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Lich: "You FOOL....by coming to my lair, you have walked into your own TOMB." (reaches out hand to inflict a spell attack upon a Barbarian) Lich: "Now FEEL my magic DRAIN you of your very...!" (Barbarian flicks out a mote, which makes a faint popping sounds before disappearing) Barbarian: "I cast "Counterspell." Lich: "...what?" (the spell fizzles out) Lich: "...how?!" (Barbarian places their massive hands down upon the withered shoulders of the lich) Barbarian: "Put simply...a Wizard did it."
Put a nice Leomund’s Tiny Hut into an arcane abeyance mote/bead before going in the dungeon. When it’s boss time, time to pop the instant impenetrable shield force field. No silly 1h cast times required 🥳
Lucky + Chronal Shift + Convergent Future = "Look at me! LOOK AT ME! ...I am the DM now!" Arance Abeyance + Leomund's Tiny Hut = Easy long rest safe house. The Feeblemind and Imprisonment spells and the monk's Quivering Palm just got even scarier.
The book says the spells are intended for the new wizard subclasses only... BUT at the DM's discretion can be given as a reward to any spellcaster class or could just be picked like any other spell.
I absolutely love this Arcane Tradition. I'd want to play a Wizard who wanted to be able to stop something bad from happening in the past, and is constantly being reminded that you can't actually do that. I love that the last ability essentially let's you kill yourself to force your will onto the future. That's pretty much godess tier in my book.
@@karpmageddon4155 You could be like i determine you a threat cast time ravage on someone and future convergent so he fails the save and let them just die
So the Arcane Abeyance feature is the reason I fell in love with this subclass. There are so many things you can do with it. First of all this promotes team play. I can’t think of anything better than handing a rogue greater invisibility or shadow blade. If you have a dip in another caster class some of those spells can be useful to pass along. A 4th level Armor of Agathys passed to the barbarian can be used before he rages giving him essentially 40 temp Hp and a hit will cause the enemy to take 20 damage. Passing along a mirror image, detect thoughts, suggestion, calm emotions, or dimension door can really be helpful depending on situation. Not to mention just having someone to concentrate on a second spell of fourth level like wall of fire can free you up for other shenanigans.
I know you could think of more unique ways to use it (like giving a fighter a 3rd level Shadow Blade) but I'm giggling to myself thinking of me handing a 4th level fireball to my barbarian, patting him on the head and saying "Go have fun, big guy."😆
It you multi class after that getting that spell . Your DM will kill you off. A group of them multi classing with this as the base. With the right class and race mixes you could drop a god in a turn.
So just to be clear, if a halfling wizard picks this subclass with a luck feat and his racial trait is that an actual thing?!! If so you can change outcomes or rolls several times before a long rest? I love it but that’s just crazy shit!!
I'm excited for this because I've had a time mage character concept I've been wanting to play for a long time and prior to this I was planning to run him as a Lore Bard with the Lucky Feat and reflavoring all the dice roll manipulation abilities. Basically he's an orphaned Elf who was adopted by Humans and after watching his family grow old and die while he remained young he becomes obsessed with finding a way to increase the Human lifespan, which leads him to studying time magic.
I'm having an absolute blast with my Chronurgy wizard. So much flavor and fun!! The improved initial lone is stupidly fun and in character. Everything meshes perfectly!
I think you guys are undervaluing that mote thing. It uses the possessors game stats for nearly everything, that includes concentration. This is an opportunity to Ha e multiple concentration spells up at the same time. Super powerful ability.
seriously, those arcane abeyance beads combined with gnomish tinkering skills is a really neat combo! you can put a spell bead into a little clockwork mouse and have it go hide somewhere, the one hour later... BOOM!
The 2nd level ability is slightly different than Lucky but in a different way, this let's you know if a roll succeeds first then you get to change it, whereas with Lucky you have to gamble on if what you're changing is a success or not
Just had another session after a break with my Chronurgist. That Chronal Shift has saved my ass so many times and my part members wonder why this angry little gnome is great at everything!
