How Flight Simulators Trick Your Brain

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  • Опубликовано: 8 май 2024
  • This video is about how we can fool your brain into thinking that it is flying an aircraft, featuring the Delft University of Technology's SIMONA flight simulator. By using a couple of clever tricks, we can trigger sensory illusions that are not only believable, but impossible to resist.
    If you're interested in using SIMONA for research, check out the Control and Simulation MSc program at TU Delft: www.tudelft.nl/onderwijs/ople...
    Thanks to ir. Olaf Stroosma, Dr. ir. René van Paassen and Prof. dr. ir. Max Mulder.
    Stock images, videos and music used under license from:
    elements.envato.com/
    www.storyblocks.com/
    www.turbosquid.com/
    Animations created in-house by FlyByMax.
    00:00 - Intro
    01:44 - Motion Cueing
    03:23 - Orientation Misconceptions
    04:53 - Washout Filters
    07:23 - Gravity and Acceleration
    11:20 - Specific Force
    13:16 - Translational Washout
    14:32 - Bringing It All Together
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Комментарии • 475

  • @FlyByMax
    @FlyByMax  Месяц назад +150

    A couple of things that didn't make it into the video:
    - 0:12 the F-18 crash is documented by the US Naval Aerospace Research Laboratory, see page 10-7: apps.dtic.mil/sti/tr/pdf/ADP013854.pdf
    - 6:57 notice how when the roll gets washed out back to neutral, it returns slower than the initial excitement. This makes sure that the pilots feel the initial roll (rate), but won't sense the platform going back to zero roll.
    - 13:04 the reason it's easier to compute aerodynamic and thrust forces is because these need to be calculated anyways to simulate and model the aircraft. For example, X-Plane has an option for directly outputting the aerodynamic/thrust forces along the aircraft's axes, which I could use as inputs for the animations. Computing gravity and acceleration would require determining angles and geometry, which makes the whole thing more convoluted.
    - 14:16 since we now have a solution for specific force in both directions (forward and side-ways), this means we can replicate specific force in the entire horizontal plane through a linear combination of both directions. However, in the vertical direction, it's only possible to replicate short, high-frequency movements, since the simulator can't be tilted to sustain long-term forces in the vertical direction (which is in-line with gravity). For sustained vertical g-force, some sort of centrifuge would be required, like in this simulator: desdemona.eu

    • @Cyberdactyl
      @Cyberdactyl Месяц назад +2

      AND, the sim can NEVER exhibit or simulate anything above 1 gee.

    • @leogoe
      @leogoe Месяц назад +6

      @@Cyberdactyl It can actually do that short-term through quick translational movement

    • @Cyberdactyl
      @Cyberdactyl Месяц назад +4

      @@leogoe Well . . .sure. . . for like about a quarter second or for vibration effects but no +1 gee maneuvers.

    • @douginorlando6260
      @douginorlando6260 Месяц назад

      High G training would be good. Besides learning grunt breathing, turning your head under high G is a challenge. Familiarization with sudden G forces during carrier takeoffs and landings. Two simulator approaches besides centrifuge are
      1… perhaps a motion platform that can pitch up or down through a full 360 degrees, but not roll or yaw
      2… a pilot suit with 50 tension cables attached to pull on body parts (head forward, back, down, up, left right, chest forward down back, legs, arms)

    • @FlyByMax
      @FlyByMax  Месяц назад +3

      Very good point :)

  • @MarcSacksZA
    @MarcSacksZA Месяц назад +731

    "yumans"
    "hyumans"
    "newmans"
    what a journey

    • @raptordad6653
      @raptordad6653 Месяц назад +45

      Forgive him: he’s northern and he knows not what he doo 😁

    • @33lost
      @33lost Месяц назад +6

      It's so funny

    • @LeftInStone
      @LeftInStone 15 дней назад +7

      Fun fact: humans are actually called hyuman in a certain anime

    • @NOTMEVR
      @NOTMEVR 12 дней назад +3

      Mewings

    • @GardenData61371
      @GardenData61371 11 дней назад +1

      Hoomans

  • @fanBladeOne
    @fanBladeOne Месяц назад +679

    And here I was thinking this was going to be a clickbait video. Now I don't even trust gravity anymore. Thanks for that.

    • @MrTommispilot
      @MrTommispilot Месяц назад +7

      You are not the brightest candle.

