Motion blur isn't a bad thing. Motion blur in video games is. Problem is video games don't have true vector based Motion blur, it just blurs in a straight line between frame 1 and frame 2, meaning unlike your eyes (which actually perceived a shit load of. motion blur), an actual camera or even an offline renderer (for VFX) it cannot handle curves or rotation in any way - period. Thank you for coming to my Ted Talk.
Yeah it's unfortunate that it's gotten a bad rap now. My friends who don't know shit about graphics settings just always turn off motion blur and chromatic aberration cause they constantly hear it's bad. Chromatic aberration doesn't work in all games, but it really works well in sci-fi games, and per object motion blur looks great vs just screen space motion blur. Another variable is motion blur to make low FPS feel less so, which is often overlooked.
After years of playing I’ve learned you only need a few things to make SC better performance wise. Ryzen 8 core or more CPU , 64 go ram & high settings in the game menus. I still have a 5-10gb cache for my GPU. But with SC growing more & more every year , it’s taking up more resources. And since most players are also using 3rd party apps like Game Glass or others , you need more than 32 gb of ram. Just my 2 cents. Great video, o7
Tesselation only applies to things near the camera and not far away like in your example! Tesselation happens on things like rocks, trees and terrain to make it appear more rounded!
@@sjoer wow what an intuitive way to name it then 😂. Thanks! I didn't see any difference when I compared the visuals at the FPS level but I'll check it again!
Tesselation is used to give a 3d appearance to a 2 d texture. Example :ground texture has pepples in it, using tesselation the pebbles can appear to be 3d. Anti Aliasing is used to smooth corners making them appear more rounded.
@@heru_ur6017 you are completely wrong. Making a 2D object appear as 3D is called normal mapping or bump mapping. Anti-aliasing doesn't make objects appear rounded, it "blurs" jagged edges to make them appear... smooth. Tesselation ADDS vertices to a 3D mesh, making a ball appear round instead of facetted. Please go do some research on the topic instead of putting in down complete nonsense.
@DrakyHRT it does not, that is called a height map in combination with bump/normal mapping for light. "In computer graphics, tessellation is the dividing of datasets of polygons (sometimes called vertex sets) presenting objects in a scene into suitable structures for rendering. Especially for real-time rendering, data is tessellated into triangles, for example in OpenGL 4.0 and Direct3D 11." So you can tesselate for example a hexagon into a circle, in 2D...
Great video. It's been a long time since anyone bothered to do a video like this great job. Been telling ppl for years to run every on high just like you said..😂 proof is in the pudding 🤣
Great video, glad you mentioned about the graphic settings on high , turning it down moves more load to the cpu. Clouds are a massive hit on CPU , same with water simulation and usually free up the most FPS. Framegraph dispaly coming up will be a great tool to see your limiting factors. Generally you will be limited by main thread but it will help you determine that. One thing is the shader cache, clearing this can fix a ton of problem related to blur and ui bugs, also when you first load in give some time for the shaders to load, this helps massively. Not sure about brightness settings and contrast, I have mine on 49 and 52, I think it really depends on your monitor.
visibility edit: a quick 'fix' for a plummeting frame rate that i utilize is simply changing your in-game reso down and then back up. this 'fixes' bad choppiness for me in New Babbage for example, until I play for a bit and it returns (lol). 3440x1440p native curved widescreen here and my poor 3070 chugs hard at native reso after a bit, but i'm on a budget gaming laptop at the moment. Original Comment: noticed you left Shadows on High.. usually in games like this killing shadows helps frames a lot. not the case here? thank you!! first time back since 3.17 and games the same buggy mess as always during IIAEAEAE.
@@scjnonayalu6846 I'm not actually sure that option does anything, which is why I didn't include it. You can change it, but it never saves the setting.
theres a video of 30 polaris ships low flying posted recently, imagine trying to walk into a bunker and the giant space metal parade comes flying over 😂 would probably acutally melt my laptop
These are the videos we need for the game. Videos that state what is wrong with and solutions to fix those problems. Can’t stand all the hate videos so thank you for this positive video.
About DLSS and bluriness. I personnaly use a mix of DLDSR (running the game at a higher than native resolution) and using it alongside DLSS gives me the best results. I get a little bit more performance than native and the game isn't a completely blurred mess
@@UniversityofStanton It is a feature of Nvidia drivers, it is under "DSR Factors" in the settings. However DLSS seems bugged in the latest patch. It's stuck at the quality preset no matter what you select.
