D&D Chronurgist Wizard Build: The Time Lord

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  • Опубликовано: 3 окт 2024

Комментарии • 354

  • @muddlewait8844
    @muddlewait8844 3 года назад +208

    I really appreciate that you explain the reasons behind each decision and the benefits of each spell, even if they’re things you’ve said many times before.

  • @godminnette2
    @godminnette2 3 года назад +246

    It's only fitting that a Chronurgist build be posted at a different *time* than usual

    • @sabin97
      @sabin97 3 года назад +16

      it was actually posted at the same time.
      it was just shifted afterwards.
      you see time isnt some sort of fabric, it's more like a rug......

    • @jeroen92
      @jeroen92 Год назад +3

      A wizard is never late, nor is he early. He arrives precisely when he means to.

  • @lonewolf2699
    @lonewolf2699 3 года назад +104

    Yall see game-breaking exploits with infinite familiars. I see the start of a Postal Service.

    • @brothertaddeus
      @brothertaddeus 3 года назад +4

      I mean, depending on setting, that could be pretty world changing, to have a Harry Potter-esque owl Postal Service just appear out of nowhere.

    • @blairbrook1336
      @blairbrook1336 3 года назад +2

      But like homing pigeons were a thing 0.0

  • @floweroflifecollective1247
    @floweroflifecollective1247 3 года назад +136

    If you take the 3rd level Xanathar's spell Catnap you can get a second Arcane Abeyance active at the same time.

    • @Zephyn13
      @Zephyn13 2 года назад +27

      Taking an hour long nap in ten minutes also fits the Time Lord flavor perfectly.

    • @gabington8990
      @gabington8990 Год назад

      That's a cool interaction, and it got me thinking
      I could give them to my familiar so even if I'm incapacitated I can still cast spells through the familiar.

    • @gabington8990
      @gabington8990 Год назад

      As long as I can still speak to give commands

  • @FrostLeaf13
    @FrostLeaf13 3 года назад +63

    Can't say I was expecting this at 2 am, but hey, not gonna say no to another Wizard build!

  • @master_rafiki
    @master_rafiki 3 года назад +8

    I’ve been waiting for this one, Chris. For my chronurgy build, I went with halfling for the race’s lucky feature; a 1-level dip into peace domain cleric for emboldening bond, bless, and guidance; bountiful luck; lucky; gift of alacrity; fortune’s favor; and Jim’s glowing coin. He’s a luck mage and is OP in all the right ways: support. ‘Pip’ tested. DM approved.

    • @master_rafiki
      @master_rafiki 3 года назад

      Can’t forget alert, a stone of good luck, and, heaven forbid, a luxon beacon

  • @austinbyrd7820
    @austinbyrd7820 3 года назад +29

    Ray of frost slows enemies just reflavor it to ray of time slow

  • @WexMajor82
    @WexMajor82 3 года назад +24

    You've come to love Gift of alacrity, as I did.
    I managed to roll a 33 a couple of sessions ago, for initiative (I also used Guidance).

  • @PlanetOfTheApes999
    @PlanetOfTheApes999 3 года назад +65

    I think the Artificer's access to Faerie Fire is an underrated benefit of taking a level of Artificer. This spell is usually a death sentence for any creature that fails the save.

    • @dylandugan76
      @dylandugan76 3 года назад +9

      In the early game, absolutely. By the mid game, you have far better uses for your concentration than mere advantage on attacks against the limited number of creatures you can catch in such a small area. The part about preventing invisibility is wildly circumstantial.

    • @maltheopia
      @maltheopia 3 года назад +18

      @@dylandugan76 I still like Faerie Fire in T3+ because, like Bless, it's still very strong for its level and not all encounters require you to go BEAST MODE with your L3+ spells. Definitely worth keeping around and even using (unlike, say, Levitate or Wall of Fire), even if it becomes less of a staple as the game progresses.

    • @3phemaral
      @3phemaral 3 года назад +7

      Faerie Fire is significantly better than Sleep ...if your whole team has effective ranged or ranged spell attacks and is optimized to use them.
      An articron with high initiative can Faerie Fire a pack of opponents. But you need to keep your team back making ranged attack with advantage while the enemy charges you. If you can get three other players to make ranged attacks, the spell will usually land one attack that would have missed, and if they’re properly concentrated, you’ve got a decent chance of dropping one opponent, collectively, before they close to melee.
      The way encounters are usually balanced, dropping one opponent before they can make an attack is pretty close to winning.
      It works just as effectively at higher levels. The more spell options you have, the less likely it’s the best choice...but it’s always worth the slot and worth the concentration. Sleep straight up stops being effective by 5th level because every target has too many HP or so few that you shouldn’t use a spell. I still cast Faerie Fire, even mid level. At L1 and L2, it’s a spell for the big fight. At L8, it’s a spell for the little fight. You still want to use your concentration in the little fight and there isn’t a better L1 spell to use...especially now that fighters and Lock builds have multiple high damage attacks. Nothing my character is going to do with a L1 slot is going to be better than helping to land the vastly higher damage of my team. Statistically, that spell lands a few attacks that drop a couple opponents a round earlier meaning a couple less hits on us. Indirectly, therefore, you can think of it as the most effective cure spell you can cast.

    • @PlanetOfTheApes999
      @PlanetOfTheApes999 3 года назад +7

      @@3phemaral And think of how well Faerie Fire combines with Elven Accuracy and Sharpshooter. What a fast and efficient way to kill your foes.

  • @SnarkyRogue
    @SnarkyRogue 3 года назад +30

    Since I discovered 5e a few years ago, I've wanted to play a wizard obsessed with the idea of controlling the flow of time. The idea being that elements like fire, ice etc were child's play, and that it was about time wizards set their aspirations a bit higher. I'm so glad we got a subclass aimed around it, even if it's potentially setting-restricted.

    • @KamasiFitzgerald
      @KamasiFitzgerald Год назад

      Me too! If you havent seen it, I highly recommend campaign 2 of critical role - one of the PCs is a wizard with that exact obsession, and this campaign is the first time anyone had seen or used dunamancy spells in DnD.

  • @oliverneville5012
    @oliverneville5012 3 года назад +42

    Again something that’s probably too strong to not be fun, but there’s some humanoids that are immune to exhaustion, you can magic jar into one of them, and then you can use convergent future all you want without exhaustion stacking up

  • @geltza7
    @geltza7 3 года назад +34

    Just a tiny little thing but at first level with the Fey Touched feat and 18 intelligence, you actually get 4 starting spells instead of 3! I'm not sure why dndbeyond doesn't update the feat's +1 to intelligence until you view your character page and then go back into to editing your character

    • @luigidimarino6406
      @luigidimarino6406 3 года назад

      shouldn't that be 5? +4 from INT modifier +1 for half artificer level rounded down... i am so confused at this XD

    • @Thejeester
      @Thejeester 3 года назад

      @@luigidimarino6406 it is

    • @kcallumb4785
      @kcallumb4785 3 года назад +4

      @@luigidimarino6406 Half of one rounded down is 0, so it should just be 4 :)

    • @jerodfortenberry6175
      @jerodfortenberry6175 2 года назад +4

      @@kcallumb4785 I'd have to go find the ability, but most are set for a minimum of 1 so it may still be 5

  • @SuperSorcerer
    @SuperSorcerer 3 года назад +17

    ב"ה
    With this build you have the cure wounds spell, so a contingency of cure wounds upcast to level 5 when you drop to 0 hitpoints could be a decent emergency possibility.

