My Initial Findings in the Star Citizen Jump Point Play Test Tonight

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  • Опубликовано: 2 окт 2024
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Комментарии • 331

  • @jspades007
    @jspades007 6 месяцев назад +164

    That comment: "I just jumped through a jump gate." My guy, I can hear it in your voice! Congrats and keep the info rolling. Love your content!

    • @Billy-bc8pk
      @Billy-bc8pk 6 месяцев назад +9

      Heard genuine excitement.

    • @jspades007
      @jspades007 6 месяцев назад +3

      @@Billy-bc8pk Absolutely.

    • @CitizenScott
      @CitizenScott 6 месяцев назад +5

      Pretty neat after that SCL react huh

    • @jspades007
      @jspades007 6 месяцев назад +5

      @@CitizenScott Yeah, I love how honest Mike is. He is not a shill, not a hatter. Dude loves the project and throws the bullshit flag when he sees it. But man, it's awesome when he gets excited.

    • @claudemercier1226
      @claudemercier1226 6 месяцев назад +1

      Sont forget ur paycheck salteee ;) xD 😂❤

  • @DustinHarms
    @DustinHarms 6 месяцев назад +110

    The reaction from the community and from the CIG team surrounding this moment had me grinning from ear to ear. Monumental moment for SC.

    • @CitizenScott
      @CitizenScott 6 месяцев назад +9

      MAKE THE FUCKING GAME amirite

    • @slipycatfishdog1313
      @slipycatfishdog1313 6 месяцев назад +1

      Hellz yeah!!!

    • @BullsMahunny
      @BullsMahunny 6 месяцев назад +2

      If this tech is working as it's supposed to, then they finally can. SCs biggest hurdle is... well, server meshing.@@CitizenScott

    • @CitizenScott
      @CitizenScott 6 месяцев назад +6

      @@BullsMahunny Right like PES was the hurdle before, and OCS before that…

    • @T0ghar
      @T0ghar 6 месяцев назад +2

      And there are just a few dozen further hurdles until we have what was promised/advertised.@@CitizenScott

  • @CNC-Time-Lapse
    @CNC-Time-Lapse 6 месяцев назад +91

    Thanks for jumping on and letting us know what you saw. So cool!

  • @The-Bear-Drew
    @The-Bear-Drew 6 месяцев назад +29

    Absolute legend. When you brought up the note pad I knew it was going to be a good vid!

  • @brbrd102
    @brbrd102 6 месяцев назад +27

    You can see how excited he is that EVO info is now no longer NDA 😂

    • @SaltEMike
      @SaltEMike  6 месяцев назад +14

      I actually fucking hate it. Most of the time I’ll be sharing info that things are barely functioning, half implemented and not ready for feedback. This will create false ideas of how bad or good things are. There are a lot of problems with this, a lot of work from a lot of people for them to make sense.

    • @l3lackoutsMedia
      @l3lackoutsMedia 6 месяцев назад +1

      At this point i feel like not being part of Evo to be able to talk about whatever you can get your hands on is probably a competitive advantage.

    • @StrongBoi765
      @StrongBoi765 6 месяцев назад

      @@SaltEMike then don't share that info?

  • @CitizenScott
    @CitizenScott 6 месяцев назад +5

    [QUESTION] Did you bust?

  • @cooligrek6063
    @cooligrek6063 6 месяцев назад +37

    Since the jump gate is a natural phenomenon i don't think there should be anything that physical stops you from jumping instead i feel like it should be a crime, to be a "jump runner" like nothing is stopping you from jumping but if you run through the jump gate without getting clearance from ATC you get a crime charge placed on your head, kinda like jumping the border of a country

    • @contentthunder
      @contentthunder 6 месяцев назад +2

      ya thats what i think, maybe if it is a jump point that uses the gate to be more stable then trying to run it means you have to use the unstable natural jump point since the gate crew isnt gonna turn on the stabilizer for a crim

    • @SideQuestStories
      @SideQuestStories 6 месяцев назад

      Jump Points are natural. Jump Gates are artificial structures around them.