*cues the Doctor Who theme music* (thank you bards) Wondermaker feat. Build a tardis. And your wand is now a sonic screwdriver. Maybe add some artificer levels. Just dont know which one. Lol just spitballing ideas here.
I'd argue that the 'luck' ability is weaker than the halfling racial. it says that you *must* use the new roll while luck points let you pick which roll you wanna use if I'm not mistaken. Therefore, if you roll an 8, say it wold total a 16 and you wanna take the risk to increase it in case the DC was higher, there's a chance you roll a lower roll and you have to keep it.
The difference is, for the Chronal Shift ability, you get to know whether the first roll succeeded or failed so the reroll is never a bad thing. With the Lucky feat you have to guess whether the first roll succeeded or failed before you reroll. That's why you get to choose which dice to use.
I do have to say, the 2nd level re-roll mechanic is most certainly not just the lucky feat. Lucky lets you choose which of the dice rolls you want to use, chronal shift requires that you use the second roll. A more fair comparison would be the portent ability, the only differences being that you have to make the roll as it is needed instead of at the start of the day, hence you won’t know the outcome, and you get to know the outcome of the first roll before you decide to use it.
My DM's interpretation of Chronal Shift is that you reroll all dice involved with the score. so unlike lucky which is you roll another d20, if you have advantage/disadvantage you reroll both d20's. guidance? reroll. bless/bane? reroll. etc etc. Not my own initial interpretation tbh but it is technically RAW, and seemingly really broken. one way I can see this being abused is crit fishing. use a chronal shift on your elven crit fisher who has elven accuracy, lucky, and advantage. boom like 7 attempts for a crit on 1 attack. ~from my 20 int gnome chronurgy wizard, who also has the lucky feat.
Basically a new Wizard Arcane Tradition (School) ; except most Arcane Traditions are not great... Most give tiny and rigid bonuses. Nuances : - the DM should make that type of magic more rare and more dangerous or taboo. - DMs can make the core Arcane Traditions more flexible with balanced homebrew. For example, not all Necromancers use undead for soldiers.
The most common scenario would be Player casts a spell > Monster makes the save > chronurgy wizard uses reaction to make it fail > monster uses legendary resistance to succeed. Since you already used your reaction, you can’t do it again, but you can basically guarantee a burned legendary resistance. Thanks for watching!
It says you add your intelligence modifier to your initiative. In the book, initiative is defined as a dexterity check, so it would appear as written to be both dex and Int combined for the total roll. Thanks for watching!
You're missing the big picture on Momentary Stasis. (Level6) If you have a rogue in your party and you can hold the target until it takes damage but the damage counts, that rogue will get SOOO MUCH DAMAGE with their attack. The enemy is practically prone, no saving throws, no nothing. Bloodygiblets.
There are some technicalities here. The incapacitated condition states only that: “An incapacitated creature can’t take actions or reactions.” That’s it. Not the same as unconscious. It’s not the same as paralyzed or stunned where advantage is given and the ability says they are encased, but no mention of prone being applied. So basically there is no bonus as a rogue. No advantage given, no auto fail dex or str saves, no auto crit, etc. IF it was stunned or paralyzed, that would be MUCH better, but it is only incapacitated. The thing though is that as a wizard, you can just cast Hold Person and get a major damage sneak attack from a rogue (but that spell is available to all wizards already). Hope that clears up the technical side of the ruling. Again, incapacitated is very meh, stunned/paralyzed are significantly better. Thanks for watching!
I'm going to handle it like this if someone abuses this in my campaing . When it is being abused after the spell is used at some point the wizard would run into 1 monodrone. The 2nd time the wizard the spell I would send in 2 monodrones and one Duodron. The 3 time 3 monodrone 2 duodrone and 1 thidrone. And I would just repeat this pattern over and over
@@Phiro00 I get the point your going for, I do. However, the fact that in lore these subclasses fulfill similar roles does not mean that the Chronurgist needs to get a skill that is "divination but better." Look at the Samurai Fighter vs the Battle Master Fighter for example, both are described as disciplined warriors that use their knowledge of the battlefield to defeat their foes, but they have vary different ways of doing this.