    • @normal6483
      @normal6483 3 года назад +5

      And unlike Polymorph, you can still cast and concentrate on spells, which is pretty good when you have an enemy trapped in a Maze spell.

  • @josephdouglas5242
    @josephdouglas5242 3 года назад +20

    I talked to my DM for the Chronurgist I'm making, and we agreed to tweek a few things. First, we greatly reduced the gold cost for Fotune's Favor. 100 gold that is consumed seemed way to steep to both of us for a 2nd level spell. In exchange, we nerfed the ability to have familiars have familiars, and specifically said that you can't cast Leomund's Tiny Hut in a single action (we made it take 4 actions if cast in that way).

    • @KoryLunaa
      @KoryLunaa 3 года назад +4

      After reading this, I think I'll still lime Arcane Abeyance to an action, bonus action or reaction spell casting time, but I'll give my Player the opportunity to like, research arcane Abeyance for spells woth a a higher casting time then listed and exclude the op familiars and leomonds tiny hut

    • @JonathanMandrake
      @JonathanMandrake 3 года назад +4

      Honestly, it is even great if you can use it only on 1-action/bonus-action spells

  • @louiscann9905
    @louiscann9905 3 года назад +14

    I basically made this character for my newest campaign just a few days ago! Almost all the same decisions without using a guide. I feel validated! Haha great content! Keep it up!

  • @SelwynClydeAlojipan
    @SelwynClydeAlojipan 3 года назад +3

    I just made an ArtiDiv (Artificer + Diviner) for The Rime of the Frost Maiden. Got a Forest Gnome in scale male and a shield so his starting AC was 18 and has Minor Illusion, Speak with Small Beasts, and Gnome Cunning for advantage in Int/Wis/Cha saves versus magic. Still at Artificer 1 + Wizard 3 and going to get the War Caster Feat at Wizard 4 and Lucky at Wizard 8. Lucky + Portent is fire! I have 5 Artificer level-1 spells prepared and 7 Wizard spells of either 1st and 2nd level spells. My total cantrips are 6 and my owl familiar is a better scout than the Rogue or Ranger of the party!

  • @poilboiler
    @poilboiler 3 года назад +64

    Player: I've brought this cool Time Lord built that-
    DM: Exterminate!

  • @Jasuke21
    @Jasuke21 3 года назад +12

    Also, huge thing for magic jar, find a way to get into a creature immune to exhaustion. Convergent future with no exhaustion cost. Get that immunity before shapechange.

  • @jeremyjackson6532
    @jeremyjackson6532 3 года назад +13

    I feel like an opportunity was missed to get Foresight/Metamagic Adept (Extended). Casting just before a long rest ends. This would leave you w/ Wish to cast the next day, but so long as you remain relatively safe, you continue the trend each morning. When the big day comes, similar to the lvl 14 ability, you need some extra downtime to get back to full power. Seems fun and thematically fitting.
    I bring this up, as I'm getting ready to build upon a very similar plan :-D (Mine is running in Eberron, w/ Jorasco Halfling w/ healing themed around "Rapid recovery")

    • @TheUrns
      @TheUrns 3 года назад

      isn't the "casting just before a long rest ends" a bit cheeky? i think my dm wouldnt allow that :D

    • @normal6483
      @normal6483 3 года назад +4

      If you extend a Foresight it'll last 16 hours, 8 of which will be spent sleeping, so only the next 8 hours will really gain the benefit of Foresight. 8 hours might last a typical adventuring day, but only if you do all your adventuring in the morning. There's often some travel to-and-from the dungeon, and mornings spent RPing, and all that jazz. With stuff like Gift of Alacrity you usually have the advantage of casting right before you enter a dungeon, so you'll have the full benefit for all 8 hours, and none of the duration will be eaten up during breakfast, or while getting the quest from the king, or while walking there. But if you're starting the timer from the moment you wake up, then by the time you get to the dungeon you might only have 5-3 hours of duration left. And anything that happens late in the day is out of the question - Foresight will absolutely be gone by then.
      Of course, if you're casting Foresight then you're probably able to Teleport wherever you want, so you can initiate combat on your own terms. And in those cases this trick is still pretty potent. But it's got some noticeable gaps, especially if you want that 9th level slot open for emergencies.

    • @jeremyjackson6532
      @jeremyjackson6532 3 года назад +4

      You don't cast at the start of the rest, you cast in the final minutes. And cheeky... Yes and no I guess. But... This entire subclass is more cheeky that this, and RAW is perfectly fine. Only 1 hour of casting/etc breaks the rest

  • @j4k3me
    @j4k3me 3 года назад +6

    Every time I used Chronal Shift, it was because a member of the party nat 1'd. When they re-rolled, it was always a 20. The party started calling my character god.

    • @master_rafiki
      @master_rafiki 3 года назад

      That’s why I took halfling for my chronurgy build. Bountiful luck is a perfect thematic match

  • @captainpandabear1422
    @captainpandabear1422 3 года назад +17

    I think the creature "or object" specification is a somewhat trivial one. I run a very rules-centric campaign, I'm very rules lawyer-y, but even I would not say that you can't launch an eldritch blast at a rock, or use ray of frost to chill your wine. That's just... kind of dumb, to take it to that extreme.

    • @michaelhenman4887
      @michaelhenman4887 3 года назад +2

      I agree entirely, but it also isn't clear that all damage types that harm creatures would have meaningful effects against most objects. So I definitely think a DM should allow you to target an object with ray of frost to chill it, but I don't expect it would harm most objects in a meaningful way.

    • @matthewcrowther890
      @matthewcrowther890 3 года назад

      Absolutely, just recently in a campaign we ended up trapped in a room where the rocks melted into the door, blocking us in. The DM let me just repeatedly attack the blockage with eldritch blast and we were out

    • @Quintal100kg
      @Quintal100kg 3 года назад

      While I agree with your point I would say that using the ray of frost to chill your wine is kinda extreme... It is like trying to bake a cake using a gun and incendiary ammunition. In best case scenario it won't be that nice of a cake

    • @thenannymoh
      @thenannymoh 3 года назад +1

      Where this often plays is Bigby's Hand, which has hitpoints and AC but is an object, and therefore can only take damage from spells/cantrips that can damage an object.