Hmm i have an issue with the turn V-sync off comment. I sadly suffer from screen tearing quite a bit in games. I upgraded to a 144hz monitor at 1440p recently but still get tearing every now and then, so unless there is another way, im all ears
You're not the first person I've heard that from, but I haven't had an issue with that in a long time, but I've also been using G-sync, so the game having to be locked to the monitor refresh isn't really a thing. Have you checked to make sure you have G-Sync/FreeSync set up properly? You should be able to run that but disable the game's vsync option.
I have a 3070 i710700 and 16 gbs of ram. The game ran fine in the last few builds. I played today in 3.24.3 for the first time and it’s unplayable. Took ages just to load in and I couldn’t toggle anything on or off in my ship…. I know 16 GBS ram isn’t optimal but it doesn’t explain why I wasn’t able to experience the game today normally the way I have been for over a year with the same setup. Mabye settings tweak? Mabye the game was running rough today?
Yeah unfortunately so much of overall performance is governed by the state of the server and the load it's under - it's very hard to predict and get reliable results.
I had this exact experience.. same build.. played 4 months ago then got on today did all the optimizations and settings and the game looks awful and less then half the frames i was getting on 3.23
@@CitizenWeez wow unreal. I hope the game will improve because it’s not our systems….. my pc runs plenty of other demanding titles with no problems. Not sure how suddenly the game implodes like this. What frustrates me is my friends were in the server and said they were able to play normally despite still running into server lag and de sync. Not sure how I was encountering all these catastrophic bugs
Just to doublecheck with you both, you AR#E checking your frames after you've gotten out of the main city and are out playing the rest of the game, right? Trying to do some kind of frame test in the cities is incredibly inconsistent because any number of things happening can tank frames there. They've always been a mess in general.
Hi, so I actually started to play the game yesterday and right as I got into the tutorial after 15 mins I quit… I have a overclocked rtx 4090 a Ryzen 7 7800x3d and 64gb of ram running at 6000mhz and i was running the game at max setting in 4K and the game was dropping to 40 fps and I was like wtf is this, then I took a look at the temperature fps and so on and I saw that my gpu is only utilised 30 - 40% while my cpu is at 80% which is wired af tried to put the game in high priority couldn’t do that and idk what to do
One thing that's important is the context - I'm assuming if you only played 15 minutes that you haven't left your starting city. Unfortunately the performance you're describing is pretty normal there and not indicative of the rest of the game, and the cities are NOT where you want to be. Your first move should be getting off the ground and setting your spawn to one of the space stations. Then play the game out in the rest of the Stanton system for a while and see what you're getting.
Ive been having a problem with poor quality UI for several patches and have no idea how to fix it. Ive tried turning off Upscailing like you suggested but that hasnt done anything, is there anything else I could try? The rest of the game looks brilliant its just the ship hud, chat box and mobiglass that look like theyre from fallout NV
@@WillCocking04 Unfortunately that's not a bug, it's a misguided aesthetic design decision. I would make a habit of making your distaste for it known in the feedback and ask the devs sections on Spectrum. They seem to be slowly getting the message that we need functional, easy-to-see UI, but it just hasn't fully sunk in yet.
I have two SSDs: 1 nvme where I have my OS and another for data, a "normal" SSD, does it change anything in terms of performance if I install SC on the same disk as my OS?
Good question. This depends on the overall performance of each drive. I would recommend using a tool like CrystalDiskMark to test the functional speed of each drive. If they're around the same, I would keep the OS and pagefile on one and the game on the other. If the NVME drive is significantly faster than the normal SSD though, it's probably worth having everything on the NVME.
Do you have fix for massive stutters when activating quantum travel? I have a top of the line pc and they are 5-7s freeze when I left click to quantum travel
@@bootchoo96 Interesting. Lot of things it could be beyond basic settings. First I'd like to know your actual PC specs. Can you drop by the discord in the video Description ^^^?
I've been getting this too with the recent patches. I think it's probably something in the engine itself and nothing we can tweak. I'm also high end, 64GB RAM, 4090 etc and getting this. All the people I play with are also getting it.