@@TheLordofMetroids but, chronurgy *is* "divination but better", i dont think you actually got my point. chronurgy is a forbidden type of magic and is obviously going to be better yet harder to obtain, its hidden knowledge. diviners are seers, they see the past and future, chronurgists are time magicians that *manipulate* the flow of time. of course they are going to be better at manipulating chances than seers, who just offhandedly have the ability to change an outcome. unlike the diviner, the chronurgist is *made* for that
@@TheLordofMetroids Chronurge doesn't completely invalidate the Diviner. Divination wizards can fuck with rolls 3 times a day at no cost whatsoever. Chronurge has to take a level of exhaustion to do the same thing (Chronal Shift just gives advantage, not ensure a particular outcome). The advantage of the Chronurge is that it's less based on what rolls you get, and also gets other really powerful features like Arcane Abeyance
Hand banishment bead to owl familiar. Owl banishes Pit fiend boss, no roll. Use action to stash familiar in it's magic pocket space. Mop up disappointed cultists.
As a wizard can’t you just use your simulacrum to use disability. It does say that your simulacrum can use any of your abilities. So you can have a killer combo. You cast polymorph on your enemy, your simulacrum uses its 14th level ability to automatically make the enemies saving throw fail, transforming them into a small rat, and you cast the power word kill. Instantly killing anything
I really love the idea of a time mage, stopping, speeding up, slowing and doing all kinds of awesome stuff. I was kinda disappointed with this subclass and the chonurgy spells, all it seems to me is re rolling dice which isn't as interesting idk. Am I wrong?
Well being able to reroll dice after already committing to an action is quite literally manipulating time itself. I'm not sure what people were expecting.
I think to an extent it would fall to the player and DM to represent the time travel action. For example with the ability that lets you find out if a roll succeeds or fails before you re troll the DM could go through those result briefly and then it snaps back and he retells it based on the new roll/outcome.
I find that Exhaustion level 1 is a big deal. Disadvantage on ALL your Skill/Ability checks! It is terrible for any Ability check in and out of combat.
@@astuteanansi4935 I wrote "in and out", as DMs sometimes allow some checks such as Stealth (can happen in combat), Intimidation (DM's call though), etc. NO MATTER, having Disadvantage on all your Skills and pure Ability checks doing the story/adventure is a big deal.
I think you are misreading the Convergent Future ability. You do not decide if the Roll succeeds or not. All you do is make the value of the die roll the minimum number to succeed or one less. Then the Modifiers are added. So you could set it to one less than success and after the modifiers are applied it IS a success.
Pretty sure I was memeing, but I don't even remember what I was talking about tbh. Maybe slightly serious, bc if I remember right, portent has to be used before the roll, and convergence is always auto succeed for your person and doesn't say before or after the roll. It isn't actually better, but eh, memeing
It’s on our channel! There are 3 parts to it (the first is spells that chronurgy AND graviturgy have access to, the second is chronurgy exclusive spells, and the third is graviturgy exclusive spells) thanks for watching!
I like you guys, but WAY too much time spent looking at the monitor. If you feel the need to do this rather than just writing it down I'd suggest sitting closer to the camera and putting the screen behind the camera. That way it looks like you are looking at the camera. It's just nitpicking thing but I think I'll help out.
We don’t use a monitor! We are completely unscripted! So I guess we just stare off too much? Or do you mean looking at the book/tablet? Thanks for watching!
@@URGE that wasn't a computer screen y'all were looking at when going over the level abilities? It looks like a computer screen. 😂 Yeah I looked at it again. It's a tablet. Not a monitor. My bad guys.
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Lich: "You FOOL....by coming to my lair, you have walked into your own TOMB."
(reaches out hand to inflict a spell attack upon a Barbarian)
Lich: "Now FEEL my magic DRAIN you of your very...!"