    • @binolombardi
      @binolombardi 3 года назад +1

      The targeting system is build around differentiating between creatures, objects, and points in space.
      Targeting an object with an effect that that isn’t designed to include that target can have large ripples that effect gameplay.
      Some subclass features are based on this, like the artillerist artificers Eldritch cannon being an object. This means it’s not a valid target for most AOE spells, so it usually has to be whittled down by melee attacks to take it out.
      PHB page 185 goes over basic object rules in regard to damage types and saving throws.
      DMG pg 246 gives for ether guidance about object interaction in regard to hitpoints, object size, facility or hardness, and even damage thresholds.
      This information can put into perspective how powerful spells that actually target objects are meant to be.

  • @3phemaral
    @3phemaral 3 года назад +12

    You might also consider Magic Stone as your attack cantrip. The range is shorter (60’) but still adequate. Very little is resistant or immune to magical bludgeoning damage. The damage is slightly higher, but the key is the minimum with INT 18 is 5 points of damage on a successful hit. Fire Bolt can be annoying when you hit a Kobold or Goblin for 1 point of fire damage and it gets killed by a melee combatant the next round - I often don’t feel like the hit contributed. There are a lot of very low CR vermin and creepers that are certain to be incapacitated by 5 points of damage. This makes spending the action on an attack more attractive.
    I’ve also usually found that there is often another support/caster like a bard or cleric that would have a better attack bonus using my INT modifier, better and more consistent damage, and better range using one of my stones. Usually I’ll BA cast, throw one, and then hold the other two behind me in an open hand. My party member moves past me and collects them, throws one, and has the other for next round.
    I know that the spell doesn’t scale. But, by 5th Level a wizard can already change cantrips every long rest. I find at that point I’m usually using Mind Sliver to ding an enemy ST for a follow up from a companion. The 5 point minimum on 2 attacks that have such a high hit chance was too good to pass up. Our party milked that for L1, L2, and most of L3 as a go to whenever I and the Cleric were either concentrating or not willing to expend the slots.
    You do need to talk to your DM about M-Tool components if you’re using an Artificer attack cantrip. My DM allowed me to pre-work a couple dozen oversized leaded glass marbles and then strike them against a tool from my tinkers kit...essentially, I needed to have one free hand for all of the components...but a DM might rule the tools and the pebbles are separate kinds of components...it’s unclear if the “any MS requires one hand for both” or “artificer spells all require M which must be Tools” take priority. Of course, Fire Bolt is similar but less problematic. You’ll always have to keep that one hand empty if you want to cast Shield.

    • @maltheopia
      @maltheopia 3 года назад +1

      Tasha's really did make iffy cantrips like Magic Stone a lot more viable long-term. I'd have never taken that cantrip unless I was a Necromancer otherwise, but with it it's quite nice for T1.

    • @3phemaral
      @3phemaral 3 года назад +1

      @@maltheopia Agreed. When TCE dropped a table I played with had just started a new campaign and we were less than 1/2 through L1. To say our DM “allowed” us to respec our characters implies there would have been a game otherwise, as every player at the table didn’t even pretend to gesture towards “roleplaying” sophistry and rationalization. My comment on our group email was “It’s only power creep if someone doesn’t use it, so I expect some A-game min/max. Otherwise, I’m going to feel dirty.”
      Of course, then I read Twilight Cleric and was like...300’? And you can hand it out to everyone else? I mean...I get it, “I can’t see” sucks...but, this over-solves at low level for small cost. If you have a Twilight Cleric in your party, everyone takes Custom Lineage without DV for the extra skill...except for the satyr, of course, as only one thing beats a feat a first level. But, then, doesn’t that mean that every cleric is required to be a Twilight Cleric (subsection 21, ...player shall always choose options to allow fellow players to optimize, unless this conflicts with Rule 1...)? And then, it just went on from there. That is a lot of temp HP. And then...I mean, damn. Mic drop.
      But, I get it. Nobody in the groups I DM jumps at playing the Cleric and I don’t either. I am a Wizard since I was 8 years old until the day I die, and sometimes a Lore Bard. In 5e they’re essentially specialist Wizards with better manners (which matters a lot these days...geez, all the thespians...back in the 80s we also did that role playing thing...but, you only used dice to kill things). I know players that are forever PAM-somethings, it’s just a question of how they’re going to add more dice this time. I know people that love Bards...which, yeah, probably best all-round class. Going to play a one-character game? Bard. Going to show up to a table with no idea what anyone else is playing, just the level? Bring a Bard (do the Hexblade 2L dip...yeah, but now you’re super-flexible and can contribute no matter what everyone else is playing). Even a party of 4 Bards probably benefits as much from another Bard as it could from anything else. I would also always be a Bard, except I have this addiction to abusing spell mechanics. No, that is the exact wording of that spell description and I have a reference from JC saying it was intended that way. Well, I don’t know if he thought about what would happen if you cast Wall of Force parallel with the floor at a height of 2 feet. Well, size medium creatures can fit under there...squeezing, sure...but, they’re not going to take damage. I would guess they could try to jump upwards...but none of them are spellcasters, so how do they know? I’m guessing it just sort of forms everywhere all at once except where they are, and then they get shoved to one side or the other...I mean, if you want me to describe how...it begins as a really elastic tangle of ectoplasmic noodles that appear distributed across the whole area. Then, an instant later, all the noodles touch each other, lock into place, and there is the flash as it transforms from a whispy spaghetti through successive stages of order and rigidity until it snaps into a wall, shoving things to one side or another depending on the exact gestures of the spell...of course...that entire thing would be invisible...so, I think what it would look like would be as if all of them were simultaneously seized by some weird inertia and then shoved downwards over the course of a couple seconds...slow, then, faster, then...snap! Mime convention...everyone pretend we’re under an invisible wall.
      And, I know people that love Rogues. Those people, I only sort of get. Yes, sneak attack is a lot of dice, and you don’t need to worry as much about limited abilities. But, that’s like saying I’m never sure when to call in the artillery strike, so I traded that in for increased fieldcraft for my infantry units. There is nothing you can trade for artillery that compensates for not having artillery.
      But, the only thing I could think of is...wow, this evidence indicates that people do not like to play Clerics. It’s got to be the RP thing because Bards are even more support/indirect than Clerics and playing a Wizard - no HP, bad social skills, and the moment anybody on the enemy team identifies you, you’re the priority target. But, neither a Bard nor Wizard ever needs to imagine being obedient in their own heart. You can lie to people. You can lie to yourself. You can’t lie to your God. It’s pretty confined as a role in a fantasy.

  • @codrutttt8209
    @codrutttt8209 3 года назад +17

    Fortune's Favor costs 100g to cast.... you could say that's a fortune at lower levels.