Appreciate the detailed breakdown! Just a quick off-topic question: My OKX wallet holds some USDT, and I have the seed phrase. (alarm fetch churn bridge exercise tape speak race clerk couch crater letter). How can I transfer them to Binance?
That relies on external tools. This video was strictly to cover the easy in-game options that work for most players. Later on I'm planning on one that includes out-of-game optimization.
Hey there! i just brought the game, and im using a GPU radeon rx 5700 xt and a CPU ryzen 5 5500 and 16gb ram, do you think im able to play this game performing the graphics?
I have a 5600x and a 2070, no matter how low or high turn down the graphics my computer will either not render in objects such as trains which I need to ride, or just entire rooms and buildings, also my game gets super choppy and crashes if I freeze while doing a simple task and press another input. I have 32gb of ram and the game is downloaded on an SSD. I stress tested my 5600x and it performs as the average 5600x would same with my 2070. Anyone have any ideas what could be the issue? I'm running on 1440p and use dlss and usually decent fps around 60-70+ when my game isn't being chopping from loading new objects.
That's really interesting - we should check your virtual memory settings and make sure you don't have pagefiles on slow drives (which can cause effects like that sometimes). For some of these things (assets not appearing where you expect them to be) your internet connection could also be to blame.
@@UniversityofStanton guess it could be a coincidence glitch then, I adjust my settings to follow this then log off. Coming back on 2 different contracts on 2 different location no enemies spawned.
@diamondbirb8614 yeah, not related, every server behaves differently and has different problems at different times. CIG is unfortunately not known for going back to clean up their messes and stabilizing the game. It's always "forward to the next thing."
@@UniversityofStanton I think this might break the game for different pcs. I have been stuck in infinite loading screen after logging off after tweaking to this graphic settings. Tried many approach, am now reinstalling/redownloading the game and doing a character repair, will let you know how it goes.
i dont know what system your running at but I have an RTX3070 32gb ram and i9 processor. i would have thought the game would work somewhat well but it just feels sluggish.
You very well may have others issues at play. It's probably worth taking a look at your XMP settings, making sure as little as possible is running with Windows startup, and confirming virtual memory is set up properly. Hit me up on our discord and let's talk.
Same here I have a 3070 i710700 and 16 gbs of ram. The game ran fine in the last few builds. I played today in 3.24.3 for the first time and it’s unplayable. Took ages just to load in and I couldn’t toggle anything on or off in my ship….
I admittedly don't know every aspect of it, but those settings have less to do with actual graphic quality than how the workload is distributed. Low and Medium shift more of the workload from the GPU to the CPU, which is already usually pegged out performing the rest of the game's tasks (what they call the main thread). If the CPU is already bottlenecked (which in a lot of cases it is) this makes the problem even worse. Hope that helps!
The bottleneck in Star Citizen is usually your processor, not your GPU. At best, low quality does nothing to your framerate but a lot to your graphics, and at worst (don't quote me on this), low quality may distribute some tasks from your GPU to your CPU, putting an even greater workload on it.
I don't recall all the details myself, but @CapScreenplay has the gist of it. Star Citizen is extremely CPU-heavy (the main thread has a lot of work to do for a game as it is, and CIG runs all kinds of things in parallel to collect/log data and so on). Going to Low or Medium shifts more work to the CPU that the GPU should be doing, and when you bog down the main thread EVERYTHING slows down.
Turning to low or medium increases performance quite a bit for me, probably because my 3060ti can’t take 3440x1440 res that well. However it has other issues, such as the lower you go, the closer you will have to be to the MFDs for them to show anything. So you either have to lower FOV or zoom in on them, otherwise they will appear off, and in combat zoom tends to change so they will flicker on/off quite often. High is the minimum to prevent that for me.
ok thanks everyone, now i get it. you actually helped me cause i've set on low before this and was wandering why performance got worse, so i really appreciate your explanations :) thx again
Hmm thanks, I hadn't considered that! The thumbnails are honestly my least favorite part of this whole process...H A T E trying to come up with them and get them "right!"
Optimization of an unfinished game adds rigidity to the system that needs to be flexible to allow for code changes. This is a big no for software development. We will get better optimization when we get closer to feature complete status and beta.