(Barbarian flicks out a mote, which makes a faint popping sounds before disappearing)
Barbarian: "I cast "Counterspell."
Lich: "...what?"
(the spell fizzles out)
Lich: "...how?!"
(Barbarian places their massive hands down upon the withered shoulders of the lich)
Barbarian: "Put simply...a Wizard did it."
*Sunglasses fly in*
*barding intensifies*
Magic moth3rfuck3r!
Put a nice Leomund’s Tiny Hut into an arcane abeyance mote/bead before going in the dungeon. When it’s boss time, time to pop the instant impenetrable shield force field. No silly 1h cast times required 🥳
The casting time is 1 min but still, I never thought about using it like that:))
Lucky + Chronal Shift + Convergent Future = "Look at me! LOOK AT ME! ...I am the DM now!"
Arance Abeyance + Leomund's Tiny Hut = Easy long rest safe house.
The Feeblemind and Imprisonment spells and the monk's Quivering Palm just got even scarier.
Plus you're a halfling!
The book says the spells are intended for the new wizard subclasses only... BUT at the DM's discretion can be given as a reward to any spellcaster class or could just be picked like any other spell.
I almost wish this wasn't a wizard subclass so I could multiclass into Divination for all the dice manipulation.
Ok. Please explain how. I might be dumb but I’m not seeing it
GameNinjaD holy cow that’s medal
The gravity well spell with sickening radiance to pull them all into the range
Arcane Abeyance.
Everyone gets a familiar!
I absolutely love this Arcane Tradition. I'd want to play a Wizard who wanted to be able to stop something bad from happening in the past, and is constantly being reminded that you can't actually do that. I love that the last ability essentially let's you kill yourself to force your will onto the future. That's pretty much godess tier in my book.
And then you get access to the wish spell and say hello to time travel shenanigans.
@@karpmageddon4155 You could be like i determine you a threat cast time ravage on someone and future convergent so he fails the save and let them just die
Alexa says: did you mean Doctor Strange?
Important to note. Revamping concepts and tropes is 129% valid. Go for it!
So the Arcane Abeyance feature is the reason I fell in love with this subclass. There are so many things you can do with it. First of all this promotes team play. I can’t think of anything better than handing a rogue greater invisibility or shadow blade. If you have a dip in another caster class some of those spells can be useful to pass along. A 4th level Armor of Agathys passed to the barbarian can be used before he rages giving him essentially 40 temp Hp and a hit will cause the enemy to take 20 damage. Passing along a mirror image, detect thoughts, suggestion, calm emotions, or dimension door can really be helpful depending on situation. Not to mention just having someone to concentrate on a second spell of fourth level like wall of fire can free you up for other shenanigans.
I know you could think of more unique ways to use it (like giving a fighter a 3rd level Shadow Blade) but I'm giggling to myself thinking of me handing a 4th level fireball to my barbarian, patting him on the head and saying "Go have fun, big guy."😆
It you multi class after that getting that spell . Your DM will kill you off.
A group of them multi classing with this as the base. With the right class and race mixes you could drop a god in a turn.
@@ATinyWaffle why does everyone keep saying this ? doesn’t the spell dc count as the wizards ?
@@ATinyWaffle You have given me THE reason to play this class.
So just to be clear, if a halfling wizard picks this subclass with a luck feat and his racial trait is that an actual thing?!! If so you can change outcomes or rolls several times before a long rest? I love it but that’s just crazy shit!!
theres a reason halfling diviners are known as the DM's bane
You can also add the bountiful luck halfling feat for even more dice manipulation.
3.5 prestige class ... Luckstealer lol
@@elizabethholley3202 too bad you can't multi-class twice into wizard.
But you could multiclass in arcane trickster. It make a good combo with this class
I'm excited for this because I've had a time mage character concept I've been wanting to play for a long time and prior to this I was planning to run him as a Lore Bard with the Lucky Feat and reflavoring all the dice roll manipulation abilities. Basically he's an orphaned Elf who was adopted by Humans and after watching his family grow old and die while he remained young he becomes obsessed with finding a way to increase the Human lifespan, which leads him to studying time magic.