    • @ATMOSK1234
      @ATMOSK1234 3 года назад +3

      Depends wildly on the dm. I've had dms who give out gold by the thousands and others that give a level 7 party 150gp total for a several session quest.

    • @mduckernz
      @mduckernz 3 года назад

      Aren't you thinking of Immoveable Object? (requires 100gp of gold dust)
      Fortune's Favour requires a pearl. Or is the value of the pearl 100gp?

    • @cyanide7270
      @cyanide7270 3 года назад

      @@mduckernz It requires a pearl worth 100gp which it consumes.

    • @nyanbrox5418
      @nyanbrox5418 3 года назад

      @@ATMOSK1234 I'm level 7 in my game and we're getting 100 gold for a several session quest :P
      Edit: 100 total, so 25gp each, and also the DM blew up our 15gp cart, then we had to spend 50gp for information and 45 on a wagon to replace the cart, which mending wouldn't work on because the damage was too severe
      So actually we're losing money xD

  • @aosei
    @aosei 3 года назад

    That Shapechange combo is pretty ingenious. Scarlet witch in dnd. It effectively makes your spells with saving throws selectively over-powered. This who build is like a demigod group. Simulacrum plus Clone means your essentially (more like potentially) immortal and can have a huge number of Copies with the Simulacrum loop.

  • @Philistine47
    @Philistine47 3 года назад +2

    None of the DMs I've played with in my local area are particularly open to creative uses of Illusion magic... Or even bog-standard uses like creating an illusion of a rock to hide behind (because "they know there's not a rock there, so they aren't going to be fooled," usually followed by "it's just a cantrip, don't get greedy"). Under those conditions, Minor Illusion becomes a LOT less valuable.

  • @AStreetwiseAngel
    @AStreetwiseAngel 3 года назад +7

    I've been waiting for this video since WIldemount came out.

  • @nathansmith9597
    @nathansmith9597 3 года назад +5

    Good video and build! Small note -- it won't matter at most tables, but all artificer spells require a material component (even if the spell normally is just V and/or S), and a standard arcane focus cannot replace it.
    If your DM is very strict about that, you'd probably want to take firebolt and absorb elements as wizard spells, otherwise they will be annoying to use. Doesn't affect the build really - just worth noting.

  • @bobdole4eva1
    @bobdole4eva1 3 года назад +23

    Maybe I'm missing something, but when you're at character level 3 can you not spend your level 2 slots on Misty Step that you got from Fey Touched?

  • @xthebumpx
    @xthebumpx 3 года назад +3

    Portent = Use it ahead of time to ensure a very unlikely result.
    Chronurgy feature = Use it to get a good chance at erasing a highly probable event that went wrong.

  • @texteel
    @texteel 3 года назад +28

    I just want to point out:
    originally fortune's favor didnt have the "consumes a 100gp pearl" material component.
    That is because wotc cannot design spells, and hated that someone made something better than they did, so they just ruined it

    • @williambennett7935
      @williambennett7935 3 года назад +5

      It seems they never miss an opportunity to disappoint (looking at you Ranger’s Favored Foe).

    • @matiasrostworowski5141
      @matiasrostworowski5141 3 года назад +1

      @@williambennett7935 and yet they designed the whole game so they can't be that bad.

    • @williambennett7935
      @williambennett7935 3 года назад +5

      @@matiasrostworowski5141 5e is good, but it could have been great

    • @MightBeCale
      @MightBeCale 3 года назад +5

      I don't even mind the addition of a material component. What bothers the absolute shit out of me is that it *consumes* the 100gp pearl. I get that it's ridiculously strong with no component cost, but I think just requiring the pearl without consuming it is a better compromise

    • @Wlerin7
      @Wlerin7 3 года назад +1

      @@MightBeCale It's still ridiculously strong even *with* consuming the pearl. Especially since it still only costs a single pearl when upcasted.

  • @d3c0yBoY
    @d3c0yBoY 3 года назад +4

    Still waiting with bated breath for the Scribe Wizard build.

  • @fordsmolko872
    @fordsmolko872 2 года назад +2

    The irony of picking carpenters Tools is that the doctors screwdriver doesn't work against wood.

  • @markschrokosch9913
    @markschrokosch9913 3 года назад +9

    I’m playing a chronurgist/peace cleric right now.

    • @normal6483
      @normal6483 3 года назад +11

      I hope you're proud of yourself.

    • @THEdeadlynightshade1646
      @THEdeadlynightshade1646 3 года назад +6

      "slow claps" this man won D&D

    • @TreantmonksTemple
      @TreantmonksTemple  3 года назад +7

      Yikes!

    • @markschrokosch9913
      @markschrokosch9913 3 года назад +1

      chronurgy/peace (1 level dip) is crazy powerful I’m playing a Vedalken adv, on Int, Wiz, and Cha, saves, and peace gives my proficiency with medium armor and a Shield, plus I can add 2d4 to saving, attack, and skill checks for me and my party. With emboldening bond, and bless.

    • @johnpaullogan1365
      @johnpaullogan1365 3 года назад

      @@skymanta1222 the doctor really generally tries to not be the aggressor

  • @lockyb2001
    @lockyb2001 3 года назад +3

    I'm currently playing an artificer 1, chronurgy wizard 10. My AC is better than the party fighter :p

  • @jhadzann5219
    @jhadzann5219 3 года назад +3

    And to end it....Wizard to 18 with Mirror Image and Shield selected to cast for free for extra defense....and to make a fake Chronurgist Capstone that falls in line with Chronal Shift....Level 1 Peace Cleric :D

  • @Wlerin7
    @Wlerin7 3 года назад +3

    10:03 No, you get four prepared spells. It's equal to your Intelligence modifier (plus half your artificer level rounded down but that will always be zero for this character). I'm really not sure how DND Beyond came up with 3 before you'd even assigned your ability scores, tbh. Perhaps you had the same bug as I did, where the +1 from Fey Touched wasn't registering until I exited out of the character sheet and returned.

  • @bwhit7919
    @bwhit7919 3 года назад +14

    A few minor mistakes. First, at level 1, you should have 4 spells prepared, as you can prepare INT + artificer level spells, rounded down.
    Second, at level 3, you do have a second level spell: misty step.

  • @saprone8885
    @saprone8885 2 года назад +3

    Momentary Stasis seems like a great spell to use on an enemy spellcaster. Usually spellcasters don't have a high constitution score and since this is not a spell it cannot be counterspelled. If you have another ally spellcaster in the party after you he or she can safely cast a spell, because the spellcaster will be incapacitated by Momentary Statis.

  • @undrhil
    @undrhil 3 года назад +2

    What do you mean you don't get anything good at Wizard 18? You can pick a 1st and 2nd level spell to cast at-will. Shield and Fortune's Favor sound perfect for those choices.

