yeah, the reason this mod is only 13kb is that it runs entirely on DLC and mod content from Outcasts and Remnants and Depravity, so the mod itself is commands and references to existing dialogue/interactions.
@@Maverick-7508 whats sad is this all could have been in the base game, making it actually feel a bit more like a fallout game. "Being able to make choices on the spot"
@@adeadarcadia I don't see anything in this mod that will make me start a new playthrough either. What JH shares are usually overhyped mods. Good as mods, but they cannot stand in comparison to the game, they always have seems showing. Or the various weapons that are "fitting" into Fallout 4, even though they stick like a sore thumb? I agree that the bow is one of the rare few that fit in... now if only the bow didn't have that arrow selection popup menu - it screams "I'm a mod, I don't fit in the game!".
Okay so guys to see what mods pc has that xbox/ps4 does not just go onto "nexusmods" that's where every person gets there mods from. I have 10 mods downloaded through bethesda and they are all great ! But nexus mods is where the real library is as there is over 40 thousand to choose from !
6:27 I knew she was truly evil. You look at a woman who had a revolver with a scope on it, and tell me she wasn't plotting a sick MW2 terminal 1v1 for a RUclips channel that won't work out
I present to you, the Fallout 3 challenge. 1. You aren’t allowed to use any armor unless it’s a full matching set.( Heavy combat armor can’t be combined with light combat armor, as you have to have the full set of either.) 2. The armor sets cannot be upgraded or modified in any way. (so no linings or upgrades) 3. Any armor or weapons with mods must be de modded, unless they can appear in fallout 3 with the mod (like the suppressed 10mm) 4. Weapons must have the mods that mimic its fallout 3 counterpart. (ie the 10mm must have the short barrel rather than the stub barrel) 5. No aiming down sights unless it has a scope. Any weapon without a scope must be fired from the hip. 5. If it doesn’t appear in fallout 3 in any way, you can’t use it. (So no handmade rifle or anything.) 6. You can’t use power armor until you get to the Pridwen to get “power armor training” 7. No sprinting. (Thanks Zeke for pointing that out!)
If you play as the male character with the military background it is possible that you already have power armor training. I am not aware of it mentioning that the male character did or did not use power armor while serving in the Military, just that he had served.
This was years ago i watched this guys walkthrough. Pretty much barebones and living off the land. No perks, no spending money, no building, no using the workbench(s) no power armor, sleeping in world beds on survival mode. I had the most fun when i attempted it.
Idea for DoaMM, once you've destroyed a faction, each previously "essential" member of that faction seeks you out independently, giving time for tension to build cause you know what's coming, and you know that you've made enemies out there, and give each member of the faction some closure and a their own final stand
"people dont wanna see politics in their video games" "fallout new vegas is good" Fallout new vegas is literally all politics essentially. I think people like politics in their video games. However I do see your point in how it could parallel with real world stuff, but no more then the parallels between the corruption of the ncr and the corruption of bureaucracy in general.
People don't like pushing agendas and preaching at the player in their games. It's something a lot of companies aren't getting, they'll either push a specific agenda or make their game so apolitical that there's no intrigue or depth. New Vegas is excellent in that it tells it's story, gives us the agency to learn the pros and cons of each faction, and leaves it up to us to decide for ourselves who is right or wrong.
@@DangerSquad New Vegas has a pretty clear political ideology and agenda. You're kidding yourself if you seriously think it's some kind of politically neutral intellectual paradise.
Chief, I’ve got to agree with Danger Squad on this one. New Vegas has politics, but it doesn’t push an agenda to you. It highlights every factions upsides and downsides. For example, the NCR is painted as justice in the wasteland, and soldiers fighting hard for your freedom, but at the same time, you get shown the dark sides of it. You see how corrupt it can be. Forcefully removing people from their homes, slaughtering hundreds of innocents. It shows it’s upsides and downsides instead of glorifying one agenda. So, basically, I agree with danger. I know you didn’t ask for my opinion on this, but I’d still like to have my side shared.
There is having an agenda and trying to tell a story to player with that agenda in mind, and there is preaching. No writer is able to write without agenda because otherwise they would not have a story to tell. Every writer is capable of weaving their agenda into story better than "here, an overexaggerated enemy called Obnoxious Orange Man who is very very bad because he has small hands, eats two scoops of icecream, and also literally Hitler, so go kill him in most sadistic way possible, yeah?", although some choose not to.
@@raccoonpope7143 Yeah. That's the political agenda it has, what you just said there. You just explained the agenda it was pushing as a way to disprove that.
JuiceHead: Showcases a mod that lets you destroy ALL the factions and half the video is about destroying the Minutemen and killing Preston Garvey. Me: "Looks like JuiceHead is tired of helping all those settlements..."
There is a mod called america reborn a tale of the Enclave that adds them as a faction to join. Its available through the mod option in the game menu for pc so maybe it's an option on XBox 1.
If it comes back sometime. Junkmaster 3.0 and download fcom and the Junkmaster patch. Then take your platoon of Enclave troops and purge the Commonwealth.
The Diamond City rioting situation is actually incredibly interesting to me. It's the sort of open-ended exploration of real-world topics that you don't see in games, especially considering you get to choose a side and the extremity WITHOUT having a VERY specific viewpoint crammed down your throat. Heck, even most indie games can't escape it. But this looks like something that might come close. It's something only a videogame can do; explore ideas and worlds through viewer choice and interaction. We should never shy away from it.
I love the modding community in fallout 4 it’s one of the best communities they sometimes give us what Bethesda needs to add and improve in the game or just quality of life changes
It really isn't. I'm going to take heat for what I'm about to say but I stand by every word. Fallout 4's mods have been poor. Its either modern firearms or settlement mods. You should go visit Skyrim Special Edition on Nexus while you are visiting Fallout 4 and see how the divide is huge. Skyrim still see's variety and a quality I wish Fallout 4 would see. Skyrim gets awesome quest mods, new lands and many other things while Fallout 4 is very limited. Only one mod for Fallout 4 has really stood out and that's America Rising. Sure Sims Settlement is good but its only relevant if you bother with the settlement system. The mods mentioned in this video they are okay. They are filling a gap but don't quite hit the mark for me.
