Unreal Engine 5.2 | Photogrammetry Realistic Tree

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  • Опубликовано: 6 окт 2024
  • #ue5 #scan #tree
    3D model using Photogrammetry has been made an asset with Speedtree.
    The8 Inc. : www.the8.tokyo/
    Contact : contact@the8.tokyo
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Комментарии • 12

  • @robbo473
    @robbo473 Год назад +2

    Nice video, I would love to see an in depth video on your Substance Painter workflow!

  • @nikadams8091
    @nikadams8091 Год назад +2

    Amazing work!

  • @glenn3646
    @glenn3646 Год назад +1

    cool , the same process can be applied to a palm tree right?

  • @manuel.camelo
    @manuel.camelo 9 месяцев назад +1

    Alright, now make 1 million more 👁️👃👁️🙏

  • @galegosantos3156
    @galegosantos3156 Год назад

    Nice work!

  • @SullivanDesigner3d
    @SullivanDesigner3d Год назад

    Really good 👌😍

  • @shotzvfx3738
    @shotzvfx3738 Год назад

    WOW!

  • @godofgods4854
    @godofgods4854 6 месяцев назад

    can i ask how you reached that topology, i never thought this level of optimization was possible .

    • @The8-tokyo
      @The8-tokyo  6 месяцев назад

      I mainly use ZBrush,C4D,Maya when I do retopology.

    • @godofgods4854
      @godofgods4854 6 месяцев назад +1

      ​@@The8-tokyoso you manually did that , appreciate it man.

  • @googlefuuplayad9055
    @googlefuuplayad9055 7 месяцев назад

    👍👍🐈🐾🐾

  • @trabiant
    @trabiant Год назад

    наиполезнейший туториал!