  • @dylandugan76
    @dylandugan76 3 года назад +3

    This seems like as good a video as any to ask fellow commenters, what are your favorite combinations for a two, three, four, or five round Time Stop?
    One of mine would be:
    1. Programmed Illusion. Make an image of yourself, set to trigger when time resumes, with a scripted performance lasting a few rounds of "you" using movement and actions that are both plausible for the current combat and avoid danger, so that the illusion might avoid suspicion for multiple rounds.
    2. Greater Invisibility. Be capable of hiding as soon as time resumes.
    3. Blindness. Finish with an upcast Blindness to further confuse as many enemies as possible and really sell the illusion, especially since you are already invisible and likely on the opposite side of the enemies or behind full cover.
    Now you can conceivably collect the macguffin, or disrupt the ritual, or bypass/escape the encounter, or whatever, before the enemies even realize that they aren't fighting you. This is as sneaky as it gets. Eat your heart out, Rogue.

    • @SystemLordNemo
      @SystemLordNemo 3 года назад +3

      If you know that enemy is in the next room/area you can cast time stop and enter/teleport to the room without any resistance. This is specially good for scrying based assassination attack. Note that this works only inside 1000 feet radius from original casting.
      One idea to do something fancy might be cast wall of force top of your enemies. Next use stone shape to drop big rocks from the roof to the wall top of your enemies. When time stop ends end the wall of force. The benefit of this trick is that the damage bypasses immunities against weapon damage, most special magical immunities and anti magic fields.

    • @dylandugan76
      @dylandugan76 3 года назад

      @@SystemLordNemo Interesting. I've rarely considered using it preemptively. It always strikes me as a woefully inadequate use of a 9th level slot to stop time before you even encounter the enemy. I wonder what options there are for that use.
      I always figure it functions best as a defensive countermeasure that you can deploy if you get caught out by an extremely dangerous situation that you and your party were completely unprepared for. As for offensive uses, I'd consider using your favorite damage over time spell (Faithful Hound has the distinction of not using your concentration) plus a Forcecage plus Etherealness (potentially upcast to include two party members) so that you have virtually foolproof protection from which to watch the show.

    • @SystemLordNemo
      @SystemLordNemo 3 года назад +1

      ​@@dylandugan76 Sometimes your opponent is so dangerous that giving it a chance to win initiative is kind of out of question. Now you will land the first hit, cast first debuff, dispel its protective magics, hug your opponent with antimagic field around you both or steal / activate the artifact of immense power for your benefit. If you teleport in during the time stop steal the artifact and teleport out still during the time stop nobody can stop or even see you regardless of true sight or blind sight etc. A perfect crime. Also while you are attacking party if your time stop is not long enough for the plan you can call off the attack and possibly try again later.

  • @AsheandCinders
    @AsheandCinders 3 года назад +6

    Even with Warcaster, the Artificer still requires tools in hand to cast their spells, including cantrips, since all artificer spells are considered to have a Material Component of their tools, and they have no infused items to act as Foci with a one level dip. And those same tools can't also be a Wizard's Arcane Focus. And Warcaster doesn't allow you to Provide Material Components with your Hands full.
    So, if you're using a shield, you would have to Draw or Stow your tools to swap between being able to cast Artificer and Wizard spells if using a component pouch. And wouldn't be able to wield anything else in that hand like a staff or other focus without losing access to the Artificer spells.
    Just something to keep in mind, especially when taking your Primary attack roll cantrip from Artificer.

    • @maltheopia
      @maltheopia 3 года назад +1

      Alternatively, you could just keep a grip of cook's utensils or weavers' tools and use your Interact With An Object action to draw them. You'll become a litterbug, but that's basically what my low-level Bladesinger did to get their TWFing action on without Warcaster.

    • @arcanerecovery2567
      @arcanerecovery2567 3 года назад

      Take the Feat: Artificer Initiate and use it's 3rd bullet-point ability. Intelligence, who knew?

    • @msolace580
      @msolace580 3 года назад

      Negative, once you turn wizard slots are slots and available to be cast as normal, it works the same as other multiclass spellcasters. Even if your DM rules against it for some reason which would make no sense. The only spell affected is cure wounds. If your unsure its the same reason cleric/wiz doesn't need a holy symbol to cast or focus etc...

    • @AsheandCinders
      @AsheandCinders 3 года назад

      @@msolace580 The Nature of the Slot is Irrelevant. I agree a slot is a slot, but it's the spell list you prepare from that's important. RAW, a Wizard can only use their Arcane focus to cast Wizard spells, and an Artificer MUST use their tools to cast any Artificer spell. A Wizard/Cleric would still need a Holy Symbol to cast any spell prepared from their cleric spell list too. And cure wounds isn't the problem spell for that, it's the ever important Guidance, and the fact that this particular build picked up it's main attack cantrip from an Artificer Level, making it TECHNICALLY an artificer spell. Case in point if a multiclass with two different casting stats offers you the same spell on both lists you have two options to prepare it, each using a different modifier, despite being the same spell.

    • @msolace580
      @msolace580 3 года назад

      @@AsheandCinders Guidance has no M, But I stand corrected RAW mentions needing the focus for each. it, I just don't know if it matters anymore with the new 5e rules about free drawing/ picking up. Also as a DM It sounds like to much effort for something so little. Cheers

  • @Awoken0
    @Awoken0 3 года назад +3

    I play a level 6 Chronurgist Wizard so any ideas for future stuff to take is welcome!

  • @robertosilva2678
    @robertosilva2678 3 года назад +2

    I've been playing almost the same build this week, (but I rolled stats so it is a bit better in that regard) from level 1 to 3. I gotta say that I've never felt so good playing a low level mage. The artificer's tools and spellcasting make for great roleplay, heal wounds and that high AC are soooooooooo good and fairie fire made my paladin crit like 4 times and the echo knight made 4 attacks with advantage and crit twice as well. We've managed to already kill a young white dragon and we are just starting

  • @TheAlphabetSuplex
    @TheAlphabetSuplex 3 года назад +6

    An hour long video right before a long rest? Eh, what’s one less hour of sleep anyway?

  • @1217BC
    @1217BC 3 года назад +2

    Thanks for making a video I can point my players at when they ask why I'm not allowing Wildemount content!😄

  • @johngleeman8347
    @johngleeman8347 3 года назад +2

    Oh no, not the familiar familiars! XD

  • @Jasuke21
    @Jasuke21 3 года назад +4

    I definitely get the artificer dip for constitution and it fits the theme...personally for my chronurgist I'm taking dip into twilight cleric. It fits the theme of the story better (we're doing Curse of Strahd), but also with Vigilant Blessing. I have a +6 to initiative at advantage and then get to add the d8 from gift of alacrity to that at level 5.