@@Tinywars Yeah. Besides Sim Settlements, I don't really see that much "hot stuff" for the game. All the quest mods (like this) are quite lazy (holotape giving quests in 76 manner) and fall apart at seems. All the weapon mods are unfitting aesthetically in the game... Modders give us barely 10% of what Bethesda gave us. They re not even close to giving us "what Bethesda promises". The OP must be high on crack or something...
@Crinkle111 ..Yeah I suppose I should give it time but still, I have to stop myself when visiting Nexus from moaning about ANOTHER shiny new Modern Firearm that doesn't fit the game. I wish for more expansions of the factions. I wish for more quest mods and I wish for more Weapons but weapons that fit the game and aren't shiny and new. I know that sounds terribly entitled and believe me if I could I'd do this myself but I can't. My Creation Kit skills limit me to making small changes.
@@TonyBustaroni This is somewhat inaccurate. Like all developers they showed many features they wished to implement but then provided you with what they could implement. Always look for the "actual product may vary" in the fine print. That's not to say the game is horrible. Combat is much improved from the clunkyness of vanilla FO3. Story can be argued either way.
Mirra I took a look on nexus and your right all I see is cbbe mods and weapon patches and guns that have already been made through mods I might edit the comment in a bit
People expect intrigue and politics based of the world of fallout a world that is way beyond our political and moral philosophy. Not real world politics and morals of the modern era.
@@greatlyreducedgameplay9939 Fallout does contain real world politics and modern morals. Political intrigue and political themes are two different things. Fallout is a game about a nuclear war between the us and China. It displays the failings of capitalism and late stage republics. That is inherently political.
Also more specifically, did he just relate ghouls to black pepole? Because the riots and cops stuff where not over police brutality it was against brutality against blacks specifically.
Riley Cooksey well yeah but the protests and riots have grown from just violence against black people, and more to an anti capitalist revolution (which is ultra based)
@@rezonan3520 They're not so much "joking" as they are saying it's absurd to be offended by politics in a choice-and-consequence franchise that starts out by showing an American soldier executing a Canadian civilian as part of a war over resources.
I hate the cops and don't mind politics in games but this one is a little cringe. But I don't have to play it and as long as it doesn't make irl protesters seem cringe I don't care.
Whoever wrote the reasons to destroy the minutemen is fundamentally wrong. The minutemen are a militia, not a third party military. They are comprised of armed citizens banning together in common interest to protect themselves. In other words, the citizens are arming themselves, thats what a militia is. The reason why the minutemen fell apart is because they lost their central leadership and fell into factions. This ultimately opened them up to to being corrupted.
Yeah, I kinda felt like Diamond City was a missed opportunity for Fallout 4. It's build up as this big, politically charged city, but when you get there it's just kinda... meh. Except for a few voice lines regarding the Stands, the whole thing is kinda just dropped and left by the wayside. Given that it is supposed to be the Human Settler hub of the Commonwealth, that was a bit disappointing. And Fallout as a franchise is already political. Pretty much every piece of lore regarding pre-war corporations is anti-capitalist critique. Ghoul bigotry and the idea of 'pure' humanity (more visibly in Fallout 3) is already a theme since Fallout 1. The very fact that you are walking through an irradiated wasteland is a statement on the futility of war. Each of the 4 major factions in Fallout 4 represent political ideas and partly extremes. I have to be honest, if someone is playing a Fallout game to escape politics, they're playing the wrong game because almost every major decision your going to reach in those games is political in nature.
Yea it's a weird statement to make when pretty much all art and so by extension video games is political. Whether that's overtly in Fallout or Bioshocks case or more subtle in games people see as less political. I personally find when people say something isn't political it tends to either be not obvious so they dont notice or agrees with there worldview so isn't seen as 'different' enough to be political.
While it's not exactly my cup of tea, I do appreciate the amount of effort that goes into making mods like this -- there's clearly a lot of thought about how characters should react, how things should go down, how not to completely break game progression, all that good stuff. Kudos for doing their best to make a new and solid game experience!
This makes me want a fallout game where you start as a raider and get converted by a settler/group. You start the game stealing and killing innocent people. You build up your own small raider faction. Then you meet a settler that, let’s say saves you, and convinces you to change. The rest of the game you spend trying to find and convince your former gang. You eventually team up with the settlers and together take out other evil factions. What do you think?
doesn't really sound like a good fallout game. a good fallout game would let you keep being a raider. or choose which factions to kill or save based on their ideologies and merits you personally agree or disagree with.
Could you make a list of the weapon mods you use? They're pretty good looking and I honestly haven't seen them before, but I haven't played F4 in a while
Thanks! Good video. I've installed this and I haven't quite gotten into it yet, but it should be fun. Very happy to hear about "Bounties". If it's anything like the one that existed in New Vegas, it should be a blast.
I absolutely agree with your excitement for mods like this. I've been playing FO4 on PS4 since it launched and only recently got it for PC. Mods like this make that a worthwhile purchase already. You've got a new subscriber.
See I wish I could use Project Valkyrie for the expanded content, but some of the writing is so silly. Like making Preston Garvey an Enclave plant, and the whole reliance on Fusion City for narrative points. I hope for a proper narrative overhaul mod one day that isn't so... Out there.
I have just run into the same thing. I should have installed all of Project Valkyrie, Fusion City and OAR later. I liked the Preston Garvey twist, but it snuck up in me and kind of broke the spirit of the Minutemen quests. I lost my enthusiasm for settlement building, but am trying to forget it and continue as normal.
silly? really? thats your point? you like or not these mods , these are better written than the vanilla version, their internal narrative structure is better, they are even more friendly than the original, just like the other fallouts, thanks to these mods, your decisions now have weight, and Based on this, they give you more logical endings to the decisions you have made, silly is to think that the vanilla version is not silly, I'm sorry but I do not agree you will like the story or you will not like it but in structure it is better done. An irrefutable proof is that if you are with the brotherhood of steel, they send the institute to be destroyed in an illogical way, knowing that they have technology and the philosophy of the brotherhood of steel is not to "destroy" is to "store" the same with the railroad, You can be the leader of the institute and reform it from within but anyway you have to kill the railway or else they send you to destroy the birthplace of the synths even though they consider them living beings they still want to destroy it, and that doesn't have sense and it's pretty silly
I could see someone using this with multiplayer when that mod comes out. Imagine it, Player A sides with the Institute, while Player B sides with the BoS, Player C sides with the Railroad, and Player D.. Does his own faction. Hilarity insues
I like what Valkyrie and Depravity do, but I cannot stand "Thuggyverse" mods adding garish pimps and decidedly un-immersive features. I also don't like the "My OC plz don't steal" vibe of Thuggyverse NPCs automatically knowing everything about the Institute and teleportation. I don't use those mods as a result of that those two elements.
