Udims in Blender to Substance Painter and Back Again

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  • Опубликовано: 29 дек 2024

Комментарии • 35

  • @garviegarzo6853
    @garviegarzo6853 2 года назад +1

    ok, you may ignore my question from the ask John video comments😆. THANK YOU John for sharing so much knowledge

  • @owenrichards1418
    @owenrichards1418 Год назад +3

    I've not messed around with UDIMs before (Quake, Duke and Doom modder!). This was a life-saver to explain how the process worked between painter and blender. Thank you!

  • @YzaakLatino
    @YzaakLatino 6 месяцев назад

    gracias me salvaste la vida , videazo 10/10

  • @Gadgetmawombo
    @Gadgetmawombo 2 года назад

    Thanks! This is something not too many ppl cover.

  • @RevvyTeva
    @RevvyTeva Год назад

    Desperate ask
    I have everything set up the same way as far as I can tell. I have 3 Tiles, all showing up in blender, everything unwrapped and arranged on them. I export an FBX and the geometry seems fine, however when I create the Substance Painter project, I have no tiles all of a sudden. The UV unwrapping and arrangement of islands look identical from that of blender, but all the islands that should be on other tiles are floating out of bounds instead.
    Things I know aren't it:
    - I have Use UV Tile Workflow checked in the new SP project window
    - I have the Tiled Image saved and set up correctly (all tiles show up in the side window with the correct UV data, and in blender it renders just fine)
    Things I suspect, but don't know how to correct if they are the problem:
    - The model isn't connected entirely. There are a few parts of the model that are floating, unclosed geometry, such as polygon hair on the character, eyes, etc. These cannot be simply attached but I'm concerned that somehow that prevents me from being able to use one material with Tiled textures.
    If anyone has anything for me to try I REALLY appreciate it! Even if I've already tried! I will try again because I'm at a point that I just need hope I can make this work

  • @ten-ub4xd
    @ten-ub4xd Год назад

    really helpful thanks! like and subbed

  • @satglob4839
    @satglob4839 2 года назад

    thank you for this tutorial, now I can say the I have a good understanding of UDM.
    thanks again man .

  • @rsunghun
    @rsunghun 2 года назад

    thank you for the video!!

  • @만든다비디오
    @만든다비디오 Год назад

    you made me smile at 1:35

  • @CritelliArt
    @CritelliArt 2 года назад +1

    Very handy. Finally got the hang of this workflow. I don't think you need to refresh images anymore. Seems like they've fixed that since this was published but everything else still works the same. I also just let substance auto-unwrap and it all still worked correctly.

    • @darkknight4353
      @darkknight4353 Год назад

      right! i just checked it myself. no need to refresh images

  • @112productions
    @112productions 2 года назад

    Very useful video thanks!

  • @VELI-Productions
    @VELI-Productions 2 года назад +3

    Thank you so much, exactly the answer I was looking for

  • @hugagagePersonal
    @hugagagePersonal 2 года назад

    잘 보고 갑니다. 감사합니다.

  • @michaelwsheeler
    @michaelwsheeler Год назад +1

    I have created some hand-painting in Blender on my object (a dog model). How do I export my Image map (created in Blender) to Substance Painter? I would like to be able to go back and forth between the two programs. Aslo, I have separate objects of the dog, Teeth, gums, tongue, and eyeballs, do I need to save the image maps separately in Blender? Thanks.

  • @oznfts5649
    @oznfts5649 8 месяцев назад

    Thanks for tutorial but what if I have building 2 UV sets one for tiling UV and second one for normal map details from zbrush and I want import both up sets to substance painter any tutorial explain this or can give me hint for that😊?

  • @letomaneteo
    @letomaneteo Год назад

    hello) I didn’t understand how to add a separate texture to each tile) can you tell me?

  • @racheleprojects
    @racheleprojects Год назад

    Very well explained. This helped me out! Thank you! :)

  • @Death-Flower
    @Death-Flower 2 года назад

    Thanks!

  • @Killerblaster95
    @Killerblaster95 5 месяцев назад

    I import the Udims like in the video and still importing in different places, is an entire outfit, all in 1 model and even the UV's are in the same box... X.X

  • @VickyHikari
    @VickyHikari 2 года назад +1

    Really helpful. Thank you !

  • @arjungowda6452
    @arjungowda6452 2 года назад

    Thank y ❤️ u

  • @rainestsui3919
    @rainestsui3919 2 года назад

    IT WORKS! THANK U

  • @JoaoVictor-rg3fo
    @JoaoVictor-rg3fo 2 года назад

    thank you very much!!

  • @akelamoore7245
    @akelamoore7245 2 года назад

    Im not able to refresh my UDIM tiles so that the texture can reset. Any suggestions?

  • @r3g4rds
    @r3g4rds 2 года назад

    Is there any documentation about what the texture naming convention should be?

    • @ShawnPaul86
      @ShawnPaul86 2 года назад

      Bit late but, the naming convention is listed in the node wrangler plugin, and you can add specific keywords into the plugin to match your workflow

  • @pwalker1360
    @pwalker1360 Год назад

    This doesn't work for me, I keep getting a UDIM vertex error on any import I try in SP. "Mesh 'Mesh' has a vertex in an invalid UDIM tile: 0, -1". Tried export out as OBJ and FBX formats. The only thing is, I'm using SP 2020 because I won't buy a replacement until newer versions go on sale.

  • @niemanickurwa
    @niemanickurwa 2 года назад +1

    g>x>1 = move your mesh over exactly one UDIM space.

  • @vincentboudewijn
    @vincentboudewijn 2 года назад

    Great video! :) Thanks alot