THANK YOU. Clearly such an effect is possible in Eevee, but only through a bunch of nodes and sliders, whereas in Cycles, it's a simple as selecting a dedicated shader for it. After all this time, why haven't Blender devs cooked up a simple toon shader for Eevee???
You are welcome. The developers are actually working on an upgrade for Eevee right now. I don't know if a toon shader will be included but you can always put in a request (blender.community/c/rightclickselect/?sorting=hot).
Hi. I have a legitimate question but first, thanks for your tutus and great simple content. I have a very limited hardware in performance, I can works on Blender since it is very friendly with that. But rendering and prerendering specially with light and shadows is another story. I tried your method and realize that shadows can be disabled on the lights and the result is very, very Nice, so I ask: it is more "easy" for any hardware, to render nodes as those, without real shadows on it? Or with shadows at almost minimum quality but only unsing the difuser shadder and a hdri that helps me with ilumination? Thanks again. Cheers!
Thanks! It really comes down to the hardware you are using. With that being said, any time you add more stuff (like real shadows) to a render, it will take up more RAM and mean a larger file size. You can use tricks to make a render look nice even if you don't use shadows.
@@JSAbbott I wish I had a better question to ask you. I've managed to figure it out. I was using this tutorial on a different model which didn't have a image texture applied. I mistook it for a shader node when viewing your video (I'm new). Really appreciate you getting back to me so fast. You're very generous.
@@smolpotato4941 OH! Okay - that makes life easier then. I know more about the game than the insect :D So you are looking for something like a ball pitch and a bat swing animation?
How we apply Rim light? Could you please make a video explain how we make a rim light. Do the rim light will effect on outlines? Thank you so much for your help :-)
Lighting and compositing are not my areas of expertise. Here are a some videos that should help you. The first two are about general lighting (including rim lighting) and the third one is specifically about toon shading and lighting. ruclips.net/video/AO1wS1Yr0Wo/видео.html ruclips.net/video/c3yWuYW4FGk/видео.html ruclips.net/video/Qc1kQbF-9Gs/видео.html
Had a lot of fun with this thanks for sharing. I have another object in the scene also which is correctly lit but the toon shaded one isn't.. its just appearing with a completely flat colour. Any help? (Eevee preview is working fine).
@@JSAbbott I've successfully lit the toon shader - with Eevee it works fine, although the shader doesn't work in Cycles correctly. I realised the problem looks to be that the "shader to RBG" node isn't available in Cycles.
@@To.oTNova I believe you are looking for something like cell shading. Raymond Cripps has a video about it: ruclips.net/video/M-vcICwlI4w/видео.html Also check out Kristof Dedene: ruclips.net/video/2ZR5XIjBmho/видео.html
Do you just do this with every part of every model's mesh or can you make it like, a universal thing? Because the models I downloaded have like 32 parts and it seems _exhausting_ to do this for just one of them, and much more for a whole scene with over 2 characters.... Edit: Especially since they already have entire materials and going through all the parts of them by hand does not sound appealing.
The only way to avoid what you are talking about is by joining part of the model together. 3D modeling takes time and effort so don't let that dissuade you.
I'm not entirely sure what you mean but I think you can just apply a material to one of the objects then select all the objects you want with the same material and make sure the original object with the material is the last to be selected (it will have a different highlight colour around it) and then press ctrl+L and then choose "Link Materials"
You are correct. I never realized I didn't take that out of the video. You have a toon shader built into cycles. This tutorial will walk you through it: ruclips.net/video/kriKwtzZWFg/видео.html
Thank you for this tutorial, i really like that you explain the purpose of each node, that way we can learn and reuse on our own!
You are welcome.
THANK YOU. Clearly such an effect is possible in Eevee, but only through a bunch of nodes and sliders, whereas in Cycles, it's a simple as selecting a dedicated shader for it. After all this time, why haven't Blender devs cooked up a simple toon shader for Eevee???
You are welcome.
The developers are actually working on an upgrade for Eevee right now. I don't know if a toon shader will be included but you can always put in a request (blender.community/c/rightclickselect/?sorting=hot).
Amazing tutorial, easy to follow and easy to keep up with your pace explaining things :D
Glad you think so!
Thanks so much! I've been helping a couple friends start a game and this works perfect for my design :)
Great to hear!
Wow thanks, this got things working so nicely where other advice didn't do as well.
Glad it helped
Jen Abbott, this tutorial is great! Your cadence and how you go through your steps is easy to follow. Keep up the good work! Liked and subscribed.
Thank you so much!
Very good! Love the pace of your tutorial :)
Thank you! 😊
Thanks for the tutorial. Just what I needed. Do you know where the Remove Doubles option is in V3.5?
You can just use the Merge option (M) in edit mode and use merge by distance.
Very, very, verdy good my friend i really looking for this type of effect and I didn't think so, thank you very much for clearing my doubts
Welcome :)
Really thank you from my heart :-)
You're welcome 😊
Español : Excelente , gracias de verdad por esa ayuda muy buena
English: Excellent, really thank you for that very good help
You are welcome.
Wow, nice 👍❤️
Thanks 🤗
Great tutorial!! Thanks
You're welcome!