Arcane Abance and spell with a casting time more then 1 action = awesome
I'm having an absolute blast with my Chronurgy wizard.
So much flavor and fun!! The improved initial lone is stupidly fun and in character. Everything meshes perfectly!
I think you guys are undervaluing that mote thing. It uses the possessors game stats for nearly everything, that includes concentration. This is an opportunity to Ha e multiple concentration spells up at the same time. Super powerful ability.
seriously, those arcane abeyance beads combined with gnomish tinkering skills is a really neat combo! you can put a spell bead into a little clockwork mouse and have it go hide somewhere, the one hour later... BOOM!
Halfling Wizard with Chronoturgy, Lucky feat, Second Chance feat, and Bountiful Luck feat.
DM plots real murder-suicide.
The 2nd level ability is slightly different than Lucky but in a different way, this let's you know if a roll succeeds first then you get to change it, whereas with Lucky you have to gamble on if what you're changing is a success or not
Just had another session after a break with my Chronurgist. That Chronal Shift has saved my ass so many times and my part members wonder why this angry little gnome is great at everything!
the mote ability is very big for concentrion spells, give a haste mote or enlarge mote to your melee guys is big
*cues the Doctor Who theme music* (thank you bards)
Wondermaker feat. Build a tardis.
And your wand is now a sonic screwdriver.
Maybe add some artificer levels. Just dont know which one. Lol just spitballing ideas here.
I'd argue that the 'luck' ability is weaker than the halfling racial. it says that you *must* use the new roll while luck points let you pick which roll you wanna use if I'm not mistaken. Therefore, if you roll an 8, say it wold total a 16 and you wanna take the risk to increase it in case the DC was higher, there's a chance you roll a lower roll and you have to keep it.
The difference is, for the Chronal Shift ability, you get to know whether the first roll succeeded or failed so the reroll is never a bad thing. With the Lucky feat you have to guess whether the first roll succeeded or failed before you reroll. That's why you get to choose which dice to use.
@@ATinyWaffle reroll a hit into a nat 20. lol
@@ATinyWaffle Also Chronal Shift can apply to allies and force enemies to reroll saving throws, while Lucky is strictly for yourself
I do have to say, the 2nd level re-roll mechanic is most certainly not just the lucky feat. Lucky lets you choose which of the dice rolls you want to use, chronal shift requires that you use the second roll. A more fair comparison would be the portent ability, the only differences being that you have to make the roll as it is needed instead of at the start of the day, hence you won’t know the outcome, and you get to know the outcome of the first roll before you decide to use it.
chronal shift is better than luck cause it affects any creature within 30 ft, luck only affect youre rolls and attacks aimed at you...
Guys. You can use the 14 level ability to cast a high level spell and force the enemy to fail.
Could you guys do war tradition subclass. Great Videos.
My DM's interpretation of Chronal Shift is that you reroll all dice involved with the score. so unlike lucky which is you roll another d20, if you have advantage/disadvantage you reroll both d20's. guidance? reroll. bless/bane? reroll. etc etc. Not my own initial interpretation tbh but it is technically RAW, and seemingly really broken. one way I can see this being abused is crit fishing. use a chronal shift on your elven crit fisher who has elven accuracy, lucky, and advantage. boom like 7 attempts for a crit on 1 attack.
~from my 20 int gnome chronurgy wizard, who also has the lucky feat.
Great video!
Time Magic!!! Za warudo!!!
I think it's closer to Mandom than The World?
@@Ultraempoleon
I was thinking more of Yu-Gi-Oh Time Wizard, the JoJo reference was for the meme. 😅
@@Wreckur4203 ye ye
Hold on doesn't Time Wizard only make time go forward tho?