Wait how do you know about the Institute's Teleporting technology? Oh I'm an Institute agent. Sooooo like Kellogg. even though Nate/Nora become the Institute's field agent. That's the point
But we KNOW the Mayor is a synth. If someone just called him a synth that doesn't mean he actually is a synth, but we KNOW he is. That's the difference.
@@SomeOne-ex7hk ...I was referring to the fact that at that time stamp, he says "Roger Maxson" and was pointing out that the Maxson in FO4 is Arthur, not Roger. I would agree with you, if he hadn't clearly stated a forename that may or may not have been mistaken.
JuceHead: Talks about a mod that gives you the ability to destroy every faction and big city in the game. Me: Locked onto wanting the Holorifle (for the first time in 4) mod for seeing it in this video.
Aren’t the minutemen a people led militia force though. I mean At least in my play through I’ve set up several human guards, and the firework launchers I’ve hooked up to the sirens will have minutemen show up pretty quickly. Edit: though than again I’m pretty biased as I absolutely love the minutemen, and their quests are pretty awesome if you’ve already set up a bunch of settlements before you tackle the main quest line. “You wanna enter the institute? Sure boss we can do that for you.” “You wanna take down the institute Sure thing boss. Here’s the tunnel we found that’ll lead you right inside.” “You wanna use our artillery setups to shoot down the prydwen? You got it boss you already got enough set up. Let us know when you are ready to fire.”
Yes, the Commonwealth Minutemen are supposed to be an all volunteer force, like the Colonial Era Minutemen were. Too many folks want to turn them into a force that's more like the Brotherhood of Steel, in my opinion.
The mods these guys/gals create are top notch. They bring so much more to the FO4 game. I personally include there mods in every load order now as I love the options I'm given. It also gives so much more replay-ability to the game as well as companions, loot, new places to check out and much more. I wouldn't say to use there mods on a 1st or 2nd play-thro as you still want to know the base game but anything after you def should include there mods in. Just my 2 cents tho. Great job on showcasing this mod as well as trying not to show much in the way of spoilers. I really enjoy your videos so keep em coming.
Outcasts and Remenants, Fusion City, Valkarie, and others have truly made FO4 a great game. Being a meganerd fan of the Fallout Universe I'll take all the quality quest/story/lore/new territory/blah blah mods I can find. Shame that FO76 won't allow mods :(
All these quest mods are really nice on the superficial level. Once you dig deeper, it starts falling apart at seems. The characters, the lore... Base game is no opus magnum, but these mods still need to learn from Skyrim mods how to make quests that are on par with the base game...
@@BoroMirraCz in general, if you play it, two things can happen that the story they tell you may like you or it may seem like "crinche" (a matter of taste) but aside That, the story is a thousand times better than the one that the vanilla version gives you, it has more logic, your decisions do affect the final result, since unlike other quest mods, this one if it modifies the main story (for the better) and It can give you more rational endings as well, although it sounds exaggerated, it turns out to be even more lore friendly with the other deliveries and rationally the story is better structured, its internal narrative structure is better. These mods "outcasts and ramnats" "operation valkyrie" "depravition" and "fusion city" greatly improve the story of the 4 turning it from a somewhat mediocre game to a true "fallout" although it is a warning, you may like the story or not but that is not bad and yeah their mods have a problem there are not perfcet but but they are much better than the vanilla version, by far
I just installed a anime mod and now my canon is that the nuclear chinesse bombs were sabotaged by japanese spy's and the radiation transformed every human into a anime girl
Juice, if you haven't, you should check out thuggysmurfs companion dialog overhaul. it adds a missing fourth affinty scene back in for deacon. it's pretty interesting.
Pc has access to all mods, Xbox only has access to mods that are registered at bethesda. Net, and PlayStation really doesn’t have any mods to choose from. This is because Sony decided to not allow any files that use external assets on the system, so there’s no real selection for new content
@@Luna-mo4bp pc has virtually no limits because of third party mod websites such as nexusmods, xbox and ps4 don't have that freedom and have to use the built in bethesda mod support which is heavily restrictive on allowed mods and ps4 is much more strict
Correct, I did start a new one for Diary. Also Depravity is for early game to skip the Concord trash and Remnants is like mid game. You can tell the author took notes from Skyrim dungeons lol.
The main thing that grinds my gears the most when it comes to Fallout 4 are as follows: 1.) In FO3 you had the option to be good or bad. Whatever path you chose follows you throughout the game. You have a bit of this only in the Nuka World DLC where you have that freedom again. 2.) You never truly have a choice. Meaning as shown in this video you don't get to choose which faction lives and which faction dies. Fallout 76, well who knows when that will ever be on par with the amount of things to do as FO4 in regards to NPCs and quest line.
Always love when people are all like “why do they have to add politics into fallout” when they forget the whole setup is a resource war caused by capitalism running rampant and draining the world while Warhawk megacops profit.
I love fallout 4 but the fact we have people who wanna mod it to make it a true rpg shows how much bethesda fucked up with the story part of the game lol
This feels like more dumb Fallout 3 storytelling than anything actually good. It's Megaton all over again. Do you murder explode everyone or not? It's such a nuanced ethical dilemma. I can't decide. Fallout 4's storytelling is too broken to fix with a few features. It needs a complete replacement with justifications embedded in the soul of the setting, characters, and plot.
