Unreal Engine 5 | nDisplay Rendering

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  • Опубликовано: 29 сен 2024
  • #unrealengine #ue5 #virtualproduction
    Testing nDisplay rendering with Unrealengine 5.3.
    The8 Inc. : www.the8.tokyo/
    Contact : contact@the8.tokyo
    #unrealengine
    #ue5
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Комментарии • 39

  • @MarshmallowGamingEditz
    @MarshmallowGamingEditz 4 месяца назад +8

    yow dawg! I've put a safety box in the game, so you don't have to go outside of the game while gaming.

    • @Andreas.r2
      @Andreas.r2 3 месяца назад +1

      That's incredible gonna learn sure.

  • @xjuliussx
    @xjuliussx 4 месяца назад +1

    glimpse of genius, i havent seen something similar done.

  • @hzebra.8073
    @hzebra.8073 3 месяца назад +2

    Can you make a tutorial to teach me who is ignorant?😅

  • @thronosstudios
    @thronosstudios 4 месяца назад +6

    That's cool! Is this some kind of test for a live Filming setup use-case with LED screens or something?

    • @The8-tokyo
      @The8-tokyo  4 месяца назад +3

      I'm confident that it can be used in many different ways, such as LED and projection mapping.

  • @mr_sir_007
    @mr_sir_007 4 месяца назад +3

    Everything's cool. The corners make the entire thing kinda slightly dull. Is it possible to make the corners a little curvier to make it perfect?

    • @The8-tokyo
      @The8-tokyo  4 месяца назад +1

      It is possible by bending the nDisplay mesh.

  • @matthewmounsey-wood5299
    @matthewmounsey-wood5299 2 месяца назад

    Hey, I got lost around the 2:25 mark… Please help! After you render, you open the saved images’ folder and start dragging them onto another window. What is this window? How do I create it? I’m quite new to UE5, so this may be a silly question. Your tutorial caught my eye, I thought I’d try incorporating the idea into a product configurator demo I’m playing with. Many thanks.

    • @The8-tokyo
      @The8-tokyo  2 месяца назад +1

      This window is a "PureRef" viewer. This is not a window within Unreal Engine. Thank you.

  • @Rafa_VFX
    @Rafa_VFX Месяц назад

    What an excellent find!
    I imagined applying this to an extensive LED wall, but the result wasn't great due to the distortion generated by DefaultViewPoint :/
    Is there any other solution? In this case I tried it with an LED wall fifteen thousand pixels wide and one thousand pixels high xD

    • @The8-tokyo
      @The8-tokyo  Месяц назад

      Hi. What is the shape of the LED you are using? Curve LED Wall or Straight LED Wall?

  • @AntonioOASantos
    @AntonioOASantos 4 месяца назад +4

    This is awesome! Thanks for showing the process so throughly as well.

  • @JordyTalboom
    @JordyTalboom 2 месяца назад

    my render quality is super low, resolution is 4k. how do I fix this?

    • @The8-tokyo
      @The8-tokyo  2 месяца назад

      To render at a higher resolution, you need to increase the resolution of nDisplayConfig setting.

  • @OMGITSGB
    @OMGITSGB 3 месяца назад

    TO ANYONE GETTING:
    "DCRA render failed: undefined viewport index, skipped" The Fix Is Below.
    +Settings
    Add Camera
    Check off "Render All Cameras"
    Jazz Hands

  • @nicop.exemusic
    @nicop.exemusic Месяц назад

    You saved my life. Thanks!!

  • @DabManTrips
    @DabManTrips 3 месяца назад

    There's a reason why curved screens are used and not boxes LOL still a good showcasing on how to get it done.

  • @archivalhorror
    @archivalhorror 3 месяца назад

    Is this Tomas Novoa?

  • @iggorr25
    @iggorr25 3 месяца назад

    Looks cool, but... use case?

  • @HYHArchitecture
    @HYHArchitecture 3 месяца назад

    Can this same procedure be done with half a sphere? (Possibly broken down into parts as well) Amazing stuff btw 🙏🏾

    • @The8-tokyo
      @The8-tokyo  3 месяца назад

      I think you can do that.

  • @ath0rus
    @ath0rus 3 месяца назад

    I really like this, its a really easy to follow a good showcase

  • @unrealcine
    @unrealcine 3 месяца назад

    This is awesome! Thanks for showing the process so thoroughly as well. That's cool! Is this some kind of test for a live Filming setup use-case with LED screens or something?

    • @The8-tokyo
      @The8-tokyo  2 месяца назад

      I tested the use of LED and Projector content.

  • @Cenk_1903
    @Cenk_1903 3 месяца назад

    sickk

  • @jiaxinli8811
    @jiaxinli8811 3 месяца назад

    How is the rendering speed? Can ndisplay rendering be a good method for rendering 360 video?

    • @The8-tokyo
      @The8-tokyo  3 месяца назад

      Rendering speed depends on settings and resolution. There are several ways to create a 360-degree video, but I think it's a good way to make it with nDisplay when output split video file.

  • @joselucnico
    @joselucnico 3 месяца назад

    You have 4 panels but it is for the view within the skybox. Why don’t you build a sphere for the skybox ?

    • @limestone_xyz
      @limestone_xyz 3 месяца назад

      I guess this should visualize a test setup for a virtual production. Building a dome screen is way more expensive than build a box of LED panels.

    • @joselucnico
      @joselucnico 3 месяца назад

      @@limestone_xyz You didn't understand, the goal is not to justify each plan with a screen as you did. The principle of the portal is to show an image whatever its shape. You need to create this image, the number of physical screens does not matter. There is certainly a way to remove the physical border with a Skybox.

  • @hzebra.8073
    @hzebra.8073 3 месяца назад

    Oh my god! Awesome

  • @gerarderloper
    @gerarderloper 3 месяца назад

    Neat, but I think the issue is the camera is a single 360deg point instead of a large box room which would occlude some of the objects in the world, thus you get that odd stretch/join effect near edges. Maybe a volumetric camera would fix it, if such a thing exists.

    • @The8-tokyo
      @The8-tokyo  3 месяца назад

      In this test, the nDisplay was rendered in a box shape, so there is a distortion.
      The 360degree rendering is also a good way.
      Thank you.

    • @gerarderloper
      @gerarderloper 3 месяца назад

      ​@@The8-tokyo can the box camera be enlarged or have its viewport offset so it simulates the size of the room? Would that make it look better at edges?

    • @The8-tokyo
      @The8-tokyo  3 месяца назад

      You can offset the viewpoint.
      The edge is determined by the nDisplay mesh.

  • @surf8168
    @surf8168 4 месяца назад +1

    blessed, i was working on the similar project, good to see a clear and to the point training.. Appreciate the time and effort. Stay blessed.

    • @The8-tokyo
      @The8-tokyo  4 месяца назад

      Thank you. I also had to learn about rendering with nDisplay for a similar project.