    • @theeye8276
      @theeye8276 3 года назад +1

      I banned twilight and peace cleric, since i don't think they are balanced well

    • @Jasuke21
      @Jasuke21 3 года назад

      @@theeye8276 Different strokes for different folks. The game i'm in limits the darkvision to 30ft. Personally I find clerics are just broken in general and make for an insanely good level dip :P

    • @jiminkpen9750
      @jiminkpen9750 2 года назад

      Lol, two of the broken subclasses multiclassed 'because it's fits the theme of the story'.
      The more they bring out the more apparent power creep is so clear. Multiclassing needs more limitations or just not be in the game.

  • @Staff7
    @Staff7 2 года назад +1

    what's great about wizard is the arguably have the best utility in the game and also the highest damage and people wont tell you ,you shouldn't be able to damage becuase you have utility. Unlike what they unironically say of the monk because you have a 1 in 20 chance of stunning a boss if you spam all your ki in stunning strike.

  • @crunchevo8974
    @crunchevo8974 2 года назад +2

    at level 1 artificer would you not get 5 spells prepaired? int=4+ half artificer level rounded down (minimum of 1) makes 5 not 3? or am i missing something?

    • @seandixon960
      @seandixon960 2 года назад

      I'm thinking the exact same thing!

    • @crunchevo8974
      @crunchevo8974 2 года назад

      @@lugh.i spell slots are not spells prepared

    • @lugh.i
      @lugh.i 2 года назад

      @@crunchevo8974 Misread! You're right!

    • @40Found
      @40Found 2 года назад

      @@lugh.i no you're close to right, it's 4 spells. 4 from int, 0 from artificer levels, minimum of 1 spell total.
      You prepare the list of artificer spells that are available for you to cast, choosing from the artificer spell list. When you do so, choose a number of artificer spells equal to your Intelligence modifier + half your artificer level, rounded down (minimum of one spell). The spells must be of a level for which you have spell slots.

  • @eumesmaerika5217
    @eumesmaerika5217 3 года назад +2

    I have been playing with one chronurgy mage when the class was released but don't fell like was using her full potential...
    For my sake, the campaing got a pause, so i have time to see your video and wow, your build and explanation of what to pick up for what, helped me so much! Thank you 🙌

    • @Okiy4mi
      @Okiy4mi 2 года назад +1

      Oi Érika!

  • @Wanderingsage7
    @Wanderingsage7 3 года назад +1

    Personally speaking, I don't like dipping Artificer. Like, I get the draw to it, I just feel that if you go Artificer you need to go full hog on it thematically speaking.

  • @Loopy_D_Loop
    @Loopy_D_Loop 3 года назад +2

    Could you explain why you suggested to caste Haste on a rogue, and especially the part about them readying the action?

    • @TreantmonksTemple
      @TreantmonksTemple  3 года назад +4

      Sure. When you haste the rogue, they can use the hasted action to attack (with sneak attack), they can then use their normal action to ready an action to attack once their turn is over, because this is now a different turn, they may use sneak attack again.

    • @Loopy_D_Loop
      @Loopy_D_Loop 3 года назад +1

      @@TreantmonksTemple Thanks Chris. I was guessing it had to do with sneak attack but, not being familiar with rogues, I was thinking it was limited to once per round, not once per turn. As always, you've been very helpful. I can see why you've gained such popularity.

    • @Coid
      @Coid 2 года назад +1

      @@Loopy_D_Loop Commander's Strike on a Battlemaster is especially potent compared to other possible strikes for the same reason, and Order Clerics are especially nice with Rogue allies.

  • @erichsandwell-weiss5878
    @erichsandwell-weiss5878 3 года назад +1

    So you only go up to level 18 with this build as written. Better to ride it all the way with chronurgist, or would dipping back into artificer for a subclass be good? If so, which one might you recommend?

  • @wolfgaidin
    @wolfgaidin 3 года назад +1

    Excellent guide, as always! I'd love to play an artichron, but I don't think it is worth it compared to straight chronurgist in my particular case for an upcoming game - the DM is having our party time/level jump and we're playing at 3rd level, then jumping to 5th, and then finally up to 9th. Due to this, if I dip a level of Artificer, I lose out on spells known spell access at every jump (2nd at 3rd, 3rd at 5th, and 5th at 9th), and I don't know that that is a good trade off, since we won't be playing the interim levels where the sting of being a spell level behind wouldn't be felt so keenly. I'd be interested in your thoughts on this optimization conundrum. Cheers!

  • @gregorywladecki5382
    @gregorywladecki5382 3 года назад +1

    We really need a written version of these. Just a bulleted decision tree without the explanations. Has anyone done anything like that?

  • @nathanpichette6255
    @nathanpichette6255 3 года назад +1

    This is going to be the next character I play. Right now I'm playing your Voice From Beyond Warlock, giving the whole group the creeps! As a warlock, you're always wishing for the spell slots tho, so this will be a refreshing change. That said, I'll miss all the at will spells!

  • @brenthaden7608
    @brenthaden7608 2 года назад +1

    I get your thoughts on having the familiar cast a concentration spell with arcane abeyance and then remove itself to its pocket dimension to prevent it from losing concentration. However, in my mind if a caster is not on the same plane, concentration is broken unless being on a different plane is part of the spell design, e.g. banishment. Maybe not RAW, but just seems to make sense.

  • @erikwilliams1562
    @erikwilliams1562 3 года назад +3

    YES!!!! THE BUILD I'VE BEEN WAITING FOR!!!

  • @sethtaylor2911
    @sethtaylor2911 3 года назад +2

    This might be the build I apply to my White Rabbit. 😁

    • @keeblercon9786
      @keeblercon9786 3 года назад +1

      yeah i made a white rabbit based character too lol. his arcane focus is a pocket watch

  • @smnb6652
    @smnb6652 3 года назад

    It's also possible for a Changeling to start with a +4 Intelligence!

  • @darkboyx7
    @darkboyx7 3 года назад +1

    I noticed you forgot/didn't show that you can eventually select 5 artificer spells and start with 4 because of the 18 int.

  • @SpiderWaffle
    @SpiderWaffle 3 года назад +1

    Surprised not to see hypnotic pattern or fear ever. I think that's a first for Chris :O

  • @cp1cupcake
    @cp1cupcake 3 года назад +1

    Example on 9:19 are you in a Rise of the Runelords game :)

  • @jefftheless
    @jefftheless 3 года назад +1

    If you're taking resilient wisdom as a feat anyways, at higher levels there isn't a huge difference between taking Artificer at 1 and taking it later on in your progression. Just replace resilient Wis with Con and you'll be in the same spot by level 9. This could let someone who started at level 5 get their 3rd level spells immediately and then add on Medium Armor and shields later.