You said "This feels like" but you're wrong, it's much more than that, in general, if you play it, two things can happen that the story they tell you may like you or it may seem like "crinche" (a matter of taste) but aside That, the story is a thousand times better than the one that the vanilla version gives you, it has more logic, your decisions do affect the final result, since unlike other quest mods, this one if it modifies the main story (for the better) and It can give you more rational endings as well, although it sounds exaggerated, it turns out to be even more lore friendly with the other deliveries and rationally the story is better structured, its internal narrative structure is better. These mods "outcasts and ramnats" "operation valkyrie" "depravition" and "fusion city" greatly improve the story of the 4 turning it from a somewhat mediocre game to a true "fallout" although it is a warning, you may like the story or not but that is not bad
It's not that people don't like politics in video games, people just don't like politics they don't agree in video games. Or sometimes the game might be heavily political but in a very mainstream way (call of duty), or maybe they just don't noticed the political message (Metal Gear Solid)
for me thanks to those two mods you mentioned fallout 4 went from being a fun game but somewhat mediocre comparing it with its brothers in terms of history, to being a true fallout at the level of the others, for me "outcaste and remmants" and "project valkyrie "are essential mods to improve the game's story mode, and if you want an even more complete experience there are the other mods" depravaty "and" fusion city "because the truth is that they not only give you better stories but also have real weight and modifies the vanilla version and gives you endings much more rewarding, logical and let's be honest more lore friendly than the others and more according to the logic of each faction
There is a difference between presenting political ideas in a game and shoving your political ideology down your players throats. People that "don't want politics in their video games" dont want the latter, but are fine with the former.
Kellogg’s Corn Flakes lol
Makes sense
blxckjxck47 I’m surprised we haven’t seen this sooner.
Immersion breaking !
Almost burst my slushy out of my nose 😂
Is they're a mod that overhauls the minutemen that are Lore friendly
that dialogue isn't custom for preston. thats what happens if you side with the raiders in nuka-world >_>
Was going to say that.
well, it was a fitting way to reuse them.
HAH now I no longer have to buy dlc . I OWN nuka world.
yeah, the reason this mod is only 13kb is that it runs entirely on DLC and mod content from Outcasts and Remnants and Depravity, so the mod itself is commands and references to existing dialogue/interactions.
@@Maverick-7508 whats sad is this all could have been in the base game, making it actually feel a bit more like a fallout game. "Being able to make choices on the spot"
Title, Title never changes
Ikr
@@JURASSICLEGO777 "This MINDBLOWING mod WILL get you to REINSTALL Fallout 4" And half the time it just adds a couple guns and a cool bit of armour.
nobody:
JuiceHead every single week: THIS MOD JUST MIGHT GET YOU TO REINSTALL/START A NEW PLAYTHROUGH OF FALLOUT 4/NV
Pretty sure the only mod he's shared that's made me reinstall was the bow lol
Me who hasn't stopped playing either
"Hhhmmmm yes interesting"
@@adeadarcadia I don't see anything in this mod that will make me start a new playthrough either. What JH shares are usually overhyped mods. Good as mods, but they cannot stand in comparison to the game, they always have seems showing. Or the various weapons that are "fitting" into Fallout 4, even though they stick like a sore thumb? I agree that the bow is one of the rare few that fit in... now if only the bow didn't have that arrow selection popup menu - it screams "I'm a mod, I don't fit in the game!".
To be honest, I decided to start playing it again and lo and behold, I discovered juice 😂 so he almost got me, in a backward way
oh yeah im gonna reinstall Fallout 4 for a system i cant afford and that is clearly not gonna be on xbox😐
My favorite way to play (without mods) is to use the minutemen to destroy the main factions, then side with the raiders in Nukaworld
Totally missed a chance to call the Brotherhood quest “Oh, the Humanity!”
or if you destroy the brother hood without destroying the prydwen (somehow) you get "A Close Call"
Prydwenburg is perfect imo
Meanwhile I just started a new one last week because I finally got it on PC, lol. I'm still salty about Sony's BS stance on mods
@@HK-tn2ny not to my knowledge I'm playing on xbox right now and no mods have been deleted
@@lex_talionis1178 x rated mods if i had to guess
Okay so guys to see what mods pc has that xbox/ps4 does not just go onto "nexusmods" that's where every person gets there mods from. I have 10 mods downloaded through bethesda and they are all great ! But nexus mods is where the real library is as there is over 40 thousand to choose from !
@@hifriede8581 the "creme de la creme"
Enjoy your stay bro, may it be..Epic!
6:27 I knew she was truly evil. You look at a woman who had a revolver with a scope on it, and tell me she wasn't plotting a sick MW2 terminal 1v1 for a RUclips channel that won't work out
She's an Institute snitch anyway. Most of the wandering traders and doctors are, including that POS Cricket.
I present to you, the Fallout 3 challenge.
1. You aren’t allowed to use any armor unless it’s a full matching set.( Heavy combat armor can’t be combined with light combat armor, as you have to have the full set of either.)
2. The armor sets cannot be upgraded or modified in any way. (so no linings or upgrades)
3. Any armor or weapons with mods must be de modded, unless they can appear in fallout 3 with the mod (like the suppressed 10mm)
4. Weapons must have the mods that mimic its fallout 3 counterpart. (ie the 10mm must have the short barrel rather than the stub barrel)
5. No aiming down sights unless it has a scope. Any weapon without a scope must be fired from the hip.
5. If it doesn’t appear in fallout 3 in any way, you can’t use it. (So no handmade rifle or anything.)
6. You can’t use power armor until you get to the Pridwen to get “power armor training”
7. No sprinting. (Thanks Zeke for pointing that out!)
nice challenge bro il definetly do it some time
if you cant use power armor until you get to the prydwen how do you complete the first minuteman quest
@@romanez7837 Kill the deathclaw the old fashioned way?
@@romanez7837 get in the armour, take the minigun, jump off, get out the armour.
If you play as the male character with the military background it is possible that you already have power armor training. I am not aware of it mentioning that the male character did or did not use power armor while serving in the Military, just that he had served.
This was years ago i watched this guys walkthrough. Pretty much barebones and living off the land. No perks, no spending money, no building, no using the workbench(s) no power armor, sleeping in world beds on survival mode. I had the most fun when i attempted it.
Idea for DoaMM, once you've destroyed a faction, each previously "essential" member of that faction seeks you out independently, giving time for tension to build cause you know what's coming, and you know that you've made enemies out there, and give each member of the faction some closure and a their own final stand
Have like a bounty on your head and like a rebellion made specifically against you. That'd be pretty dope
Realistically they would be dead because you've destroyed the faction. Like how can you destroy the railroad without killing Desdemona?
"people dont wanna see politics in their video games"
"fallout new vegas is good"
Fallout new vegas is literally all politics essentially. I think people like politics in their video games. However I do see your point in how it could parallel with real world stuff, but no more then the parallels between the corruption of the ncr and the corruption of bureaucracy in general.