    • @fanBladeOne
      @fanBladeOne Месяц назад +32

      @@MrTommispilot BSc Aviation Engineering, PPL(A). Thank you very much.

    • @sciencecompliance235
      @sciencecompliance235 Месяц назад +16

      @@MrTommispilot Jeez dude, get your sarcasm detector calibrated.

    • @jimsteinway695
      @jimsteinway695 Месяц назад +5

      @@fanBladeOneI enjoyed your sarcasm and humor . I’m an engineer too, apparently MrTommispilot is a bus driver in the sky. BSEE worked in Naval Aviation for 25 years

    • @stevenlarson3316
      @stevenlarson3316 Месяц назад +2

      And then you listen to a physicist, who says gravity isn't real, you're accelerating up at 9.8 meters a second squared due to the curvature of spacetime caused by the Earth's mass.

  • @MrTommispilot
    @MrTommispilot Месяц назад +343

    Einstein already said that you cannot distinguish between gravity and acceleration without a reference. Very well done!

    • @Systox25
      @Systox25 10 дней назад +19

      Because gravity is acceleration

    • @krumuvecis
      @krumuvecis 8 дней назад +9

      @@Systox25 No, it is force. It becomes acceleration when divided by mass.

    • @Systox25
      @Systox25 7 дней назад +1

      @@krumuvecis true

    • @freshrockpapa-e7799
      @freshrockpapa-e7799 6 дней назад

      @@krumuvecis actually it's the curvature of space-time.

    • @Jojo-210
      @Jojo-210 6 дней назад +5

      @@krumuvecisGravity is not a force. Gravity is the curvature of spacetime. The resistance to gravity (for example by standing on the earth) is a force. So standing on the earth under the influence of gravity is equivalent to an earth accelerating upwards with the 9.806…m/s^2

  • @privatepilot4064
    @privatepilot4064 Месяц назад +216

    I had worked for a simulation manufacturer in the late 80s and early 90s in Tampa Florida and we had some pretty cutting edge technology back then. This is next generation stuff here. Exceptional video.

    • @lithium25693
      @lithium25693 Месяц назад +1

      did you work for cae

    • @cecielhelder5923
      @cecielhelder5923 Месяц назад

      I’ve got a 6dof platform at home. Not as fancy as the one in Delft, of course. Maximum load capacity is 150kg. Enough for a seat, three monitors and flight gear. With VR gear the motion cues are very effective. If I use the monitors the rest of the room needs to be dark or my peripheral vision picks up the room. Works great with both X-Plane and MSFS2020.

    • @serge933
      @serge933 Месяц назад +4

      I am a sim tech at United and you would love to know we still have a 767 full flight simulator in service from CAE that was built in 1982. My favourite out of all the machines we have.

    • @NickyHonings
      @NickyHonings 12 дней назад +1

      I've done my training on the new CAE Airbus A220 (Bombardier CS300/100) sim. Before that I did training on the Jetstream 32 sim from the 70s that needed a whole room just for the PC. but the Sims now are so realistic it's incredible

    • @privatepilot4064
      @privatepilot4064 12 дней назад +1

      @@lithium25693 Contraves, CAE was our competitor. Many of our people were from CAE.

  • @toxdaz
    @toxdaz 9 дней назад +61

    *watches video on airplanes*
    "In 2001"
    "ah shit, here we go again"

  • @mitchellh5869
    @mitchellh5869 11 дней назад +50

    As someone who trains in sims regularly as a professional pilot, my experience is thus: usually the first time back in a sim after it's been awhile my brain knows "something" is wrong, and I tend to just be a little disoriented and maybe a bit queasy for the first 30 minutes. However, after a while my brain recalibrates and adapts to the sim and it becomes really cool how well it just "accepts" it. The motion is pretty well matched with the inputs and visuals. Especially that surge axis is perfect for quick jolts like turbulence or landings. Not for nothing too, having a perfectly replicated cockpit inside helps a lot, because you're leaning/reaching/turning your head in exactly the same way you would in the real airplane, and all of this motion is completely independent of the orientation of your body, so the illusion remains even when you're not sitting perfectly in the chair looking straight ahead.

    • @StevenRose-Main
      @StevenRose-Main 5 дней назад

      I wonder if the reason your brain recognizes a difference is because there are fundamental limitations on what a sim can do, or if the sim just isn't quite accounting for everything due to cost or other non-fundamental limitations.

