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This has such potential, it is amazing. IMAGINE. I think of a Empyrean or a entire tribe of them simply engaging perversity or violence at all through others so inclined just to have the way for their arrival so as to enjoy the finale put simply. Eldritch horror...is ALL that COULD obstruct it.
I love this subclass because it steps away from a Warlock having to make a pact with a more malevolent force. Also, if your party can't decide on who wants to be the healer you can always pull out a celestial warlock for healing and mixed damage.
I love to play the celestial warlock because my favourite role is support and celestial is truly the only subclass that really allows the warlock(which is my favorite class) to do that. Also, love roleplaying a character that became a warlock because he fell in love with his patron and this was the closest they could be together
This is what I did! My character is a Celestial Warlock and he only sees his patron(his literal dream girl) when he sleeps. He's her hope and she's his strength. ❤
I get what you mean about temporary hit points. I used to think 'whatever', until I had someone else in my part dishing them out, typing is up 17 hp each time. Then I appreciated it a whole bunch more!
Celestial warlock: An avatar of a god going up to you and saying. I'm a bit more flexible do this for me and I'll look the other way on a few of these questionable actions. Deal?
I just want to say that your videos are probably my favorite about classes, sweet and to the point. No bias, just "This is what is is and this is what makes it cool" for all.
That's my character. Ger patron & source of her socerous origin is her dad. He's the angel of a war god, She's healer/support of the party. She's on a holy mission to help the forces of light.
I always wanted to play an edgy warlock healer that is bugged by his patron to commit acts of kindness, but I always thought of them as just a scaled down cleric
Pretty much what happened with me, haha. I was looking for a breakdown of a specific subclass (shadow magic sorcerer, and had a look at the Way of the Long Death Monk)
Sacred flame is a good cantrip to have in situations where you have disadvantage on attack roles or against zombies. You definitely won’t be mad about getting it for free even if you don’t cast it that often.
My character casted on an undead pirate and was shocked that it was divine fire. It just seemed like regular flames when he learned it from his patron. But when he hit that undead guy in his first magical combat, it was epic. (It basically canceled out the undead guys regenerative abilities.)
Celestial Warlock Bonus cantrips. Light cantrip can be fairly limited in use, but there are some “out the box” uses. Replacing a torch is common, but forcing a foe in heavy armor to make a dex throw or have its armor illuminate can be effective sometimes. There’s also casting it on a melee fighters weapon to ensure they can see their close range targets. You can illuminate a stone to drop down a dark hole in the ground to get an idea of its layout and depth. You could illuminate an arrow for an archer to use in an attack, possibly illuminating the target if hit. Sacred flame isn’t usually thought of as a strong spell, but this warlock gets a damage bonus to its rolls. Sacred flame is also the only spell in the game that specifically bypasses total cover. This synergizes well with the forcage spell as this is the only spellcaster in the game that has easy access to both spells using the same casting stat without multiclassing. The bard has to sacrifice magical secrets to make this combo work. Forcecage lasts long enough that it’s use in conjunction with sacred flame can effectively kill almost any creature in the game, even though sacred flame does relatively small amounts of damage. Healing light This subclass is incredibly versatile as it replicates the effects of the healing word cantrip, but in potentially more powerful ways. This feature isn’t a spell, as such it can’t be counterspelled. The feature isn’t described as magical, so anti magic fields do not prevent its affects. Since the bonus action feature isn’t a spell, it does not prevent the casting of a leveled spell on the same turn with an action or reaction casting time. Radiant soul The damage boost isnt limited to “warlock” spells. This means there is a slight amount of multiclass synergy. Could potentially work well with access to a dip in a class that gives absorb elements, chromatic orb, or burning hands. Works well within the class by using sacred flame, green flame blade, create bondfire, hellish rebuke, guiding bolt, flaming sphere, elemental bane, sickening radiance, wall of fire, flamestrike, wall of light, investiture of flame, and crown of stars. Celestial Resilience Temporary hitpoints can’t be incredibly powerful for the party. Especially if the party has Weaker NPCs to buff, such as the familiar you probably have, or a beast masters pet. Searing vengeance Not an always on ability, but it’s there almost exactly when you need it, so long as your DM isn’t using any sort of homebrew that directly inhibits it’s use for changing death saves. You heal half your hitpoints, which proportionately increases with maximum hitpoints. This increases the effectiveness of the tough feat, and the spells aid and hero’s feast. The hill dwarf also impacts this features effective healing with its bonus hitpoints. This feature doesn’t require you to see the targets within 30ft of you do force your saving throw for damage and the blind condition. If blinded, creatures cannot attack you with AOO since that requires sight of the creature leaving your reach. Potentially an excellent “oh shit” ability that heals you, potentially lets you reposition, potentially gives you advantage on your attack rolls against a creature, and potentially prevents counterspelling too since this requires sight.
I ALWAYS check with your videos before making my final decision on the subclasses I play. I’ll be playing a Tempest Cleric next campaign, thanks for the advice and keep making videos!
As someone who's dm'ed before, I'd homebrew to allow for that. Hell I'd even allow a monk to subclass/cross-class(?) as a celestial warlock, or would that be a Lightlock, or Starlock?
