Gaea To Unreal Engine 5 | Next-Gen Terrain?

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  • Опубликовано: 9 авг 2021
  • Hello guys welcome back to another video. In this video we will be checking out a new Terrain Generation Program called Gaea. The creators of Gaea, Quadspinner, has been kind enough to send me a copy of the program to test out with Unreal Engine! I am excited to test it out in Unreal Engine 5 to see what kind of landscapes we can make.
    You can get Gaea here:
    quadspinner.com/download
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Комментарии • 113

  • @peterallely5417
    @peterallely5417 2 года назад +4

    Would love some more videos on this dude. Thanks for this one. I’m
    Particularly interested in how we can recreate real locations!

  • @robertprescott9577
    @robertprescott9577 2 года назад +1

    Awesome!! I knew about Gaea and will have to explore it some more. Thanks for the tutorial!!

  • @Highcastle_of_Tone
    @Highcastle_of_Tone 2 года назад +18

    A lot of potential here. I'm just starting to learn Unreal, but I've got plans to use a generator like Gaea to recreate fantasy maps as well as environments of my own for more cinematic/storytelling purposes. Thanks for this overview.

    • @CAgram123
      @CAgram123 Год назад

      Sounds like we have alike interests. I'd like to hear more.

  • @AdrianMojkotnielubigugle
    @AdrianMojkotnielubigugle 2 года назад

    Your fall dudes and cyberpunk vidoes were hilarious, also thanks for the multiplayer tutorials, really cool content

  • @KiwiHawk-downunder-nz
    @KiwiHawk-downunder-nz 2 года назад +50

    the landscape size's are changing on you because UE use's a wird size setting, the need to be 505x505 1009x1009 2017x2017 4033x4033 to fit the engine's calculations if that helps

    • @KiwiHawk-downunder-nz
      @KiwiHawk-downunder-nz 2 года назад +2

      @Kyler M Your welcome

    • @danskizz7272
      @danskizz7272 2 года назад +8

      @@KiwiHawk-downunder-nz I just noticed there are actually presets in Gaea for Unreal's weird sizes

    • @Rhen5656
      @Rhen5656 2 года назад +1

      the different resolutions that unreal uses are very important for how their terrain system works, this video timestamp here explains it very well.
      ruclips.net/video/8n7EZSLWNVQ/видео.html

    • @finn9233
      @finn9233 2 года назад

      @@Rhen5656 thanks for sharing. I was wondering why its not the usual resolution

    • @shaunmclellan1877
      @shaunmclellan1877 Год назад

      Yeah it's actually pretty ridiculous the hoops you have to jump through to get proper scale in Unreal, you think they would have come up with an internal solution so when you select export "Unreal" it takes care of everything

  • @Native_Creation
    @Native_Creation Год назад +2

    Gaea is wonderful, great vid, always looking at different ways to improve the Gaea > Unreal workflow, especially for open world games.

  • @peterplantec7911
    @peterplantec7911 2 года назад +3

    Gaia, is similar to World Machine, but is much deeper. It has many unique tools and more a sophisticated, efficient engine.

  • @sebastiana2035
    @sebastiana2035 2 года назад +2

    Been doing this for a bit now, glad to see someone else found out about it too!

  • @Kiba114
    @Kiba114 2 года назад +15

    can you do procedural terrain tutorial? its something ive struggled with for a while now

  • @raphaels.4117
    @raphaels.4117 2 года назад +4

    Hello, thanks for making these amazing videos. I am trying to use landscapes with the quixel megascans plugin in ue5 but I am struggling on making a master material for it with displacement etc. Will you be able to show us how its done. I am asking because some plugins and displacement/tessalaction is deprecated in UE5. Thanks

    • @remon563
      @remon563 2 года назад

      look into Virtual Height Field mesh for terrain :)

  • @RandomNoise
    @RandomNoise 2 года назад

    great little tutorial. thank you.

  • @pratyakshgaur
    @pratyakshgaur Год назад

    Great intro to Gaea!
    Btw, WM also offers 1025x1025 resolution with it's free version, so a correction may be needed at the 2 minute mark.

  • @cirnofumo7352
    @cirnofumo7352 Год назад

    Gaea is a great app. We use a mix of this + houdini at work and the results are amazing.

  • @artembeliakov5412
    @artembeliakov5412 Год назад +1

    Where is the tutorial about landscape material wich you say in description? Thank you.

  • @habib.bhatti
    @habib.bhatti 2 года назад

    Thanks, I had bought Gaea months ago, finally some time to use it now with unreal lol :)

  • @gameswownow7213
    @gameswownow7213 2 года назад +1

    please help! 10:44 the erosion how do i save them for the material? the output is off and builds other stuff

  • @Mnerd7368
    @Mnerd7368 11 месяцев назад +1

    So it is similar to Unreal Engine 5 scripting language blueprints for logic but for creating landscape scripting language in real-time. Thats cool 😎.

