3DMegaverse
3DMegaverse
  • Видео 210
  • Просмотров 675 806
Blender's Screw Modifier: Unlocking New Possibilities
Lathe? Loft? no it's Screw in Blender. Learn how to use the Screw Modifier in Blender.
00:00 Setup
02:52 Trace Out The Shape
06:59 Trace the Inner
08:12 The Screw Modifier
09:26 Brace
10:16 The Subdivision Modifier
Просмотров: 716

Видео

Blender - Asset Browser Tutorial
Просмотров 1,3 тыс.Год назад
Don't be like me, make something once and use it over and over with the Blender Asset Browser. 00:00 Setup 02:41 Marking Model Assets 04:57 Make a Global Asset 08:08 Shader Assets 11:03 Organization
Blender - Easy Bending with Simple Bend
Просмотров 392Год назад
Bending Polygons seems overly hard to me. Until I found Simple Bend, an awesome add on for Blender. www.blendermarket.com/products/simple-bend 00:00 Bend Simple Basics 05:46 More Options 08:31 Edge Axis Mode
Blender - 3d Pies and Quick Favourites
Просмотров 249Год назад
IN this video we will have a quick look at 3D Pie Menus and Quick Favorites. Two options that can speed up your workflow in Blender 00:00 3D Pie Menus 01:28 Quick Favourites
Blender Hack: Discover the Hidden Loop Tools You Need to Know!
Просмотров 467Год назад
Add Blenders Loop Tools to your modelling toolbox to get some extra power. 00:00 Intro and Install 01:13 Bridge 02:48 Circle Tool 05:46 Curve Tool 08:01 Flatten 10:04 GStretch 12:49 Loft 16:50 Relax 20:15 Space
Make PBR Materials with Midjourney and Substance Sampler
Просмотров 1,4 тыс.Год назад
In this tutorial, we'll show you how to use Substance Sampler to make materials for your next project with Midjourney. Substance Sampler is a great tool for creating materials for your next project. With Midjourney, you can quickly and easily get the materials you need for your project. In this tutorial, we'll show you how to use Substance Sampler to create materials for your next texturing pro...
How to Take Control of V4 Midjourney
Просмотров 539Год назад
If you're struggling to get control over Midjourney, then look no further! In this video, we'll show you some tips on how to take great camera angles and capture stunning Midjourney scenes. This Midjourney tutorial is perfect for anyone who wants to improve their Midjourney skills. We'll cover topics like how to camera angles, compose your image, how to make your scenes look dynamic and stylish...
Watch what Happens when Substance Painter and Midjourney Team Up... EPIC!
Просмотров 642Год назад
In this video, I'm showcasing how to create epic assets for use in Substance Painter using MidJourney. Substance Painter is great but sometimes you just can't fine what you want asset wise. In this video you'll learn how to expand your assets with Midjourney, then use them to texture in Substance Painter. In this example I use a Cork Board, but it will work for anything!!!!!
Unravelling the Mysteries of Midjourney: Taking your First Step in Prompting
Просмотров 212Год назад
In this video, we'll be talking about the MidJourney Prompt and how it can help you take your first step in prompting. If you're brand new to the idea of prompting, then this video is for you. We'll be discussing the MidJourney Prompt and how it can help you take your first step in manifesting your dreams. We'll also go over some tips for beginners, so you can start prompting confidently and ef...
Viewport Styles and Options in Blender
Просмотров 382Год назад
If you're looking to improve your workflow in Blender, then you need to learn about viewport styles and options. In this video, I'll show you how to use Blender's viewport styles and options with some tips as to why you might use them. You will be able to easily switch between styles and turn options on and off.
Move, Scale and Rotate Objects in Blender
Просмотров 139Год назад
