Substance Painter Baking Problem? Or Is It Something Else?
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- Опубликовано: 24 июн 2023
- Sometimes we come over really silly problem while baking. That might happen sometimes when we are working with UDIM, UV tile workflow.
Let's watch and let's be more careful before baking to avoid wasting time.
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I'm going to try this when I get home. The high to low poly was driving me crazy in SP.
I have same issue and your video helps a lot !!! Thank you
Mine's is still not fixed. I'm actually baking a high poly mesh on the low poly. So can anyone help?
thank you sir
had this exact issue, thank you !
Oh! that must be a great help then..
But the program I need it in doesn’t support tiles.
it doesnt help, i still have black lines on white after baking
Thank you, would've been at it for hours
Did you fix it? I'm getting a no cage file high definition meshes specified warning and I can't cook.
Hello goodnight
But what if this error happens when I don't use udims ?
It also happens with my normal map
can you show me the uvs and normal here
When I bake, the model is fully black and any texture I apply does not show up
is your normal ok? and also check if your uv is not in real world scale
@@zarus.m9925 I unified all of my normals and they seem to be okay, I was having the same result with other models and I scaled them up, that fixed it for the other models, but the main model is still black after scaling up and making sure the normals are okay.
@@thearchive3576 Is your model inside some other model? that can cause your AO to be total black
No.
why tf does he censor his taskbar?