    • @randomuserame
      @randomuserame 6 месяцев назад

      Agreed. If you can "touch" the JP you should be free and clear. (Same way it works IRL going from extradition to non-extradition territory). ATC should just be there to scan you and _ATTEMPT_ to keep criminals/contraband out (or in?); but if activate the jump, you should be free and clear (until you get back). Those same scans should pick you up on your return and blast you. If you've got a high enough CS you shouldn't even make it there past the surrounding security until they make smuggling/anti-scan shielding a thing (if they make it a thing)

    • @sorincaladera936
      @sorincaladera936 6 месяцев назад +1

      ​@@randomuserameno, technically all quantum drives are capable of jumping, but not without modifications. That's exactly what the jump drive is, a safe modification. Maybe we should be able to "damage" our drives into the mod, but Lorewise theres a large chance of you dying or disappearing forever.

  • @Osean_Kitty
    @Osean_Kitty 6 месяцев назад +12

    Certified Beltalowda moment right here, at least you didn't end up like that guy lol.
    Can't wait for 4.0 to Jump in with my Nomad and explore Pyro.

    • @philm325
      @philm325 6 месяцев назад +2

      BELTALOWDA! makes me want to rewatch the Expanse again.

    • @RobertSavello
      @RobertSavello 6 месяцев назад

      @@philm325do it. i'm rewatching it and just starting season 5 tonight. seasons 1-3 are so good.

  • @ADeadFurby
    @ADeadFurby 6 месяцев назад +2

    i imagine the jump tunnel being a tree trunk where you enter the jumppoint at the root/gate to travel through it and over time you see branching paths going off in the tunnel leading to i.e. 30 different exit points. maybe if its a "stable big jump tunnel" you have a main gate on each side.. and several smaller branches off the main tunnel.
    maybe while travelling through a jump tunnel you get junction branch warnings... "left/right"... maybe you fly a bigger ship and it sais "left(dangerous)/right" where the left branch would be too small for your ship and you in danger to take damage going that path.
    and in pyros each branch has its own "exit point" maybe 10km away from eachother or so.... that way peopel would take different paths and are less likely to "crash into eachother exiting the tunnel at the same spot".
    maybe around halfway through the tunnel the game already setup the endpoint for your jump depending on what branches you took... and all other branches you can take in the last half are basically damage avoidance related.
    so that way scanner ships in pyros can "notice branch ends opening"... i.e. for pirates to fly to one exit and harrass whoever comes out then. maybe a scanner ship can "scan for the nearest exit branch" and when the scanner ship notices a ship flying through nearby branches it can give a QD ship i.e. mantis the branch coords to send a special pulse out that changes the exit point to the one close to the scanner ship... that way pirates can intercept people coming out branch exits.
    or scanner ships might detect more "hidden branch junctions" while travveling inside a jump tunnel that lead further away from the main jump branch exit points. so maybe you get a junction "left/right/ hidden down" where the down option is just avaiable with scanner ships.
    i guess if you fly through in a party you can see what path your party members took... so if your scanner partymember flys in first and they go the hidden down path the othe rpartymembers get notified it exists and see they went that way. so party members can fly through the same paths and exit at the same spot that way.
    and if criminals cant fly in the police controlled jumpgates... maybe there can be "root points" around the jump gate... basically the opposite of branch exits.. where some points in space near a jumpgate are instable and when you enter through them you get pulled to the main jump tunnel.
    and these unstable entry points would change every 30/60 min or so... so scanner ships can scan for such entry points around jumpgates and sell the info on the market when that point opens up next. i.e. in 2h30 this point opens up.
    and criminals could also buy such info i.e. on grim hex to sneak through such entry points to pyros if they cant use the main jump gate.
    or cargo ships could purchase "unstable shortcut" paths that scanner ships find... maybe the normal cargo route is through 4 systems, but there shortcuts leading from system 2 to 4 that just opens up at a random point out of 10 possible root points every 3h for 30 minutes that you can buy the info for. like little unstable jump branches where no jumpgate is worth building at for the factions.

  • @Ticoriko
    @Ticoriko 6 месяцев назад +20

    They talked about jump point having multiple smaller entrances and multiple exits if you go through offshoots inside the tunnel. Maybe that's still planned and will be integrated later on

    • @CitizenScott
      @CitizenScott 6 месяцев назад +3

      Oooo the first post-JP tier 0 "maybe" LETS GOOO

    • @fenrisulv
      @fenrisulv 6 месяцев назад +3

      Makes sense, considering ships like the Carrack specializes on finding jump points, so having several discoverable smaller jump point entrances and exits would be kinda neat :3

    • @helloitsjay38
      @helloitsjay38 6 месяцев назад +1

      That would be awesome. Additional spots for pirates or smugglers to slip through. I was wondering how they're going to handle security around jump points if it was just one path from system to system.

