Superb!! Really clear and everything what needs to know! Interesting why default "Blades" material is so crappy and pale =D Tried to figure out what I did wrong with a preset, but it was just a default material problem indeed! Thank you so much and have an awesome day!!🍀🌞
THanks for the quick tutorial... I don't have to understand the complete software, but I was able to easily start somewhere. Very nice tutorial.
The best complete tutorials I have seen. Already bought some in Artstation. Keep doing it. Many thanks
Just what i was searching for. Thanks alot.
Thank you so much for this tutorial!
Superb!! Really clear and everything what needs to know! Interesting why default "Blades" material is so crappy and pale =D Tried to figure out what I did wrong with a preset, but it was just a default material problem indeed! Thank you so much and have an awesome day!!🍀🌞
Thank you :)
great great!!!!!!!!
This is great stuff! Qeustion: does exporting this way also export the wind from speedtree as well?
I know there is a way to export the wind from speedtree but i do not think the way we use it exports wind
@@FastTrackTutorials gotcha gotcha, thank you!
wanna do some tutorials on UE5?
Currently working on a full course in UE5 :)
how do u export it into unreal if u dont have the unreal version?
The latest versions accept fbx export upon which it will be like importing a normal model in unreal
the grass is flat for e how to fix that after cutting it dout in uv it shows up flat on ground
NVM found it for eaves its der orient section XD
how export animation
how would i make the grass windy in game?
if you are using Unreal Engine you often do this using a vertex shader. there schould be alot of tutorials out there on how to do it