uh. Whats with you calling the Enclave bad guys ever chance you get? lol. Sure i get that some parts in the mod, and their past shows that they would be considered 'bad guys'. But thats from our world's standpoint. not the Fallout's post-nuclear, humanity hanging on to survival, standpoint. Sometimes, you got to cut off an arm so you can run. I mean the BoS other than Lyon's Rogue chapter were badguys. they hated ghouls and mutants all the same. Frankly, idk any faction that actually adores to Super Mutants other than the Master and Jacob's town. But, they ARE bioweapons and must be killed. Mutants have killed too many humans, and they eventually go mad no matter what. Other than that, i love the presentation! I like that the Enclave gets some love as i see them as the only hope for the US to get back on its feet with its resources and organization to do so. Fallout 4 always felt like the factions should hold more influence and presence in the game, more weight to them. I felt ER2 provides that.
@@kellerweskier7214 Juicehead apparently should have considered taking TheGamePlan's approach on RUclips covering this fantastic mod. Just saying EVIL, EVIL, EVIL!! in his video, when others did give a shoutout to the lesser evil Enclave side under the female version of Col. Autumn in AR2.
@@SolidAvenger1290 i mean. evil in perspective. The way the original Enclave carried themselves wernt evil to the core. their plan was understandable. Their plan would have killed off all FEV infected, which were just the Super mutants and their forced infected, some ghouls, and a few humans. Your tribe was a decendant from the Vault Dweller in Fallout 1 who went into The Glow, he was pre-infected. The point of the Vault 13 dwellers were to be the control. or in this case, the batch you DIDNT want the Curling-13 anti-FEV to kill. To the Enclave, these are untampered human DNA from FEV. but what the Enclave didnt know, is wild FEV didnt spread that far from The Glow, and all super mutants were made, not naturally formed. But they didnt know that as the Vault Dweller blew up the Church and Mariposa. The Enclave made the APA BECAUSE of the Super Mutants. they made Curling-13 BECAUSE they thought the mutants had nukes. Then giving right-to-life to biological weapons, what Super Mutants generally are. As they had killed some 40% of the population of the west coast by Fallout 2. Its odd to me that fighting this threat by using human trials, to ensure you dont fucking kill EVERYONE with a virus to kill off your intended target, those infected by FEV; is somehow the most evil faction in the history of the game. That is putting the morality of a safe, warm, undestroyed America's conscious to the subject.
With the Enclave always somehow returning in Fallout, and the Male Sole Survivor being a Military Vet, if this Mod was fully canon this Enclave route just might have been the legit ending to Fallout 4.
I’m currently playing through this incredible mod, Nate is definitely going Enclave in this play through. It just makes sense character wise for me at least because it’s like he’s back in the army and working for people from his own time period.
@@oxyman10 Could also make sense for Nate to be completed disgusted with the Enclave, since the Enclave is well...the Enclave. They use the name of his beloved nation, and commit absurd atrocites with it
@@solthegamer3769 True, as you progress through the mod their requests get more disturbing, I like the fact that well into this mods quest line you still have the option to defy their orders and destroy them.
Not quite, he's _hoping_ for future patches integrating the Enclave as a faction into SS2 and is currently working on documentation for how plugins can integrate new factions into SS2's system.
Hey, voice of the synth companion (X7-33) in America Rising 2 here! It's so cool to see a mod I'm featured in here Juicehead! Otellino is also a great director! Kept a friendly ship, and was prompt and very communicative. The entire project seemed to just be great.
They are also genocidal towards a broad part of the population, talk about genetic superiority but allow black people in there organization. So they are also hypocrites ):
Spoilers ahead: Realistically speaking, Nate would likely join the Enclave and release the modified FEV into the atmosphere. The man was a soldier and 2 minutes into the post apocalypse, his wife gets shot, his son is kidnapped, and he's bitten by a giant mosquito. There'll be no one to stop us this time, God bless the Enclave.
Oh he would most definitely be one to fall to the Enclave's propaganda indeed. A man out of time, who saw his wife murder before his eyes and infant child kidnapped? Who looks like they longs for their prewar life with his wife and child? If some faction told me that they could do that and I were in Nate's position and didn't have any knowledge of the Enclave then yeah I would probably fall victim to their lies
He could also be incredibly disgusted with them. The Enclave is a corruption of the American dream and takes all the worst aspscts of the nation Nate fought for and takes them to an extreme. Basically pissing all over the men and women that fought and died alongside Nate for freedom and equality
It's wild people take the time to do this for free. Reminder: donate a couple bucks. Even if it's only $1. Tens of thousands or hundreds of thousands who download it and throw them a buck would be really cool.
@@Only1199"live their dream" making uninspired slop based on Todd's lack of vision. Im sure thats what all those Fallout London devs wanted out of life. A complete lose of creativity.
Yeah fr how would I donate to my favorite modders like this just started playing and immediately I’m like oh this is a full on big dlc that some guys just made for free I did not think it would be this good like I would have paid 20 maybe 30 bucks for this so far that is, I’ve only done the first mission but if the rest gets more exciting and the story stays interesting and as cool as it seems lore wise then I’d say if it had been marketed as a dlc today I would have paid for it
Do you remember, when Frontier dev-team called joining Enclave: "A meaningless fashist power fantasy"? I do Ottello again proved them wrong. Good job bro! I love your mod so much, its made me fall in love with FO4 again
This is how Fallout should always be launched. With options to join 1 faction over the other. Join Enclave, work your way up doing evil stuff and eventually becoming the right hand man or even de facto leader or the region. But in doing so, you cannot join the BoS, or you get kicked out passed a certain point. You should also be able to forgo becoming a minuteman and join/start a raider gang and become de facto leaver of all the raiders in the region. Fallout 4 was pretty fun on release imo but the RPG aspects in all Bethesda games have taken a seriously huge nose dive over the years/decades. FONV being the exception.