    • @benlee8225
      @benlee8225 6 месяцев назад +1

      @@helloitsjay38 dude get off course and not pop out at the main gate and be some BFN so small ship suddenly stranded in pyro due to not enough fuel to warp to station or a location.

    • @benlee8225
      @benlee8225 6 месяцев назад +1

      think end of xeno saga series when they oturun the wave and middle of space and finally the other big red ship shows up rescuing the stranded smaller ship

  • @DanielDavis1973
    @DanielDavis1973 6 месяцев назад +9

    5:57 We may not be there yet but I feel like we may have just crossed one of the most important hurdles this game has had since the PU was created.and we left the hangar for the first time.

  • @andrew9027
    @andrew9027 6 месяцев назад +2

    Didn't they mention that the jump gate was wondering and at the official jump spot the gate stabilizes the worm hole in a single spot. So criminals could go through the gate at other places near the official one but risk an unstable jump.

  • @gromdan1332
    @gromdan1332 6 месяцев назад +2

    Replication layer check
    Static server meshing check
    Pyro check
    looks like everything that CiG needs for 4.0 to launch has been proven working in some shape in a game build. Now all they need is to polish everything and 2024 will be Star Citizen's biggest year!

  • @T3kRazor
    @T3kRazor 6 месяцев назад +2

    I'd assume, to restrict criminal movement, and assuming from real-world equivalencies, that there'd basically be UEE navy stationed at the controlled jump points that would scan before entering the jump point. I'm not sure if it's still their plan to have multiple jump points, but iirc that was how they were gonna let criminals through. Since there was only 1 possible jump gate, for this test and foreseeable future, between each system, I doubt they'd do something like that. Maybe just an auto scan thing, similar to Coms Array, which someone can disable to allow for criminals/smuggling jump point usage. I hope that the UEE controlled jump points would at least have some UEE ships patrolling/guarding on full implementation much later

  • @ArnaudFortier
    @ArnaudFortier 6 месяцев назад +2

    I agree jumping through is a weird process not totally straight forward, it took me about an hour to figure out, tried different ships etc… anyway, it’s super nice to be able to escape stanton and go somewhere else. The change of server is flawless, so great news for the future even if there is still some work ahead like better interface and maybe some cleanup/defense at the entries/exits of the jumps. But despite the original frustration of waiting to figure out how to go through, very happy!

  • @DaringDan
    @DaringDan 6 месяцев назад +9

    This is unbelievably exciting.

  • @tommeegunn9318
    @tommeegunn9318 6 месяцев назад +2

    Thanx for sharing so quickly Mike . Most of the comments show how much this means to SC. A basic test of does it work and mist are already building the rest of the game around it :)

  • @TennysonEStead
    @TennysonEStead 6 месяцев назад +13

    You look SO HAPPY!

    • @Turican76
      @Turican76 6 месяцев назад +3

      using laoding screens make some peeps happy

    • @nixie2462
      @nixie2462 6 месяцев назад

      I see you. XDDDDD

    • @nixie2462
      @nixie2462 6 месяцев назад +2

      @@Turican76That's not a loading screen, you can get out of your seat and do shit while jumping, much like QT travel, also, will require actual piloting through the wormhole, it won't be just a cutscene.

  • @tm5173
    @tm5173 6 месяцев назад +4

    Thanks for making this! I was dying to know how it was going. This little evocati patch is the most important release since Port Olisar.

  • @aithemed
    @aithemed 6 месяцев назад +2

    i did it, for me was seamless so was if this system always exited all this time, like "normal" just passing throw.

  • @lludan23
    @lludan23 6 месяцев назад +4

    This is so fucking awesome! We definitely have come a long way. Whatever criticisms we have of cig and how they develop, they pulled off something really special here and seeing your reaction after having your frustrations with the project lets me know that this whole thing has been worth it. I remember seeing you have some doubts about SC and SQ42, but you always had hope because you knew how special this game was and is, I knew you'd never abandoned this, not mention for the financial commitment we all make lol. Now I predict that once server meshing gets rolling and all the other core tech is introduced this game is going to explode with more systems and new missions; interactive environments that immerse the players with advanced AI, whether that be quanta based AI or alien fauna. I always had faith in the project but also shared frustrations with some things like hyping ships that are ridiculous at every Invictus or fleet week. Its not a perfect system I mean its still a business but I always believed the focus was to make something that has never been done and its a difficult challenge that required tech like mighty bridge, building blocks, server meshing, replication and PES. Then of course the other challenges that come with making a full campaign with an original story and unique gameplay. I really believe that this game will shift the industry fundamentally in the lessons learned from its development, but still all the pieces have yet to fall into place.

