UV Mapping for Tiled Textures in Blender

Поделиться
HTML-код
  • Опубликовано: 26 дек 2024

Комментарии • 9

  • @FUNHOUSEGuymer
    @FUNHOUSEGuymer Год назад

    Thanks so much, very helpful tutorial, not only for Blender users but in general, I've watched many tutorials about UV mapping in Cinema 4D, and none of them talks about these techniques.

  • @satglob4839
    @satglob4839 Год назад

    thank you sir for all your tutorials it is very helpful .

  • @ЖмыхАирлейнс-о8м
    @ЖмыхАирлейнс-о8м 11 месяцев назад

    very cool tutorial! thanx!

  • @donniebrasco4871
    @donniebrasco4871 Год назад

    Fantastic ... a question? since it goes out of the uv space by baking it is rightly repeated ... by making a new u vmap and bake the texture is blurred how can you fix the problem ... thanks

  • @timetosleep8055
    @timetosleep8055 Год назад

    Lets say i have a wall that uses tiled textures and one part of it has grafitti on the wall to make that part unique from the rest, how would I do this?

  • @dracivrchol
    @dracivrchol Год назад

    Cool

  • @mayena5735
    @mayena5735 Год назад

    I liked the tutorial and I'm looking forward to your video about adding variation, are you still going to make that?

    • @3dmegaverseJohn
      @3dmegaverseJohn  Год назад

      Hi Mayena, it's still on the list. Sorry for the delay