I’m playing a celestial warlock and man do they rock. The real value comes in NOT taking Eldridge blast. You can take the basic fire cantrip, and get your charisma modifier added on WITHOUT using an invocation. That’s another invocation for support. And you can use orb of fire and keep it concentrated in combat to do ANOTHER bout of fire damage every turn. All of that comes with absolutely ZERO invocations. Normally a warlock puts all their first invocations into blasting. This makes a huge amount of character crafting open up. And having warlock level +1 number of times you can essentially cast healing word without spell slots is amazing.
The tradeoff is combat efficacy, though. Fire is the most resisted damage type in the game, by a lot. If you are relying on that one cantrip to do the most of your damage, then you will get into a lot of encounters (especially at higher levels) where you might as well flick boogers at the monsters for all the damage you'll do. Force damage, by contrast, almost always sticks.
@@TheBoozeCruiser Well, I mean there's the whole rest of the kit. That's just the bread and butter. You can still easilly have sacred flame for radiant on backup, as well as different damage spells like guiding bolt for a nuke. The amount of support abilities that celestial can give you if you just accept you'll be suboptimal as dps is massive. DPR can be a trap for parties if you don't bring the support to survive around it.
@@Orowam Support is why I play a celestial tomelock. EB + Agonizing Blast is a cliche for a reason, the reliable damage (on every EB ray, not just one per turn) is hard to ignore. The Sacred Flame cantrip means your Radiant Soul ability isn't completely wasted, and taking PotT means you won't be hurting for cantrips either. The Book of Ancient Secrets is actually worth a number of invocations by allowing you to cast the same spells as rituals. Sure, you can't cast them instantly, but that almost never matters. Load it up with as many rituals as your DM will allow, (Find Familiar, Detect Magic, Comprehend Languages, Identify, Tenser's Floating Disc in my case) and save your extremely limited spell slots for utility spells that can't be performed as rituals, or tactical nuke spells for when it really hits the fan. So for the cost of just one invocation, I can do as much damage as most ranged strikers, while the rest of the package let's me do about half the party's healing and almost all of it's thinking. There is no right or wrong way to do it of course, to each their own. But if I really cared about DPR, I would just make another Hexblade.
You guys were some of the first DND content creators I found a few months ago and I am loving all of the content you guys put out and cannot wait for what comes next!
Congrats on reaching 5k subs guys! I played a lvl 3 celestial-type warlock satyr in my DnD group's Theros oneshot, and it was a pretty fun build. It's still pretty fun using it in conjunction with pact of the tome, though the most synergistic pact choice is definitely pact of the chain.
Just stumbled on you guys, I like your take on breaking down subclasses so far. Keep up the good work! I have a pact of the tome celestial lock. Can still pick up a familiar, but also a ton of rituals to feel like you can cast more than twice a day.
I've not seen many of your videos, but so far I enjoy watching them. I like how it's broken down into bite sized pieces making watching a lot easier to follow (I'm not entirely familiar with the rules of D&D, new player/DM). I also like, how in detail you go into the subclass details. This has been a massive benefit for me. Thanks for helping me wrap my head around all of it. 👍👍🤘
We plan to do a Beginners Guide to D&D Series in the future to help both DMs and Players new to D&D later in the year so stay tuned for that! Thanks for watching!
I got a grave cleric, celestial warlock multiclass and its actually pretty fun. Starting as a cleric and then making a deal with your deity is a fun RP opportunity. I feel like this warlock subclass is better for a multiclass than a full warlock build. Great video by the way.
I usually play the groups healer/support character. I usually multi-class my Cleric (or Druid) and give them a 2 or 3 level dip into celestial warlock just to get the extra perks that this subclass brings; 1.) Healing Light. If you only use one die at a time in the pool, it's like having 3 or 4 extra castings of Healing Word at your disposal freeing up valuable spell slots for other things. So, basically I only use Healing Light when a character goes down. 2.) Short rest slots. Adding a couple of short rest slots to another casting class such as Cleric or Druid is huge. Particularly, in one shots or low level campaigns where your meat and potatoes 1st and 2nd level spells will be used often. Getting a couple of spell slots back on a short rest can save your butt. 3.) Eldritch Invocations. Agonizing Blast... Because hey, what can I say, Eldritch blast, right? Plus, one other invocations. Usually I'll pick Devil's Sight since somehow I end up picking a race with no dark vision such as variant human, for example. 4.) Pact of the Chain. Which was covered in the video. 5.) Green Flame Blade. Getting access to this little cantrips is a nice way to give a boost to your limited melee abilities as a Cleric, or a Druid (who is not in Wild Shape, that is). And, thematically having a flaming sword is cool as heck, right?
I played a celestial war lock and the way we worked it was my char fond the bones of a dead Solar and used them to body mod. Once he did that he started hearing a voice guiding him throughout the campaign. Then the spirit of the Solar became his patron.
I remembered following you guys months ago, I believe you just started doing oath breaker paladin when I stumbled upon your channel. Glad your channel is growing man, keep up the good work lads!