People don't like pushing agendas and preaching at the player in their games. It's something a lot of companies aren't getting, they'll either push a specific agenda or make their game so apolitical that there's no intrigue or depth.
New Vegas is excellent in that it tells it's story, gives us the agency to learn the pros and cons of each faction, and leaves it up to us to decide for ourselves who is right or wrong.
@@DangerSquad New Vegas has a pretty clear political ideology and agenda. You're kidding yourself if you seriously think it's some kind of politically neutral intellectual paradise.
Chief, I’ve got to agree with Danger Squad on this one. New Vegas has politics, but it doesn’t push an agenda to you. It highlights every factions upsides and downsides. For example, the NCR is painted as justice in the wasteland, and soldiers fighting hard for your freedom, but at the same time, you get shown the dark sides of it. You see how corrupt it can be. Forcefully removing people from their homes, slaughtering hundreds of innocents. It shows it’s upsides and downsides instead of glorifying one agenda. So, basically, I agree with danger. I know you didn’t ask for my opinion on this, but I’d still like to have my side shared.
There is having an agenda and trying to tell a story to player with that agenda in mind, and there is preaching. No writer is able to write without agenda because otherwise they would not have a story to tell. Every writer is capable of weaving their agenda into story better than "here, an overexaggerated enemy called Obnoxious Orange Man who is very very bad because he has small hands, eats two scoops of icecream, and also literally Hitler, so go kill him in most sadistic way possible, yeah?", although some choose not to.
@@raccoonpope7143 Yeah. That's the political agenda it has, what you just said there. You just explained the agenda it was pushing as a way to disprove that.
JuiceHead: Showcases a mod that lets you destroy ALL the factions and half the video is about destroying the Minutemen and killing Preston Garvey.
Me: "Looks like JuiceHead is tired of helping all those settlements..."
you dont need to help settlements if there is no settlements
I admit it...that is why I stopped playing. >.
Preston is Fallouts Nazeem.
I must say: I am sad that I’m unable to get this on Xbox, my Enclave character just wants to be able to wipe out everyone unpure in the commonwealth.
There is a mod called america reborn a tale of the Enclave that adds them as a faction to join. Its available through the mod option in the game menu for pc so maybe it's an option on XBox 1.
If it comes back sometime. Junkmaster 3.0 and download fcom and the Junkmaster patch. Then take your platoon of Enclave troops and purge the Commonwealth.
American rising adds the enclave to fallout 4 on Xbox one
The Diamond City rioting situation is actually incredibly interesting to me.
It's the sort of open-ended exploration of real-world topics that you don't see in games, especially considering you get to choose a side and the extremity WITHOUT having a VERY specific viewpoint crammed down your throat. Heck, even most indie games can't escape it. But this looks like something that might come close.
It's something only a videogame can do; explore ideas and worlds through viewer choice and interaction. We should never shy away from it.
0:14 HAHAHAHA YES!!!! I was hoping this is a mod I was hoping existed
Started "Your Settlement Does Not Need My Help"
I love the modding community in fallout 4 it’s one of the best communities they sometimes give us what Bethesda needs to add and improve in the game or just quality of life changes
It really isn't. I'm going to take heat for what I'm about to say but I stand by every word. Fallout 4's mods have been poor. Its either modern firearms or settlement mods. You should go visit Skyrim Special Edition on Nexus while you are visiting Fallout 4 and see how the divide is huge. Skyrim still see's variety and a quality I wish Fallout 4 would see. Skyrim gets awesome quest mods, new lands and many other things while Fallout 4 is very limited. Only one mod for Fallout 4 has really stood out and that's America Rising. Sure Sims Settlement is good but its only relevant if you bother with the settlement system. The mods mentioned in this video they are okay. They are filling a gap but don't quite hit the mark for me.
@@Tinywars Yeah. Besides Sim Settlements, I don't really see that much "hot stuff" for the game. All the quest mods (like this) are quite lazy (holotape giving quests in 76 manner) and fall apart at seems. All the weapon mods are unfitting aesthetically in the game... Modders give us barely 10% of what Bethesda gave us. They re not even close to giving us "what Bethesda promises". The OP must be high on crack or something...
@Crinkle111 ..Yeah I suppose I should give it time but still, I have to stop myself when visiting Nexus from moaning about ANOTHER shiny new Modern Firearm that doesn't fit the game. I wish for more expansions of the factions. I wish for more quest mods and I wish for more Weapons but weapons that fit the game and aren't shiny and new. I know that sounds terribly entitled and believe me if I could I'd do this myself but I can't. My Creation Kit skills limit me to making small changes.
@@TonyBustaroni This is somewhat inaccurate. Like all developers they showed many features they wished to implement but then provided you with what they could implement. Always look for the "actual product may vary" in the fine print.
That's not to say the game is horrible. Combat is much improved from the clunkyness of vanilla FO3. Story can be argued either way.
Mirra I took a look on nexus and your right all I see is cbbe mods and weapon patches and guns that have already been made through mods I might edit the comment in a bit
Juicehead: I know some people don't want politics in their video games
Me: MAN IT'S FALLOUT WHY WOULDN'T YOU EXPECT POLITICS IN IT
People expect intrigue and politics based of the world of fallout a world that is way beyond our political and moral philosophy. Not real world politics and morals of the modern era.
@@greatlyreducedgameplay9939 Fallout does contain real world politics and modern morals. Political intrigue and political themes are two different things.
Fallout is a game about a nuclear war between the us and China. It displays the failings of capitalism and late stage republics. That is inherently political.
Dasoon02 a stage we haven’t reached yet XD
Dasoon02 also the failings of communism
@@greatlyreducedgameplay9939 My point is that you can’t make a fallout game without it being political. Your comment is wrong.
“People don’t want politics in there games”.... is everyone playing the same politically charged rpg fallout as me?
Yeah exactly, that video game about extreme propaganda, extremist factions and racism can’t have politics in it
Also more specifically, did he just relate ghouls to black pepole? Because the riots and cops stuff where not over police brutality it was against brutality against blacks specifically.
Riley Cooksey well yeah but the protests and riots have grown from just violence against black people, and more to an anti capitalist revolution (which is ultra based)
@@rileycooksey2054 Having watched the leaked footage of Floyd's arrest, and seeing what has transpired then, I must say that we've all been played.