Depravity: A Harmless Bit of Fun is the mod you want. Though I think you need to also have Outcasts & Remnants installed. Not that that's a bad thing; OAR is a great mod.
I actually just downloaded this new version of the mod it's much more streamlined then the previous version. I'm having a blast with it so far. (I'm acouple of hours into it now)
Can you tell me how you installed this mod? It's not working for me. Downloaded it from the fallout mod section in game and the only thing that comes up is the enclave radio. So I downloaded it from Nexus mods with vortex mod manager and still No "a Rude Awakening" on pip boy and no vault 111 radio transmission. Just the Enclave radio. And I can't find any install instructions. Is there Something I'm missing? Any help would be appreciated.
@@JohnUbrickk1766 i downloaded it on xbox one. Sorry buddy. I would double check to make sure you downloaded america rising 2. There are two different America rising mods the first one may not work anymore im not sure.
You need to cross the bridge first, then walk around for a bit aftewards, but U gotta make sure when U cross the bridge to tune into the vault 111 transmission that will appear eventually@@JohnUbrickk1766
@@GlizzyGoblin757 if you don’t want any returning factions than the next game cannot be set in post war America, and if it’s not in America than there’s no vault tech and literally all the established lore and unanswered questions get put on hold until they return to post war America, and then you’ll have mobs of people demanding a new game in the alternate setting. I’m not sure you quite understand what you’re asking for here lol
Honestly. The mods and everyone behind America Rising 2. Hats off. Also hats off to all the voice actors / actresses. All in all. Incredible job. America Rising 2 doesn’t feel like fallout…it is Fallout & feels like part of the universe ❤️ thank you!
Started a whole new play through just for this mod. It’s kinda difficult starting out at a low level, but you level fast and get access to better weapons earlier. The story is well written and makes sense from a lore standpoint. Kinda wish something like this was in the base game at launch. 10/10
Between this, SS2, The Fens Sheriff's Department and eventually London. I'm gonna have soooo much new content to explore once I get my PC up and running.
I could definitely roleplay a sole survivor being so shocked and disgusted by what the world has become that he latches on to any remnant of the old world. I did something similar in Fallout 3 but you can’t join the Enclave in that game for some reason
Honestly, I was surprised that we only saw enclave in Washington and not right down the road in Boston a couple decades later. I love that its a new enclave being started straight outta cryo though. I definitely need to check this out. Just another reason to replay this after I get bored with CP2077 and Starfield.
Now this is one of those extremely rare mods that can get me excited to play the game again. It's also a mod that can get me to try out other mods that I typically only watch on RUclips but ignore because there's no reason to play the game again.
Easily the best mod I've played for this game, probably the best playable Enclave mod there is. What I like is that it retains the faction's sinister shadowy identity and core ideology rather than trying to reform it. You can choose to go down that path, but you don't have to. I also like how it doesn't just suddenly roll out a massive army after a certain quest, where you really feel like you're slowly gathering strength, pulling together as many Remnants as you can, meanwhile staying in the dark and going on small precision ops all the way until the final big climax quests. Really captures that "Quality over Quantity" theme with the Enclave. I think the only thing that could be better is if, somehow, the non-modded NPC's of the game would have lines or events reflecting an Enclave outcome like they do with other factions. I can see why this wouldn't be realistic, however. My only actual criticism is that the early game of the mod is a bit steep in difficulty; a high level sentry bot that early in the game is a bit much. The questline is best if you RP a character who's utterly disgusted with the anarchistic wasteland that's replaced what was pure paradise by comparison. A shameless patriot to the core, who shares much perspective as the Enclave does: sheltered from the wasteland, a very "outside-looking-in" perspective, only able to see it as ruin and pretend-nations little more than barbaric tribes with stolen property. To them, it's like taking a country back from an alien occupation, except the aliens are dysfunctional outlaws and mutants. Also it's a cherry-on-top that the mod has no other dependencies. Other quest mods often require 4-5 other mods to fully work, this one can be played just fine start to finish on an unmodded game. It can be patched to work with other mods, but they're optional.
@@diewott1337 I think the people that make the mods deserve some money so Bethesda should make a lot of mods and DLC official and pay them for the content. That is totally fair and they deserve it.
It’s awesome how the modders made it so the brotherhood takes over locations and occupies them as based wish that could be its own separate mod I would like to have that make the world seem more alive old boring locations being taken over as you progress the story being occupied by a faction you sided with during the story
@@coolfrog5240 wasn’t their entire reason in fallout 3 to “keep the purity” of the american people by killing off innocent people with FEV. they are just a fascist military group trying to keep their failed government alive. No better then the blades in skyrim
@@jellaton_at least they DO try to stablish a government and fight efficiently, unlike every other faction, plus the Brotherhood also despises ghouls, mutants and wastelanders (except Lyon’s pride but they’re ideas were never followed up by other Brotherhood cells scattered across America other than some in the west coast)
I love this community and the astounding amount of dedication that the people within it have in order to create quality content like this. Massive thanks to Otellino for giving me the opportunity to be even a small part of this project!
I like how so far I don’t get as much main character treatment. Barrat straight up told me “I’m not opening the armory just for you, wait till I’m on duty.”
I wish they would do this for the minutemen and gunners. To me they were the paramount factions in the game but not fleshed out enough. Honestly the Institute should have been less of a thing and BOS was just there to harvest tech.
Sims Settlement 2 fleshed out the Gunners as a major antagonist faction but not one you can join... though spoiler alert*** Certain Gunners do join your faction...
I looked for new fallout 4 mods video this morning from you, left disappointed only to get the video the same day let's go 😎 BTW love all the content but them fallout videos always hit different!
Ya know its funny, i was just talking to a friend at work last week about how I wished that the Enclave was a faction in Fallout 4. Finally got around to downloading this mod and after only and a couple hours in, this mod is TOP TIER! Loving the questline so far and it is a nice refresh to have another main faction to complete the game with. Thanks Juicehead for making this video showing off an incredible mod!