@@Ultraempoleon I mean... they never did say that he can only go forward in time and the effect is a gamble... so 🤷
Chronurgy is the subclass version of the lucky feat.
great video
Basically a new Wizard Arcane Tradition (School) ; except most Arcane Traditions are not great... Most give tiny and rigid bonuses.
Nuances : - the DM should make that type of magic more rare and more dangerous or taboo.
- DMs can make the core Arcane Traditions more flexible with balanced homebrew. For example, not all Necromancers use undead for soldiers.
How would the 14th lvl ability work vs legendary resistance?
You decide the BBEG fails and it decides to succeed a saving throw.
Which wins?
The most common scenario would be Player casts a spell > Monster makes the save > chronurgy wizard uses reaction to make it fail > monster uses legendary resistance to succeed. Since you already used your reaction, you can’t do it again, but you can basically guarantee a burned legendary resistance. Thanks for watching!
Chronal shift is actually ten times better than lucky since you can use it AFTER you know the outcome of the die roll. Crazy stuff,
Question about Temporal Awareness: do you add Int mod AND Dex mod? Or JUST Int mod?
It says you add your intelligence modifier to your initiative. In the book, initiative is defined as a dexterity check, so it would appear as written to be both dex and Int combined for the total roll. Thanks for watching!
You're missing the big picture on Momentary Stasis. (Level6) If you have a rogue in your party and you can hold the target until it takes damage but the damage counts, that rogue will get SOOO MUCH DAMAGE with their attack. The enemy is practically prone, no saving throws, no nothing. Bloodygiblets.
There are some technicalities here. The incapacitated condition states only that: “An incapacitated creature can’t take actions or reactions.” That’s it. Not the same as unconscious. It’s not the same as paralyzed or stunned where advantage is given and the ability says they are encased, but no mention of prone being applied. So basically there is no bonus as a rogue. No advantage given, no auto fail dex or str saves, no auto crit, etc. IF it was stunned or paralyzed, that would be MUCH better, but it is only incapacitated. The thing though is that as a wizard, you can just cast Hold Person and get a major damage sneak attack from a rogue (but that spell is available to all wizards already). Hope that clears up the technical side of the ruling. Again, incapacitated is very meh, stunned/paralyzed are significantly better. Thanks for watching!
I feel a Doc Emmett Brown pc starting to brew...
Great Scott! What a fantastic idea! ;) Thanks for watching!
I'm going to handle it like this if someone abuses this in my campaing . When it is being abused after the spell is used at some point the wizard would run into 1 monodrone. The 2nd time the wizard the spell I would send in 2 monodrones and one Duodron. The 3 time 3 monodrone 2 duodrone and 1 thidrone. And I would just repeat this pattern over and over
This one almost feels like a power crept divination wizard. that's a little annoying to me.
Divination you always know what rolls you'll get with your divine portent. Chronurgy, its more of a gamble, sometimes it costs you physically
compare the ability to manipulate time to the ability to see the future. notice something?
@@Phiro00 I get the point your going for, I do. However, the fact that in lore these subclasses fulfill similar roles does not mean that the Chronurgist needs to get a skill that is "divination but better."
Look at the Samurai Fighter vs the Battle Master Fighter for example, both are described as disciplined warriors that use their knowledge of the battlefield to defeat their foes, but they have vary different ways of doing this.
@@TheLordofMetroids but, chronurgy *is* "divination but better", i dont think you actually got my point. chronurgy is a forbidden type of magic and is obviously going to be better yet harder to obtain, its hidden knowledge.
diviners are seers, they see the past and future, chronurgists are time magicians that *manipulate* the flow of time. of course they are going to be better at manipulating chances than seers, who just offhandedly have the ability to change an outcome. unlike the diviner, the chronurgist is *made* for that
@@TheLordofMetroids Chronurge doesn't completely invalidate the Diviner. Divination wizards can fuck with rolls 3 times a day at no cost whatsoever. Chronurge has to take a level of exhaustion to do the same thing (Chronal Shift just gives advantage, not ensure a particular outcome). The advantage of the Chronurge is that it's less based on what rolls you get, and also gets other really powerful features like Arcane Abeyance
A harengon chronurgy wizard with alert feat would NEVER go last
could you die from using your capstone and avoid all the exhaustion by being revived?