@@eliamor1782 Very very based
10:26
Are we just not going to talk about that thing in the background?
Doot doot DANANA
>Fallout
>No politics in ma vidja games
I hope your joking
@@rezonan3520 They're not so much "joking" as they are saying it's absurd to be offended by politics in a choice-and-consequence franchise that starts out by showing an American soldier executing a Canadian civilian as part of a war over resources.
I hate the cops and don't mind politics in games but this one is a little cringe. But I don't have to play it and as long as it doesn't make irl protesters seem cringe I don't care.
@@allideni836
I know
But thanks anyway
@@allideni836 Wait what? When did that happen??
Whoever wrote the reasons to destroy the minutemen is fundamentally wrong. The minutemen are a militia, not a third party military. They are comprised of armed citizens banning together in common interest to protect themselves. In other words, the citizens are arming themselves, thats what a militia is. The reason why the minutemen fell apart is because they lost their central leadership and fell into factions. This ultimately opened them up to to being corrupted.
Yeah, I kinda felt like Diamond City was a missed opportunity for Fallout 4. It's build up as this big, politically charged city, but when you get there it's just kinda... meh. Except for a few voice lines regarding the Stands, the whole thing is kinda just dropped and left by the wayside. Given that it is supposed to be the Human Settler hub of the Commonwealth, that was a bit disappointing.
And Fallout as a franchise is already political. Pretty much every piece of lore regarding pre-war corporations is anti-capitalist critique.
Ghoul bigotry and the idea of 'pure' humanity (more visibly in Fallout 3) is already a theme since Fallout 1.
The very fact that you are walking through an irradiated wasteland is a statement on the futility of war.
Each of the 4 major factions in Fallout 4 represent political ideas and partly extremes.
I have to be honest, if someone is playing a Fallout game to escape politics, they're playing the wrong game because almost every major decision your going to reach in those games is political in nature.
I was super confused with the statement escape from politics and Fallout cause lile the whole game is literally political in nature from the start.
Fallout is actually very centrist with it's approach
Yea it's a weird statement to make when pretty much all art and so by extension video games is political. Whether that's overtly in Fallout or Bioshocks case or more subtle in games people see as less political. I personally find when people say something isn't political it tends to either be not obvious so they dont notice or agrees with there worldview so isn't seen as 'different' enough to be political.
10:24 I couldn't take this video seriously after looking at his companions head😂
EL EM EF AY OW
the mac 11s spinning muzzleflash makes me want to die...
Ikr? cannot unsee xD
Someone didn´t think that through, the Minute Men ARE the citizens that have armed themself.
so your saying, i could finally destory all factions and then join up with the raiders to be a real raider boss?
While it's not exactly my cup of tea, I do appreciate the amount of effort that goes into making mods like this -- there's clearly a lot of thought about how characters should react, how things should go down, how not to completely break game progression, all that good stuff. Kudos for doing their best to make a new and solid game experience!
I love the amount of goofy mods you have.
toilet rolls caps, thomas the sentry engine, sarcastic sneaking
I hope they can bring Diary of a Madman to Xbox.
Not possible, unfortunately.
@@MatthewN8OHU FO4SE?
@@killertruth186 Required mods would probably exceed the permitted data storage for the XBox system.
They won't.
@@MatthewN8OHU What does it require?
I really like the idea of "winning the game your own way." Might give this mod a try.
Oh neato! That sounds awesome. Sadly I have an xbox so I probably can't play this. Appreciate the uploads
Defund the Diamond City Police. Very subtle there...
Yeah, I noticed that, too.
Imagine playing Fallout but not wanting any political commentary. 🤣
I know right
I’ve seen some real smooth brains on twitter taking this concept to heart
@@bingisbahn3374 I wonder what they think The Railroad is based off of? 🤔🤣
NO POLITICS IN MY VIDYA
*looks nervously at all of the fallout games*
Imagine an idiot that actually hates the b.o.s for their ideologies
This video was great but seeing Thomas roll up at 10:26 without any explanation or comment was hilarious
This makes me want a fallout game where you start as a raider and get converted by a settler/group. You start the game stealing and killing innocent people. You build up your own small raider faction. Then you meet a settler that, let’s say saves you, and convinces you to change. The rest of the game you spend trying to find and convince your former gang. You eventually team up with the settlers and together take out other evil factions. What do you think?
doesn't really sound like a good fallout game.
a good fallout game would let you keep being a raider.
or choose which factions to kill or save based on their ideologies and merits you personally agree or disagree with.
So,another bethesda game.no choice whatsoever.
and its literally the cliche we were bad but now we are good kinda story.
Sounds terrible
0:20 "same background quests and options"
FROST: "Hold My Beer"
Could you make a list of the weapon mods you use? They're pretty good looking and I honestly haven't seen them before, but I haven't played F4 in a while
The dialogue from preston is from the nuka world dlc
Which is the actual in game way to kill the minutemen although it takes forever
bruh moment i just deleted fo4
same xD
same bruh smh
Well here’s something else for you:
www.nexusmods.com/fallout4/mods/46101
Thanks! Good video. I've installed this and I haven't quite gotten into it yet, but it should be fun. Very happy to hear about "Bounties". If it's anything like the one that existed in New Vegas, it should be a blast.
I think Thuggysmurf mods are very not good, they all feel like they try too hard, and dont fit well in the world of the game
Agreed. Hooker everywhere, cringey dialog and Mary Sue female NPCs... It's quite good for a mod, but it's nowhere like the base game...
Not to mention centrist framing of political narritives.
I absolutely agree with your excitement for mods like this. I've been playing FO4 on PS4 since it launched and only recently got it for PC. Mods like this make that a worthwhile purchase already. You've got a new subscriber.
See I wish I could use Project Valkyrie for the expanded content, but some of the writing is so silly. Like making Preston Garvey an Enclave plant, and the whole reliance on Fusion City for narrative points. I hope for a proper narrative overhaul mod one day that isn't so... Out there.