  • @ChirstInTheDistance
    @ChirstInTheDistance 6 месяцев назад +1

    I agree; it wouldn't make since for criminals to not be able use the gate if they can make it to the entrance, it's isn't like it's man-made; it's a singularity in space time, it's not gonna pick and choose who passes through it.
    Now; I can understand the area around jump gates being policed by UEE, as an attempt to try to stop criminals.

  • @the5starx
    @the5starx 6 месяцев назад +1

    Thanks for getting the info out quickly man. This is great news!

  • @budthecyborg4575
    @budthecyborg4575 6 месяцев назад +3

    I've been saying for a while now that a functional jump point is the feature threshold where I would want to start actually playing Star Citizen regularly.
    Hopefully the next patch is more stable than usual (I still think Star Citizen should have a "stable" channel that only gets patched once a year).

  • @rhynoemff
    @rhynoemff 6 месяцев назад +1

    i have a feeling a lot of things are turned off as they only wanted to test the jumpgate. Maybe they will slowly turn things on as each test happens

  • @Furrrburger
    @Furrrburger 6 месяцев назад +6

    Good stuff dude! I'd love for the Jump gates to be wide open and naturally occurring. No need for clearance from ATC, or at least you could attempt to slip by with some other methods or tactics.

    • @ulvemann43
      @ulvemann43 6 месяцев назад +1

      IIRC, the plan is for them to be like that. You need a drive to calibrate to them, but the ATC clearance is more or less the "legal" way to do it.

  • @nixie2462
    @nixie2462 6 месяцев назад +1

    As per the criminals jumping the gates, I would expect there would be some way to bribe ATC, or buy a fake, single time use mobiglass that has been hacked/altered to present a fake identity so they can pass. Otherwise it would be extremely limiting, even if I am a lawful player and would probably go wherever I want.

  • @TheMNWolf
    @TheMNWolf 6 месяцев назад +3

    I'm primarily a lawful player and even I think barring criminals access just doesn't feel right. Maybe it's like customs where a certain percentage of people get searched? Maybe there's something you can do to get a fake ID or to temporarily hack the system instead of having to wage all-out war on Kareah.

  • @angepano8591
    @angepano8591 6 месяцев назад +1

    Heh, we can say a lot of things about Star Citizen and CIG. Criticisms, many and most are deserved.
    But this thing worked. It was raw and it was ugly but it freaking worked. Huzzah CIG! I went between Pyro and Stanton now a bunch of times.
    Also, on the 'criminal jumper' thing - it looked like being able to make an illegal jump will be possible. You may have to get a non-criminal to initiate the JP but then you can place your ship in the gate when it opens and take their spot. I saw that a bunch but no one got a CS for doing it.

  • @dubmcz
    @dubmcz 6 месяцев назад +1

    i consider a Jump Point a force of nature. Once it's open, if you're a criminal, you should be able to seize the opportunity to get through it while it's open. Kinda like some1 that tries to ride your ass and skip a Toll fee on the Highway.Also if ATC is checking the pilot and scanning crimestat, then if u have a crimestat, the gate shouldn't open. But if you're a passenger on board with a crimestat there should be a way to hid yourself/fake id it. That's assuming their scanning your ship thoroughly. I like the idea tho that once the gate is open, aas a force of nature, if your an opportune player in the area with a stat that you could maybe do a short-burst QT into itt if you time it right. I'm so giddy dude, from one Mike to another, this is a MASSIVE moment. 12+ years in the making (sheesh)

  • @randomuserame
    @randomuserame 6 месяцев назад +1

    On the technical side, sounds like XYZ coords are retained through the jump. So you spit out at the same XYZ coord that you go in with, but in the new system, In terms of the game itself... This may not even be a bug... this sounds a lot like the "fold space" method of FTL travel. So rather than 3-dimensional movement across physical distances, space itself moves around you while you stay in place. If they change it, so that you spit out at the other gate, that's cool, it "makes sense" without having to think too hard about it... But not, that's actually a master stroke of real-world [theoretical] astrophysics, and it's a relatively innocuous thing for it to work like that.
    It's one of those "they didn't need to have this esoteric, specific detail that most people won't notice, but they put it in there anyways" kinds of things. Or in simpler terms, if this is intentional, its a "you can pet the dog in this game" type of feature/mechanic. Totally unnecessary easter-egg... but its existence indicates a certain level of care (and thoery knowledge) by the devs.