Currently playing a Celestial Warlock- Divine Sorcerer combo. Pact is Tome. Via the Pact and the Divine Sorcerer, you can get cantrips that synergize with the bonus the to fire and radiant damage. Also, Divine Sorcerer of Good Alignment gets Cure Wounds as a bonus spell. Having Bless to cast via a Warlock Spell Slot on a party of 5 (when able to use Level 3 Slots) can be a game changer. Having access to Firebolt and Word of Radiance is lovely when needed. Eldritch Blast is for when I need to spread the pain. Firebolt is for making someone burn. Warlocks are great for dipping 2 to 3 levels into another class since their class capstone is underwhelming.
I am so glad this subclass is available, I have a sorcerer who wants to worship Bahamut, but doesn't really have the multi-classing stats for paladin or cleric. I told him he could have a god to worship and not multi-class as well, but I think this avenue will be good if they are still persistent.
Love your guys videos❤️ I’m pretty new to playing dnd, less than a year, and yalls videos have helped me out so much when it comes to figuring out what’s good and bad. Thank y’all sm for the help and continued the great work!!!
Do you have a list that “sums up” all the grades you have given the different subclasses? I’m really interested in which subclasses offers the most when it comes to RP-value!
Decided to make my Dwarf Paladian cross-class into a Celestial Warlock of Bahamut. More healing options and the level 14 ability is super nice when coupled with a relatively high base AC class. Seems like a good complimentary class to keep your front line fighter in the mix if you need to back off and heal then attack or Eldritch blast.
I cant help but almost compair this subclass to the twilight druid. It could be the dice pool at 3rd level. But being able to boost healing. That positive energy. Oh common now Undead Hunter.
My RUclips account screwed up and I lost all my subscriptions. So happy to finally have you guys back. As for the Celestial Warlock, it's one of my favorite subclasses in the game. If the bad guys can use mortals for their ends, why can't the good guys?
Congratulations on the subscriber count! Like the video and like features that pull spells from across class spell lists. Speaking of that... Have you guys looked anything into Keith Baker's new book, Exploring Eberron, published by DM's Guild? That Maverick Artificer's Arcane Breakthrough feature and later class level features make their spell options extra swole.
My long-term celestial warlock consistently rolls low on healing lights and inevitably deal less damage than the rest of the party members, and that used to bum me out, till my DM decided to run CoS during a hiatus and my shiny new paladin rolled a nat 1 as her second death save...never taking my poor reluctant holy boy's bonus action for granted again 👀
Really glad that WoTC have designed some alternative and multi dimensional choices for heal builds. Clerics have always been the gold standard however not everyone wants to play one when the pressures on to compliment the party build. I would like to also see a variation on the Undying subclass, draining life via necrotic damage on foes and transferring it to allies. This way it could play into that evil/fiend archetype and both deal out some nasty damage and dependable healing.
Radiant soul works well with other stuff you can snag. Since it doesn't have to be 'warlock" spells. You can power up other wones. Like a geneasai's burning hands. Thats one roll for a whole group for instance.
Searing vengeance. Enemies that are blinded cannot make attacks of opportunity. “You can make an opportunity attack when a hostile creature that you can SEE moves out of your reach.”
At the moment me and my friends really enjoy our new DnD adventure. The new book could help us make it even more fun. Really hoping to win, good luck to everyone participating
I went with Str warlock and grabbed medium armor as first level feat.. The idea is banking on Green flame blade and create bonfire each turn and pact of tome to get some utility cantrips and ritual spells
I feel like there is something there with green flame blade combined with shillelagh (if you take pact of the tome) to play with. Although it likely won't be as strong as an eldritch blast build it could be fun.
The cleric warlock… Wait a minute, confused screaming! But in all seriousness if you want the ultimate hey you, you’re never dying life domain celestial warlock multi class and it wouldn’t even be to role-play shattering since if you’re already either a cleric What’s stopping you from also trying to make a deal as well, the deal of no one else will die on your hands, hopefully Anyways, I’m excited for the new book and i’m excited to see you guys reaction to the new sub classes… The grind never stops
As a life or light domain cleric, you can easily find a celestial of your deity in need, and with their help accomplish great things. You form a pact, you are now both servants of a higher being but you have the assisted power of another one. Teamwork makes the team work.
I've really wanted to play a Fallen Aasimar Oath of Redemption Paladin who is trying to redeem himself and get back into good graces with divinity. As a fallen Aasimar, he's lost his Angelic Guide, but he's working so hard that he is put in a "probationary" state where he gets a celestial patron to see if he can redeem himself to a point where that patron becomes his Angelic Guide in the end. I can see some really cool RP options for that character.
