Curvature map issues - Substance Painter
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- Опубликовано: 23 авг 2024
- Not getting your curvature map right on your low poly cube ? Not getting the rusty edges on your cube ? Watch this to make work your Metal edge wear perfectly
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- Dj Quads
Increasing the secondary rays to 0.45 or higher in curvature parameters while baking solves this problem.
Thank you for sharing 😊
@@endritDevYellowHatGames Correction, not the secondary rays but rather "Sampling radius" to 0.0045
@@mrmusiccrow2461 thank you so much i was looking for a solution to this problem for so long!
@@mrmusiccrow2461 this was helpful brother you should have mention this trick in in video , but thnx anyways
@@mrmusiccrow2461 hi....where will i find this setting in substance painter??
I enjoy the abrupt end.
I think I was tired and didn't know what to say 😂
woooow so you have to bake, i never knew what bake did and now you made me understand. Thank you so much!
Thanks man, was looking for the solution 👍
Keep also a look to the comments there are another workarounds and solutions there
Sometimes, adding more geometry isn't an viable option... Unless you are creating a big asset or something that would be help up close, that much geometry isn't justified.
Thanks! Was looking for the solution for the exact same problem.
It was a nightmare for me, becouse I didn't know what a curvature map is !
thanks brother atleast I know about the problem now
Nice to hear that :)
Thank you.
Thank you bro!
thx
Glad it helped:)
Hi! thankyou for this video - but unfortunatly i found it too late. I'm not a youtube creator but if you can somehow add some more tags to your video - such as "Metal edge wear" it might help other noobs like me. I didnt know i needed to generate a curvature map for it to work.
Thank you for suggesting it! I’ll provide those tags to make it easier to get it found !
Nice job
That is sucks, and does not do good job, because I don't need so much geometry on my edges... =( Maybe it will works on simple model.
curvature map means in 3d?
The map itself is 2d , but yes it’s applied to 3d models in order to define edges and dimension of those
lol thanks im fkn dumb
Welcome to the club! I mean I’m dumb aswell