I picked up Fallout 4 again recently after the show came out, and I've been deep diving into the enclave creation club content. I was halfway into roleplaying the Enclave turning Longfellow's cabin outside far harbor into a port outpost when i learned of the existence of this mod. Sound interesting to be sure
I don’t normally pay attention to these Mod DLC videos since, more often than not, the best ones are only for the PC Master Race. But I have to give thanks for bringing this one to my attention. I’d passed on the first America Rising since I figured it couldn’t be that great. But AR2 is just…there are moments where I gotta remind myself that this DLC Mod wasn’t made by Bethesda. I loved FO4 but I always found the factions (even BoS) lacking. But AR2 lets you play your pseudo Evil Empire power fantasy to the max. You know an “evil faction” is well done when you actually forget you are the baddies.
Been playing the mod on a new playthrough; it's legitimately hard to imagine this isn't part of base-game. Seamless voice-acting, engaging plot with good pacing for building the Enclave back up, and a legitimately good reason for the Enclave to confront the Institute and other factions. Not done with it yet, but I'd say this mod is a must-have for Fallout 4.
Well we did finally get a enclave thing after like 5 months since you released this but… 4 bases, new power armor, new stuff for the bases and a new gun compared to… well evreything in America Rising 2… yeah… but hey at least they said it should be compatible with AR2, plus it was free… so… that a plus but yeah…
I don't understand why Bethesda didn't bring back the Enclave in some fashion. Even though they were beaten in both Fallout 2 and Fallout 3, there would still be plenty of replacement candidates for the presidency to take up the Enclave mantle. I really like the Enclave armour. I'll be checking out this mod for sure.
News update: you can turn them into a morally neutral faction (ghouls and mutants still undesirable, but gen 3 synths and wastelanders will be considered “citizens”, meaning they won’t kill them and let them be)
(Minor Spoilers) So, I’ve just finished the mod and here are my thoughts on the Ward, Whitehill dilemma. Ward wants to exterminate the people of the wasteland while Whitehill wants to dominate them. This definitely makes Colonel Whitehill a much better option but it doesn’t mean that she is not her own brand of sinister. I would argue that The Enclave under her command is still closer to evil then morally neutral but definitely not as bad as there predecessors.
Just been co-op playing Eureka (Navarro Enclave) and Hayes' NCR with my best buddy the other night in OWB mod. The unexpected surprise, but a welcomed one!
This is how i'll be playing Fallout4 from now on!! But do you know when this mod gets triggered? When you are still in the first vault or when you go out in the open Commonwealth?
Great concept, going to give this a try when I get on break. For more badguy options I would love some modder expanding on gunners or the Nuka world raider factions.
Just installed this with a mild load order on Xbox Series X. I'll be back after I finish the mod to let anyone like me know how it goes Edit: it hasn't been long. I've given up. I only have 3 power armor mods (T49, T65, and X-02), the veteran ranger armor mod, and the service rifle mod, obviously excluding America Rising 2. I've had no problems with the mods I said for the last yearish. Now, with AR2, I had to install the alternate start mod because the vault door wouldn't open and glitching out of the vault crashed the game. This happened on 3 seperate characters. It's only happened once before when I tried some Halo mods. After installing alternate start, I was able to do the first quest in the government section of Vault 111. After that, the game constantly crashes when I leave the area outside of the vault (toward Sanctuary or Concord. You get the idea), and fast traveling just sends me straight to the Xbox home immediately. I'd say that only recommend AR2 on Xbox if you have no other mods, but I haven't tested that yet, and I doubt I will. I'm disappointed because I love the mods I already have but I also love the Enclave. Edit 2: I got it working, but I had to uninstall everything else. I've only done a few quests, but it feels like a natural part of the game. The most non Bethesda thing about it is that you actually have help from the Enclave during missions instead of being told you have the biggest faction, but you have to do everything alone. If I didn't have to uninstall the few other mods I had, I'd give it a 9/10 so far. Because I had to uninstall everything else, I'm giving it a 7/10
Can I ask? What is the principle to choosing a mod order? (Or does the game make it for you when you run a modded game?) I mean, what kind of mod categories go up the list? Say, additions (weapons, clothes, locations) go further up, to load first, followed by graphics stuff? (I am returning to Fallout 4 after a few years, and back then I was not playing with mods at all, so this is a worry: not to mess up the mod order and screw up the game several hours or days in.)
The story actually makes more sense than the base story. I always had a problem that the main male character he is proud ex soldier. He was due to give a speech at the veterans hall. So if he is part of the Enclave it make sense how they got approved so fast for the vault. Why would the Institute target them not anyone else? Well, it isn't just the child we know that as the main character is called a back up. If you are from the Enclave it makes that much more sense. I personally like the idea and now want to reinstall the game and play it.
Started using this enclave mod and its a genius mod. Me and my one buddy use to always talk how fallout should have made an actual decision or opportunity to join the enclave. And with this mod you get to do that!!!
I just wish it had the ability of tying into the story more seamlessly. Maybe add in separate groups for each faction that could actually deal with the Enclave. Let's say you want to go Railroad but still want the content of AR2 or how they'd react to the Enclave. When I first loaded it up I thought it was just a side story but pretty quickly I found out I was locked out of the Brotherhood, understandably. While I don't mind playing as the Enclave, maybe in another run I want to play BoS and I want to create Mariposa 2: Fusion Boogaloo.
The BoS isn't evil. They are good intentioned but arrogant and short sighted fools. The Institute is evil. But not the malevolent despotic kind of evil, but the completely indifferent and unsympathetic kind of evil. The Institute represents an extreme adherence to Scientific and Technological Advancement for nothing but its own sake, uncaring of the consequences. The Institute doesn't care about the Commonwealth; the vast majority of its populace would be happy to live the rest of their lives underground tinkering away at their projects, with only a very small few like Father/Shaun having any kind of ideas or plans for the wastelands above. They are evil because of that total indifference - a lack of any altruistic value placed in human life beyond the somatic value it has in scientific research.
