I think we need different effects, like when they are shooting and fast motion, everything looks blurry, but I think that everything except the enemy should seem blurry, so the enemy doesnot become affected by the blur effect when there is a single enemy in front. Also the effect of Monochrome vision in some moments, and the fully white blurry vision with the buzzing eardrum sound when hit very hard by an enemy in the face, those types of effects are much needed. I want to see a Female Ninja with a sword that is similar to Buster Cloud but just a tiny bit smaller(135cm tall, 23cm sideways), the sword becoming energized in magenta color, that uses the sword for protection, swords creating a forcefield effect, throwing the sword and it teleports back to the shoulder, with the ability to make a copy of herself that can fight alongside following her, and protect using forcefield effect similar to auto dodging, when teleporting it creates a sphere in front or on the side that is made of hexagonal shapes but in blue color and it teleports there, so instead of dashing it makes a sphere showing where it might dash to if the player decides to dash there.
@@ImagineDreams hi, i cant seem to find alot of info about the game and why you started this project. Mind giving me a bit of information about the game and why you decided to develop it? Thanks the video might take some time but plan on releasing fryday as a special
I think we need different effects, like when they are shooting and fast motion, everything looks blurry, but I think that everything except the enemy should seem blurry, so the enemy doesnot become affected by the blur effect when there is a single enemy in front.
Also the effect of Monochrome vision in some moments, and the fully white blurry vision with the buzzing eardrum sound when hit very hard by an enemy in the face, those types of effects are much needed.
I want to see a Female Ninja with a sword that is similar to Buster Cloud but just a tiny bit smaller(135cm tall, 23cm sideways), the sword becoming energized in magenta color, that uses the sword for protection, swords creating a forcefield effect, throwing the sword and it teleports back to the shoulder, with the ability to make a copy of herself that can fight alongside following her, and protect using forcefield effect similar to auto dodging, when teleporting it creates a sphere in front or on the side that is made of hexagonal shapes but in blue color and it teleports there, so instead of dashing it makes a sphere showing where it might dash to if the player decides to dash there.
looks awesome well done keep up the amazing work. I cant wait for this game to be available.
Looks awesome! If I had to critique it I’d say some of the animations need to be sped up a little.
waiting to play the game :D cool
Hi! Should I expect the second part of the FPS+MP System video?
In one of the other videos he had a rifle will that still be In the game or only pistils
I would like to make a video about this project would it be fine with you if i use some of your videos?
Yes feel free. This is our Twitter you can add it on your description please twitter.com/__imaginedreams. Thank you
@@ImagineDreams sure thing your Y.T will be added aswell
@@ImagineDreams hi, i cant seem to find alot of info about the game and why you started this project. Mind giving me a bit of information about the game and why you decided to develop it? Thanks the video might take some time but plan on releasing fryday as a special
@@SLAVNIKonYT DM me BP.Doctor#0649
Where did you purchase the death animation set ?
Hi man Please make tutorial on FPS Template how integrate ironbelly weapon And arma Please 😍
u just have to replace the models nad change animations
@@Waffer_X bro What just change ? No make sens. Beacous tha weapon it’s not on hands it’s weapon positions bad why ?