How to : Create Realistic Trees FAST in SpeedTree (for UNREAL)

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  • Опубликовано: 5 окт 2024

Комментарии • 22

  • @bencurtis3167
    @bencurtis3167 2 месяца назад +1

    Amazing tutourial, one of the best I've ever seen, explained everything so well!

    • @sarkamari
      @sarkamari  2 месяца назад +1

      Your comment just made my day. Thank you 🫶🏼

    • @bencurtis3167
      @bencurtis3167 2 месяца назад

      You're welcome :)

  • @armanneshati2228
    @armanneshati2228 8 месяцев назад +2

    Hello, I hope you are well. I really enjoy your teaching method and I am proud of the existence of a person like you

    • @sarkamari
      @sarkamari  4 месяца назад +1

      Thank you 🙏🏼

  • @otherpatrickgill
    @otherpatrickgill 5 месяцев назад +4

    Oh, I saw the title and thought it was about how to grow real trees faster. 🌳

  • @周心竹
    @周心竹 6 месяцев назад +1

    Great tutorial!

  • @frame-works
    @frame-works 4 месяца назад +1

    Great Tutorial, Thank you very much for this.
    did you produce the follow up tutorial about the exporting?

    • @sarkamari
      @sarkamari  4 месяца назад +1

      Yes. You can view via here:
      #UE5 Series: Using Procedural Foliage Tool in UNREAL Engine
      ruclips.net/video/xhJLBoSl4gw/видео.html

  • @zeecloud3dproduction530
    @zeecloud3dproduction530 9 месяцев назад +1

    It would be great if you could make a video for rigging the Brack calipers. I searched a lot but couldn't find any videos.

  • @Василий-х4ы
    @Василий-х4ы 9 месяцев назад +2

    Hello! Please make a lesson on how to export to UE5 with SpeedTree.
    I will be very grateful

  • @PrinceBrosnan
    @PrinceBrosnan 8 месяцев назад

    thanks for your videos, I like everything, maybe you have an idea how I could set up the alternate separation of these leaves from the tree? I want them to really fall off in UE..

  • @lizwalkthrough
    @lizwalkthrough 5 месяцев назад

    Hi, thanks for this great tutorial, do I need to have an active subscription to use them in any UE project or after export I can use them anytime, anywhere?

  • @glenn3646
    @glenn3646 8 месяцев назад

    Ok I need some tips I model a foxtail palm tree and I want to put the fruit brunch on the trunk/stem area I manage to put it but the material is all mess up the material, it is the same from the trunk and when I swicht it the one that I want the geomatry is all mess up it change go flat like a pancake😂 any tips?

  • @chancemorris9021
    @chancemorris9021 2 месяца назад

    That’s just way too many polys for a game though. How do you simplify your poly count?

  • @TC-1207
    @TC-1207 9 месяцев назад

    What is SpeedTree? Is this part of Unreal, a plugin, or a stand-alone app? No links to it either, what is this SpeedTree your using?

    • @sarkamari
      @sarkamari  9 месяцев назад

      It’s the most popular standalone app for creating vegetation in Unreal and many more apps.

  • @bachabomba1856
    @bachabomba1856 4 месяца назад

    sorry, but where is da followup video?

    • @sarkamari
      @sarkamari  4 месяца назад

      This can be a good one to follow up:
      ruclips.net/video/xhJLBoSl4gw/видео.html

    • @bachabomba1856
      @bachabomba1856 4 месяца назад +1

      @@sarkamari thanks!

  • @Василий-х4ы
    @Василий-х4ы 9 месяцев назад +1

    Hello! Please make a lesson on how to export to UE5 with SpeedTree.
    I will be very grateful