  • @bryanscheafnocker2526
    @bryanscheafnocker2526 11 месяцев назад

    Is it possible to map splines to the crevices in the map to generate rivers and water flow dynamically across the landscape without having to manually create each one? That’d be sick.

  • @abdelrahmanrad
    @abdelrahmanrad 2 года назад +30

    I think terresculptor is still the best and it's free

    • @thomasguerrini7285
      @thomasguerrini7285 2 года назад +1

      hi, I'm trying to make landscapes for the first time. do you know if terresculptor is compatible with unreal engine 5? on their website it only says compatible to UE 4

    • @ZackWolfMusic
      @ZackWolfMusic 2 года назад +1

      @@thomasguerrini7285 Yes it works UE5!

    • @Kholaslittlespot1
      @Kholaslittlespot1 2 года назад

      Thanks for the tip off. I always find the in engine tools for terrain a bit lacking.

    • @coolcat7029
      @coolcat7029 2 года назад +1

      Gaea has a free version

  • @nikolistary
    @nikolistary 2 года назад

    Hey could you explain how you have such crisp textures? My landscape looks really blurry/low-res...thanks!

  • @paulchen9145
    @paulchen9145 Год назад

    Which tutorial / videos exactly are you talking about at 9:08? I really want to use that materials but I don't know where you talk about it / create it. Would appreciate a link to the tutorial for the landscape material because there is nothing in the description.

  • @FPChris
    @FPChris Год назад

    12:30 What is this in scale to a character? And can you import multiple maps for building out to larger worlds with multiple biomes? I'm trying to nail down a Forbidden West sized map workflow. 24x24km sized world thereabouts.

  • @ianzander5057
    @ianzander5057 Год назад +1

    how do you export to unreal? did i just miss it? didnt you say"i went ahead and it it"? but how do you do it?

  • @val_evs
    @val_evs 2 года назад

    Hey! tell me, if export in tiles, how do you combine everything in archive format for UE5 ??

  • @Zae.Clover
    @Zae.Clover 2 года назад

    Still kinda new to this. How did you add the extra layers?

  • @necrorex1
    @necrorex1 2 года назад +1

    Love the video and it makes alot of sense, but I'm having an issue where I import the heightmap from Gaea (or any heightmap really) and it ends up being located -21000 location below the playable area. Any ideas why this would be happening?

    • @tinman3000
      @tinman3000 Год назад

      Got the same thing happening. Can't seem to move or manipulate it at all to change the height, location, rotation, etc.

  • @MidnightshadeProductions
    @MidnightshadeProductions Год назад

    What is the difference of this software to Gaia Pro? it seems they both create landscape

  • @voyanceimmediate
    @voyanceimmediate Год назад

    Nice. Don't found your blend material creation tutorial ?

  • @phalhappy8612
    @phalhappy8612 2 года назад

    Can I import terrain mesh from Blender as FBX and modify erosion in Gaea?

  • @ackmaster8050
    @ackmaster8050 2 года назад

    cooooooooooool!!! thanks for this!

  • @n0rice4u39
    @n0rice4u39 Год назад

    how could you implement different footprint sounds like for sand or water?

  • @loganrichardson8799
    @loganrichardson8799 2 года назад

    When I import it the landscape is in these slot kinda form. Meaning it’s not in one solid landscape it’s all chopped up. How do i fix this

  • @nidel6936
    @nidel6936 Год назад

    When I try to walk on the landscape, I just fall through the map and when I add a collision, there character floats sometimes. Can you somebody help me ?

  • @BenMotionGraphics
    @BenMotionGraphics Год назад +3

    This is great but you skip quite a bit. Would love a full breakdown start to finish for your final Mountain biome there.

  • @halfbakedproductions7887
    @halfbakedproductions7887 Месяц назад

    This seems to be missing steps. How has your imported files from Gaea automatically populated all the layers within the UE Editor despite you saying it only had one? That's where I'm getting stuck. I can only assign one material but the editor gives me a "Hint" to assign more without actually telling me how.
    Also, UE 5.3 doesn't like .raw anymore and you have to use .r16. If you use .raw it complains about the resolution and doesn't import properly.

  • @christianmartinez351
    @christianmartinez351 Год назад

    Thanks for share friend... I hace a question.... How yo add grass.. foliage... Flowers and trees un ue5 .. with the gaea mask exported ??? Thanks for hoy help...