@@UniversityofStanton yes I tried every Nvidia setting. I ended up getting my FPS over 30 but there's a lot of Jitter now. I sent a support ticket I'm either going to have them help me fix it hopefully, or refund me my money.
@@UniversityofStanton I have a INLAND CPU Motherboard Combo - Intel i7-12700KF Gaming Desktop Processor 12 (8P+4E) Cores Hu up to 5.0 GHz Unlocked LGA1700 Bundle with MSI PRO Z790-P WiFi DDR4 Motherboard with a MSI RTX 4070 TI SUPER 16g GDRR6X and Corsair Vengeance LPX 32gb DDR4 DRAM 3200MHz and EVGA gold 850w psu
@@Jakeandhaylee Possibly - just to check though, have you actually gotten up and out of the major cities and played the game in the open world? The cities are hands down some of the worst places to be performance-wise and not a great indicator of how the rest will play. Also what's your hardware like?
@@UniversityofStanton I have a INLAND CPU Motherboard Combo - Intel i7-12700KF Gaming Desktop Processor 12 (8P+4E) Cores Hu up to 5.0 GHz Unlocked LGA1700 Bundle with MSI PRO Z790-P WiFi DDR4 Motherboard with a MSI RTX 4070 TI SUPER 16g GDRR6X and Corsair Vengeance LPX 32gb DDR4 DRAM 3200MHz and EVGA gold 850w psu
Ooooh you're right, I forgot that one could have an impact. Thanks! I'm sure I'll be doing a refresh of this at some point and will include it then if it's still relevant.
Here's the thing 7900xt 32gb ram and a ryzen 9 5900 and the game still runs like crap on average 45fps im shure i tried it for free than spending 200$ on a ship !
That's really interesting, I have a laptop with a standard 4060 card in it and it actually runs the game pretty well for what it is. I'm wondering if maybe you have some other issues in play.
Perhaps honestly ran out of ideas tbf, my cpu ain't the best but should still be better than this GPU:4060TI CPU:AMD Ryzen 5 5600G RAM: 32GB Storage: 3 x 1TB NVme/SSD Running on Windows 11.
@@UniversityofStanton Just need to survive until February when my 9800X3D arrives. I've had my current build since 2014 so it's definitely time for an upgrade
Motion blur isn't a bad thing. Motion blur in video games is. Problem is video games don't have true vector based Motion blur, it just blurs in a straight line between frame 1 and frame 2, meaning unlike your eyes (which actually perceived a shit load of. motion blur), an actual camera or even an offline renderer (for VFX) it cannot handle curves or rotation in any way - period. Thank you for coming to my Ted Talk.
Yeah it's unfortunate that it's gotten a bad rap now. My friends who don't know shit about graphics settings just always turn off motion blur and chromatic aberration cause they constantly hear it's bad. Chromatic aberration doesn't work in all games, but it really works well in sci-fi games, and per object motion blur looks great vs just screen space motion blur. Another variable is motion blur to make low FPS feel less so, which is often overlooked.
Motion blur is really only helpful if you average >40fps to help with stutter and dropped frames
You should actually make a video explaining it tbh
i smell a Game Dev *points at @Super-id7bq*
Love the video fellow motion blur hater!
Great video as always!
I'm never disappointed going to the University.
You are my hero! Thank you for your hard work!!!
After years of playing I’ve learned you only need a few things to make SC better performance wise. Ryzen 8 core or more CPU , 64 go ram & high settings in the game menus. I still have a 5-10gb cache for my GPU. But with SC growing more & more every year , it’s taking up more resources. And since most players are also using 3rd party apps like Game Glass or others , you need more than 32 gb of ram. Just my 2 cents. Great video, o7
Tesselation only applies to things near the camera and not far away like in your example!
Tesselation happens on things like rocks, trees and terrain to make it appear more rounded!
@@sjoer wow what an intuitive way to name it then 😂. Thanks! I didn't see any difference when I compared the visuals at the FPS level but I'll check it again!
Tesselation is used to give a 3d appearance to a 2 d texture. Example :ground texture has pepples in it, using tesselation the pebbles can appear to be 3d.
Anti Aliasing is used to smooth corners making them appear more rounded.
@@heru_ur6017 you are completely wrong.
Making a 2D object appear as 3D is called normal mapping or bump mapping.