  • @Karackal
    @Karackal 6 месяцев назад +1

    The way I understand the lore, jump points are naturally occurring phenomena that only need a jump drive to use. ATC might tell you you're prohibited from using it, but they can't deactivate the thing.
    Kind of like speeding over a red light. Yes, it's illegal, but who is going to stop you?

  • @ChaosAura
    @ChaosAura 6 месяцев назад +21

    "sweaty nerd recaps notes on first time experience that others are only dreaming of"
    and I mean that with all the positive vibes and sarcasm possible to convey.

  • @wb2463
    @wb2463 6 месяцев назад +1

    I'm so excited man, this is massive!!! Obviously there's still a very long way to go and many issues to fix, but we have actual players jumping one from one star system to another AND basic server meshing facilitating it; this genuinely might the start of SC actually becoming a real game.

  • @PvtDamion
    @PvtDamion 6 месяцев назад +1

    Reputation is getting its update soon(ish) and I'm curious how that'll affect jump gates eventually. Obviously there should be some way for lesser criminals/unlawful characters to use jump gates, depending on the lawfulness of the system you're in and the system you're going to, but you might get blocked from using most of them when you're an extremely wanted criminal

  • @Cookie-yl8uq
    @Cookie-yl8uq 6 месяцев назад +1

    While its fantastic this progress has been accomplished, I seriously hope that everyone arriving at the same spot is temporary. Otherwise we'll quickly end up with gate campers / gate rammers, etc, just like EvE. Which is exactly what CI repeated would never happen. They said over and over we would not arrive at the same spot to avoid this exact issue. More and more it seem like old backers money has been taken to fund a different game. The reason this game was successfully crowd funded was specifically to avoid the trash game-ification present in modern games, that now seems to be increasingly present in SC.

  • @AttiraKell
    @AttiraKell 6 месяцев назад +1

    I may have missed you explaining in a previous video...why are you allowed to talk about it when in the past you could not? Change in NDA to build hype?

  • @KrisHerzog
    @KrisHerzog 6 месяцев назад +1

    I was waiting for Mike to start crying. ;) But about crime stats... did you get it in Stanton or in Pyro? I thought that Pyro was meant to be lawless as opposed to Stanton. If that were the case, there wouldn't be a way to remove your CS in Pyro. I just chalk it up more to the fact that the CS system, if any, isn't set up for Pyro yet. The test itself is far more important and notable than the integration of the legal system, if any, in Pyro....

  • @PepicWalrus
    @PepicWalrus 6 месяцев назад +1

    In regards to crime stats I think legal gates should definitely bar access for the proper gate.
    On the illegal side of gates however they've rigged it so you can travel back BUT you'll end up somewhere randomly in the jumpgate cloud.
    Untamed temporary gates can also open in the cloud that don't require ATC to use but are far more dangerous to do so and take longer. This adds a bit of exploration gameplay to chart temporary jump points.

  • @wakirk
    @wakirk 6 месяцев назад +1

    Just the fact that this worked, with all the prescribed tech, and not just a staged demo..... Even if it was in Evo, that this is real, and really possible.... Always has so much potential and now the beginning of it manifesting to something real finally exists. The little deals of this or that not working is fine, those things can be sorted out over time. But HOT DAM! so glad to hear this! This doesn't feel so far away now, even if we have years go to, doesn't matter, it makes that wait to 1.0 feel so much easier now.

  • @broonkhavar1461
    @broonkhavar1461 6 месяцев назад +1

    As for criminals jumping through jump gates - This seems like a prime opportunity for smuggling and hacking gameplay! Contracting with a ship captain to sneak you through a security-controlled jumpgate could be just another thing you have to do as a criminal, if things are too hot for you in your current system. There's also the possibility of hacking attempts being used to allow criminals to jump their ships through an otherwise security-enabled gate. There's lots of creative ways they could make this an interesting gameplay loop unto itself.

  • @Zombiesmoker
    @Zombiesmoker 6 месяцев назад +1

    When leaving pyro you should not be allowed to with crimestat, But when jumping from staton to pyro you should be allowed to have crimestat in my op. makes most sense.