In this video, we'll show you how to transform objects in Blender. We'll cover how to move scale and rotate objects. If you're new to Blender, or if you want to learn more about the various transformations available in Blender, this video is for you! We'll demonstrate how to use the Move Scale and Rotate Objects tools to transform objects in Blender. By the end of this video, you'll have a bett...
Master Blender Viewports in Minutes!
Просмотров 168Год назад
In this quick video, I'll show you how to navigate the 3D Viewport in Blender. This Quick Reference video is perfect for beginners who want to learn how to use Blender quickly and easily! Blender is a powerful 3D modelling program, and this video will help you learn how to use the 3D Viewport to navigate your models quickly and easily. Watch this video to learn how to rotate, zoom in and out, a...
How to Change Camera Views In Blender Without ANY Effort!
Просмотров 10 тыс.Год назад
In this video, we're going to show you how to change camera views in Blender easily. Which speeds up your modelling workflow a lot.
Blender for 3D modeling: 5 essential tools you need
Просмотров 465Год назад
In this blender for 3D modeling video, we'll show you 5 essential tools you need to create amazing 3D models with blender. If you're new to 3D modeling with blender, then this video is for you! We'll teach you how to use the 5 essential tools to create amazing 3D models. By the end of this video, you'll have the skills you need to start creating your own 3D models with blender! Learn the 5 esse...
UV Mapping a Blender Tutorial for Beginners
Просмотров 494Год назад
UV Mapping can be a pain, but it is essential to make your models look amazing. In this Blender Tutorial I will guide you through my process, give you some tips and tricks and show why I do it with seams and unwrap, rather than smart projection. download Barrel - ko-fi.com/s/39d62f1988 00:00 Introduction 02:24 Smart Projection 07:59 Unwrap With Seams 14:24 Marker 6 25:15 Seam and Unwrap v Smart...
Coffee Cup a Beginners Blender Tutorial Part 1 reupload for sound
Просмотров 477Год назад
Coffee Cup a Beginners Blender Tutorial Part 1 reupload for sound
UV Mapping for Tiled Textures in Blender
Просмотров 3,8 тыс.Год назад
UV Mapping for Tiled Textures in Blender
Texel Density in Blender
Просмотров 10 тыс.Год назад
Texel Density in Blender
5 Tips for Substance Painter
Просмотров 1,3 тыс.Год назад
5 Tips for Substance Painter
Substance Sampler - Customisable Cloth Material
Просмотров 744Год назад
Substance Sampler - Customisable Cloth Material
Substance Painter Rock using Baked Maps and Generators
Просмотров 556Год назад
Substance Painter Rock using Baked Maps and Generators
Bake Stitches from Marvelous Designer in Substance Painter
Просмотров 1,6 тыс.Год назад
Bake Stitches from Marvelous Designer in Substance Painter
New Baking Tool bake from Hi to Lo in Substance Painter 8.3
Просмотров 1,4 тыс.Год назад
New Baking Tool bake from Hi to Lo in Substance Painter 8.3
6. Adjustment and Style Morphs in DAZ Studio using ZBrush
Просмотров 1,2 тыс.Год назад
6. Adjustment and Style Morphs in DAZ Studio using ZBrush
The Rigid Follow Node Tutorial for DAZ Studio
Просмотров 1,4 тыс.Год назад
The Rigid Follow Node Tutorial for DAZ Studio
Bake Marvelous Designer Mesh in Substance Painter
Просмотров 2,1 тыс.Год назад
Bake Marvelous Designer Mesh in Substance Painter
5. Fixing Body Shape Morphs for Genesis 9 with ZBrush or Marvelous Designer
Просмотров 999Год назад
5. Fixing Body Shape Morphs for Genesis 9 with ZBrush or Marvelous Designer
Control a Morph using two joint rotations in DAZ Studio
Просмотров 1,2 тыс.Год назад
Control a Morph using two joint rotations in DAZ Studio
4. Dress Rigging in DAZ Studio for Genesis 9
Просмотров 2,9 тыс.Год назад
4. Dress Rigging in DAZ Studio for Genesis 9
3. Dress Texturing in Substance Painter
Просмотров 2,3 тыс.Год назад
3. Dress Texturing in Substance Painter