  • @dangerousmindgames
    @dangerousmindgames Год назад +1

    Which map should be a .raw and which should be .png? I didn't quite get that. Thanks..Oh and how do you get an inverted texture of your heightmap?

    • @Mbb2220
      @Mbb2220 Год назад

      I think heightmap needs to be raw. And the textures as png. Good luck!

  • @gulagwarlord
    @gulagwarlord 2 года назад

    Does anyone have any clue why UE5 says "file type not recognized" when importing the masks/splatmaps? I've tried 8/16/32 bit png and .raw but still errors. It's incredibly frustrating, been at it all day. Thanks!

    • @yuragun3
      @yuragun3 Год назад

      I have the same problem((

  • @p.imprint
    @p.imprint 11 месяцев назад

    How to re dock viewport? I accidentally undocked it and I can’t redock it

  • @nikolistary
    @nikolistary 2 года назад

    At 9:09 you mention how to do textures and landscape layering and said the link is in the description but it isn't. How do you add the grass and rocks and stuff?

    • @nikolistary
      @nikolistary 2 года назад

      Hey could you explain how you have such crisp textures? My landscape looks really blurry/low-res...thanks!

  • @jeronimocollares320
    @jeronimocollares320 2 года назад

    Hi
    - Smart Poly - you have something about daz g8 + Cloth to Unreal?

  • @maloxi1472
    @maloxi1472 2 года назад +1

    Please, could you make a tutorial on how to make world partition work with continent/country sized maps (1000km x 1000km or more) in UE5 ? This seems to be a sticking point for a lot of people on the forums.

  • @plasticelephant1969
    @plasticelephant1969 Год назад

    How do I normalize my heightmap before exporting?

  • @puma8185
    @puma8185 Год назад

    exporting to raw simply does not work for me. the map ends up with a ton of sharp edges and noise.

  • @matthiaskolley1048
    @matthiaskolley1048 2 года назад +2

    Where did you put the link for the tutorial about your auto-material?

    • @cgooch_
      @cgooch_ 2 года назад +2

      Yeah, I'm still looking for this.

    • @cgooch_
      @cgooch_ 2 года назад +1

      Here: ruclips.net/video/UVTzVtxxgE0/видео.html

  • @bilcifer666
    @bilcifer666 Год назад

    i tried to import and it made my canyon spikey all over. didnt translate over very well. following this to a T and it keeps messing up haha.

  • @EMNM66
    @EMNM66 Год назад

    hello, I'm unable to save the file, is it not available for free version?

  • @RipsonDsouza
    @RipsonDsouza Год назад

    Can you link the tutorial where you explain how you made the landscape material? Thanks!

    • @MrGoldman100
      @MrGoldman100 Год назад

      ruclips.net/video/UVTzVtxxgE0/видео.html

  • @Dani3L5098
    @Dani3L5098 Год назад

    where can I find this node > Coast< ?

  • @Preirin
    @Preirin 2 года назад +1

    I get an odd error in UE5 when I try to use my .raw heightmap file from Gaea: "doesn't have proper pattern(ex: _X0_Y0.png).
    Same when trying a .png file. Halp??

    • @Ezkanohra
      @Ezkanohra 2 года назад +1

      Same for me! I was wondering the same thing!

    • @Preirin
      @Preirin Год назад

      @@Ezkanohra Still not resolved? Might as well go back to UE4

    • @jonasanez
      @jonasanez Год назад

      @@Preirin You ever figure out the solution?

    • @Preirin
      @Preirin Год назад

      @@jonasanez Not yet - but in fairness I've been focusing on a project in 4.27 at the moment...

  • @user-ix1uu9ms4v
    @user-ix1uu9ms4v Год назад

    GOOD

  • @DezorianGuy
    @DezorianGuy 2 года назад

    Does somebody know why I get spiky landscapes when importing into the Unreal Engine?

    • @Simon-iq1yl
      @Simon-iq1yl 2 года назад +1

      Spikey is the telltale sign that the raw file has been imported in a different Endian format than it was exported - often described as PC vs Mac raw files. UE expects PC format, so make sure you're exporting them as PC, or little Endian, format.

    • @DezorianGuy
      @DezorianGuy 2 года назад

      @@Simon-iq1yl Is there a wwy to determine which file it is being imported as within unreal or exported within gaea? I followed the procedure of the video afaik. Thanks for helping.

    • @Simon-iq1yl
      @Simon-iq1yl 2 года назад

      @@DezorianGuy I know UE imports little endian format (aka PC or Intel), gaea I don't use. To check gaea's, open raw file say at photopea.com and choosing 1 channel, 16 bit and byte order 34-12 (= Photoshop's IBM PC) should show a smooth greyscale image rather than squiggly lines. If 8-bit or byte 12-34 order is needed to make it smooth, then UE4 will be spikey.