  • @dgc2540
    @dgc2540 6 месяцев назад +1

    I would say until they add the random jump points that are supposed to be discovered, you probably cant restrict those with a crime stat from using the jump point. Thou I do think that it could be an opportunity for CIG to having npc ships start going after criminals. So you could jump, but cant use the station and if you dont quantum out of there quick enough you will get a squadron of F8s coming after you. And maybe if your crime stat is high enough they start pursuing you in quantum, with your crime stat being the factor for how long they chase you. So if you had a crime stat of 5 you might after to make 3 or 4 quantum jumps before they give up.

  • @mikeymonk1968
    @mikeymonk1968 6 месяцев назад +1

    The thing with a crime stat if they are in the MSR shielded cargo area they could be smuggled through. Lots of fun possibilities. Good stuff Mike thanks for sharing!

  • @SatanicDemiGod
    @SatanicDemiGod 6 месяцев назад +1

    I think it should be possible for a criminal to jump through to pyro by not contacting ATC and just going through, but it should add a T3 crimestat to them. Now if a criminal comes into Stanton they should be stopped by patrol ships. I hope the Stanton side of the gate has a small armada of gate guards eventually

  • @Dustalk
    @Dustalk 6 месяцев назад +1

    Would be nice to eventually use the scanning/science ships to scan for hidden wormholes as shortcuts when you have a crimestat and can't access legal means. Then pirates/smugglers can trade that data, maybe have it cycle every week or something. Probably a long time before anything like that is possible but a neat thought.

  • @danjensen2695
    @danjensen2695 6 месяцев назад +1

    Thanks Mike, great news. Glad you were one of the first 🎉

  • @jodomo-eq8oy
    @jodomo-eq8oy 6 месяцев назад +1

    An epic night of testing, I tried the MSR and Reclaimer stability was a lot better than I expected, collisions are an issue on exit and heard their were some issues with upgraded jump drives not spooling but really impressive. Hopium Level is fully recharged cant wait to see this in live.

  • @RoLo87rl
    @RoLo87rl 6 месяцев назад +1

    At the moment it is an interactive server selector (for our eyes), the instances between them do not communicate or persist groups, missions, cargo, beacons, group markers, etc... I suppose that all this type of information must be transferred to another isolated service or cache or layer or whatever you want to call it so that the player always receives that data regardless of the server they are on. Until then, it's just an interactive server selector. This was the job of the replication layer if I'm not mistaken.
    They have a lot of work ahead of them until that they do it correctly and that in our eyes they behave as a single server.
    I guess now they will have to enable or feed the replication layer with all kinds of information that needs to be shared with the player between different servers as well as between server and server information about locations, object storage, etc, etc... It is scary to imagine the size that these databases will reach over time...
    I hope that this step happens soon™ and we can start to have the gameplay and the type of game that we have been waiting for 12 years and they promised us.

  • @doubledigital_
    @doubledigital_ 6 месяцев назад +1

    im just happy it worked! wooot static server meshing boys haha, i wonder what the player count will be in the future
    good job cig and testers ofc ^^

  • @vamperic
    @vamperic 6 месяцев назад +1

    I really hope they spit you out at a random spot when exiting/entering the JP's eventually...Smashing into ships sitting there or people leaving junk there to troll people will suck
    Not to mention that I don't want a repeat of EvE Online's tiresome gate camping if there is only one spot to enter/exit

  • @hawkeye387
    @hawkeye387 6 месяцев назад +1

    Wormholes don’t discriminate. I think if they want to do something with criminals, maybe there’s a way they can sense who’s onboard and pre-call the advocacy, to be waiting on the other side?

  • @loganrossignol
    @loganrossignol 6 месяцев назад +1

    I think a system with authorities and a controlled jump point should def have a crimestat check. It doesn't make sense otherwise.

  • @RN1441
    @RN1441 6 месяцев назад +1

    Jump gates working have been a long long time coming to finally let us have more than one solar system. With that said, the part that will finally relegate 'server problems' to being a thing of the past is the meshing within solar systems so the load can be split to allow both more players per solar system AND to sustain higher framerates so stuff reliably works even as the population scales. If this makes it to live without serious problems, and if the progress continues at this rate then 2024 is shaping up to finally be a good year for delivery of 'the tech' we've been waiting for this past several years.