I have just run into the same thing. I should have installed all of Project Valkyrie, Fusion City and OAR later. I liked the Preston Garvey twist, but it snuck up in me and kind of broke the spirit of the Minutemen quests. I lost my enthusiasm for settlement building, but am trying to forget it and continue as normal.
silly? really? thats your point? you like or not these mods , these are better written than the vanilla version, their internal narrative structure is better, they are even more friendly than the original, just like the other fallouts, thanks to these mods, your decisions now have weight, and Based on this, they give you more logical endings to the decisions you have made, silly is to think that the vanilla version is not silly, I'm sorry but I do not agree you will like the story or you will not like it but in structure it is better done.
An irrefutable proof is that if you are with the brotherhood of steel, they send the institute to be destroyed in an illogical way, knowing that they have technology and the philosophy of the brotherhood of steel is not to "destroy" is to "store" the same with the railroad, You can be the leader of the institute and reform it from within but anyway you have to kill the railway or else they send you to destroy the birthplace of the synths even though they consider them living beings they still want to destroy it, and that doesn't have sense and it's pretty silly
"Preston Garvey will lose his essential status"
*Everybody loved that*
I love Kellogg’s corn flakes but hate Kellogg my brain is now confused 🤣🤣😂🤣
Finally! A mod where you can kill preston in a lore-freindly way
This is actually perfect, especially considering that I've always described Fallout 4 as a great game but a terrible RPG
It's a looter shooter
"your settlement dosent need my help"
"the little engine that couldent"
these guys have a sense of humor XD
I could see someone using this with multiplayer when that mod comes out. Imagine it, Player A sides with the Institute, while Player B sides with the BoS, Player C sides with the Railroad, and Player D.. Does his own faction. Hilarity insues
Ghoul discrimination has a history. Like F03. Except if you help the ghouls get into that tower hotel, the humans get locked in a dungeon or something
I like what Valkyrie and Depravity do, but I cannot stand "Thuggyverse" mods adding garish pimps and decidedly un-immersive features. I also don't like the "My OC plz don't steal" vibe of Thuggyverse NPCs automatically knowing everything about the Institute and teleportation. I don't use those mods as a result of that those two elements.
Wait how do you know about the Institute's Teleporting technology? Oh I'm an Institute agent. Sooooo like Kellogg. even though Nate/Nora become the Institute's field agent. That's the point
The fact that seanzoz's animation "War never changes" has basically become a mod is amazing
Let me guess, siding with the rioters lets you blow up diamond city?
Geee ya think lol
You published this on the perfect day, I was literally just starting to make a new load order when I saw this video.
But we KNOW the Mayor is a synth. If someone just called him a synth that doesn't mean he actually is a synth, but we KNOW he is. That's the difference.
Good job juicy I’ve been watching you since the fallout three days. Keep up the good work and make awesome content!!
And here i was thinking it would actually make Fallout 4 into an RPG.
You know, adding skill points, true leveling... Things like that....
For that, get Extended Dialogue Interface, LevelUpMenuEx, Player Comments and Head Tracking, plus Hot Diggity - Progression Skills and Perk Overhaul.
At this point, fans are turning Fallout 4 into a better RPG and New Vegas into a better shooter. If Bethesda won't do it, we will.
Fallout 4 can never be called a rpg.
They use missiles.
@11:37 Arthur* Maxson. Unless you're talking about a Maxson from a previous game
Yeah Roger Maxson was the founder of the BOS
Yeah but he's the only Maxson... in this game so. Unless you enjoy giving the full name of every NPC, Maxson works fine.
@@SomeOne-ex7hk no but he called Arthur Maxson Roger Maxson
@@SomeOne-ex7hk ...I was referring to the fact that at that time stamp, he says "Roger Maxson" and was pointing out that the Maxson in FO4 is Arthur, not Roger. I would agree with you, if he hadn't clearly stated a forename that may or may not have been mistaken.
JuceHead: Talks about a mod that gives you the ability to destroy every faction and big city in the game.
Me: Locked onto wanting the Holorifle (for the first time in 4) mod for seeing it in this video.
Making fallout 4 an rpg? You’d have an easier time turning halo reach into an RTS
Aren’t the minutemen a people led militia force though. I mean At least in my play through I’ve set up several human guards, and the firework launchers I’ve hooked up to the sirens will have minutemen show up pretty quickly.
Edit: though than again I’m pretty biased as I absolutely love the minutemen, and their quests are pretty awesome if you’ve already set up a bunch of settlements before you tackle the main quest line.
“You wanna enter the institute? Sure boss we can do that for you.”
“You wanna take down the institute Sure thing boss. Here’s the tunnel we found that’ll lead you right inside.”
“You wanna use our artillery setups to shoot down the prydwen? You got it boss you already got enough set up. Let us know when you are ready to fire.”
Yes, the Commonwealth Minutemen are supposed to be an all volunteer force, like the Colonial Era Minutemen were. Too many folks want to turn them into a force that's more like the Brotherhood of Steel, in my opinion.
VERY interesting. I just need to know...is it compatible with "Full Dialogue Interface" and "Silent Protagonist"?
The mods these guys/gals create are top notch. They bring so much more to the FO4 game. I personally include there mods in every load order now as I love the options I'm given. It also gives so much more replay-ability to the game as well as companions, loot, new places to check out and much more. I wouldn't say to use there mods on a 1st or 2nd play-thro as you still want to know the base game but anything after you def should include there mods in. Just my 2 cents tho. Great job on showcasing this mod as well as trying not to show much in the way of spoilers. I really enjoy your videos so keep em coming.
What is the sneak brackets mod?
Also loved the video
sarcastic sneak and thanks for watching
"downloading this mod just to do this"
"is pretty worth it"
10/10 editing
Outcasts and Remenants, Fusion City, Valkarie, and others have truly made FO4 a great game. Being a meganerd fan of the Fallout Universe I'll take all the quality quest/story/lore/new territory/blah blah mods I can find. Shame that FO76 won't allow mods :(
I think I remember bethesda saying it is a possibility down the line.
@@spas6433 Probably have to pay for a private world, but it would be worth it IMHO :)
All these quest mods are really nice on the superficial level. Once you dig deeper, it starts falling apart at seems. The characters, the lore... Base game is no opus magnum, but these mods still need to learn from Skyrim mods how to make quests that are on par with the base game...