Thanks i think im going to give this mod a try it makes sense for almost any ones character cause you know bombs go off wife gets murdered, kid stolen then in my opinion id prob go on some rampage like john wick when his dog died
wish we could just capture raiders instead of random wastelanders and also maybe convice the enclave to not capture settlers and maybe try to convince settlers to try and join up for a better future and maybe also try to maybe fix some of the flaws that failed the enclave the first time?
absolutely fantastic mod. played through it the other day and it rocks. hoping we see someone like Oxhorn do a playthrough of it eventually (ik not everyone likes him but personally, I still think his content is good) Also I disagree with the idea that the enclave is just flat-out evil. I think if you take one route in the questline, they're at least morally gray.
I actually just started on this mod with a general LO on my new SX. I did encounter a rather funny bit with Peterson who constantly kept falling down things and simply not getting up for those sections. It's not game breaking but rather amusing.
Thank you to Zenless Zone Zero for Supporting the channel. Check out the game here hoyo.link/5nNfFHAL #AD
Looks like persona. That's a good thing
uh. Whats with you calling the Enclave bad guys ever chance you get? lol.
Sure i get that some parts in the mod, and their past shows that they would be considered 'bad guys'. But thats from our world's standpoint. not the Fallout's post-nuclear, humanity hanging on to survival, standpoint. Sometimes, you got to cut off an arm so you can run. I mean the BoS other than Lyon's Rogue chapter were badguys. they hated ghouls and mutants all the same. Frankly, idk any faction that actually adores to Super Mutants other than the Master and Jacob's town. But, they ARE bioweapons and must be killed. Mutants have killed too many humans, and they eventually go mad no matter what.
Other than that, i love the presentation! I like that the Enclave gets some love as i see them as the only hope for the US to get back on its feet with its resources and organization to do so. Fallout 4 always felt like the factions should hold more influence and presence in the game, more weight to them. I felt ER2 provides that.
hey Juicehead what’s your main mod list?
@@kellerweskier7214 Juicehead apparently should have considered taking TheGamePlan's approach on RUclips covering this fantastic mod. Just saying EVIL, EVIL, EVIL!! in his video, when others did give a shoutout to the lesser evil Enclave side under the female version of Col. Autumn in AR2.
@@SolidAvenger1290 i mean. evil in perspective. The way the original Enclave carried themselves wernt evil to the core. their plan was understandable. Their plan would have killed off all FEV infected, which were just the Super mutants and their forced infected, some ghouls, and a few humans. Your tribe was a decendant from the Vault Dweller in Fallout 1 who went into The Glow, he was pre-infected.
The point of the Vault 13 dwellers were to be the control. or in this case, the batch you DIDNT want the Curling-13 anti-FEV to kill.
To the Enclave, these are untampered human DNA from FEV. but what the Enclave didnt know, is wild FEV didnt spread that far from The Glow, and all super mutants were made, not naturally formed.
But they didnt know that as the Vault Dweller blew up the Church and Mariposa. The Enclave made the APA BECAUSE of the Super Mutants. they made Curling-13 BECAUSE they thought the mutants had nukes.
Then giving right-to-life to biological weapons, what Super Mutants generally are. As they had killed some 40% of the population of the west coast by Fallout 2.
Its odd to me that fighting this threat by using human trials, to ensure you dont fucking kill EVERYONE with a virus to kill off your intended target, those infected by FEV; is somehow the most evil faction in the history of the game.
That is putting the morality of a safe, warm, undestroyed America's conscious to the subject.
With the Enclave always somehow returning in Fallout, and the Male Sole Survivor being a Military Vet, if this Mod was fully canon this Enclave route just might have been the legit ending to Fallout 4.
Especially due to mss being a vet. I haven't looked into enclave mods before but I'm definitely checking this one out.
I had the same thought, I just followed orders and I definitely executed colonel whitehill
I’m currently playing through this incredible mod, Nate is definitely going Enclave in this play through. It just makes sense character wise for me at least because it’s like he’s back in the army and working for people from his own time period.
@@oxyman10 Could also make sense for Nate to be completed disgusted with the Enclave, since the Enclave is well...the Enclave.
They use the name of his beloved nation, and commit absurd atrocites with it
@@solthegamer3769 True, as you progress through the mod their requests get more disturbing, I like the fact that well into this mods quest line you still have the option to defy their orders and destroy them.
According to Kinggath, this should be compatible with Sim Settlements 2 as well, with future patches integrating the Enclave as a faction into SS2.
Awesome news. I just redownloaded and started my first ss2 playthrough since it is finally complete.
WHAT?!?! WHERE DID HE SAY THIS?!?!
@@seawolf5153yesterday during his first play through of the mod
Not quite, he's _hoping_ for future patches integrating the Enclave as a faction into SS2 and is currently working on documentation for how plugins can integrate new factions into SS2's system.
Yesss pls!!!
i love how juice doesn't even consider the railroad a faction in this LOL.
they are not a real faction most of there quest is go do the institutes stuff
Cause the Railroad sucks. When the BoS told me to go kill them, I said "My Pleasure".
I just wish I didn't have to kill Deacon.
i know, s**t "faction"@@CMG78
Hey, voice of the synth companion (X7-33) in America Rising 2 here! It's so cool to see a mod I'm featured in here Juicehead! Otellino is also a great director! Kept a friendly ship, and was prompt and very communicative. The entire project seemed to just be great.
You guys did a more than stellar job
Your like one of my favorite characters what
@@C0rruptDat4 I am so happy you enjoyed X7!
Awesome mod, I'm playing it right now!
Confirmed, the Enclave are the worst in humanity. They give you a home with toilet paper going the wrong direction! 11:00
The madmen...