Комментарии

  • @Killerblaster95
    @Killerblaster95 14 дней назад

    I import the Udims like in the video and still importing in different places, is an entire outfit, all in 1 model and even the UV's are in the same box... X.X

  • @makersprototype5115
    @makersprototype5115 18 дней назад

    What is a "Tilda" Key!?

  • @christopherflynn6743
    @christopherflynn6743 23 дня назад

    The people that own daz studio are absolutely pieces of shit, everything should be backwards compatible all the way back to V4 and M4, instead we all have to let go of all the content we bought or figure out a way to rework them all to fit every stupid update model they come out with.

  • @patrykmalarczyk7774
    @patrykmalarczyk7774 25 дней назад

    Great addon!

  • @justcallmejay1905
    @justcallmejay1905 29 дней назад

    OMG! I've been using DAZ for a while and never knew about these utility templates. WOW! Question: What do you do with the triangles that form when you use characters other than the G9 base? How do you handle DForce, etc.?

  • @stevenray8737
    @stevenray8737 Месяц назад

    Its good to see the Silo community taking flight again, and to see updated tutorials. Good job.

  • @yzaaklatino9424
    @yzaaklatino9424 Месяц назад

    gracias me salvaste la vida , videazo 10/10

  • @AzraFallahi
    @AzraFallahi Месяц назад

    hello and thank you for this toturial, when i want to change the height in the material edit in 3d view it wont change, and I do as exactly as you, but my whole plane will move

  • @digitalamethystofficial
    @digitalamethystofficial Месяц назад

    Thank you so much!🙏

  • @mikerusby
    @mikerusby Месяц назад

    still does n't work for some reason, even though my texture is a 32 bit alpha ( tga)

  • @jude5026
    @jude5026 Месяц назад

    Geometry Dash 13023820.03

  • @My-Nick-Again
    @My-Nick-Again Месяц назад

    Hi Should we expect after this operations option to export scene and model in fbx? I have issues around that export scene, even with recomputation vertex not giving any sens data in .fbx or .obj files, just 6kb nothing after open in other aps. Soo.. in this case need some additional operations or this is not the right way? Some examples/tutorials suggesting to use 3DMAX to apply PBR.. but why.. and then what should be done to export model?

  • @My-Nick-Again
    @My-Nick-Again Месяц назад

    Hi Should we expect after this operations option to export scene and model in fbx? I have issues around that export scene, even with recomputation vertex not giving any sens data in .fbx or .obj files, just 6kb nothing after open in other aps. Soo.. in this case need some additional operations or this is not the right way? Some examples/tutorials suggesting to use 3DMAX to apply PBR.. but why.. and then what should be done to export model?

  • @michelleh1464
    @michelleh1464 Месяц назад

    straight to the point - thanks

  • @jjsole5927
    @jjsole5927 Месяц назад

    holly crap! thanks man.

  • @griff7543
    @griff7543 Месяц назад

    Thank you so much, I've watched a bunch of tutorials on this and every one starts the video with the displacement map already set up in the material. It's such a simple operation when you know how.

  • @mikerusby
    @mikerusby Месяц назад

    lol, marvelous designer ;)

  • @petergandia8508
    @petergandia8508 Месяц назад

    Thank you

  • @yigitozsan838
    @yigitozsan838 Месяц назад

    Thanks a lot! Very clear and very useful!

  • @SuuRinn
    @SuuRinn 2 месяца назад

    Firstly, thank you for the presentation of Texel Density! Following your example, I wanted to ask you regarding the TD of the small props. At 17:10, you mentioned that two 512 texture maps are less intensive (on the system), compared to a single 1024 map. Is this rule applied for static renders only? I couldn't help but research on the topic myself and came up with some results. My initial comment contained links to the sources I used to gain insight on the question and presumably got deleted because of that. This time, I will only leave the search query, which lead me to the sites. Starting with "one large texture or few small ones". A technical talk the site polycount, hints two terms - 'Texture atlas' and 'State change'. I refrain from going as in depth as I did with my initial comment but the topic was from 2009 and thus, I wanted to search for some more recent source, which might contain relevant information. An UE forum post from 2020 titled "Do people still use texture atlas?" includes an insightful performance test, providing improvement when using the same texture, as opposed to individual ones. Further more, without any concrete proof, I was led to the assumption that UE creates texture atlases under the hood but I refrained myself from researching any further as the information started becoming too technical.

  • @squall12990
    @squall12990 2 месяца назад

    Thank you for the video, kept making the mistake of having "Use UV tile workflow" turned on and it not importing my clothing. Though you didn't explicitly call this out I did thankfully notice on your import settings. Little things like this make technical issues far easier to navigate. The recent updates to Marvelous Designers mesh generation kind of cut out my need to tweak in blender so my workflow changed to reflect that. Anyways, appreciate this video and all the others you have done. Love your channel and your work. You like to take you time and explain over all the details in your videos at a nice pace. And that makes it easier to understand everything your doing. Your channel and a few others have helped me grow as a creator and I can't stress enough how important that is. Thank you so much for your work!