As a DM I always end up giving the party a Celestial Warlock NPC for that extra bit of healing and force damage. Really helps against the Heal-Bot mindset many people have. And with most classes already have some healing you can easily get away without a main healer
In the tomb of annihilation game that I am running as the DM one of my players has selected to play a protector asimar celestial warlock who started out out as a frustrated and inept Acolyte of Savras, however in reaching out with her devotional prayers she connected with the celestial form of one of the first bara of Ubtao in the city of Mezro who has empowered her to take on on the villainous oathbreaker necromancer Ras Nsi and ultimately replace him as the new Bara of Ubtao in the resurrected Mezro. Far from being the least interesting role-play choice I worked with a new player to help her craft her character she came up with the identity of the celestial patron I found a way to integrate it into the story. Last week we had a fascinating chat post-game about how her warlockishness would be perceived the other Savraseans. We decided it'd be like the fulfillment of a lost prophecy "something like this hasn't happened in over 2 centuries - you Sibyl are a Seeker - one for whom a thread from history's weave has been unplucked and only you can follow it to it's conclusion. By the will of Savras!" We are totally leaning into what is it like to have a celestial patron
Free Tasha’s book? It’s not like I comment on every *other* video you guys post. Edit: zero dislikes, as it should be. Edit 2: I love having a pool of D6 healing words. That’s beautiful. Edit 3: “You don’t wanna be there” of course you don’t. But people get hit and they go down. These abilities are usually preventative, and you guys seem to think that you *should* never need them, which, if you play perfectly, sure. But you *do* need them. Edit FOUR: Gift of the ever living one works with ALL forms of healing: short rests, potions, spells, your warlock pact ability.
To 3: we bring up the “don’t wanna be there” thing because if you really are playing safe (as you should be), then you shouldn’t find yourself in the bad scenarios very often (unless your DM is maniacal lol) which means those abilities SHOULDN’T be used very often. When they are used, they can be great of course, but you don’t want to have abilities that aren’t useful a majority of the time if that makes sense. Thanks for watching!
I take back what I said on the Divine Soul Sorcerer video. THIS sounds like it might be the best healer in the game now. Unless I'm missing something, being able to regain access to Cure Wounds on a short rest by itself sounds pretty crazy, let alone all the other abilities.
One of my players made a Asimar Celestial Warlock, she grew up with her father because her Deva mother had angel stuff to do. When she was a teen her eyes were cut out from Bandits because the looked like rubys - when her mother learnde about it she gave her dauther a fraction of her power and became her patreon. "Devils" Sight invocation and detect magic at will and so on. Was a great charactar, i loved the mother-dauther roleplay - the dauther wantet to live her own live and rebelled buy going on adventures, but the mother wants to keep her save and tried to tcheck on her often - which gave me as the DM a "Deus Ex Machina" option if things get realy bad.
I personally want to get a hollyphant as my patron and do something related to Zariel. Maybe play a Zariel Tiefling and deal with internal based around her choices, maybe try to redeem her. Plus the Flames of Phlegethos feat would be great on top of all the fire.
I play a celestial warlock in my OotA campaign and I've lost count of the number of times healing light has turned a nasty situation around. Hex/Sacred Flame combo is also handy to have in your back pocket.
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This has such potential, it is amazing. IMAGINE. I think of a Empyrean or a entire tribe of them simply engaging perversity or violence at all through others so inclined just to have the way for their arrival so as to enjoy the finale put simply. Eldritch horror...is ALL that COULD obstruct it.
I love this subclass because it steps away from a Warlock having to make a pact with a more malevolent force. Also, if your party can't decide on who wants to be the healer you can always pull out a celestial warlock for healing and mixed damage.
I love to play the celestial warlock because my favourite role is support and celestial is truly the only subclass that really allows the warlock(which is my favorite class) to do that.
Also, love roleplaying a character that became a warlock because he fell in love with his patron and this was the closest they could be together
This is what I did! My character is a Celestial Warlock and he only sees his patron(his literal dream girl) when he sleeps. He's her hope and she's his strength. ❤
I get what you mean about temporary hit points. I used to think 'whatever', until I had someone else in my part dishing them out, typing is up 17 hp each time. Then I appreciated it a whole bunch more!
Celestial warlock: An avatar of a god going up to you and saying. I'm a bit more flexible do this for me and I'll look the other way on a few of these questionable actions. Deal?
I just want to say that your videos are probably my favorite about classes, sweet and to the point. No bias, just "This is what is is and this is what makes it cool" for all.
This would be really interesting tripling down with both celestial pact warlock and divine soul sorcerer as an aasimar. Holiest man alive
Might as well take a level in paladin too because why not
That's my character. Ger patron & source of her socerous origin is her dad. He's the angel of a war god, She's healer/support of the party. She's on a holy mission to help the forces of light.
I always wanted to play an edgy warlock healer that is bugged by his patron to commit acts of kindness, but I always thought of them as just a scaled down cleric
Clerics can't cast greater restoration 2 or 3 times per short rest.
I got in a DnD mood, literally searched “5e subclasses”, And discovered this channel. Am now subscribed!
Pretty much what happened with me, haha.
I was looking for a breakdown of a specific subclass (shadow magic sorcerer, and had a look at the Way of the Long Death Monk)
Sacred flame is a good cantrip to have in situations where you have disadvantage on attack roles or against zombies. You definitely won’t be mad about getting it for free even if you don’t cast it that often.
My character casted on an undead pirate and was shocked that it was divine fire. It just seemed like regular flames when he learned it from his patron. But when he hit that undead guy in his first magical combat, it was epic. (It basically canceled out the undead guys regenerative abilities.)
