basically world composition, except doing it manually using world partition.

    • @Natedotfbx
      @Natedotfbx  11 месяцев назад

      I think the "add adjacent lanscape function will help you if gaea isnt exporting perfect tiles. forums.unrealengine.com/t/sculpt-on-multiple-landscapes-align-height-on-multiple-large-landscapes/135924/6
      Take a look at this thread.

  • @thomasferreira306
    @thomasferreira306 10 месяцев назад

    Hi this tutorial is great, but i've a problem, on the fact that the trees are based on masks even folliage I have somes trees, grass etc under water for the grass i don't care but trees come out water somebody knows how to fix it ?

    • @Natedotfbx
      @Natedotfbx  10 месяцев назад

      If your deadzone and grassmasks are set up correctly this shouldn't happen. Double check that you have updated the mask.

    • @kevinbuckley9745
      @kevinbuckley9745 7 месяцев назад

      @@Natedotfbx great tutorial. Is there a section in the video I should look at for fixing that piece?

    • @Natedotfbx
      @Natedotfbx  7 месяцев назад

      @@kevinbuckley9745 Open up the landscape material instance and update the deadzone, tree, shrub, and grass masks that you exported from gaea

  • @user-qz7nr9lt5y
    @user-qz7nr9lt5y 11 месяцев назад

    make a tutorial of gaea to unreal... an indepth tut..

  • @TolisPiperas82
    @TolisPiperas82 11 месяцев назад

    Which landscape material you use?

    • @Natedotfbx
      @Natedotfbx  11 месяцев назад +2

      It is one I put together over the span of a few months. I will make a video about it soon, or you can pick it up on my gumroad.

  • @baronvonbeandip
    @baronvonbeandip 8 месяцев назад

    Sorry for being the 667th subscriber

    • @Natedotfbx
      @Natedotfbx  8 месяцев назад

      haha how could you!?😅

  • @ZorlacSkater
    @ZorlacSkater 7 месяцев назад

    The software is great, but they only offer a few payment methods and I can't buy it. I was about to spend money for the professional license.

    • @Natedotfbx
      @Natedotfbx  7 месяцев назад +1

      Ah thats a shame. The free version works well enough for UE maps under 1 km in size.

  • @anwarpalliyalil2193
    @anwarpalliyalil2193 11 месяцев назад

    I THINK THE BLENDER ALSO DOING THIS /.

  • @jllarivee60
    @jllarivee60 2 месяца назад

    I just get a gray screen.

    • @Natedotfbx
      @Natedotfbx  2 месяца назад

      In gaea? Maybe its a hardware issue? Never heard of that before.

    • @jllarivee60
      @jllarivee60 2 месяца назад

      @@Natedotfbx Oh, no. On the website.

  • @buster5661
    @buster5661 11 месяцев назад

    okay, but what about buildings?

  • @racerx1777
    @racerx1777 6 месяцев назад +1

    oh i see...so this isnt how to make a map. it is only meant to use your files that you hold hostage behind a paywall for MONEY! Dont waste your time with this tutorial its worthless unless you BUY HIS map

  • @lordgeely
    @lordgeely 5 месяцев назад

    Hi Nate! Is there any faster way to download from gumroad? (just bought it) The 5GB takes a while 20+ hours, i dont know for what reason. Can I contact you?

    • @Natedotfbx
      @Natedotfbx  5 месяцев назад +1

      Seems like when Gumroad servers are busy they get extremely slow... sometimes it takes 10 min sometimes 20 hours. Sorry for the inconvenience!

    • @lordgeely
      @lordgeely 5 месяцев назад

      @@Natedotfbx W tutorial! - Thanks for the fast response

  • @mae2309
    @mae2309 11 месяцев назад +1

    make a tutorial of gaea to unreal... an indepth tut..