They are also genocidal towards a broad part of the population, talk about genetic superiority but allow black people in there organization. So they are also hypocrites ):
Some people just wanna watch the world struggle to wipe.
i actually screenshotted that with the no 1 and sent to a friend, then i saw that it was like that everywhere
I bet they also squeeze the Charmin.
Spoilers ahead:
Realistically speaking, Nate would likely join the Enclave and release the modified FEV into the atmosphere. The man was a soldier and 2 minutes into the post apocalypse, his wife gets shot, his son is kidnapped, and he's bitten by a giant mosquito.
There'll be no one to stop us this time, God bless the Enclave.
Oh he would most definitely be one to fall to the Enclave's propaganda indeed. A man out of time, who saw his wife murder before his eyes and infant child kidnapped? Who looks like they longs for their prewar life with his wife and child? If some faction told me that they could do that and I were in Nate's position and didn't have any knowledge of the Enclave then yeah I would probably fall victim to their lies
@@Pixel22-fs3tt The Enclave is justified in wiping out all the muties. Enclave > everyone else
@@Pixel22-fs3tt What lies? Their cause is noble, another day with abominations walking around is another day further from a better future
He could also be incredibly disgusted with them. The Enclave is a corruption of the American dream and takes all the worst aspscts of the nation Nate fought for and takes them to an extreme. Basically pissing all over the men and women that fought and died alongside Nate for freedom and equality
General Ward will lead us to victory!
"I haven't encountered a single bug in this mod"
The Radroach hanging out in the Ghoul Cell: ....
Lol Steve from alchestbreach would be like: “am I a joke to you?”
That’s actually a part of the mod lol. They experiment on it in that scene.
It's wild people take the time to do this for free. Reminder: donate a couple bucks. Even if it's only $1. Tens of thousands or hundreds of thousands who download it and throw them a buck would be really cool.
Even better that bethesda hire them and give them an opportunity to live their dream in the industry
@@Only1199 They wont, remember how they treated obsidian and F76´s launch?
@@Only1199"live their dream" making uninspired slop based on Todd's lack of vision. Im sure thats what all those Fallout London devs wanted out of life. A complete lose of creativity.
@@Only1199 Im pretty sure they hired the author who made this, to work on the Enclave "update" for Fallout 4.
Yeah fr how would I donate to my favorite modders like this just started playing and immediately I’m like oh this is a full on big dlc that some guys just made for free I did not think it would be this good like I would have paid 20 maybe 30 bucks for this so far that is, I’ve only done the first mission but if the rest gets more exciting and the story stays interesting and as cool as it seems lore wise then I’d say if it had been marketed as a dlc today I would have paid for it
modders be putting in more work than the actuals devs☠
Well ya, by design
Its a Bethesda feature! 👍
💀💀💀💀💀
Not really
Always have been, always will be.
Do you remember, when Frontier dev-team called joining Enclave: "A meaningless fashist power fantasy"?
I do
Ottello again proved them wrong. Good job bro! I love your mod so much, its made me fall in love with FO4 again
As if the institute aren’t even worse.
@@FirstFamilyChargerthe frontier dev team allows you to join the legion 💀 and own slaves, but joining the enclave is off limits apparently
Seriously that mod is an abomination
@@feliciaf8 Why?
This is how Fallout should always be launched. With options to join 1 faction over the other. Join Enclave, work your way up doing evil stuff and eventually becoming the right hand man or even de facto leader or the region. But in doing so, you cannot join the BoS, or you get kicked out passed a certain point.
You should also be able to forgo becoming a minuteman and join/start a raider gang and become de facto leaver of all the raiders in the region.
Fallout 4 was pretty fun on release imo but the RPG aspects in all Bethesda games have taken a seriously huge nose dive over the years/decades. FONV being the exception.
Depravity: A Harmless Bit of Fun is the mod you want. Though I think you need to also have Outcasts & Remnants installed. Not that that's a bad thing; OAR is a great mod.
That sounds so cool.
Nv was obsidian not beth
@@critica77y77 Depravity are just a madness without any sense. Too bad it is the only mod that gives you choices throughout a game.
I actually just downloaded this new version of the mod it's much more streamlined then the previous version. I'm having a blast with it so far. (I'm acouple of hours into it now)
Can you tell me how you installed this mod? It's not working for me. Downloaded it from the fallout mod section in game and the only thing that comes up is the enclave radio. So I downloaded it from Nexus mods with vortex mod manager and still No "a Rude Awakening" on pip boy and no vault 111 radio transmission. Just the Enclave radio. And I can't find any install instructions. Is there Something I'm missing? Any help would be appreciated.
@@JohnUbrickk1766 i downloaded it on xbox one. Sorry buddy. I would double check to make sure you downloaded america rising 2. There are two different America rising mods the first one may not work anymore im not sure.
You need to cross the bridge first, then walk around for a bit aftewards, but U gotta make sure when U cross the bridge to tune into the vault 111 transmission that will appear eventually@@JohnUbrickk1766
You gotta wait for a bit and fast travel between places and it will start the quest
@@JohnUbrickk1766 Easiest way is the Vortex mod manager from Nexus.
5:24
To avoid guilt, i recommend going after gunners or raiders
True. Especially raiders. Absolute psychos.
That I did, sad I couldn’t snatch Ann Codman, Nelson Latimer, Henry Cooke or Tina Deluca and Holt Combes because I would have enjoyed their agony
i stole a vault 81 dude, a diamond city guard and a feral ghoul from the posiden reservoir
i love gunners, theyre more like a military than the minutemen
Preston Garvey.
Screw his quests.
Take note of what we want Bethesda. Enclave content and the ability to side with the Enclave!
No. I dont want any returning factions in the next game.
Been there, done that. The enclave has been done enough. We don’t need to keep milking old factions
We’ve never been able to side with the enclave ever!!!
