BLENDER TIP: UDIMS IN BLENDER & SUBSTANCE PAINTER (INCREASE UV RESOLUTION)

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  • Опубликовано: 4 фев 2025

Комментарии • 94

  • @georgeluna6217
    @georgeluna6217 Год назад +18

    You cant imagine how many years of wondering about this you solved it in a video. Thank you so much for this!!!!

    • @zerobio
      @zerobio  Год назад +3

      I'm really glad this helped :)

  • @hellrocker1212
    @hellrocker1212 8 месяцев назад +3

    Out of everyone, your the only person who said do it one by one. Using Node wrangler was messing me up big time, even after manually setting all of them to UDIMS after mass pulling. Once I saw this, no problem, UDIMS load perfect. Thank you.

    • @zerobio
      @zerobio  8 месяцев назад

      I'm really glad it has worked out for you! Thanks for letting me know.

  • @LimitlessIbrahim
    @LimitlessIbrahim Год назад +3

    It is so wholesome to watch you. Your voice is very pleasant, reminds me of my Father.

    • @zerobio
      @zerobio  Год назад

      Thanks very much. Really happy to have you here.

  • @georgepanago4513
    @georgepanago4513 11 месяцев назад

    One of the most clear and coherent people on youtube working on CGI, sharing what they know. Thank you!

  • @IamSH1VA
    @IamSH1VA Год назад

    Wow… pretty nice tutorial with differences/comparisons with full explanation also concise.
    Your tutorial should be a gold standard of tutorial.
    Thanks 🙏

    • @zerobio
      @zerobio  Год назад

      Thanks very much. Glad it was clear.

  • @johngmeek
    @johngmeek Год назад

    Enjoying and learning valuable info from your tutorials,watching them all and adjusting my workflow

    • @zerobio
      @zerobio  Год назад

      Glad to hear that. Best of luck.

  • @EtzeNuegez
    @EtzeNuegez 11 месяцев назад

    This helped me get my udims into Blender, thank you!!

    • @zerobio
      @zerobio  11 месяцев назад

      Good stuff!

  • @MyVince83
    @MyVince83 Год назад

    Best explanation of UDIM's technique for noobies what i've seen

    • @zerobio
      @zerobio  Год назад

      Great! I will be doing more in my next video so please come back tonight or tomorrow as I will be using this again.

  • @BrunoRibeiro
    @BrunoRibeiro Год назад +1

    Wonderful, and fantastic channel Sir, lots to learn in here, cheers!

    • @zerobio
      @zerobio  Год назад +1

      Welcome and hope you find something here that is helpful or inspiring for you to go and create.

  • @vyshnav6711
    @vyshnav6711 8 месяцев назад

    Man this was absolutely helpful bro, Thank you so much!

    • @zerobio
      @zerobio  8 месяцев назад

      I'm so glad. There's more to it, of course, such as numbering for the uv tiles and groups etc but this is basically a way to do it. Good luck.

    • @vyshnav6711
      @vyshnav6711 8 месяцев назад

      @@zerobio i have a question man, while importing into substance should i change the normal map format to open GL since i want to render the final textured model in blender?

    • @zerobio
      @zerobio  8 месяцев назад

      @@vyshnav6711 generally that is what I do and when exploring the textures, make sure the normal format in the pbr metallic template is set to open GL. Let me know if your normals are coming out backwards in Blender and we can fix it

  • @anissar7301
    @anissar7301 Год назад

    Great work as usually Eliott. Thanks alot

    • @zerobio
      @zerobio  Год назад

      Thanks a lot Aniss. I am going to use this method for the rest of the KURSK SUBMARINE series.

  • @bt_martin
    @bt_martin Год назад

    Thank you so much for teaching us about UDIMs!

    • @zerobio
      @zerobio  Год назад

      Sure thing! Happy to help.

  • @italo_scrow6079
    @italo_scrow6079 Год назад

    You Saved my life!
    Thank you so much!

    • @zerobio
      @zerobio  Год назад

      Well, that's what I do ;). Seriously, glad its helpful.

  • @BPaparazzi
    @BPaparazzi Год назад

    Thanks for the tip, I've got just the model I will try this technique on.