Hand banishment bead to owl familiar.
Owl banishes Pit fiend boss, no roll.
Use action to stash familiar in it's magic pocket space.
Mop up disappointed cultists.
As a wizard can’t you just use your simulacrum to use disability. It does say that your simulacrum can use any of your abilities. So you can have a killer combo. You cast polymorph on your enemy, your simulacrum uses its 14th level ability to automatically make the enemies saving throw fail, transforming them into a small rat, and you cast the power word kill. Instantly killing anything
There are not much fights with just one enemy. And if it is don't forget that they always have legendary resistances. And/or magic resistance etc
Are you guys from Kentucky? Which part?
I really love the idea of a time mage, stopping, speeding up, slowing and doing all kinds of awesome stuff. I was kinda disappointed with this subclass and the chonurgy spells, all it seems to me is re rolling dice which isn't as interesting idk. Am I wrong?
Well being able to reroll dice after already committing to an action is quite literally manipulating time itself. I'm not sure what people were expecting.
I think to an extent it would fall to the player and DM to represent the time travel action.
For example with the ability that lets you find out if a roll succeeds or fails before you re troll the DM could go through those result briefly and then it snaps back and he retells it based on the new roll/outcome.
I find that Exhaustion level 1 is a big deal. Disadvantage on ALL your Skill/Ability checks! It is terrible for any Ability check in and out of combat.
When are you making ability checks in combat? It's only ability checks, not saving throws nor attack rolls
@@astuteanansi4935 I wrote "in and out", as DMs sometimes allow some checks such as Stealth (can happen in combat), Intimidation (DM's call though), etc. NO MATTER, having Disadvantage on all your Skills and pure Ability checks doing the story/adventure is a big deal.
@@Baraz_Red a crazy big deal. It's for the complete day.
That level 14 ability, ON A WIZARD is ridicolous.
Do you know what a simulacrum is?
Hehe :D
Time to play as doctor who
I think you are misreading the Convergent Future ability. You do not decide if the Roll succeeds or not. All you do is make the value of the die roll the minimum number to succeed or one less. Then the Modifiers are added. So you could set it to one less than success and after the modifiers are applied it IS a success.
Wouldnt this make the ability completely useless? Wtf. 1 point less means it will always succeed
Wow Black clover wizard king
divination wizard is still better by a long shot
Well. Now I can make nox from wakfu*
Chronomancy is always (or should be) the most powerful magic.
My dnd ruled that ability check doesn’t include skill checks. Anything I can say that may change his mind
Oh you mean Portents but betttteeerrrrr???
Portent is a lvl. 2 ability with which you can decide what will happen 2 times a day. How is it better than portent?
Pretty sure I was memeing, but I don't even remember what I was talking about tbh. Maybe slightly serious, bc if I remember right, portent has to be used before the roll, and convergence is always auto succeed for your person and doesn't say before or after the roll. It isn't actually better, but eh, memeing
WHERE IS THE SPELL LIST VIDEO AHHHHHHHHHHHHHHHH
It’s on our channel! There are 3 parts to it (the first is spells that chronurgy AND graviturgy have access to, the second is chronurgy exclusive spells, and the third is graviturgy exclusive spells) thanks for watching!
I like you guys, but WAY too much time spent looking at the monitor. If you feel the need to do this rather than just writing it down I'd suggest sitting closer to the camera and putting the screen behind the camera. That way it looks like you are looking at the camera. It's just nitpicking thing but I think I'll help out.
We don’t use a monitor! We are completely unscripted! So I guess we just stare off too much? Or do you mean looking at the book/tablet? Thanks for watching!
@@URGE that wasn't a computer screen y'all were looking at when going over the level abilities? It looks like a computer screen. 😂
Yeah I looked at it again. It's a tablet. Not a monitor. My bad guys.