Seems like a really good class for campaigns with fewer players. Being able to heal as a caster is a big deal.
I watch your videos before I build any character. They're very comprehensive and entertaining.
Celestial Warlock is the ultimate middle-finger for the Cleric's faith
I love it.
My warlock's patron is Selune.
This allowed me to make a wiccan like priestess instead of a mace swinging, armor wearing, holy warrior.
Celestial Warlock
Bonus cantrips.
Light cantrip can be fairly limited in use, but there are some “out the box” uses. Replacing a torch is common, but forcing a foe in heavy armor to make a dex throw or have its armor illuminate can be effective sometimes. There’s also casting it on a melee fighters weapon to ensure they can see their close range targets. You can illuminate a stone to drop down a dark hole in the ground to get an idea of its layout and depth. You could illuminate an arrow for an archer to use in an attack, possibly illuminating the target if hit.
Sacred flame isn’t usually thought of as a strong spell, but this warlock gets a damage bonus to its rolls. Sacred flame is also the only spell in the game that specifically bypasses total cover. This synergizes well with the forcage spell as this is the only spellcaster in the game that has easy access to both spells using the same casting stat without multiclassing. The bard has to sacrifice magical secrets to make this combo work. Forcecage lasts long enough that it’s use in conjunction with sacred flame can effectively kill almost any creature in the game, even though sacred flame does relatively small amounts of damage.
Healing light
This subclass is incredibly versatile as it replicates the effects of the healing word cantrip, but in potentially more powerful ways. This feature isn’t a spell, as such it can’t be counterspelled. The feature isn’t described as magical, so anti magic fields do not prevent its affects. Since the bonus action feature isn’t a spell, it does not prevent the casting of a leveled spell on the same turn with an action or reaction casting time.
Radiant soul
The damage boost isnt limited to “warlock” spells. This means there is a slight amount of multiclass synergy. Could potentially work well with access to a dip in a class that gives absorb elements, chromatic orb, or burning hands.
Works well within the class by using sacred flame, green flame blade, create bondfire, hellish rebuke, guiding bolt, flaming sphere, elemental bane, sickening radiance, wall of fire, flamestrike, wall of light, investiture of flame, and crown of stars.
Celestial Resilience
Temporary hitpoints can’t be incredibly powerful for the party. Especially if the party has Weaker NPCs to buff, such as the familiar you probably have, or a beast masters pet.
Searing vengeance
Not an always on ability, but it’s there almost exactly when you need it, so long as your DM isn’t using any sort of homebrew that directly inhibits it’s use for changing death saves. You heal half your hitpoints, which proportionately increases with maximum hitpoints. This increases the effectiveness of the tough feat, and the spells aid and hero’s feast. The hill dwarf also impacts this features effective healing with its bonus hitpoints. This feature doesn’t require you to see the targets within 30ft of you do force your saving throw for damage and the blind condition. If blinded, creatures cannot attack you with AOO since that requires sight of the creature leaving your reach. Potentially an excellent “oh shit” ability that heals you, potentially lets you reposition, potentially gives you advantage on your attack rolls against a creature, and potentially prevents counterspelling too since this requires sight.
I ALWAYS check with your videos before making my final decision on the subclasses I play. I’ll be playing a Tempest Cleric next campaign, thanks for the advice and keep making videos!
I wish the subclass made eldritch blast have radiant damage
That would actually be a pretty nice addition... thanks for watching!
As someone who's dm'ed before, I'd homebrew to allow for that.
Hell I'd even allow a monk to subclass/cross-class(?) as a celestial warlock, or would that be a Lightlock, or Starlock?
@@Swordsquire ill tell you what thatd be... Hella cool
@@princeoffools1058 Celestial Blast, additional D6 radiant damage. Levels 1-3, at levels 4-9, make it a D8.
I was also thinking either make it two d6 at levels 4-9 and at 10, 4d6, after that, at every two levels, an additional d6.
You guys are the best dnd page on YT
I’m playing a celestial warlock and man do they rock. The real value comes in NOT taking Eldridge blast. You can take the basic fire cantrip, and get your charisma modifier added on WITHOUT using an invocation. That’s another invocation for support. And you can use orb of fire and keep it concentrated in combat to do ANOTHER bout of fire damage every turn.
All of that comes with absolutely ZERO invocations. Normally a warlock puts all their first invocations into blasting. This makes a huge amount of character crafting open up.
And having warlock level +1 number of times you can essentially cast healing word without spell slots is amazing.
The tradeoff is combat efficacy, though. Fire is the most resisted damage type in the game, by a lot. If you are relying on that one cantrip to do the most of your damage, then you will get into a lot of encounters (especially at higher levels) where you might as well flick boogers at the monsters for all the damage you'll do. Force damage, by contrast, almost always sticks.
@@TheBoozeCruiser Well, I mean there's the whole rest of the kit. That's just the bread and butter. You can still easilly have sacred flame for radiant on backup, as well as different damage spells like guiding bolt for a nuke. The amount of support abilities that celestial can give you if you just accept you'll be suboptimal as dps is massive. DPR can be a trap for parties if you don't bring the support to survive around it.
