DEPLOYED for DCS - COMMS Arrive Depart Approach Tower Marshal V1
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- Опубликовано: 1 янв 2025
- Another intro to COMMS to include the airspace with a CASE1, CASE 3, and a departure. Show the simple steps required to use your radio in a more authentic manner.
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Single player only - the forgotten crowd.
No chaos or auditioning required. Consistent structure. Play anytime you want to.
The fundamentals will give me a more interesting world on day one with any new modules. This means: not having to wait for someone else or spend a long time building something that soon bores you because you know what's going to happen. Or like a book (even a really good one) is a mostly static campaign, read/play once, then done.
The campaigns in DEPLOYED can, in theory, can run forever; the Bad Guy resistance will taper off, then level out.
As I've tried to get across: this isn't for everyone - not instant action. The communications system and environment may seem 'complicated' but in reality are HIGHLY simplified. For several reasons.
Thanks,
Flight Sim Stuff
Soooo good! Great work Sir!
The attention to detail with the work flow here is..... Eye watering.
I love it
Holy crap and you modeled stepping on a transmission. Epic
Now you just have to get a periodic "Meow" and all the old timers barking about being in "Guuuaaaarrd"
Ha ha. I've some interesting, mostly hilarious, things. And yeah, you'll have to make sure to monitor Guard for some tasking (of course you should all the time? :) )
Marshall should have an outer limit of 50 NM
Thanks. It's pretty easy to adjust. You run out of space quick; 50 radius is 100 NM across and encroaches on others in the 'Med. IRL they have ways to work this out dynamically.
@@flightsimstuff5417 Ya I imagine that would get pretty cramped there and the Persian gulf as well