Then the BoS should not be in the next game then
@@GlizzyGoblin757 if you don’t want any returning factions than the next game cannot be set in post war America, and if it’s not in America than there’s no vault tech and literally all the established lore and unanswered questions get put on hold until they return to post war America, and then you’ll have mobs of people demanding a new game in the alternate setting. I’m not sure you quite understand what you’re asking for here lol
I think it's time for a "Best Fallout 4 mods of 2023" video.
Really cool to see the creator improving and expanding this mod. I remember playing it years ago, and i had a blast
didnt expect it to be on xbox
Finally! I’ve been waiting for this mod for a long time. Can’t believe I completely missed its release.
This is America Rises 2? I didn’t watch it yet
@@scoopidywhoop7484yup, that’s because it was advertised on Saturday and released on Sunday people are just starting it now
America Rising was so good. Can’t wait to play 2.
Honestly. The mods and everyone behind America Rising 2. Hats off. Also hats off to all the voice actors / actresses.
All in all. Incredible job. America Rising 2 doesn’t feel like fallout…it is Fallout & feels like part of the universe ❤️
thank you!
I’m currently playing through it, absolutely amazing.
It was a pleasure to be able to lend my voice in a small way to this wonderful mod. I've been having a blast in the playthrough.
Who is your character?
@@eduuu2766 Like I said only a small one but one of the PA system announcers
Started a whole new play through just for this mod. It’s kinda difficult starting out at a low level, but you level fast and get access to better weapons earlier. The story is well written and makes sense from a lore standpoint. Kinda wish something like this was in the base game at launch. 10/10
Between this, SS2, The Fens Sheriff's Department and eventually London. I'm gonna have soooo much new content to explore once I get my PC up and running.
“They took washington, we’ll take their elder”
After seeing this. Would've been great if creation club have some similar. Or just more dlc in general.
That Silent Hill mod is downright insane. Can't wait to try this one.
Time to RP as Nate the war crimminal
I'm starting to go through the introductory quest of the enclave again ......only I'm wearing the ELITE POWER ARMOR OF the ENCLAVE X-02 TESLA!
If you choose to kill general ward and the others via termination at the cryo pod terminal all I gotta say is, why did you even install the mod?
Oh no way, I’ve been waiting for this mod for years!
Finally you can rebuild America the way it was meant to be!
Nope. They allow blacks as equals and didn’t use slaves.
Indeed fellow Enclave loyal, indeed
God Bless The Enclave 🫡🫡🇺🇸🇺🇸.
One Enclave, One America, Now and Forever!
I could definitely roleplay a sole survivor being so shocked and disgusted by what the world has become that he latches on to any remnant of the old world. I did something similar in Fallout 3 but you can’t join the Enclave in that game for some reason
Honestly, I was surprised that we only saw enclave in Washington and not right down the road in Boston a couple decades later. I love that its a new enclave being started straight outta cryo though. I definitely need to check this out. Just another reason to replay this after I get bored with CP2077 and Starfield.
Now this is one of those extremely rare mods that can get me excited to play the game again. It's also a mod that can get me to try out other mods that I typically only watch on RUclips but ignore because there's no reason to play the game again.
Wait so it's finally out? Man i been waiting a long time for this update after America rising 1
Easily the best mod I've played for this game, probably the best playable Enclave mod there is. What I like is that it retains the faction's sinister shadowy identity and core ideology rather than trying to reform it. You can choose to go down that path, but you don't have to. I also like how it doesn't just suddenly roll out a massive army after a certain quest, where you really feel like you're slowly gathering strength, pulling together as many Remnants as you can, meanwhile staying in the dark and going on small precision ops all the way until the final big climax quests. Really captures that "Quality over Quantity" theme with the Enclave. I think the only thing that could be better is if, somehow, the non-modded NPC's of the game would have lines or events reflecting an Enclave outcome like they do with other factions. I can see why this wouldn't be realistic, however. My only actual criticism is that the early game of the mod is a bit steep in difficulty; a high level sentry bot that early in the game is a bit much.
The questline is best if you RP a character who's utterly disgusted with the anarchistic wasteland that's replaced what was pure paradise by comparison. A shameless patriot to the core, who shares much perspective as the Enclave does: sheltered from the wasteland, a very "outside-looking-in" perspective, only able to see it as ruin and pretend-nations little more than barbaric tribes with stolen property. To them, it's like taking a country back from an alien occupation, except the aliens are dysfunctional outlaws and mutants.
Also it's a cherry-on-top that the mod has no other dependencies. Other quest mods often require 4-5 other mods to fully work, this one can be played just fine start to finish on an unmodded game. It can be patched to work with other mods, but they're optional.
Great video! I'm glad to see you're still going strong juice! -Txidirtymn 🤘
Dude how is no one talking about this we need more attention
Honestly I'd pay good money if Bethesda made this main game mod a legit dlc add on.
Come on, Todd. Redeem yourself. 🙏
Why? It's already free, let's keep it that way 😂
@@diewott1337 I think the people that make the mods deserve some money so Bethesda should make a lot of mods and DLC official and pay them for the content. That is totally fair and they deserve it.
@@JonathanAlmgrenthen send them money. They have ways for you to pay them. No need to give todd money who didn’t lift a finger.
It’s awesome how the modders made it so the brotherhood takes over locations and occupies them as based wish that could be its own separate mod I would like to have that make the world seem more alive old boring locations being taken over as you progress the story being occupied by a faction you sided with during the story
as an Enclave patriot, I fully support the Enclave agenda.
i really don’t understand the glorification of the enclave. aren’t they just post apocalyptic nazis??
@@jellaton_what makes them nazis?