  • @CobusGreyling
    @CobusGreyling 6 месяцев назад +2

    Regarding criminals not being able to jump: It would be amazing if they finally gave a proper use to those fancy "shielded storage areas" in the Freelancer and Taurus and other ships. If a criminal is specifically in there, you can jump.

  • @T0ghar
    @T0ghar 6 месяцев назад +1

    11 years 4 months and about 2 weeks being a backer and a few thousand dollars later. I have Not been through a jump point yet or felt anything close to a released game yet. For me, the year is still dog shit. For a consumer, it does not matter what somebody promises or shows to a closed group. It matters what the consumer has in his hands.

  • @Waringpro_Ci
    @Waringpro_Ci 6 месяцев назад +3

    Lots of features being introduced into this game in 2024.

  • @nypctechman
    @nypctechman 6 месяцев назад +1

    I have a question salty Mike. Has it ever been asked before and if so what’s the answer, how do they plan to deal with that exact situation that you brought up where once you exit the gate a player goes AFK and then another and then another and then suddenly you have a dozen ships at the exit point of the gate. And perhaps what players themselves decide to gang up on an exit point of a gate? How does CIG plan to solve or mitigate this problem?

  • @ChirstInTheDistance
    @ChirstInTheDistance 6 месяцев назад +1

    Not gonna lie; I'm really enjoying this new freedom evo testers have to talk about the testing without consequence.

  • @critic_empower_joke_rlaxtslife
    @critic_empower_joke_rlaxtslife 6 месяцев назад +1

    I9 9880h and rtx 2080 here. Expect 15fps upon release?

  • @magnust9253
    @magnust9253 6 месяцев назад +1

    Maybe there could be smuggeling routs that are way more inconvenent and requirea you to fly through dangerous areas, think starwars nebula whales.

  • @murnurmurk7904
    @murnurmurk7904 6 месяцев назад +3

    LETS GOOOOOO! Glad you finally got to experience this after so long

  • @NightNord
    @NightNord 6 месяцев назад +1

    Yeah, that's kind of the thing about meshing - now they need to make every single feature work with it. Every single one. And missions and stuff over a server transfer are frankly not even the hardest part - it's not even meshing yet strictly speaking

  • @ikencu2
    @ikencu2 6 месяцев назад +1

    Perhaps they can do something similar as in the game freelancer, you have jump gates and then jump holes which are natural occurring anomalies, and maybe people with crime state can go through a jump gate but the anomalies are not monitored , this would go the same for people transporting illegal commodities.

  • @Count_Apostasy
    @Count_Apostasy 6 месяцев назад +1

    That's amazing. Imagine how the devs at CIG feel. This is a hell of a step forward.

  • @Authmion
    @Authmion 6 месяцев назад +1

    Criminals should have no issue with jump points, they are natural phenomena.
    I'd guess in the future tho, there may be turrets or police on the Stanton side to try to shoot or catch criminals.

  • @ericbehm5890
    @ericbehm5890 6 месяцев назад +1

    If they change a single character in the code for this game. You will hear about it from this guy. A whole damn video.

  • @NovaRexus64
    @NovaRexus64 6 месяцев назад +5

    Wow what a huge moment, super exciting

  • @TypicalDutchSaysHi
    @TypicalDutchSaysHi 6 месяцев назад +1

    I just did too, an amazing experience. Didn’t expect it this year. But they did it.

  •  6 месяцев назад +1

    Thanks for the update! Exciting times!!

  • @Phoenixstorm36
    @Phoenixstorm36 6 месяцев назад +1

    2 month until Invictus, somehow i have a good feeling about this even if pyro still doesen't make it into the patch

  • @outlawjaw1639
    @outlawjaw1639 6 месяцев назад +3

    I like the idea of you contact the Air Traffic Control and they realize that there's a criminal aboard and we'll tell you that you can't enter and start firing guns at you to try to stop you, however it's not like they can control a natural phenomenon or just turn it off so you have to fight your way to the portal as a criminal trying to escape the star system

  • @fingers5944
    @fingers5944 6 месяцев назад +1

    jumping away to escape is a sci fi standard.
    i believe it should remain unrestricted for that reason.

  • @ONI09100
    @ONI09100 6 месяцев назад +1

    i think they will change the crime stat jump gate thing so that you need to find something like a tair in the jump point path so you will probably need to follow a few nav points to find it but its probably to much to ask right off the bat

  • @TimTheMain
    @TimTheMain 6 месяцев назад +1

    Should be policed jump points and non policed ones I guess, but as a criminal you should be able to still jump.