  • @Hannantonova
    @Hannantonova 2 месяца назад

    Exactly what I was looking for! Thank you!

  • @JayantChakradhari
    @JayantChakradhari 2 месяца назад

    You are a life saver dude 😭 thank you so much ❤

  • @kronchybitz1223
    @kronchybitz1223 2 месяца назад

    Thank you so much man! Been struggling with seams for ages. That last part about height and normals was pure gold dust.

  • @RhondaTheWriter
    @RhondaTheWriter 2 месяца назад

    hello❤ I love your videos and teaching style! would you do one on how to re-rig an avatar so it’s legs are not so close together? so that it’s pant won’t stick?

  • @dubwork
    @dubwork 2 месяца назад

    unbelievable that there is still now tool for it Blender 4.1, but who needs UVs or even UDIMs. Does somebody know what happened to the assign checker texture inside this tool?

  • @RealCubeMelonClock
    @RealCubeMelonClock 2 месяца назад

    This was very helpful. I appreciate how you broke the video up into sections. :)

  • @RanaaVortex
    @RanaaVortex 2 месяца назад

    Thanks for your tutorial. I was able to fix some bugs that made me despair. Thank you very much

  • @ailanezz
    @ailanezz 2 месяца назад

    You have good understanding and control of MD, but why do you need another set of the pattern?

  • @Ricardo-de9ju
    @Ricardo-de9ju 3 месяца назад

    If you have a parameter named bending with a scale of 100%, what would you expect if you set it to 100%? That your fabric will have more bendiness. No, stupid developers made it inverted to fuck your life.

  • @CMoDZ3D
    @CMoDZ3D 3 месяца назад

    If blender had no features

  • @touristhawk
    @touristhawk 3 месяца назад

    are those stithces obj or texture in marvelous?

  • @oznfts5649
    @oznfts5649 3 месяца назад

    Thanks for tutorial but what if I have building 2 UV sets one for tiling UV and second one for normal map details from zbrush and I want import both up sets to substance painter any tutorial explain this or can give me hint for that😊?

  • @112productions
    @112productions 3 месяца назад

    It’s about time I thanked you for all your time and efforts, I’ve learnt a lot from you regarding all things 3d modelling and texture related. So thank you very much!

  • @hanialadham4336
    @hanialadham4336 3 месяца назад

    Awesome, thanks!

  • @motionbug4970
    @motionbug4970 3 месяца назад

    That's what I was searching for ❤

  • @TheDutchmanGaming
    @TheDutchmanGaming 3 месяца назад

    Thank you so much! Fixed my issue, you're a legend!

  • @KyanZero
    @KyanZero 3 месяца назад

    Something is wrong totally on the basic level, followed step by step: the imported obj is black and white.

  • @lucutes2936
    @lucutes2936 3 месяца назад

    thx

  • @fitzgeraldmichalek2311
    @fitzgeraldmichalek2311 3 месяца назад

    Thank you. Informative and well taught. As with all your tutorials, great work.

  • @hanshanserlein576
    @hanshanserlein576 3 месяца назад

    Great tutorial! Thx

  • @laticisimagery
    @laticisimagery 3 месяца назад

    Awesome and thank you :)

  • @Vain06
    @Vain06 3 месяца назад

    It was like listening to & watching Gandalf guide me. Thank you. Created my first something in Designer.

  • @danielcardone8622
    @danielcardone8622 4 месяца назад

    Whenever I get to the transfer utility part once it’s done the garment blows out of proportion and changes its shape. I can’t find the solution

  • @lucutes2936
    @lucutes2936 4 месяца назад

    how to update the smart material when making new changes?

  • @yagizuludag2854
    @yagizuludag2854 4 месяца назад

    i am learning from this thank you so much you made my work easier

  • @user-ec8ls3gg8n
    @user-ec8ls3gg8n 4 месяца назад

    wow, thank you very much!!! i was looking for this. this solve my problem of mixing between directx and opengl normal maps

  • @joelmulder
    @joelmulder 4 месяца назад

    As someone coming from Blender, this is absolutely blowing my mind.

  • @user-og8fo3nl2v
    @user-og8fo3nl2v 4 месяца назад

    My symmetry settings are disabled in any case

  • @user-nx4ct7gt2n
    @user-nx4ct7gt2n 4 месяца назад

    thank u