- Видео 85
- Просмотров 481 246
ImagineDreams
Канада
Добавлен 4 сен 2017
My name is Fouad, originally from Morocco (beautiful country). I started learning about UE4 in late 2018 and prior to that, I used Buildbox for couple months to make my first ever mobile game. I am a quick learner and I am very passionate about what I do and I take a lot of pride in it. What about you? Leave a comment on one of my videos... Peace ✌️
EasyComboBuffering for Unreal Engine
This is a system I made for Unreal Engine www.unrealengine.com/marketplace/en-US/product/easy-combo-buffering
I have new channel for UE marketplace assets www.youtube.com/@bpsystems
The goal is to somewhat financially support my projects.
I have new channel for UE marketplace assets www.youtube.com/@bpsystems
The goal is to somewhat financially support my projects.
Просмотров: 2 871
Видео
Project Kato - Official model design - OST by Maks_SF feat. Cliff Lin
Просмотров 4,6 тыс.2 года назад
#ProjectKato #indiegame - Kato 3D design - OST: Ambient bg, Chase, Risers, combat, boss fight Join our journey on Discord discord.gg/BCrBFBc
Project Kato - Perfect Counter 02
Просмотров 7 тыс.3 года назад
Kato Badass! Join our journey on Discord discord.gg/BCrBFBc
Project Kato - Perfect Counter 01
Просмотров 3,8 тыс.3 года назад
#ProjectKato #PlayKato #screenshotsaturday Wait for it... wait... GOAAAL GO ENGLAND #EURO2020 Perfect counter #UE4 #UE5 #indiedev #gamedev Join our journey on Discord discord.gg/BCrBFBc
Project Kato - Izuna Drop
Просмотров 4,6 тыс.3 года назад
#ProjectKato #Playkato How about something more Classic - Izuna Drop #screenshotsaturday #UE4 #indiedev #gamedev Join our journey on Discord discord.gg/BCrBFBc
Project Kato - Counter Attack System
Просмотров 5 тыс.3 года назад
#ProjectKato #Playkato You will get to counter every attack and we will get to make some sick animations. Same incoming kick; when hit is successful, deflected when blocked and the amazing addition when it's countered. Mechanical arm #screenshotsaturday #UE4 #indiedev #gamedev Join our journey on Discord discord.gg/BCrBFBc
Project Kato - Block reaction system
Просмотров 3,7 тыс.3 года назад
#ProjectKato #Playkato Sneak peek at the block reaction system. #screenshotsaturday #UE4 #indiedev #gamedev Join our journey on Discord discord.gg/BCrBFBc
Project Kato - HUD Functionality
Просмотров 4,4 тыс.3 года назад
#ProjectKato #Playkato All are coming together! Sneak peek at HUD functionality. Stealth meter, health and stamina PB, cooldown timer icons for each skill. #screenshotsaturday #UE4 #indiedev #gamedev Join our journey on Discord discord.gg/BCrBFBc
Project Kato - Prototype Style
Просмотров 19 тыс.3 года назад
Curved wall run and vertical vaulting. #screenshotsaturday #UE4 #indiedev #gamedev Join our journey on Discord discord.gg/BCrBFBc
Project Kato - A true Ninja
Просмотров 8 тыс.3 года назад
Main focus was the character movement and I can say that we are very satisfied with the current result. #screenshotsaturday #UE4 Join our journey on Discord discord.gg/BCrBFBc
Project Kato - Yamazuki SA
Просмотров 2,7 тыс.3 года назад
#ProjectKato #Playkato Clear the way with Yamazuki special attack The anim by @FramesByBlake #screenshotsaturday #animation #UE4 #indiegame Join our journey on Discord discord.gg/BCrBFBc
Project Kato - Auto Ducking
Просмотров 2,5 тыс.3 года назад
#ProjectKato #playkato We have implemented an auto ducking (by pressing block) for weak to mid attacks. Next step is to make some cool duck anims Mechanical arm #screenshotsaturday #gamedev #indiedev #UE4 Join our journey on Discord discord.gg/BCrBFBc
Project Kato - Special Attack
Просмотров 3,4 тыс.3 года назад
#projectkato #playkato It is not Warframe and it is not warframe 2, it's Project Kato. A prototype for Kato's sword special attack. Kudos to all team members Fire #screenshotsaturday #UE4 #indiedev #animation Join our journey on Discord discord.gg/BCrBFBc
Project Kato - Movement Mechanics WIP
Просмотров 10 тыс.3 года назад
#projectkato #playkato Traversal is one of the most challenging mechanics out there. We will take our time and do it right. OST 🔥 by our rising cyborg @IAmMaks_SF X CL clifflinmusic #screenshotsaturday #UE4 #indiedev #animation Join our journey on Discord discord.gg/BCrBFBc
Project Kato - Parkour
Просмотров 13 тыс.3 года назад
#projectkato #playkato Behind the scene - Parkour system Kudos to the animation team #UE4 #indiedev #animation Join our journey on Discord discord.com/QGy5TTn9NB
Project Kato - Hit reaction and impact
Просмотров 2,3 тыс.3 года назад
Project Kato - Hit reaction and impact
Project Kato - When you can't teleport, you can climb
Просмотров 2,4 тыс.3 года назад
Project Kato - When you can't teleport, you can climb
Kato - Combat system improvement - WIP
Просмотров 4 тыс.3 года назад
Kato - Combat system improvement - WIP
Double Kenshi Cyborg - High Class Enemy
Просмотров 1,4 тыс.3 года назад
Double Kenshi Cyborg - High Class Enemy
Enemy Double Kenshi Cyborg Combat - WIP
Просмотров 3,1 тыс.3 года назад
Enemy Double Kenshi Cyborg Combat - WIP
Project Kato - Knock Knock Ability WIP
Просмотров 4,8 тыс.4 года назад
Project Kato - Knock Knock Ability WIP
When is this coming out? I'm bored waiting for a game like this.