@@Orowam Support is why I play a celestial tomelock. EB + Agonizing Blast is a cliche for a reason, the reliable damage (on every EB ray, not just one per turn) is hard to ignore. The Sacred Flame cantrip means your Radiant Soul ability isn't completely wasted, and taking PotT means you won't be hurting for cantrips either. The Book of Ancient Secrets is actually worth a number of invocations by allowing you to cast the same spells as rituals. Sure, you can't cast them instantly, but that almost never matters. Load it up with as many rituals as your DM will allow, (Find Familiar, Detect Magic, Comprehend Languages, Identify, Tenser's Floating Disc in my case) and save your extremely limited spell slots for utility spells that can't be performed as rituals, or tactical nuke spells for when it really hits the fan.
So for the cost of just one invocation, I can do as much damage as most ranged strikers, while the rest of the package let's me do about half the party's healing and almost all of it's thinking. There is no right or wrong way to do it of course, to each their own. But if I really cared about DPR, I would just make another Hexblade.
You guys were some of the first DND content creators I found a few months ago and I am loving all of the content you guys put out and cannot wait for what comes next!
I was deciding between playing a celestial warlock and a divine soul sorcerer thanks to your videos Ive made my choice keep up the great videos
Celestial Warlock and And Divine soul sorcerer are my two favorite friggen healers. The thematics are so friggen cool
Congratulations on all the dedication and hard work for us devoted slackers.
Congrats on reaching 5k subs guys! I played a lvl 3 celestial-type warlock satyr in my DnD group's Theros oneshot, and it was a pretty fun build. It's still pretty fun using it in conjunction with pact of the tome, though the most synergistic pact choice is definitely pact of the chain.
Congratulations on 5k subscribers and another informative subclass video!
Just stumbled on you guys, I like your take on breaking down subclasses so far. Keep up the good work!
I have a pact of the tome celestial lock. Can still pick up a familiar, but also a ton of rituals to feel like you can cast more than twice a day.
I've not seen many of your videos, but so far I enjoy watching them. I like how it's broken down into bite sized pieces making watching a lot easier to follow (I'm not entirely familiar with the rules of D&D, new player/DM). I also like, how in detail you go into the subclass details. This has been a massive benefit for me. Thanks for helping me wrap my head around all of it. 👍👍🤘
We plan to do a Beginners Guide to D&D Series in the future to help both DMs and Players new to D&D later in the year so stay tuned for that! Thanks for watching!
@@URGE Well, that's better still! Brill'. I'll be staying tuned 👍
YESSS!!! Finally my favorite class! I’ve confused so many parties with my fake paladin build!
I got a grave cleric, celestial warlock multiclass and its actually pretty fun. Starting as a cleric and then making a deal with your deity is a fun RP opportunity. I feel like this warlock subclass is better for a multiclass than a full warlock build. Great video by the way.
I really like how they combine practical situations with the written rules
Love that southern draw you two; the South isn’t just farms hicks and rebel flags; there’s DnD too!! 😎☺️
Glad this was recommended to me, love seeing subclass content!
I usually play the groups healer/support character. I usually multi-class my Cleric (or Druid) and give them a 2 or 3 level dip into celestial warlock just to get the extra perks that this subclass brings;
1.) Healing Light. If you only use one die at a time in the pool, it's like having 3 or 4 extra castings of Healing Word at your disposal freeing up valuable spell slots for other things. So, basically I only use Healing Light when a character goes down.
2.) Short rest slots. Adding a couple of short rest slots to another casting class such as Cleric or Druid is huge. Particularly, in one shots or low level campaigns where your meat and potatoes 1st and 2nd level spells will be used often. Getting a couple of spell slots back on a short rest can save your butt.
3.) Eldritch Invocations. Agonizing Blast... Because hey, what can I say, Eldritch blast, right? Plus, one other invocations. Usually I'll pick Devil's Sight since somehow I end up picking a race with no dark vision such as variant human, for example.
4.) Pact of the Chain. Which was covered in the video.
5.) Green Flame Blade. Getting access to this little cantrips is a nice way to give a boost to your limited melee abilities as a Cleric, or a Druid (who is not in Wild Shape, that is). And, thematically having a flaming sword is cool as heck, right?
Ayyyy! Congratulations on the 5k! You're doing some gooood job and making some excellent content, hope to continue on this cool journey!
I sent this to a player in one of my games that just rolled this class. Warlock that can also heal, yay!
Congrats on hitting 5K subscribers. loving the subclass series. Keep up the good work.
Great video! Thanks guys.
Keep it up guys. You're my favourite DND duo and love playing with these cool builds.
Cheers
I played a celestial war lock and the way we worked it was my char fond the bones of a dead Solar and used them to body mod. Once he did that he started hearing a voice guiding him throughout the campaign. Then the spirit of the Solar became his patron.
This subclass looks awesome!
Love Tasha!!
I remembered following you guys months ago, I believe you just started doing oath breaker paladin when I stumbled upon your channel. Glad your channel is growing man, keep up the good work lads!
