Substance Painter Baking Problem? Or Is It Something Else?

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  • Опубликовано: 24 июн 2023
  • Sometimes we come over really silly problem while baking. That might happen sometimes when we are working with UDIM, UV tile workflow.
    Let's watch and let's be more careful before baking to avoid wasting time.
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    Tags:
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Комментарии • 18

  • @kenzietownsend6644
    @kenzietownsend6644 Месяц назад +4

    I'm going to try this when I get home. The high to low poly was driving me crazy in SP.

  • @anthien8239
    @anthien8239 8 дней назад +1

    I have same issue and your video helps a lot !!! Thank you

  • @laxmanrawat748
    @laxmanrawat748 10 месяцев назад +6

    Mine's is still not fixed. I'm actually baking a high poly mesh on the low poly. So can anyone help?

  • @sourabhvishwakarma5
    @sourabhvishwakarma5 9 месяцев назад +4

    thank you sir

  • @arianetagli1188
    @arianetagli1188 Год назад +2

    had this exact issue, thank you !

    • @zarus.m9925
      @zarus.m9925  Год назад +2

      Oh! that must be a great help then..

  • @stonesymmetry
    @stonesymmetry 5 месяцев назад

    But the program I need it in doesn’t support tiles.

  • @seruch3389
    @seruch3389 8 месяцев назад +1

    it doesnt help, i still have black lines on white after baking

  • @BMJMediaLLC
    @BMJMediaLLC 11 месяцев назад +3

    Thank you, would've been at it for hours

    • @silarts6534
      @silarts6534 9 месяцев назад

      Did you fix it? I'm getting a no cage file high definition meshes specified warning and I can't cook.

  • @CarlosSantos-qn8oc
    @CarlosSantos-qn8oc 10 месяцев назад +1

    Hello goodnight
    But what if this error happens when I don't use udims ?
    It also happens with my normal map

    • @zarus.m9925
      @zarus.m9925  10 месяцев назад

      can you show me the uvs and normal here

  • @thearchive3576
    @thearchive3576 11 месяцев назад

    When I bake, the model is fully black and any texture I apply does not show up

    • @zarus.m9925
      @zarus.m9925  11 месяцев назад

      is your normal ok? and also check if your uv is not in real world scale

    • @thearchive3576
      @thearchive3576 11 месяцев назад

      @@zarus.m9925 I unified all of my normals and they seem to be okay, I was having the same result with other models and I scaled them up, that fixed it for the other models, but the main model is still black after scaling up and making sure the normals are okay.

    • @zarus.m9925
      @zarus.m9925  11 месяцев назад +1

      @@thearchive3576 Is your model inside some other model? that can cause your AO to be total black

  • @william_chidube
    @william_chidube 4 месяца назад

    No.

  • @Vexcenot
    @Vexcenot 8 месяцев назад +4

    why tf does he censor his taskbar?