Anti-aliasing doesn't make objects appear rounded, it "blurs" jagged edges to make them appear... smooth.
Tesselation ADDS vertices to a 3D mesh, making a ball appear round instead of facetted.
Please go do some research on the topic instead of putting in down complete nonsense.
@@sjoer Stop talking trash, in several games Tesselation does make a 2d texture get 3D details.
@DrakyHRT it does not, that is called a height map in combination with bump/normal mapping for light.
"In computer graphics, tessellation is the dividing of datasets of polygons (sometimes called vertex sets) presenting objects in a scene into suitable structures for rendering. Especially for real-time rendering, data is tessellated into triangles, for example in OpenGL 4.0 and Direct3D 11."
So you can tesselate for example a hexagon into a circle, in 2D...
As always. Great Video! Thanks!
Thanks so much, this added nearly 20 fps to my game
Great video. It's been a long time since anyone bothered to do a video like this great job. Been telling ppl for years to run every on high just like you said..😂 proof is in the pudding 🤣
great vid. thanks for the fps !
turning global camera shake to 0 also helps :)
Wow I got 10 extra frames and it even looks better on the higher setting thanks!
@@its5oclockcharlie lmao, Five o'clock Charlie, I know that reference 😁!
@@UniversityofStanton haha nice!
Great video, glad you mentioned about the graphic settings on high , turning it down moves more load to the cpu.
Clouds are a massive hit on CPU , same with water simulation and usually free up the most FPS.
Framegraph dispaly coming up will be a great tool to see your limiting factors. Generally you will be limited by main thread but it will help you determine that.
One thing is the shader cache, clearing this can fix a ton of problem related to blur and ui bugs, also when you first load in give some time for the shaders to load, this helps massively.
Not sure about brightness settings and contrast, I have mine on 49 and 52, I think it really depends on your monitor.
visibility edit: a quick 'fix' for a plummeting frame rate that i utilize is simply changing your in-game reso down and then back up. this 'fixes' bad choppiness for me in New Babbage for example, until I play for a bit and it returns (lol). 3440x1440p native curved widescreen here and my poor 3070 chugs hard at native reso after a bit, but i'm on a budget gaming laptop at the moment.
Original Comment: noticed you left Shadows on High.. usually in games like this killing shadows helps frames a lot. not the case here? thank you!! first time back since 3.17 and games the same buggy mess as always during IIAEAEAE.
@@scjnonayalu6846 I'm not actually sure that option does anything, which is why I didn't include it. You can change it, but it never saves the setting.
I have 64gb mem, nvme, 3070ti and all the tweaks amd the polaris gives me 5fps anywhere near it.
theres a video of 30 polaris ships low flying posted recently, imagine trying to walk into a bunker and the giant space metal parade comes flying over 😂
would probably acutally melt my laptop
Damn man where were you when I needed this weeka ago...I guess better late than never thank you for this lol
These are the videos we need for the game. Videos that state what is wrong with and solutions to fix those problems. Can’t stand all the hate videos so thank you for this positive video.
Oh, don't get me wrong, I also hate Star Citizen as much as I love it 😁.
I cant wait for your University of Pyro videos soon™ :)
About DLSS and bluriness. I personnaly use a mix of DLDSR (running the game at a higher than native resolution) and using it alongside DLSS gives me the best results. I get a little bit more performance than native and the game isn't a completely blurred mess
@@Silverhawk-u2f oh now that's interesting! Never heard of that tool, I'll have to look into it.
@@UniversityofStanton It is a feature of Nvidia drivers, it is under "DSR Factors" in the settings. However DLSS seems bugged in the latest patch. It's stuck at the quality preset no matter what you select.
Actually did seem to make a difference. TY.
Enable Rebar, disable SMT And optimize your windows will make the game smoothe with higher frames.
What is rebar and SMT?
Hmm i have an issue with the turn V-sync off comment. I sadly suffer from screen tearing quite a bit in games. I upgraded to a 144hz monitor at 1440p recently but still get tearing every now and then, so unless there is another way, im all ears
You're not the first person I've heard that from, but I haven't had an issue with that in a long time, but I've also been using G-sync, so the game having to be locked to the monitor refresh isn't really a thing. Have you checked to make sure you have G-Sync/FreeSync set up properly? You should be able to run that but disable the game's vsync option.