@@BoroMirraCz in general, if you play it, two things can happen that the story they tell you may like you or it may seem like "crinche" (a matter of taste) but aside That, the story is a thousand times better than the one that the vanilla version gives you, it has more logic, your decisions do affect the final result, since unlike other quest mods, this one if it modifies the main story (for the better) and It can give you more rational endings as well, although it sounds exaggerated, it turns out to be even more lore friendly with the other deliveries and rationally the story is better structured, its internal narrative structure is better. These mods "outcasts and ramnats" "operation valkyrie" "depravition" and "fusion city" greatly improve the story of the 4 turning it from a somewhat mediocre game to a true "fallout" although it is a warning, you may like the story or not but that is not bad and yeah their mods have a problem there are not perfcet but but they are much better than the vanilla version, by far
I just installed a anime mod and now my canon is that the nuclear chinesse bombs were sabotaged by japanese spy's and the radiation transformed every human into a anime girl
What I want is a mod that lets you unite all the "good side" factions.
Which ones are good? It's entirely subjective.
The BOS and Institute are good in my eyes.....
@@virtualtools_3021 That's why I put quotaton marks around "good side". About the only bad side I can see are the raiders.
Juice, if you haven't, you should check out thuggysmurfs companion dialog overhaul. it adds a missing fourth affinty scene back in for deacon. it's pretty interesting.
*cries in console*
Another settlement needs your help. If your successful you can try to convince them to join the minnutmen
Is there a mod where you can make your own faction
3:16 You want to play rough? Say hello to my little friend!
When I want to download the mod but I have. Xbox🥴
Im not a fallout 4 mod fan but im starting to get into it. Can you explain the joke?
Pc has access to all mods, Xbox only has access to mods that are registered at bethesda. Net, and PlayStation really doesn’t have any mods to choose from. This is because Sony decided to not allow any files that use external assets on the system, so there’s no real selection for new content
@@Luna-mo4bp pc has virtually no limits because of third party mod websites such as nexusmods, xbox and ps4 don't have that freedom and have to use the built in bethesda mod support which is heavily restrictive on allowed mods and ps4 is much more strict
@@HK_541 Oh ok whh is it stirct? For Game speeds?
@@Luna-mo4bp No, Sony classes additional content (mods) as hacks and therefore they are against Sony's terms of service
Juicehead: I know some people don’t like politics in their games
The previous game literally makes you pick social structures as the main quest
Never going to defect from the Brotherhood HAIL!
That MAC-11 muzzle flash looks so silly.
You had me at killing Preston..
Correct, I did start a new one for Diary. Also Depravity is for early game to skip the Concord trash and Remnants is like mid game. You can tell the author took notes from Skyrim dungeons lol.
Want the repair system back
The main thing that grinds my gears the most when it comes to Fallout 4 are as follows:
1.) In FO3 you had the option to be good or bad. Whatever path you chose follows you throughout the game. You have a bit of this only in the Nuka World DLC where you have that freedom again.
2.) You never truly have a choice. Meaning as shown in this video you don't get to choose which faction lives and which faction dies.
Fallout 76, well who knows when that will ever be on par with the amount of things to do as FO4 in regards to NPCs and quest line.
I can't keep Fo4 stable even with the most basic mods
You deserve the Light Step perk for dancing around that Diamond City Section.
10:24 i got jumpscared lol
The Preston Garvey dialogue is from nuka world, minutemen can be betrayed if you're a raider
The whole game is based on politics. Always has been, but ok.
Well, based on political satire. Important distinction.
@@datastorm75 no. Not quite.
@@datastorm75 not even a distinction
Always love when people are all like “why do they have to add politics into fallout” when they forget the whole setup is a resource war caused by capitalism running rampant and draining the world while Warhawk megacops profit.
we live on hard times now.
I love fallout 4 but the fact we have people who wanna mod it to make it a true rpg shows how much bethesda fucked up with the story part of the game lol
Good to see Project Valkyrie has moved away from putting, let's say 'Gentleman's Clubs' for RUclips's sake, in every faction.
Progress.
I like how, when you're sneaking and in combat.
It's not:"Danger"
It's:"You're f*cked."
This feels like more dumb Fallout 3 storytelling than anything actually good. It's Megaton all over again. Do you murder explode everyone or not? It's such a nuanced ethical dilemma. I can't decide.
Fallout 4's storytelling is too broken to fix with a few features. It needs a complete replacement with justifications embedded in the soul of the setting, characters, and plot.
I was thinking about that like: Kill everyone or don't be a terrorist essentially oh gee i wonder what I'll do
You said "This feels like" but you're wrong, it's much more than that, in general, if you play it, two things can happen that the story they tell you may like you or it may seem like "crinche" (a matter of taste) but aside That, the story is a thousand times better than the one that the vanilla version gives you, it has more logic, your decisions do affect the final result, since unlike other quest mods, this one if it modifies the main story (for the better) and It can give you more rational endings as well, although it sounds exaggerated, it turns out to be even more lore friendly with the other deliveries and rationally the story is better structured, its internal narrative structure is better. These mods "outcasts and ramnats" "operation valkyrie" "depravition" and "fusion city" greatly improve the story of the 4 turning it from a somewhat mediocre game to a true "fallout" although it is a warning, you may like the story or not but that is not bad
Kellogg as a cereal box is my sleep paralysis demon.
You’re right. At last I can destroy the Minutemen. Redownloaded. 😂
It's not that people don't like politics in video games, people just don't like politics they don't agree in video games. Or sometimes the game might be heavily political but in a very mainstream way (call of duty), or maybe they just don't noticed the political message (Metal Gear Solid)
So many mods on here will get me to start playing FO4 again.
Spoiler Alert.
They never do.
Just started a new playthrough a day ago with outcast and remnants and project valkyrie... I heard very good things about those
for me thanks to those two mods you mentioned fallout 4 went from being a fun game but somewhat mediocre comparing it with its brothers in terms of history, to being a true fallout at the level of the others, for me "outcaste and remmants" and "project valkyrie "are essential mods to improve the game's story mode, and if you want an even more complete experience there are the other mods" depravaty "and" fusion city "because the truth is that they not only give you better stories but also have real weight and modifies the vanilla version and gives you endings much more rewarding, logical and let's be honest more lore friendly than the others and more according to the logic of each faction
"People don't want politics in their video games"
Because fallout is the most apolitical game ever...
There is a difference between presenting political ideas in a game and shoving your political ideology down your players throats. People that "don't want politics in their video games" dont want the latter, but are fine with the former.
*current day politics.