Hey guys! If you want to help us make more tutorials like these, consider joining our Patreon! We have some basic tiers for now, but it'll really help us continue this channel :D Link here: bit.ly/TMpatreon :D
It's actually very simple. Diffuse BSDF and Toon BSDF both do pretty much the same thing. I basically take either one and put it through a Shader to RGB node and then to a Color Ramp node. With the Color Ramp node I add black grey and white and use this to adjust the intensity of shadows and highlights etc. I take that Color Ramp and plug it into the Fact of a Mix Node. I then plug an RGB node Color1 and a Hue Sat. Value node into Color2 as well. I only do this so it's easier to change colors of any object. Hue Sat. Node I use to get the correct shade color. This is basically all you need for it to work in Eevee, but to make it work in Cycles you take that Mix node output and plug it into an Emission Node and another Toon BSDF set it to Diffuse. You can adjust the size and strength to whatever you prefer. Grab a Mix Shader node and plug both those into it. Set Fac to .5 so you get an even mix and then your done.
When you solidify.. Will it double the size of our model? What if you use it on a scene where there's a lot of meshes that needs the outline? We need to solidify those too right? Then it would create a lot geometry?
Look up the Guilty Gear GDC presentation (and the various videos people have done about recreating their approach, including in Blender) for some more advanced techniques
i dont know what it is but i know that this contains something very important, especially helpful when we have the file to practice, i did see another tutorial about something like this corlor but its harder to understand
It can! It will depend on what kind of look you want to get. In spiderman: into the spiderverse they used toon shaders as well as 2d animation for small lines and details in the face and such, so a good balance might be required for efficiency :)
I do not like one thing about the new blender and is that in the old version on processing tab you had the easy option of edges, a single click and you already had drawing lines in all objects and the rendering time was a matter of seconds, now this was eliminated and only freestyle remains and that render takes forever to do and there's other ways to achieve lines in the object but it takes a lot of work to get it. I would like this option to be reestablished.
Great video, thank you!!:) I've had issues with rigging characters with separate elements, such as hair or clothes, shoes.. I haven't clearly understood how to connect those elements to the main rig, so that everything moves together. do you have any recommendations for that? Again thank you so much!
Hello, excellent video! But a doubt arose. When I add a light of blue color (for example), for some reason, said light is not reflected in the 3d model. Is there any way to fix this? (My English is not good, so I am using a translator)
What is the benefit of using an emission shader between the Hue Node and Mix Shader as well as between the Texture and Mix Shader? It works without them, but I am not sure if there is an intentional purpose to using it, would it not lead to issues if you had a dark scene?
hey how's it going? I would like to do this only with a material that I made with erase alpha, I tried every way but I couldn't, if you want I can tell you the nodes I made to achieve this erase alpha. If you could help me I would be happy.
Hey! I'm trying out a cel shading style that has only one shadow color throughout the full mesh (inspired by artwork seen in the game Sonic Riders), and I'm not sure how I can pull that off with an object that has a texture, as the method you used simply darkens the existing color.
Im a year late but maybe just remove the hue and saturation node? That way you're only left with those two emission nodes, one attached to image texture and one with your shadow color I don't really know, I'm just making an inference lol
Kinda blew my mind there with that use of the color ramp as the dividing factor on the texture. Very awesome. Thank you for teaching this.
You are so welcome!
I was watching this tutorial for a madness combat model I'm making. Wow
Thank you for this, other tutorials I've tried were very unclear. This is the first that worked for me
Glad it helped!
you are the only one who explains how to connect the texture map to have this shader, thank you very much you saved me ! ✨✨😊
Dude, you have one of the best NPR tutorials on the internet! Clear and concise! Thank you!
Wow, thanks!
did not realize it was that easy. thanks a buunch
Hey guys! If you want to help us make more tutorials like these, consider joining our Patreon! We have some basic tiers for now, but it'll really help us continue this channel :D
Link here: bit.ly/TMpatreon :D
Thanks Venushka! This is the simplest toon video for me! Very great video Venushka!
You are welcome 😊
I love the toon shader I ended up making my own and got it to work in both Cycles and Eevee without changing nodes around.
Awesome! Sounds great :D
Could you please share how you did it? Did you use a toon BSDF?