Currently playing a Celestial Warlock- Divine Sorcerer combo. Pact is Tome. Via the Pact and the Divine Sorcerer, you can get cantrips that synergize with the bonus the to fire and radiant damage. Also, Divine Sorcerer of Good Alignment gets Cure Wounds as a bonus spell. Having Bless to cast via a Warlock Spell Slot on a party of 5 (when able to use Level 3 Slots) can be a game changer. Having access to Firebolt and Word of Radiance is lovely when needed. Eldritch Blast is for when I need to spread the pain. Firebolt is for making someone burn.
Warlocks are great for dipping 2 to 3 levels into another class since their class capstone is underwhelming.
You guys are a super valuable resource. Thank you for making this series. Makes life so much easier for me.
Congrats on 5k subs! I love the subclass series
I am so glad this subclass is available, I have a sorcerer who wants to worship Bahamut, but doesn't really have the multi-classing stats for paladin or cleric. I told him he could have a god to worship and not multi-class as well, but I think this avenue will be good if they are still persistent.
Congrats on the 5k mark. Keep up the good work.
The fire bolt cantrip works pretty nice with this warlock. Green flame blade as well
Love your guys videos❤️ I’m pretty new to playing dnd, less than a year, and yalls videos have helped me out so much when it comes to figuring out what’s good and bad. Thank y’all sm for the help and continued the great work!!!
Do you have a list that “sums up” all the grades you have given the different subclasses? I’m really interested in which subclasses offers the most when it comes to RP-value!
Decided to make my Dwarf Paladian cross-class into a Celestial Warlock of Bahamut. More healing options and the level 14 ability is super nice when coupled with a relatively high base AC class. Seems like a good complimentary class to keep your front line fighter in the mix if you need to back off and heal then attack or Eldritch blast.
Thank you guys for these informative videos, keep them coming 😊👍
I cant help but almost compair this subclass to the twilight druid. It could be the dice pool at 3rd level. But being able to boost healing. That positive energy. Oh common now Undead Hunter.
Do you mean circle of dreams?
@@varasatoshi3961 nope, twilight, harvest scythe ability
My RUclips account screwed up and I lost all my subscriptions. So happy to finally have you guys back.
As for the Celestial Warlock, it's one of my favorite subclasses in the game. If the bad guys can use mortals for their ends, why can't the good guys?
That makes perfect sense to me.
celestial warlocks are a total outlier in terms in patron morals and i LOVE it
Awesome material and would love to win the book. If we TPK, I might think over a character like this healing Warlock. Thanks Gents for this vid. ✌🏻
Free Stuff! Oh and congrats on the subscriber milestone.
Congratulations on the subscriber count!
Like the video and like features that pull spells from across class spell lists. Speaking of that... Have you guys looked anything into Keith Baker's new book, Exploring Eberron, published by DM's Guild? That Maverick Artificer's Arcane Breakthrough feature and later class level features make their spell options extra swole.
Love these subclass vids guys, keep em coming!
Really loving your enthusiasm! This is a great series!
Thanks for your videos guys! Getting better at DnD with every one! :)
I actually really like this subclass. I think its pretty good. Great content guys!!!!
I am playing a 10th level Human Variant Blade Pact Celestial Warlock in Tomb Of Annihilation (near the end).
My long-term celestial warlock consistently rolls low on healing lights and inevitably deal less damage than the rest of the party members, and that used to bum me out, till my DM decided to run CoS during a hiatus and my shiny new paladin rolled a nat 1 as her second death save...never taking my poor reluctant holy boy's bonus action for granted again 👀
always love a review by you good folks
Honestly kinda shocked you only have 5k subs. Really seems like this channel should be much bigger.
Congrats on reaching 5k subs my dudes!
Love binging these videos guys!
Really glad that WoTC have designed some alternative and multi dimensional choices for heal builds. Clerics have always been the gold standard however not everyone wants to play one when the pressures on to compliment the party build. I would like to also see a variation on the Undying subclass, draining life via necrotic damage on foes and transferring it to allies. This way it could play into that evil/fiend archetype and both deal out some nasty damage and dependable healing.
Radiant soul works well with other stuff you can snag. Since it doesn't have to be 'warlock" spells. You can power up other wones. Like a geneasai's burning hands. Thats one roll for a whole group for instance.
Always cool to see your videos. Can't wait to see your reactions and opinions to TCoE
Great stuff guys. Keep it up!
Searing vengeance.
Enemies that are blinded cannot make attacks of opportunity.
“You can make an opportunity attack when a hostile creature that you can SEE moves out of your reach.”
Since I'm running a low devil/demon count campaign. This warlock subclass fits in really well
Funny you guys posted this. I just played as a celestial warlock on discord's Realmsmith channel.
At the moment me and my friends really enjoy our new DnD adventure. The new book could help us make it even more fun. Really hoping to win, good luck to everyone participating
I went with Str warlock and grabbed medium armor as first level feat.. The idea is banking on Green flame blade and create bonfire each turn and pact of tome to get some utility cantrips and ritual spells
I feel like there is something there with green flame blade combined with shillelagh (if you take pact of the tome) to play with. Although it likely won't be as strong as an eldritch blast build it could be fun.