  • @pizzasteve205
    @pizzasteve205 6 месяцев назад +2

    So fucking hype

  • @NightNord
    @NightNord 6 месяцев назад +1

    That's amazing content Mike. Clear, concise and interesting

  • @mintberry6014
    @mintberry6014 6 месяцев назад +1

    Thank you for putting things in perspective there at the end. This news makes SC feel more real than ever

  • @ianwilson4286
    @ianwilson4286 6 месяцев назад +1

    Great info, you are the only person to do a step by step and a detailed look at jumping. Thank you

  • @Cornerboy73
    @Cornerboy73 6 месяцев назад +1

    Excellent account, thanks for sharing.

  • @jimdear4304
    @jimdear4304 6 месяцев назад +1

    “Size doesn’t matter “. Been telling myself that one for years 😒

  • @I3ladefist
    @I3ladefist 6 месяцев назад +1

    Finally some progress! Thx for the good news :) As you said, some minor things to adjust but the main functionality is there !

  • @SpoonyOrbit
    @SpoonyOrbit 6 месяцев назад +1

    who's laughing now. jump gate scam citizen isn't a scam

  • @Joseph-wh5of
    @Joseph-wh5of 6 месяцев назад +1

    When this finally launches the servers will be flooded.

  • @sabapolion4004
    @sabapolion4004 6 месяцев назад +1

    I got a server crash and it was up in less then 1:30 minute. So pretty cool.

  • @RobdorThisHandleIsUnavailable
    @RobdorThisHandleIsUnavailable 6 месяцев назад +1

    5:10 "Size doesn't matter". Thanks for the confidence boost. You're the best.

  • @alanhiatt7019
    @alanhiatt7019 6 месяцев назад +1

    Wow! That's a ton of great news in one post! Very exciting 😀

  • @KaryudoDS
    @KaryudoDS 6 месяцев назад +1

    Nice that at least the main part worked. A bit to go but still something.

  • @wesus5228
    @wesus5228 6 месяцев назад +1

    do you see party markers if a party member jumps through the gate?

  • @lolsmcfee
    @lolsmcfee 6 месяцев назад +2

    I don't think jumping should be preventive if you have a crime stat pyro is a lawless system in the first place and it doesn't make sense to not be able to jump to a lawless system if you have a crime stat. It doesn't make sense at all really preventing someone to jump with a crime stat in the first place It makes a lot more sense if you just post security to a jump point that goes to a lawful system like Terra or something

    • @PeterM.22
      @PeterM.22 6 месяцев назад +1

      Since they are going for these points being a 'natural' feature (not man-made) I don't believe the physical point itself should have the ability ty to filter people out by any metric other than ship size since that IS part of the lore. Now if the jump point has infrastructure built around it and is regulated by let's say security, then if they catch you trying to sneak on by, you better hope you can make it across before you're shot down.

  • @LOGITRUST
    @LOGITRUST 6 месяцев назад +1

    Thank you for the exciting news!

  • @philm325
    @philm325 6 месяцев назад +1

    Huge moment for SC and congrats Mike for being one of the few pioneers.

  • @DuckSidious
    @DuckSidious 6 месяцев назад +3

    Great update and I am excited as well.. it is finally happening!!!!!

  • @mdsf01
    @mdsf01 6 месяцев назад +1

    Thanks for sharing your experience.

  • @slipycatfishdog1313
    @slipycatfishdog1313 6 месяцев назад +1

    I know this may sound like blasphemy but….were you able to jump back to Stanton as well? You might of mentioned it, if so I guess I missed you say so. Super stoked for you and the rest of the SC community right now! 🎉🎉🎉🎉🎉I can’t wait……😊😊😊😊

    • @SaltEMike
      @SaltEMike  6 месяцев назад +2

      Yep, did both.

  • @DadeVinci
    @DadeVinci 6 месяцев назад +2

    I was here Pog

  • @merclord
    @merclord 6 месяцев назад +10

    I'm with you Mike. It's kinda hard to describe how this feels. It was stable for me also, no crashes at all for hours.

  • @RobertSavello
    @RobertSavello 6 месяцев назад +1

    finally. actual progress on the road to pyro.

  • @DennDaniel
    @DennDaniel 6 месяцев назад +1

    I feel you Bro! It feels like its coming together!

  • @MaybeAnnatar
    @MaybeAnnatar 6 месяцев назад +1

    They've really showed up this year.