It's actually very simple. Diffuse BSDF and Toon BSDF both do pretty much the same thing. I basically take either one and put it through a Shader to RGB node and then to a Color Ramp node. With the Color Ramp node I add black grey and white and use this to adjust the intensity of shadows and highlights etc. I take that Color Ramp and plug it into the Fact of a Mix Node. I then plug an RGB node Color1 and a Hue Sat. Value node into Color2 as well. I only do this so it's easier to change colors of any object. Hue Sat. Node I use to get the correct shade color. This is basically all you need for it to work in Eevee, but to make it work in Cycles you take that Mix node output and plug it into an Emission Node and another Toon BSDF set it to Diffuse. You can adjust the size and strength to whatever you prefer. Grab a Mix Shader node and plug both those into it. Set Fac to .5 so you get an even mix and then your done.
Quick, simple and informative. Great tutorial, thanks a lot. 🙌
Glad it was helpful!
This is the simplest 2D toon effect I've seen which makes it the best, just the one I need. Thanks so much! 🥰
Thank you! Great Tutorial! Looking forward to more tutorials from you!
Glad you liked it!
I erally love your technique for using the solidify modifier to create the black edges. This helped me so much with a project im working on Thank You!
This tutorial is very straightforward. I really like this kind of video. Thank you so much :D
Glad you enjoyed it! Subscribe for more😊
@@TeamMiracles oh yeah forgot to do that, subscribed & hit the notification button
This tutorial helped me SO much. Thank you! New Sub here!
Thanks for the sub!
Excellent tutorial.thank you! This must have helped many like me out there!
We're so glad! Thanks for your support :D
Thank you so much for this great tutorial. Really helped with converting texture paints to a cell shaded look
for better results, you change the shadow blend mode to none for the outline material to prevent any artifacts
Thanks for the tip!
Thanks for this! been looking for an easy toon shader for a while! Also stoked that a lankan channel is giving us good tutorials
Happy to help! And yes SL represent :D
Awesome work bro
Thanks ✌️
Cool got here after WHAT IF ? Series
Oh awesome! We loved the shader in that :D
Thank you for all 😍
What a straight forward technique! Thank you!
you teach amazingly simple.. thank you.
Glad you think so! :)
Amazeballs!!!! This was so easy and good!
So glad!
thanks for this tutorial, spending so much time to search how 3d convert to 2d that's what I want.
The music you used is Lukrembo
thank you, clear and concise, also pretty nice voice :)
Glad it was helpful!
Thank you for helping me without a bunch of unnecessary things like others.
Happy to help
Thanks! I was only taught how to do this in maya, and this is the real thing.
Thanks so much! We're glad we could help :)
Really clear and to the point, great tutorial
Glad it was helpful!
Thank you so much for this. It was very helpful.
Glad it was helpful!
I love your videos! Very easy to understand and straight to the point.
Glad you like em' 🙂
good shading perfect 💖😎
amazing
Glad you think so!
wow best tutorial thank you ...
Glad it was helpful!
Best toon shader tutorial out there. :)
Wow, thanks! Happy to hear that😊
When you solidify.. Will it double the size of our model? What if you use it on a scene where there's a lot of meshes that needs the outline? We need to solidify those too right? Then it would create a lot geometry?
You could try to render the scene with the Freestyle line work options turned on :D
Thank you for this valuable tutorial...
So nice of you. Thanks😊
Thank you so much! IT helped a lot!!
We're so glad!
Very good tutorial. Thanks.
Glad you liked it🙂
this is amazing!!!!
thank
awesome
Excellent!
Did you made that squirrel? Nice work, I think that I'm going to use this method a lot ^^
Yes! Glad you like it :)
Thank You so much.
Greaatt.. thanks so much..
You're welcome!
Awesome
Look up the Guilty Gear GDC presentation (and the various videos people have done about recreating their approach, including in Blender) for some more advanced techniques
Thanks for the tip!
this is so fire!! great tutorial🙌🏾🙌🏾
Thank you! Cheers!
Wow, just what I was looking for. Thank you very much👍
You're welcome!🙂
great tutorial, thank you ;3
Glad you liked it!
I love your tutorials! THanks so much!!
Glad you like them!🙂
I almost fell asleep, your voice is so pretty...
Aw, hahaha thanks :)
😂
nice... this is pretty simple
Glad you think so!
REALLY HELPFUL THANK YOUUUUU ALOOOOOOOOOOTTTTTTTTTTT
You're welcome! Glad it helped :D
This is amazing, thank you.
You're very welcome!
thank you!