You guys really do a great job! Love these series!
I really want to use this subclass for sole reason of having a unicorn patron. The other stuff is cool too.
Can’t wait for you guys to review the subclasses in the new book
The cleric warlock…
Wait a minute, confused screaming!
But in all seriousness if you want the ultimate hey you, you’re never dying life domain celestial warlock multi class and it wouldn’t even be to role-play shattering since if you’re already either a cleric What’s stopping you from also trying to make a deal as well, the deal of no one else will die on your hands, hopefully
Anyways, I’m excited for the new book and i’m excited to see you guys reaction to the new sub classes…
The grind never stops
As a life or light domain cleric, you can easily find a celestial of your deity in need, and with their help accomplish great things. You form a pact, you are now both servants of a higher being but you have the assisted power of another one. Teamwork makes the team work.
One of my favorite dnd himbos 😍
Wow super excited about the new book giveaway!
Congrats on 5k
I absolutely love the sub class series
I've really wanted to play a Fallen Aasimar Oath of Redemption Paladin who is trying to redeem himself and get back into good graces with divinity. As a fallen Aasimar, he's lost his Angelic Guide, but he's working so hard that he is put in a "probationary" state where he gets a celestial patron to see if he can redeem himself to a point where that patron becomes his Angelic Guide in the end. I can see some really cool RP options for that character.
With new Invocations in Tasha's Cauldron of Everything, the synergy for this subclass gets much better using Pact of the Tome.
As a DM I always end up giving the party a Celestial Warlock NPC for that extra bit of healing and force damage.
Really helps against the Heal-Bot mindset many people have. And with most classes already have some healing you can easily get away without a main healer
In the tomb of annihilation game that I am running as the DM one of my players has selected to play a protector asimar celestial warlock who started out out as a frustrated and inept Acolyte of Savras, however in reaching out with her devotional prayers she connected with the celestial form of one of the first bara of Ubtao in the city of Mezro who has empowered her to take on on the villainous oathbreaker necromancer Ras Nsi and ultimately replace him as the new Bara of Ubtao in the resurrected Mezro.
Far from being the least interesting role-play choice I worked with a new player to help her craft her character she came up with the identity of the celestial patron I found a way to integrate it into the story. Last week we had a fascinating chat post-game about how her warlockishness would be perceived the other Savraseans. We decided it'd be like the fulfillment of a lost prophecy
"something like this hasn't happened in over 2 centuries - you Sibyl are a Seeker - one for whom a thread from history's weave has been unplucked and only you can follow it to it's conclusion. By the will of Savras!"
We are totally leaning into what is it like to have a celestial patron
15 seconds in and i love these guys
Free Tasha’s book? It’s not like I comment on every *other* video you guys post.
Edit: zero dislikes, as it should be.
Edit 2: I love having a pool of D6 healing words. That’s beautiful.
Edit 3: “You don’t wanna be there” of course you don’t. But people get hit and they go down. These abilities are usually preventative, and you guys seem to think that you *should* never need them, which, if you play perfectly, sure. But you *do* need them.
Edit FOUR: Gift of the ever living one works with ALL forms of healing: short rests, potions, spells, your warlock pact ability.
To 3: we bring up the “don’t wanna be there” thing because if you really are playing safe (as you should be), then you shouldn’t find yourself in the bad scenarios very often (unless your DM is maniacal lol) which means those abilities SHOULDN’T be used very often. When they are used, they can be great of course, but you don’t want to have abilities that aren’t useful a majority of the time if that makes sense. Thanks for watching!
I take back what I said on the Divine Soul Sorcerer video. THIS sounds like it might be the best healer in the game now. Unless I'm missing something, being able to regain access to Cure Wounds on a short rest by itself sounds pretty crazy, let alone all the other abilities.
Im glad this class was finally reviewed
A cool subclass for sure. Thanks!
You guys are great, I really enjoy your subclass series they are a lot of help for someone like myself just starting out. Thanks guys
Finally, a subclass sufficient for a Sun cultist
Pack of the tome is so good with celestial warlock
That book looks interesting, I would be very happy to win it!
One of my players made a Asimar Celestial Warlock, she grew up with her father because her Deva mother had angel stuff to do. When she was a teen her eyes were cut out from Bandits because the looked like rubys - when her mother learnde about it she gave her dauther a fraction of her power and became her patreon. "Devils" Sight invocation and detect magic at will and so on. Was a great charactar, i loved the mother-dauther roleplay - the dauther wantet to live her own live and rebelled buy going on adventures, but the mother wants to keep her save and tried to tcheck on her often - which gave me as the DM a "Deus Ex Machina" option if things get realy bad.
I personally want to get a hollyphant as my patron and do something related to Zariel. Maybe play a Zariel Tiefling and deal with internal based around her choices, maybe try to redeem her. Plus the Flames of Phlegethos feat would be great on top of all the fire.
Good information as always 👍
I play a celestial warlock in my OotA campaign and I've lost count of the number of times healing light has turned a nasty situation around. Hex/Sacred Flame combo is also handy to have in your back pocket.