    • @jefftheless
      @jefftheless 3 года назад

      @@gamecavalier3230 you do

  • @kazzdevlin5339
    @kazzdevlin5339 7 месяцев назад

    Spell caster wearing armor does not equate to better armor class simply because you're wearing armor!
    For starters, if you're going custom lineage, you could throw those 2 points into dex, giving you +3 and take Eldritch Adept feat and choose shadow armor. At will base AC of 13, meaning to start with, I have effectively heavy armor (chain mail) AC 16 with no penalties or encumbrance!
    I still get shield proficiency if necessary to boost AC 18, not to mention the shield spell, all without penalties and movement restrictions.
    The only debilitating aspect of this route is anti-magic fields. To be honest, it tends not to be seen at a low-level dungeon crawl.

  • @camanquedesel
    @camanquedesel 2 года назад +1

    You said that find familiar was getting better with this subclass what did you mean ?

  • @billymiles6870
    @billymiles6870 8 месяцев назад

    I love how people say that you can have the Simulacrum cast Simulacrum on you. But it won't have the material components on it. You will need to have them for each casting. And one of them is 1500 gp worth of powdered ruby that is consumed on the casting. Now I don't know about anyone else I would think that would keep you from have more than 2 possibly 3 Simulacrums at a time. So I wish people would stop breaking the game like that.

  • @kazzdevlin5339
    @kazzdevlin5339 7 месяцев назад

    Crono wizard vs. blade singer. I'm not seeing a crono win. One spell takes out the crono antimagic field. Huh, it seems I can't cast either. Oh, wait, I got swords. Now jesting aside, rolling to hit and preventing you from escaping are possible odds way in my favor though

  • @abedrahman4519
    @abedrahman4519 3 года назад +2

    If I were to DM, I would automatically house-rule that going to a different dimension auto breaks concentration, unless you are concentrating on a spell that gets you/someone else to said different dimension. Playing a Cronurgist now at Level 10 (1 level cleric) and I have already decided not to bother telling the DM of the game-breaking potential I unlock at 11th level. ( I don't intend to act on it)

  • @triedtherest
    @triedtherest 3 года назад +1

    Not the Carpenter's Tools! It doesn't work on Wood!

  • @LetsArion
    @LetsArion Год назад

    I'm fairly new to D&D, could someone help me out and tell me whats the playstyle of this build (e.g. Support, utility burst) and how easy it would be to play a chronurgy wizard?

  • @arrowodd7695
    @arrowodd7695 3 года назад +2

    I appreciate the timey whimey thumbnail

  • @laithamekir5778
    @laithamekir5778 3 года назад

    I'm currently playing a Human Paladin 3/Chronurgist Wizard 3 named Chrono. When his best and only real friend was killed by a demon and her soul put into a soul coin that they used to power a war machine for the blood wars. He spent the next few years crusading against demons and followers of Grazzt he amassed enough wealth to persuade a high level cleric to commune and find out about her soul which not even the Gods can bring back. Chrono turned his back on the Gods and went into depresssion. As he sat sulking he had to continually hear the Clock tower chime every hour. Finally it dawned on him that if they cant bring her back then what if he stopped that event from ever happening after all Time existed long before the Gods and would be around long after the Gods are gone. Chrono in an act of defiance to gis old temple that housed the Clock tower he vlimbed the stairs and ripped the Mithril hands of the clock off. The temple realizing his past was lenient and let Chrono go. Chrono sitting alone began to wonder how he could stop the event and suddenly a knock on his door he opened it to.find a letter in his own hand writting stating "It is possible to save her. Seek out Emit Doxpara a wizard to teach you. Then find Astra (party leader)." With a notation of three dots in the bottom.left corner something hes done when writting letters since he was three. He's currently.investigating the time dilation the group went through. So he gets an arcane focus placed in his +1 Mithril Greatsword of speed. Anyways super fun build currently writing stories about his adventurers. Love the build you got going

  • @StriderZessei
    @StriderZessei 10 месяцев назад

    I can't wait to stea- um, draw inspiration from this build, only with an Astral Elf. Still get the free teleport, but also other stuff, and I think there's a lot of overlap between how we measure time based on the cosmos.

  • @donkeyfly43
    @donkeyfly43 8 месяцев назад

    I know this is two years old, but why the hell wouldn’t you take Magic Stone instead of fire bolt? For one, you can always pick up Firebolt at level 2 , Magic stone is DEFINITELY better DPR up to level 5, and you can help melee chars with a Magic ranged attack, or followers. I’m flabbergasted at why that’s not the artificer cantrip next to guidance

  • @aidensullivan6891
    @aidensullivan6891 3 года назад +1

    Real quick on the Artificer spells. In the video, you get 3 prepared spells, this means that your intelligence modifier is +2. This doesn't make sense because (I am assuming you did point buy or standard array) your intelligence score should be 15+3=18 due to your race and feat. In this case you should have 5 prepared artificer spells and when you eventually boost your intelligence to 20 you should have 6 prepared artificer spells. This build just got a little more OP, if I am correct.

    • @tohrulol
      @tohrulol 3 года назад +2

      You are correct, but there aren't that many good 1st level Artificer spells. Faerie Fire and Cure Wounds are the important ones that aren't on the Wizard spell list. (Purify Food and Drink could also see some play.)
      It frees you up from having to put Absorb Elements, Feather Fall, or Grease in your spellbook, but you're not replacing them with anything super powerful, just some added utility.
      Unfortunately, Artificer's ritual casting specifically states you still have to prepare the rituals to cast them (unlike a Wizard). So you'd still have to put spell like Detect Magic and Alarm in your spellbook. (Unless you don't mind actually preparing them as an Artificer.)

  • @thomaskalland9276
    @thomaskalland9276 3 года назад +1

    Correct me if I’m wrong but only having one level of artificer counts as .5 rounded down for calculating multi classing spell slots. So you would only have the number is spell slot that your Wizard level will give because the 1 half caster level doesn’t actually help with your spell progression. If you can provide a link to some documentation that clarifies where I am incorrect please let me know.

    • @TreantmonksTemple
      @TreantmonksTemple  3 года назад +4

      Artificer rounds up. It's in the class description.

    • @thomaskalland9276
      @thomaskalland9276 3 года назад

      Okay thanks for letting me know. I am apparently don’t have the book that is in so I totally missed it.

  • @erebusares
    @erebusares 3 года назад

    in the guide to wizards, for Human Variant, you recommend "For your free feat, I recommend Warcaster".
    What spell(s) are you choosing at levels 1, 2, or 3 that use concentration during combat?
    Why not choose something like Lucky, otherwise, and choose Warcaster at level 4?
    Unless you're taking WC at Lv1 and taking the +2 INT at 4 and 8
    Just curious what your opinion on this is.
    Thanks!

  • @GuyRusso
    @GuyRusso 3 года назад +2

    Ahh. My J’zargo build is now at its best.
    😉
    Oh, yes. J'zargo hopes to find things that will make him a more powerful mage here. Hopefully small things that fit inside pockets, and will not be noticed if they are missing.

    • @TreantmonksTemple
      @TreantmonksTemple  3 года назад +5

      Have you mastered the Expert level destruction spells yet?