Sweet !!!
thanks for keeping it simple
Always! Glad you liked it🙂
Thanks you . It was very helpful.
Glad to hear that!🙂
Awesome! Exactly what I needed! Thanks! :)
Glad it helped!😊
Bro wtf this is a amazing!
How old r u? Best toon shadder tuts ever
Great!
thanks!
Welcome!
i dont know what it is but i know that this contains something very important, especially helpful when we have the file to practice, i did see another tutorial about something like this corlor but its harder to understand
I don't know if my question is stupid or not but can this be done with 2D grease pencil animation?
It can! It will depend on what kind of look you want to get. In spiderman: into the spiderverse they used toon shaders as well as 2d animation for small lines and details in the face and such, so a good balance might be required for efficiency :)
In Upcoming Tom and Jerry Movie,
this is how they made toon shaded animations.
Yeah!
I do not like one thing about the new blender and is that in the old version on processing tab you had the easy option of edges, a single click and you already had drawing lines in all objects and the rendering time was a matter of seconds, now this was eliminated and only freestyle remains and that render takes forever to do and there's other ways to achieve lines in the object but it takes a lot of work to get it. I would like this option to be reestablished.
True, even freestyle can cause some issues with motion blur so it is tricky to use and render well.
Great video!
Glad you enjoyed it :)
Hi, the moment I switch to cycles to bake the object goes black? Why is this?
Great video, thank you!!:) I've had issues with rigging characters with separate elements, such as hair or clothes, shoes.. I haven't clearly understood how to connect those elements to the main rig, so that everything moves together. do you have any recommendations for that? Again thank you so much!
Glad it helped! That is a part of rigging. We could do a separate tutorial on basics of rigging🙂
@@TeamMiracles I would be forever grateful for that 🙏 thank you for considering the idea and keep up the amazing work 😊
Hello, excellent video!
But a doubt arose. When I add a light of blue color (for example), for some reason, said light is not reflected in the 3d model.
Is there any way to fix this?
(My English is not good, so I am using a translator)
Fantastic!
Glad you like it!🙂
What is the benefit of using an emission shader between the Hue Node and Mix Shader as well as between the Texture and Mix Shader? It works without them, but I am not sure if there is an intentional purpose to using it, would it not lead to issues if you had a dark scene?
great video! may i ask why you use emission shader instead of the shader to rub for the eye whites? :)
not the video creator, but they did it just so that there would be no shading on the whites of the eyes!
hey how's it going? I would like to do this only with a material that I made with erase alpha, I tried every way but I couldn't, if you want I can tell you the nodes I made to achieve this erase alpha. If you could help me I would be happy.
it ok awesome , but it seams like parallex effect not like cel in C4D ... WHY ?
I dont have an option to turn on backface culling in material settings
nice thanks!
No problem!🙂
Thank you i learn this to make comic from render blender render image
That's great! Glad we could help :)
Awesome! Im subbin
Awesome! Thank you!
thanks
You're welcome!😊
This is awesome but does anyone know why I can only see the shading in the material preview and not render view ?
Solidify modifier changes other materials too. Ig I have to use textures on other materials instead of base color
But with all those emission shaders wouldn't the character be glowing in the scene?
why toon shader only works with eevee?
Hi, Is this texture can export to ue4 ?
I love your Voice xD
Thanks so much!
Hey! I'm trying out a cel shading style that has only one shadow color throughout the full mesh (inspired by artwork seen in the game Sonic Riders), and I'm not sure how I can pull that off with an object that has a texture, as the method you used simply darkens the existing color.
Im a year late but maybe just remove the hue and saturation node? That way you're only left with those two emission nodes, one attached to image texture and one with your shadow color
I don't really know, I'm just making an inference lol
Waw, can u make more tutorial like this??
yes what would you like to see?
Can you make a wood toon shader tutorial
We will definitely try :)
I can export to ue4?
SUBSCRIBING!!! Love this
Heeeey! Thank you. Stay tuned for moooore! :)
can i bake this onto a texture?
Does it react to different lighting?
can you use toon shader in the editor?
I can no longer find the shader to RGB node in blender, Could you possibly help me with this?
I had the same issue, and it appeared after changing the render engine from cycles to eevee
Why can't I find the shader RGB in the converter? I'm so confused why it's not there
The shader to RGB node is only available in eevee so check if you have your render engine set to cycles. If your in cycles, the node won't show up.