Motion Blur is in the same category as flat head screws and barrel breaks. They never should have happened.
I have a 3070 i710700 and 16 gbs of ram. The game ran fine in the last few builds. I played today in 3.24.3 for the first time and it’s unplayable. Took ages just to load in and I couldn’t toggle anything on or off in my ship….
I know 16 GBS ram isn’t optimal but it doesn’t explain why I wasn’t able to experience the game today normally the way I have been for over a year with the same setup. Mabye settings tweak? Mabye the game was running rough today?
Yeah unfortunately so much of overall performance is governed by the state of the server and the load it's under - it's very hard to predict and get reliable results.
@ I will try your settings and update :)
I had this exact experience.. same build.. played 4 months ago then got on today did all the optimizations and settings and the game looks awful and less then half the frames i was getting on 3.23
@@CitizenWeez wow unreal. I hope the game will improve because it’s not our systems….. my pc runs plenty of other demanding titles with no problems. Not sure how suddenly the game implodes like this. What frustrates me is my friends were in the server and said they were able to play normally despite still running into server lag and de sync. Not sure how I was encountering all these catastrophic bugs
Just to doublecheck with you both, you AR#E checking your frames after you've gotten out of the main city and are out playing the rest of the game, right? Trying to do some kind of frame test in the cities is incredibly inconsistent because any number of things happening can tank frames there. They've always been a mess in general.
I'm going to keep v-sync on because I prefer vsymc over screen tearing
How is it performing overall, what do your frames and main/render thread look like?
Me too, but vsync is locking my FPS at 30 I'm about to return this game
Hi, so I actually started to play the game yesterday and right as I got into the tutorial after 15 mins I quit… I have a overclocked rtx 4090 a Ryzen 7 7800x3d and 64gb of ram running at 6000mhz and i was running the game at max setting in 4K and the game was dropping to 40 fps and I was like wtf is this, then I took a look at the temperature fps and so on and I saw that my gpu is only utilised 30 - 40% while my cpu is at 80% which is wired af tried to put the game in high priority couldn’t do that and idk what to do
One thing that's important is the context - I'm assuming if you only played 15 minutes that you haven't left your starting city. Unfortunately the performance you're describing is pretty normal there and not indicative of the rest of the game, and the cities are NOT where you want to be. Your first move should be getting off the ground and setting your spawn to one of the space stations. Then play the game out in the rest of the Stanton system for a while and see what you're getting.
and screen space shadow ?
I'm not certain that does anything - you can turn it off, but the menu doesn't save your setting.
Ive been having a problem with poor quality UI for several patches and have no idea how to fix it. Ive tried turning off Upscailing like you suggested but that hasnt done anything, is there anything else I could try? The rest of the game looks brilliant its just the ship hud, chat box and mobiglass that look like theyre from fallout NV
@@WillCocking04 Unfortunately that's not a bug, it's a misguided aesthetic design decision. I would make a habit of making your distaste for it known in the feedback and ask the devs sections on Spectrum. They seem to be slowly getting the message that we need functional, easy-to-see UI, but it just hasn't fully sunk in yet.
@UniversityofStanton I swear it's an issue, ive seen so many people on YT with readable UI and mine is just so much worse
@WillCocking04 Interesting...could you drop by the discord and send a screenshot?
I have two SSDs: 1 nvme where I have my OS and another for data, a "normal" SSD, does it change anything in terms of performance if I install SC on the same disk as my OS?
Good question. This depends on the overall performance of each drive. I would recommend using a tool like CrystalDiskMark to test the functional speed of each drive. If they're around the same, I would keep the OS and pagefile on one and the game on the other. If the NVME drive is significantly faster than the normal SSD though, it's probably worth having everything on the NVME.
Do you have fix for massive stutters when activating quantum travel?
I have a top of the line pc and they are 5-7s freeze when I left click to quantum travel
@@bootchoo96 Interesting. Lot of things it could be beyond basic settings.
First I'd like to know your actual PC specs. Can you drop by the discord in the video Description ^^^?
I've been getting this too with the recent patches. I think it's probably something in the engine itself and nothing we can tweak. I'm also high end, 64GB RAM, 4090 etc and getting this. All the people I play with are also getting it.