Hi. I have a legitimate question but first, thanks for your tutus and great simple content. I have a very limited hardware in performance, I can works on Blender since it is very friendly with that. But rendering and prerendering specially with light and shadows is another story. I tried your method and realize that shadows can be disabled on the lights and the result is very, very Nice, so I ask: it is more "easy" for any hardware, to render nodes as those, without real shadows on it? Or with shadows at almost minimum quality but only unsing the difuser shadder and a hdri that helps me with ilumination? Thanks again. Cheers!
Thanks!
It really comes down to the hardware you are using.
With that being said, any time you add more stuff (like real shadows) to a render, it will take up more RAM and mean a larger file size. You can use tricks to make a render look nice even if you don't use shadows.
@@JSAbbott yeah, mi renders looks modesto but Nice, but I want to try this setup since it looks more performance friendly for me. Thanks a Lot.
Wow
thanks
Thank you
Welcome!
hi im following along but im stuck. where do I find the base color node?
What do you mean by "base color node"? Can you give me a timestamp so I know what you are referring to?
@@JSAbbott I wish I had a better question to ask you. I've managed to figure it out. I was using this tutorial on a different model which didn't have a image texture applied. I mistook it for a shader node when viewing your video (I'm new). Really appreciate you getting back to me so fast. You're very generous.
@@ibzillaire1208 Aaaah, so it is a renamed Image Texture node. Thanks for coming back - I just stumbled over that as well.
Great!
Thanks
a request , can you please make a tutorial on making a cricket character in bender and could also do animations if possible...(:
Sure. It might be a couple weeks since I will need to do some research so it looks right :)
@@JSAbbott in case you have confused I am here saying about the cricket game not the cricket insect (:
@@smolpotato4941 OH! Okay - that makes life easier then. I know more about the game than the insect :D
So you are looking for something like a ball pitch and a bat swing animation?
@@JSAbbott yep.. exactly! Moreover if you could do character and it's animations, if possible:)
@@smolpotato4941 Sure. I will probably split the tutorial up over 2 or 3 tutorials just to make it easier for everyone.
How we apply Rim light? Could you please make a video explain how we make a rim light. Do the rim light will effect on outlines? Thank you so much for your help :-)
Lighting and compositing are not my areas of expertise.
Here are a some videos that should help you. The first two are about general lighting (including rim lighting) and the third one is specifically about toon shading and lighting.
ruclips.net/video/AO1wS1Yr0Wo/видео.html
ruclips.net/video/c3yWuYW4FGk/видео.html
ruclips.net/video/Qc1kQbF-9Gs/видео.html
Had a lot of fun with this thanks for sharing. I have another object in the scene also which is correctly lit but the toon shaded one isn't.. its just appearing with a completely flat colour. Any help? (Eevee preview is working fine).
Do you mean the toon shader isn't working or you just need help with lighting the object?
@@JSAbbott I've successfully lit the toon shader - with Eevee it works fine, although the shader doesn't work in Cycles correctly. I realised the problem looks to be that the "shader to RBG" node isn't available in Cycles.
Thank you. Can you please explain the add on you mentioned on video. Thank you
I didn't use any add-ons in this video.
If you would provide me with a timestamp I can clear up any questions you may have.
Thank you. I am sorry! Yes you did not use add on.
can you teach how to make comic shade like krugston use. It would helpful. Thanks!
From what I can tell, they use a combination of 2D and 3D.
You could try using this tutorial: ruclips.net/video/9BMXlOV2ugE/видео.html
@@JSAbbott no I mean like shadow shader he use like it is like square or cross like watch some of his video you'll get what I am saying
@@To.oTNova I believe you are looking for something like cell shading.
Raymond Cripps has a video about it: ruclips.net/video/M-vcICwlI4w/видео.html
Also check out Kristof Dedene: ruclips.net/video/2ZR5XIjBmho/видео.html
Do you just do this with every part of every model's mesh or can you make it like, a universal thing? Because the models I downloaded have like 32 parts and it seems _exhausting_ to do this for just one of them, and much more for a whole scene with over 2 characters....
Edit: Especially since they already have entire materials and going through all the parts of them by hand does not sound appealing.
The only way to avoid what you are talking about is by joining part of the model together. 3D modeling takes time and effort so don't let that dissuade you.
@@JSAbbott Alright. I figured that was the answer, thanks for confirming it. I'll work on that
I'm not entirely sure what you mean but I think you can just apply a material to one of the objects then select all the objects you want with the same material and make sure the original object with the material is the last to be selected (it will have a different highlight colour around it) and then press ctrl+L and then choose "Link Materials"
You said at the beginning that this works with cycles but i cant even get shader to rgb in cycles
You are correct. I never realized I didn't take that out of the video.
You have a toon shader built into cycles. This tutorial will walk you through it: ruclips.net/video/kriKwtzZWFg/видео.html
what if i wanna bake the texture.? how the node should be.?
You would need to unwrap the model and use an image node to do any baking.
ruclips.net/video/NGj8IPVbGNM/видео.html (7:10)
@@JSAbbott so i just have to connect the uv into image texture node right.?
@@JSAbbott i can't bake in eevee, while the texture node need shaderRGB
@@judofernando8298 You save the UV and then open it using the image texture node.
@@judofernando8298 You can only bake in Cycles.