@@coolfrog5240 wasn’t their entire reason in fallout 3 to “keep the purity” of the american people by killing off innocent people with FEV. they are just a fascist military group trying to keep their failed government alive. No better then the blades in skyrim
@@jellaton_at least they DO try to stablish a government and fight efficiently, unlike every other faction, plus the Brotherhood also despises ghouls, mutants and wastelanders (except Lyon’s pride but they’re ideas were never followed up by other Brotherhood cells scattered across America other than some in the west coast)
no that's the brotherhood.@@jellaton_
This is amazing. This dude should’ve gotten paid with a creation club listing.
I love this community and the astounding amount of dedication that the people within it have in order to create quality content like this. Massive thanks to Otellino for giving me the opportunity to be even a small part of this project!
I like how so far I don’t get as much main character treatment. Barrat straight up told me “I’m not opening the armory just for you, wait till I’m on duty.”
Still refuse to believe the enclave is evil, they're just rational
I wouldn't call releasing a lethal virus in the air or water that don't care if your a proper mutant or not as rational, but you do you!
@@emojisarepurecancer8097 I'd call it practical
This has to be satire right
Just got done with my first play through and it felt like a seamless addition to the game I'm not gonna remove this one from my list any time soon
I wish they would do this for the minutemen and gunners. To me they were the paramount factions in the game but not fleshed out enough. Honestly the Institute should have been less of a thing and BOS was just there to harvest tech.
Sims Settlement 2 fleshed out the Gunners as a major antagonist faction but not one you can join... though
spoiler alert***
Certain Gunners do join your faction...
A gunner playable faction mod should have been good though, maybe they followed orders from Talon Company in DC
I looked for new fallout 4 mods video this morning from you, left disappointed only to get the video the same day let's go 😎 BTW love all the content but them fallout videos always hit different!
Nice review of the mod. It really is a gem. I can’t believe the amount of work gone into it. Truly feels like DLC. Superb work from all involved.
Ya know its funny, i was just talking to a friend at work last week about how I wished that the Enclave was a faction in Fallout 4. Finally got around to downloading this mod and after only and a couple hours in, this mod is TOP TIER! Loving the questline so far and it is a nice refresh to have another main faction to complete the game with. Thanks Juicehead for making this video showing off an incredible mod!
You could make a video like this every day. Modders are always modding
I picked up Fallout 4 again recently after the show came out, and I've been deep diving into the enclave creation club content. I was halfway into roleplaying the Enclave turning Longfellow's cabin outside far harbor into a port outpost when i learned of the existence of this mod. Sound interesting to be sure
I don’t normally pay attention to these Mod DLC videos since, more often than not, the best ones are only for the PC Master Race. But I have to give thanks for bringing this one to my attention.
I’d passed on the first America Rising since I figured it couldn’t be that great. But AR2 is just…there are moments where I gotta remind myself that this DLC Mod wasn’t made by Bethesda.
I loved FO4 but I always found the factions (even BoS) lacking. But AR2 lets you play your pseudo Evil Empire power fantasy to the max. You know an “evil faction” is well done when you actually forget you are the baddies.
Been playing the mod on a new playthrough; it's legitimately hard to imagine this isn't part of base-game. Seamless voice-acting, engaging plot with good pacing for building the Enclave back up, and a legitimately good reason for the Enclave to confront the Institute and other factions. Not done with it yet, but I'd say this mod is a must-have for Fallout 4.
Great video you’re channel made me get into fallout for the first time thank you
And with Nate being a war criminal this lines up perfectly
Well we did finally get a enclave thing after like 5 months since you released this but… 4 bases, new power armor, new stuff for the bases and a new gun compared to… well evreything in America Rising 2… yeah… but hey at least they said it should be compatible with AR2, plus it was free… so… that a plus but yeah…
A note, the Xbox version has some stability issues and can crash for several quest markers.
I hate the usage of DLC for an Expansion, and an expansion is an expansion, dlc can be anything downloadable.
The Enclave ARE the good guys.
its out? thanks juicehead
released 5 days ago
Here's hoping you cover Fallout: Miami when it's completed.
I wonder how this would work with wag the dog mod ? It has a heavy enclave presence too
Do I need to destroy the BOS? I just want all factions to be alive and playable… 🤔😄
Will have to check this one out.
Fallout: London vs America Rising 2.
I don't understand why Bethesda didn't bring back the Enclave in some fashion. Even though they were beaten in both Fallout 2 and Fallout 3, there would still be plenty of replacement candidates for the presidency to take up the Enclave mantle. I really like the Enclave armour. I'll be checking out this mod for sure.
playing america rising right now, it is really fun
yay now i can play fallout as a evil dude
4:22 several hundred years...
Isn’t Evil Enclave a bit redundant?
News update: you can turn them into a morally neutral faction (ghouls and mutants still undesirable, but gen 3 synths and wastelanders will be considered “citizens”, meaning they won’t kill them and let them be)
@@llollosxd7791Really? That’s awesome! I was hoping that there would be option to steer the Enclave down a less evil path.
@@thegethconsensus393 at leas if you side with Whitehill she has that intent, though most of the enclave members disagree and doubt about her
(Minor Spoilers)
So, I’ve just finished the mod and here are my thoughts on the Ward, Whitehill dilemma. Ward wants to exterminate the people of the wasteland while Whitehill wants to dominate them. This definitely makes Colonel Whitehill a much better option but it doesn’t mean that she is not her own brand of sinister. I would argue that The Enclave under her command is still closer to evil then morally neutral but definitely not as bad as there predecessors.
Just been co-op playing Eureka (Navarro Enclave) and Hayes' NCR with my best buddy the other night in OWB mod. The unexpected surprise, but a welcomed one!
Btw if anyone can answer this it would be amazing but what is the best dlc ? Planning on getting some
This one for sure, sim settlements 2 and The Fens Sheriff’s department
@@llollosxd7791 thank you
This mod, with the Sentinel CC, and the AI Power Mod, and you’re cleansing the commonwealth with the boys
This is how i'll be playing Fallout4 from now on!! But do you know when this mod gets triggered? When you are still in the first vault or when you go out in the open Commonwealth?
dunno for certain but in AR1, the quest marker was there as soon as you left the vault.