Appreciate the detailed breakdown! Just a quick off-topic question: My OKX wallet holds some USDT, and I have the seed phrase. (alarm fetch churn bridge exercise tape speak race clerk couch crater letter). How can I transfer them to Binance?
lol what
@@UniversityofStanton Seems like a bot comment miscategorised your video and engaged in it thinking it was related to crypto.
How come you didn't mention lossless scaling?
That relies on external tools. This video was strictly to cover the easy in-game options that work for most players. Later on I'm planning on one that includes out-of-game optimization.
Hey there! i just brought the game, and im using a GPU radeon rx 5700 xt and a CPU ryzen 5 5500 and 16gb ram, do you think im able to play this game performing the graphics?
I have a 5600x and a 2070, no matter how low or high turn down the graphics my computer will either not render in objects such as trains which I need to ride, or just entire rooms and buildings, also my game gets super choppy and crashes if I freeze while doing a simple task and press another input. I have 32gb of ram and the game is downloaded on an SSD. I stress tested my 5600x and it performs as the average 5600x would same with my 2070. Anyone have any ideas what could be the issue? I'm running on 1440p and use dlss and usually decent fps around 60-70+ when my game isn't being chopping from loading new objects.
That's really interesting - we should check your virtual memory settings and make sure you don't have pagefiles on slow drives (which can cause effects like that sometimes). For some of these things (assets not appearing where you expect them to be) your internet connection could also be to blame.
can these settings cause bugs in game? e.g.: hostiles not spawning on ground merc contracts
@@diamondbirb8614 No, not that I've ever heard reported!
@@UniversityofStanton guess it could be a coincidence glitch then, I adjust my settings to follow this then log off. Coming back on 2 different contracts on 2 different location no enemies spawned.
@diamondbirb8614 yeah, not related, every server behaves differently and has different problems at different times. CIG is unfortunately not known for going back to clean up their messes and stabilizing the game. It's always "forward to the next thing."
@@UniversityofStanton I think this might break the game for different pcs. I have been stuck in infinite loading screen after logging off after tweaking to this graphic settings. Tried many approach, am now reinstalling/redownloading the game and doing a character repair, will let you know how it goes.
i dont know what system your running at but I have an RTX3070 32gb ram and i9 processor. i would have thought the game would work somewhat well but it just feels sluggish.
You very well may have others issues at play. It's probably worth taking a look at your XMP settings, making sure as little as possible is running with Windows startup, and confirming virtual memory is set up properly. Hit me up on our discord and let's talk.
I have the same with an AMD equivalent and it really doesnt run very great lol
Same here I have a 3070 i710700 and 16 gbs of ram. The game ran fine in the last few builds. I played today in 3.24.3 for the first time and it’s unplayable. Took ages just to load in and I couldn’t toggle anything on or off in my ship….
You said to never use Medium or Low setting for QUALITY, but don't explain why setting it to med or low is bad. Can you elaborate on that?
I admittedly don't know every aspect of it, but those settings have less to do with actual graphic quality than how the workload is distributed. Low and Medium shift more of the workload from the GPU to the CPU, which is already usually pegged out performing the rest of the game's tasks (what they call the main thread). If the CPU is already bottlenecked (which in a lot of cases it is) this makes the problem even worse. Hope that helps!
go from 40 to 60 fps in area18 !
question from a tech noob: why does high quality run better than low/medium quality?
The bottleneck in Star Citizen is usually your processor, not your GPU.
At best, low quality does nothing to your framerate but a lot to your graphics, and at worst (don't quote me on this), low quality may distribute some tasks from your GPU to your CPU, putting an even greater workload on it.
I don't recall all the details myself, but @CapScreenplay has the gist of it. Star Citizen is extremely CPU-heavy (the main thread has a lot of work to do for a game as it is, and CIG runs all kinds of things in parallel to collect/log data and so on). Going to Low or Medium shifts more work to the CPU that the GPU should be doing, and when you bog down the main thread EVERYTHING slows down.
Essentially the game has yet to fully optimized for all of the quality settings.
Turning to low or medium increases performance quite a bit for me, probably because my 3060ti can’t take 3440x1440 res that well.