    • @zerobio
      @zerobio  Год назад

      I will be using this again in my next video on the KURSK SUBMARINE panels

  • @kokanibaat
    @kokanibaat 6 месяцев назад

    Informative....👍

    • @zerobio
      @zerobio  6 месяцев назад

      @@kokanibaat good to hear. Thanks

  • @NightVisionOfficial
    @NightVisionOfficial Год назад +2

    Like, even just for the thumbnail :) , really good
    edit: if you want to quickly add all the textures you got, enable node wrangler, select the principled bsdf, and press ctrl + shift + T, you can then select all the textures you got, and it will apply automatically :)

    • @zerobio
      @zerobio  Год назад +2

      Thanks very much. Keep in mind that ctrl-shift-T does not currently work for UDIM textures so you have to add them manually.

    • @wilbertvanvulpen9553
      @wilbertvanvulpen9553 Год назад +1

      @@zerobio now it does, you have to select them tho in the uv editor and set them to UDIM tiles

  • @burak_C-j8m
    @burak_C-j8m Год назад

    Hey thanks for sharing your knowledge with us I will try it now. Many thanks.

    • @zerobio
      @zerobio  Год назад +1

      My pleasure. Good luck and let me know if you run into any problems.

    • @burak_C-j8m
      @burak_C-j8m Год назад

      ​@@zerobio It works perfectly fine I really liked the workflow It's simple and so effective thanks!

    • @zerobio
      @zerobio  Год назад +1

      Excellent! I am using this method frequently although I don't always show the part when I export back into Blender but many of my recent modeling video series use this approach. On the other hand, at times I am using just separate materials (each gets it's own UV tile) so it depends on how complex the model is. Glad it's working for you.

    • @burak_C-j8m
      @burak_C-j8m Год назад

      ​@@zerobio Udim workflow very good for blender but when I try to render in marmoset Its not support Udim :D So I think I will also seperate materials like you do.

    • @zerobio
      @zerobio  Год назад +1

      @attilaattila8659 ah that is a problem. I will research that a bit. Don't have marmoset at this point. Udims allow textures to distribute across uv tiles whereas materials are more restricted in that way. However, separate materials is totally usable. Keep going with the experiments and best of luck.

  • @II-oh8eq
    @II-oh8eq 6 месяцев назад

    glad i’ve come across this video as my textures have come out blurry frequently. is there an automated way to do this? i model large detailed buildings so this would take forever.

  • @JDusala
    @JDusala Год назад

    Very helpful sir!

  • @LindaMcAllister
    @LindaMcAllister Год назад

    Very interesting, good video, I will give it a try. Thanks for this video, I did learn something new 😁

    • @zerobio
      @zerobio  Год назад

      I may use this for the KURSK sub series and model all the panels and buttons and then put various parts on individual uv tiles

  • @dougieladd
    @dougieladd Год назад

    Great teaching.

    • @zerobio
      @zerobio  Год назад

      Thanks very much

  • @eugenemaiorov6990
    @eugenemaiorov6990 Год назад

    Thank you for such an informative video, everything is very interesting and intelligible

    • @zerobio
      @zerobio  Год назад

      My pleasure and thanks for the feedback.

  • @CherylynnLima
    @CherylynnLima 9 месяцев назад +2

    i don't see view>udim grid?

    • @zerobio
      @zerobio  9 месяцев назад

      You probably have a newer version of blender. Please search for where to add uv tiles in your version. I will work on it too for you.

    • @CherylynnLima
      @CherylynnLima 9 месяцев назад +4

      @@zerobio I found it-- from 3.3 onward, they moved under the overlays dropdown menu along the top tool bar (icon for it is 2 circles overlapping each other). you have to set the tiles x and y to the number of udims you want

    • @zerobio
      @zerobio  9 месяцев назад

      @@CherylynnLima yes! That is how I recall it from that version. Wasn't sure which you had. Great work.

  • @AdelHaiba78
    @AdelHaiba78 Год назад

    Thank you for this one, Pretty awesome technique to control my texel density for my meshes.

    • @zerobio
      @zerobio  Год назад

      You bet! Stop by here again in a day or two as I will be using this method for my KURSK SUBMARINE panels.

  • @arvyza
    @arvyza Год назад

    Thank you so much Sir, really helpful!

    • @zerobio
      @zerobio  Год назад

      Hey I'm really glad to hear that. Thanks.

  • @MrKiraBR
    @MrKiraBR 11 месяцев назад

    Such a great tutorial! I have a beginner question though. Why do we have to bake the mesh maps before working on them?

    • @zerobio
      @zerobio  11 месяцев назад +1

      The baking allows substance painter to use the curvature map, in particular, to apply textures properly on the 3d mesh.