@@spacedootboy Thanks for the quick reply!
I love how for a split second in this video Paladin Danse is a puddle of goo on the ground.
I wonder what compatibility this mod has with other story mods like Depravity or Project Valkyrie
Wait what?? Their original mod was an amazing edition to my Minutemen play through, gotta sit down 76 for a min then I guess
Great concept, going to give this a try when I get on break. For more badguy options I would love some modder expanding on gunners or the Nuka world raider factions.
The Enclave is my favorite faction in fallout I'm glad its getting this amount of love
Just installed this with a mild load order on Xbox Series X. I'll be back after I finish the mod to let anyone like me know how it goes
Edit: it hasn't been long. I've given up. I only have 3 power armor mods (T49, T65, and X-02), the veteran ranger armor mod, and the service rifle mod, obviously excluding America Rising 2.
I've had no problems with the mods I said for the last yearish. Now, with AR2, I had to install the alternate start mod because the vault door wouldn't open and glitching out of the vault crashed the game. This happened on 3 seperate characters. It's only happened once before when I tried some Halo mods.
After installing alternate start, I was able to do the first quest in the government section of Vault 111. After that, the game constantly crashes when I leave the area outside of the vault (toward Sanctuary or Concord. You get the idea), and fast traveling just sends me straight to the Xbox home immediately.
I'd say that only recommend AR2 on Xbox if you have no other mods, but I haven't tested that yet, and I doubt I will. I'm disappointed because I love the mods I already have but I also love the Enclave.
Edit 2: I got it working, but I had to uninstall everything else. I've only done a few quests, but it feels like a natural part of the game. The most non Bethesda thing about it is that you actually have help from the Enclave during missions instead of being told you have the biggest faction, but you have to do everything alone.
If I didn't have to uninstall the few other mods I had, I'd give it a 9/10 so far. Because I had to uninstall everything else, I'm giving it a 7/10
Can I ask? What is the principle to choosing a mod order? (Or does the game make it for you when you run a modded game?) I mean, what kind of mod categories go up the list? Say, additions (weapons, clothes, locations) go further up, to load first, followed by graphics stuff?
(I am returning to Fallout 4 after a few years, and back then I was not playing with mods at all, so this is a worry: not to mess up the mod order and screw up the game several hours or days in.)
Wow, look at that. Modders put more work into this than Bethesda did with their new free "quest"... this could have been canon!
You know what would be awesome for modders to do next? Fix, redesign, and complete the scraped Fallout 4 quest, "40 leagues under the sea".
The story actually makes more sense than the base story. I always had a problem that the main male character he is proud ex soldier. He was due to give a speech at the veterans hall. So if he is part of the Enclave it make sense how they got approved so fast for the vault. Why would the Institute target them not anyone else? Well, it isn't just the child we know that as the main character is called a back up. If you are from the Enclave it makes that much more sense. I personally like the idea and now want to reinstall the game and play it.
I love America
Anyone else having issues when you try to go to interiors on the oil rig and the game keeps crashing?
You ever find a fix this mod made my game crash ever 10 minutes and on the oilers rig it almost always crashed going into the miltary ops area
I liked the brotherhood, so I didn't finish the stories... Dance was innocent.
Doesn’t seem possible Fallout 4 is 8 years old tbh
Started using this enclave mod and its a genius mod. Me and my one buddy use to always talk how fallout should have made an actual decision or opportunity to join the enclave. And with this mod you get to do that!!!
I just wish it had the ability of tying into the story more seamlessly. Maybe add in separate groups for each faction that could actually deal with the Enclave. Let's say you want to go Railroad but still want the content of AR2 or how they'd react to the Enclave. When I first loaded it up I thought it was just a side story but pretty quickly I found out I was locked out of the Brotherhood, understandably. While I don't mind playing as the Enclave, maybe in another run I want to play BoS and I want to create Mariposa 2: Fusion Boogaloo.
I’m really glad this finally came out. I played through the first one and loved it. Been waiting for this for awhile now and it’s finally here!
Brotherhood of Steel is already your evil faction
The BoS isn't evil. They are good intentioned but arrogant and short sighted fools.
The Institute is evil. But not the malevolent despotic kind of evil, but the completely indifferent and unsympathetic kind of evil.
The Institute represents an extreme adherence to Scientific and Technological Advancement for nothing but its own sake, uncaring of the consequences. The Institute doesn't care about the Commonwealth; the vast majority of its populace would be happy to live the rest of their lives underground tinkering away at their projects, with only a very small few like Father/Shaun having any kind of ideas or plans for the wastelands above. They are evil because of that total indifference - a lack of any altruistic value placed in human life beyond the somatic value it has in scientific research.
Thanks i think im going to give this mod a try it makes sense for almost any ones character cause you know bombs go off wife gets murdered, kid stolen then in my opinion id prob go on some rampage like john wick when his dog died
you can take it on the go with a steam deck
Been following the mod development for years on Discord, pleased to finally see it reach the light of day.
Was not expecting to see ZZZ ad here but I am very excited for this game
0:43. Did he really aim the fatman that low to a vertibird flying directly away from him?
That was painful to watch ngl
wish we could just capture raiders instead of random wastelanders and also maybe convice the enclave to not capture settlers and maybe try to convince settlers to try and join up for a better future and maybe also try to maybe fix some of the flaws that failed the enclave the first time?
absolutely fantastic mod. played through it the other day and it rocks. hoping we see someone like Oxhorn do a playthrough of it eventually (ik not everyone likes him but personally, I still think his content is good)
Also I disagree with the idea that the enclave is just flat-out evil. I think if you take one route in the questline, they're at least morally gray.
I actually just started on this mod with a general LO on my new SX. I did encounter a rather funny bit with Peterson who constantly kept falling down things and simply not getting up for those sections. It's not game breaking but rather amusing.