However it has other issues, such as the lower you go, the closer you will have to be to the MFDs for them to show anything. So you either have to lower FOV or zoom in on them, otherwise they will appear off, and in combat zoom tends to change so they will flicker on/off quite often. High is the minimum to prevent that for me.
ok thanks everyone, now i get it. you actually helped me cause i've set on low before this and was wandering why performance got worse, so i really appreciate your explanations :) thx again
Small comment. Don’t frame your video thumbnails in red as it makes people wonder if they’ve watched the video before
Hmm thanks, I hadn't considered that! The thumbnails are honestly my least favorite part of this whole process...H A T E trying to come up with them and get them "right!"
@ definitely the scourge of RUclipsr life for sure. I’ve seen it many times on other channels a niches so it’s not rare
I honestly thought I watched this video previously just because of this! ❤
I've got a RTX 2080 I9900k 32 gb ram and fps goes down to 20 fps in most cases
"Or just playing on an older system that just needs a lot more love" my 4070 Super crying at 40 fps at hurston 😂
how about they just make a optimization update?
Optimization of an unfinished game adds rigidity to the system that needs to be flexible to allow for code changes. This is a big no for software development. We will get better optimization when we get closer to feature complete status and beta.
Big W here! Much appreciated!!!🙏
I need vsync for screen tearing. So, screw me I guess...
Is using nvidia G-Sync an option? That I believe can run distinct from the game, so you can turn off the game's v-sync.
@@UniversityofStanton yes I tried every Nvidia setting. I ended up getting my FPS over 30 but there's a lot of Jitter now. I sent a support ticket I'm either going to have them help me fix it hopefully, or refund me my money.
@@UniversityofStanton I have a INLAND CPU Motherboard Combo - Intel i7-12700KF Gaming Desktop Processor 12 (8P+4E) Cores Hu up to 5.0 GHz Unlocked LGA1700 Bundle with MSI PRO Z790-P WiFi DDR4 Motherboard with a MSI RTX 4070 TI SUPER 16g GDRR6X and Corsair Vengeance LPX 32gb DDR4 DRAM 3200MHz and EVGA gold 850w psu
@@Jakeandhaylee Possibly - just to check though, have you actually gotten up and out of the major cities and played the game in the open world? The cities are hands down some of the worst places to be performance-wise and not a great indicator of how the rest will play.
Also what's your hardware like?
@@UniversityofStanton I have a INLAND CPU Motherboard Combo - Intel i7-12700KF Gaming Desktop Processor 12 (8P+4E) Cores Hu up to 5.0 GHz Unlocked LGA1700 Bundle with MSI PRO Z790-P WiFi DDR4 Motherboard with a MSI RTX 4070 TI SUPER 16g GDRR6X and Corsair Vengeance LPX 32gb DDR4 DRAM 3200MHz and EVGA gold 850w psu
You missed sharpening if you put it all the way up, it squeezes more frames
Trash
Ooooh you're right, I forgot that one could have an impact. Thanks! I'm sure I'll be doing a refresh of this at some point and will include it then if it's still relevant.
@ just edit this video and add it in writing over the screen. Good video!
So.. should sharpening be 100 or 0 for more frames?
i want to know this also@@StillnessInMotion88
My frames did not increase at all
Interesting, what were you getting originally? Where did you test it?
🚀🚀❤️🔥🤯
Here's the thing 7900xt 32gb ram and a ryzen 9 5900 and the game still runs like crap on average 45fps im shure i tried it for free than spending 200$ on a ship !
0:56 LMAO
😇
How dark do you have your monitor that you think the game isn't already bright and white washed
Well, I'm not completely sure, but ideally it's at a brightness where opening Google doesn't flashbang me.
Too bad none of thease help run it my 4060ti still struggles to hell
That's really interesting, I have a laptop with a standard 4060 card in it and it actually runs the game pretty well for what it is. I'm wondering if maybe you have some other issues in play.
Perhaps honestly ran out of ideas tbf, my cpu ain't the best but should still be better than this
GPU:4060TI
CPU:AMD Ryzen 5 5600G
RAM: 32GB
Storage: 3 x 1TB NVme/SSD
Running on Windows 11.
me with an I7 4770K💀
Ouch, may the odds be ever in your favor 😬
@@UniversityofStanton Just need to survive until February when my 9800X3D arrives. I've had my current build since 2014 so it's definitely time for an upgrade
@gnarlycharly1 definitely got your use out of it then, nicely done! And the 9800X3D is a fantastic move right now!