    • @MrKiraBR
      @MrKiraBR 11 месяцев назад

      @@zerobio Got it...thank you!

  • @stevenross5342
    @stevenross5342 Год назад +2

    Another way to place your islands in the tiles is to Press G then X (or Y) followed by the numbered index: 0, 1, 2, 3, ..ect.

  • @raajnivas6735
    @raajnivas6735 Год назад

    Would the scratches you applied on the knob appear to be on a different scale compared to those on the panel?

    • @zerobio
      @zerobio  8 месяцев назад

      Yeah, very possibly, if that matters much. You might as well just try it and see how noticeable it is and if that bothers you :)

  • @thaido1750
    @thaido1750 4 месяца назад

    This man is the Bob Ross of 3d

    • @zerobio
      @zerobio  4 месяца назад

      Hey thanks!

  • @solanki5985
    @solanki5985 11 месяцев назад

    what if the uv Island i want to have details on isn't separate but linked with large uv pack also don't want to separate it sonce it will make seam ?

  • @divyatadoju
    @divyatadoju Год назад

    thank you so much sir it helped me a lot

    • @zerobio
      @zerobio  8 месяцев назад

      My pleasure

  • @BurNOut-DaT
    @BurNOut-DaT 7 месяцев назад

    Thank you!

    • @zerobio
      @zerobio  7 месяцев назад

      @@BurNOut-DaT sure thing

  • @sealishproductions
    @sealishproductions Год назад

    Hey I noticed that you were dialing with the udim grid option in the view tab, I can't find it?

    • @zerobio
      @zerobio  Год назад +2

      In a newer version of blender, you change the number of uv tiles in the Overlay tab.

  • @jkartz92
    @jkartz92 6 месяцев назад

    what blender version are you using? guess the workflow is changed in latest versions

    • @zerobio
      @zerobio  6 месяцев назад

      @@jkartz92 it's definitely not a current version although I do have the most recent but choose to use this.

  • @MechTronMan
    @MechTronMan Год назад

    Thanks!

  • @nhatminh7397
    @nhatminh7397 6 месяцев назад

    thanks u

    • @zerobio
      @zerobio  6 месяцев назад +1

      @@nhatminh7397 you're welcome

  • @GIGA_PUNKER
    @GIGA_PUNKER Год назад

    Hi, when I upload a file, I get the error: failed to load 3d scene. Please tell me, what is the problem?

    • @zerobio
      @zerobio  Год назад

      I'm not quite sure what you mean by "when I upload a file". If you are talking about bring an FBX into Substance Painter, you likely have overlapping UV's and need to make sure there is no overlap. This is commonly the reason for "unable to load 3D scene" in SP. If that is not what you mean, please explain more and I will try to help.

    • @GIGA_PUNKER
      @GIGA_PUNKER Год назад

      ​@@zerobio yes, this happens when I upload FBX to substance painter with the "Use UV tile workflow" button pressed. To make sure that I don't have overlapping UV's, I uploaded an fbx file with a standard blender cube - the result is the same. But if I don't click "Use UV tile workflow" - everything loads fine

    • @zerobio
      @zerobio  Год назад

      @GIGA_PUNKER can you email me your blend file so I can look at the udims and I will get it to work for you and explain if I can kimmelelliott@gmail.com

    • @GIGA_PUNKER
      @GIGA_PUNKER Год назад

      @@zerobio thanks, I'll send it now

    • @GIGA_PUNKER
      @GIGA_PUNKER Год назад +1

      @@zerobio I sent

  • @Leevy27
    @Leevy27 Год назад +1

    Thank you my friend for this tutorial! Just a hint to UVPackmaster: you can pack to the UDIM tiles with packmaster too. You have just to group the UV's. If interested have a look to this tutorial. ruclips.net/video/UTbTbt87HRY/видео.html

    • @Leevy27
      @Leevy27 Год назад

      Sorry the tut was related to Packmaster V2. This one is related to the new V3 ruclips.net/video/T592k5MPPy4/видео.html

    • @zerobio
      @zerobio  Год назад

      Great tip for packmaster users

  • @caribbeanchild
    @caribbeanchild Год назад

    I would give it a new material...so a new UV. Bam...done.

    • @zerobio
      @zerobio  Год назад

      That is a very good way and something I do often. Only problem with that is, if you want to use Substance Painter and have a material/texture over all objects, with separate materials (you get high texture resolution) you won't get that. So it is a trade-off.