How to do it for Game Animation Sample or TPC project???
What about first person shooter camera?
How did you made that near blur when you aim?. Please tell
amazing! do you think in create a video tutorial for this? help us !!
How u do that ?
Hold up! You're the same person who made combat fury?! 🤩 Yo!!! Any chance of getting the parkour system you've built available? Or better yet! Are you available for work? If so, I'd love to talk more about your rates and dicuss the project needs with you!
This is beautiful, it reminds me of warframe, solid work! the animations are very fluid.
Curious if anyone knows of a 5.3 update for this?
Yea it works fine for me. I used als replicated from the community on github so its fully replicated. I followed the same steps of the tutorial and everything works as intended.
Why not fullscreen record? For beginers its very hard tutorial
I don’t know why, but this project reminds me of the “GRIP” universe, it’s not particularly similar to "Rollcage", only in the setting of robotic-type humanoid characters. It would be interesting to know about the plot, if it's not a secret.
cool, I do stuff like that too, but in another genre ^^
amazing work, everytime i see one of your videos i click becouse i can learn gamedev just by watching
ok so i have three problems, the first one, my character starts the game with it's torso twisted as if he was detecting something in there at the start so they guy reacts but there's nothing in there, then if i jump it goes back to normal...second it works fine for the cilinder but for the other characters it doesn't detect them very well, i understand you said something about "using event hit" and other guy here in the comments mentioned "sphere tracing" but i don't know how these things work, i'm a begginer and i know i shouldn't be using ALSV4 as a begginer but its simply perfect for my project. and third when i get on that "foot ik test" part of the level this surrounding awareness thing gets all crazy '-' can you help me please?
I've been looking for exactly this for ages ! Thank you
Check out my game bro, could use u on my team, its only me working on the game at the moment
Is this template available for download or sale?
GENIUS !
Thanks Thanks Thanks!
Can you show us how to migrate character and weapons animations from LPSP to FPS?
Dude, that's just badass! I know some people still nagg on this and it's old and not final, but exactly those too many backflips and the exagarated movements, THIS is what people ned. After all it is a game, not a real-life simulator, so why not exagarte everything a tad bit too much and make it waaay more epic than what industry offers us atm. Love the movements and especially the teleports and the backflips etc
is project kato abandoned now?
this doesnt actually work lol still using als camera system
If anybody is not getting the rotation then make sure you have the Spine Rotator added in for the essential values on the AnimMan, Child of the Base.
This does not work at all.
How do you add new classes? And great work!
Amazing. Did you use Universal Monster AI for the xenomorphs?
It should definitely be something very, very cool in the future. I hope the project will see the release.
tutorial????
Bro forgot to make it bad
still waiting for this ❤
I've seen project kato's recent updates in character design, movement, & gameplay, you guys went from an A+ to D- ... Project Kato's gameplay went from unique & innovative to a generic Ninja Gaiden but previously it looked like a mixture of Prototype & Metal Gear Rising. A full power trip of martial arts, traversal, & mechas...
Where did you see the update if you don’t mind me asking?
Very cool
How to use this animations?
Hi , can you make tutorial for FPS Template version 5 ? And i have a lot problem with UE 5 , i think now its not working (tutorial)
The new design isn't bad by any means but personally I like the original design better. Maybe you guys can get the fans involved by allowing us to vote on a few concept arts of the best Kato design or maybe give him different combat modes that'll make his mecha design transform for speedster, brawler, shooter, & guard mode etc.
@@BlaccX hey there..just subscribed to your channel…is there any way you can show me the latest kato developments??i became hooked when I first saw this video 3 years ago…if not no worries….
@@aidenmcgorry9867 x.com/BP__Systems/status/1801686734809534804?t=oeIML3C-gbS-DDOQc5mJfg&s=19
@@aidenmcgorry9867 x.com/BP__Systems/status/1801686734809534804?t=ic6-PBRsSzQGYslPT8TN1w&s=19
The contact responses are so fulfilling, the animations are fluid & artistic. Each video makes me wanna be involved in this world more & more...
AMAZING work my dude!
Hello this is off topic but I was hoping you could create a tutorial on how to add a sliding system to FPPMS?
Thanx a mill bud!
Como está o jogo?
I with the sword was thicker and wider, and that it reduce its size, like it was a crystal that grew enlarge in size when added energy, that be so cool. 😎
I WAS THINKING HE CREATES ENERGY WHIPS ON BLUE ENERGY WHIP FROM EACH HAND, SO HE CAN USE IT TO SWING ON THE BUILDINGS AND PULL HIMSELF LIKE SPIDERMAN, AND ALSO TIE ENEMIES AND PULL THE WEAPONS FROM THEM.
thank you man quick and Brilliant
better way is to use ALS curves on the animations that are already implemented just need to add them to the animations and change some of the hands values (0-1)
GOD
This take down animations should be added to the kato game, i also think Kato ninja should use an energy whip lazo that he can use like spider man from his left hand, so he can have more mobility when jumping and dashing, also use the energy blue lazo to pull enemies to him like scorpion from mortal kombat.
Not all heroes wear capes!
Can I purchase this project? What is the price?
U also should do when bump backwards the animation will go the other way so it looks more natural