    • @Simon-iq1yl
      @Simon-iq1yl 2 года назад

      @@DezorianGuy Another thing to check - if your terrain is quite flat instead of mountainous, UE4's default Z scale will massively amplify it which could also cause spikiness.. You can quickly try lowering the Z-scale on the landscape to see if that could be the issue too.

  • @SweatyCubes
    @SweatyCubes Год назад

    First you say you're not sponsored by them but then you say you are right after that haha.

  • @59_amish43
    @59_amish43 2 года назад

    can we use this method for UE4 too?

  • @somdov
    @somdov Год назад

    4 components = 3 welded vertices = 1021 instead of 1024

  • @vuilbaardgames3280
    @vuilbaardgames3280 2 года назад

    are those prices monthly or a one time payment?

    • @EijeDev
      @EijeDev 2 года назад +4

      It is a one time payment.

    • @jh-lp7cg
      @jh-lp7cg 2 года назад +4

      The Gaea license is pretty user friendly. It's perpetual, meaning you pay the fee and you are done. That is at least the case for professional, as I understand it. don't know about enterprise. I am not a lawyer, this is not legal advice.

    • @vuilbaardgames3280
      @vuilbaardgames3280 2 года назад

      thanks to both for the info

  • @user-fu7tp9gi5k
    @user-fu7tp9gi5k 10 месяцев назад

    importing masks doesnt seem to work anymore. on 5.2.1, anyone else have this issue?

  • @manuel.camelo
    @manuel.camelo 5 месяцев назад

    Why the terrain in GAEA is so small?
    Is it even possible to make a planet on this?? I trust World machine.

  • @DigitalAlchemyst
    @DigitalAlchemyst 2 года назад

    browser flags download as a virus anyone else getting this?

  • @lildeetime745
    @lildeetime745 2 года назад

    How can I add flat tyre in vehicle please help

  • @darkigg
    @darkigg 2 года назад +1

    I can make only 1024x1024 maps for free..... And if I want bigger, 99$ would be only about 4000x4000 (which is just fine, nothing special) and if I want 8k that's gonna be really painful in my pocket

    • @mattblyther5426
      @mattblyther5426 Год назад

      not everyone is lucky enough to get the 200$ version for free lol.

  • @germt5352
    @germt5352 2 года назад +2

    no nanite terrain

    • @Kholaslittlespot1
      @Kholaslittlespot1 2 года назад

      Does Nanite actually work correctly with an entire mesh terrain? I think I remember reading that lumen won't work correctly yet in that case and will not bounce lights, as well as other issues.

    • @ZanoxyPotHead
      @ZanoxyPotHead 2 года назад

      @@Kholaslittlespot1 nah nanite kinda sucks rn. That’s why the demo is made up of like 1 mil static mesh

    • @Kholaslittlespot1
      @Kholaslittlespot1 2 года назад

      @@ZanoxyPotHead yeah I've had mixed results testing it.

    • @ZanoxyPotHead
      @ZanoxyPotHead 2 года назад

      @@Kholaslittlespot1 honestly I tried to start developing in ue5 but making everything myself when ue4 lighting, blueprint, and backend systems are free and widely available is a huge problem. If only epic thought to make compatibility easier.

  • @Mirakuruuu
    @Mirakuruuu Год назад

    The UI is fine but the UX is very consumer unfriendly

  • @Lord_Thunderballs
    @Lord_Thunderballs Год назад +1

    DO NOT SCALE THE TERRAIN! It breaks water.

  • @pinklloyd
    @pinklloyd 2 года назад

    You lost me when you showed the prices of Gaea. So many others out there that will do the same or better for FREE!

  • @kishen444yt3
    @kishen444yt3 2 года назад

    UE5 VS UNITY THW WINNER IS UE5

    • @RSProduxx
      @RSProduxx 2 года назад +1

      Was that ever a question?

    • @Ezkanohra
      @Ezkanohra 2 года назад

      Who asked?

  • @etech8110
    @etech8110 2 года назад

    first

  • @Possessed_Owl
    @Possessed_Owl Месяц назад

    Sorry, but this is an almost useless tutorial. At the most important moment, there is a cut and the High Maps to the UE magically appear.

  • @sanketvaria9734
    @sanketvaria9734 2 года назад

    honestly this is only good gor cutscenes. If you want to create open world game then this is useless because you will be looking at ground at 4 feet distance instead of miles away.

  • @mr.darkshark6875
    @mr.darkshark6875 2 месяца назад +1

    Not a best tutorial. Tutorial is step by step. You didn't show us how did you got material for landscape? How did you created it? 6 points from 10.