    • @CaitSith87
      @CaitSith87 3 года назад +1

      Why is J‘zargo a chronurgist? Probably more an Evoker? :) may you walk on warm sands.

    • @GuyRusso
      @GuyRusso 3 года назад +1

      @@CaitSith87
      He started as an evoker and had many reincarnations.
      J'zargo can learn magic from these men and elves, but they cannot learn to be as dashing as he. J'zargo comes out on top.

    • @CaitSith87
      @CaitSith87 3 года назад +1

      @@GuyRusso yeah he was aslo my companion on my last playthrough but sadly i lost him on a fast travel. Also he carried a lot of my legendary gear, so where ever he is money will not be one of his problems. ;)
      It was an engaging hunt.

    • @GuyRusso
      @GuyRusso 3 года назад +1

      @@CaitSith87
      If you’re playing on PC you can use console command to bring him back 😉

  • @SystemLordNemo
    @SystemLordNemo 3 года назад +1

    Q1: How to conquer forgotten realms? A: Be high level mage. Cast simulacrum to replicate yourself. Make simulacrum cast simulacrum by wish and replicate you close to whatever arbitrary number. Memorize true polymorph. Polymorph half of your replicas gold dragons and half to beholders. Remember that dragons breath works in anti magic cone and this cone protects your army from dispel magic. If dispel magic works no worries your simulacrum still has your remaining spells and you can true polymorph it again later.
    Q2: What is the best excuse for DM to not allow this?

    • @SystemLordNemo
      @SystemLordNemo 3 года назад +1

      One correction. Dispel magic removes also the simulacrum.

    • @Coid
      @Coid 2 года назад

      The ones turned into Adult Gold Dragons can also access a fair amount of spellcasting using the Change Shape ability. They could access about 140 spells as of early 2020, potentially an unlimited number of times per day.
      That number doesn't count the cantrips they could access or using the feat from transforming into a Custom Lineage/Variant Human to pick up Magic Initiate or Artificer Initiate or Ritual Caster.

  • @Meichrob7
    @Meichrob7 3 года назад +1

    Dude I love you and your videos but uploading a one hour video at 2 am is as evil as bringing a minionmancer build to a first time DM’s game and asking them to keep up with all your summons/creatures.

  • @dev.c121
    @dev.c121 3 года назад +1

    I hate knowing I will probably never reach 16th level on this

  • @blaringsea8923
    @blaringsea8923 4 месяца назад

    Which time caster is stronger: The Chronurgy Wizard or Clockwork Sorcerer?

  • @fortunatus1
    @fortunatus1 3 года назад +1

    Leomund's tiny hut is not impenetrable. It blocks objects and spells. Certain monster features will go right through it. For example, Dragon's breath passes through it. Also, don't forget that Dispel Magic removes Leomund's. If my players try to pull stuff like this mid-combat without talking to me first, I am having the enemy archmage appear to disrupt their shenanigans.
    The rule for Arcane Abeyance should be that it is limited to spells that cost 1 action to cast. This doesn't affect a prepared Leomund's but affects spells like Magnificent Mansion that has a 1 minute casting time.

    • @xthebumpx
      @xthebumpx 3 года назад

      I would just have the bad guys move to the next room and get reinforcements while the party either sits in their tent doing nothing or wastes the spell by leaving it behind to pursue.
      Doubling up on offensive concentration spells seems like it's almost always going to be better than Tiny Hut to me.

  • @rb3537
    @rb3537 22 дня назад

    I would love to see an update on this build!! Amazing!!

  • @harleycriswell8504
    @harleycriswell8504 3 года назад

    this is definitely a power build. i wouldn't use this in most campaign i play in.

  • @virtualcircle285
    @virtualcircle285 2 года назад

    Ekko stole my bike

  • @matthewkobos4067
    @matthewkobos4067 3 года назад +1

    Early release, great to have with a cup of coffee, mahalo!

  • @HiopX
    @HiopX 3 года назад +1

    toll the dead is more thematic for a time built though

  • @MultiCommissar
    @MultiCommissar 2 года назад

    An ArtiChron is basically Nox frpm Wakfu.

  • @kilroy212121
    @kilroy212121 3 года назад

    How much treasure do some DMs give out that these costly spell components don't seem to be as much of an issue when discussing spells? Sure Fortune's favor is great, but 100 GP a pop is a LOT of $$ for a low level character assuming the target average treasure tables etc. Same with Simulacrum = 1500 GP a pop, you shouldn't be able to AFFORD to cast it 20 times......what am I missing?

  • @20100langlois
    @20100langlois 3 года назад

    How would you rule a Snare spell created through a mote? Is it bound to the location on the ground when you casted the spell, or would the person choose a spot as they are using the mote? How about Magic Circle? (this could be a great control spell that wasn't meant to be used in combat)

  • @thoughtthru1848
    @thoughtthru1848 Год назад

    I did the cantrips a little differently, mainly because "Spare the Dying" available to artificer is critically useful in saving PC's (and NPC's for questioning etc) (note, my party does not have a cleric). For the wizard cantrips, I took firebolt, mending, and minor illusion. I wish I could take more.

  • @joaomarcelopinheiromagalha3355
    @joaomarcelopinheiromagalha3355 3 года назад

    If I understand correctly, the 1 dip in Artificer it purely to get armor proficiency and proficiency in con save? Bc at my table there is a selection of feats that comes with certain backgrounds, and one of them is the feat that gives proficiency in heavy armor. So, with that, I can actually make full wizard levels, and at lvl 4 get resilient in Con, and rounding the stat as well
    Would that be optimal my Optomancer Lord? XD

  • @tba3625
    @tba3625 2 года назад

    So how old is your character?
    Minus 403.

  • @CaitSith87
    @CaitSith87 3 года назад

    Its weird i like the chronurgist mechanically but i dont like time magic. I really hope wizards gives a subclass for my favorit wizard types. Summoner (making contracts with monster and summon them and borrow their power) or mana (master of magic itself more spells prepared and maybe something like spell screts).
    Really hope we get a new wizard subclass even if its only unearthed arcana.

  • @tomgymer7719
    @tomgymer7719 3 года назад

    Yeah, I really think the subclass is kind of broken, so I don't allow it, but it is cool!

  • @gabington8990
    @gabington8990 Год назад

    Hey Treantmonk, I have a rules question, if I give a bead from Arcane Abeyance to my familiar, how would a concentration spell work if I tell my familiar to use it, I assume the owl would end up concentrating on it but I'm not sure.
    Thanks!

  • @shadowmancer99
    @shadowmancer99 11 месяцев назад

    I think most reasonable DMs would allow most spells to affect objects. I dont think its a matter of special wording or devs being clever, just not feeling like they need to speak the obvious....if you can hit a person, you can hit an object.

  • @tofu6465
    @tofu6465 Год назад

    I get keeping with theme but I can't skip hyponotic pattern