    • @daysofend
      @daysofend 4 дня назад

      How does it handle a stall and altitude loss? Tipping forward? I assume it's almost impossible to replicate the freefall in the sim.

  • @communalransack
    @communalransack Месяц назад +44

    The saddest part of the f18 pilot story is he did have visual cues for his attitude on the flight display. He just didn't trust his aircraft was telling him the truth, or failed to check his instruments in time.

    • @FlyByMax
      @FlyByMax  Месяц назад +20

      Yeah you’re right. I’ve seen a lot of people question how it’s possible that the pilot didn’t use their instruments. But I think that people underestimate how strong the illusion of acceleration/gravity is in the dark. Although the HUD gives you all the information you need, it’s still only a tiny part of your full field of view, and is entirely different from having a complete horizon and sky to look at.

    • @ka-uy8yh
      @ka-uy8yh Месяц назад +8

      ​@@FlyByMaxI already commented separately but it fits here as well, how can a pilot ignore a pitch ladder, flight path marker, giant arrow, and computer that's screaming flight controls? Only for him to trust a single sense he has, in complete darkness.
      If the story is true then he should never have been a pilot, especially in a fighter.
      What if he didn't trust his iff either? He'd just shoot down a friendly because his senses are so much better than a radar that can see out >100nm

    • @FlyByMax
      @FlyByMax  Месяц назад +22

      @@ka-uy8yh Between 1983 and 1993 more than 78% of 291 night take-off accidents in the U.S. alone were attributed to spatial disorientation ( source: skybrary.aero/sites/default/files/bookshelf/1124.pdf )
      I understand it's difficult to wrap your head around if you haven't experienced the somatogravic illusion yourself, but the fact remains that this is a well-documented and very dangerous side-effect of our physiology that can affect even experienced pilots, despite IFR training. I do not think it is comparable to mistakenly shooting down a friendly aircraft because you do not trust your IFF. Thanks!

    • @freshrockpapa-e7799
      @freshrockpapa-e7799 6 дней назад +3

      @@ka-uy8yh Damn, if only you had been the instructor of that guy, you clearly know everything there is to know about fighter jets, what are you doing in the RUclips comments section? Go train the best pilots of the world, your knowledge is being wasted here!

    • @michelchaman6495
      @michelchaman6495 6 дней назад +3

      @@FlyByMax this is true, when i was a baby pilot the first time i got above an inversion my body freaked out cause it looked like i was inverted, so i understood the importance of trusting the instruments, i can't even imagine what its like in pitch black, with minimal room for error.

  • @jwizardc
    @jwizardc Месяц назад +143

    This is the best piece I have ever seen on flight simulation. I have written software for flight simulators for 30+ years; both games and actual full flight simulators. Thank you for making a video that I can use to explain the rather obscure and mysterious magic behind pilot training.

    • @FlyByMax
      @FlyByMax  Месяц назад +4

      Thank you!

    • @68at97
      @68at97 7 дней назад

      do you know why the actual visual quality is so bad in FFS? Ive always wondered as I feel like that would be somewhat important especially for immersion

  • @bumpedhishead636
    @bumpedhishead636 Месяц назад +85

    Motion base simulators are great for lower dynamic aircraft like passenger/cargo jets & bombers, but not great for high dynamic aircraft like fighters. Pilots can be taught that if they pull hard G's long enough, the G-force will eventually reduce - which is NOT correct. Back in the 1980s, we used an air-driven G-seat & G-suit in the simulator that would give the correct cues for a fighter pilot. We also used the visual system to give tunnel vision at very high Gs.

    • @kinfongyeung5400
      @kinfongyeung5400 Месяц назад +5

      i was wondering how G-force can be reproduced in the simulator since the setup appears to only have ~1g to work with

    • @sciencecompliance235
      @sciencecompliance235 Месяц назад +3

      How do you sustain accelerations higher than 1g? Any system I can think of would saturate pretty quickly and take an insane amount of space.

    • @bumpedhishead636
      @bumpedhishead636 Месяц назад +12

      @@sciencecompliance235 It is not about generating the actual G-force. It is about providing the cues of high-G, namely that at high G's, your G-suit squeezes you, and the higher the G, the harder the squeeze.

    • @CaptainBlackadder75
      @CaptainBlackadder75 Месяц назад +1

      It would be elaborate, large, and very very expensive, but I wonder if you could combine a multi-axis pod with a centrifuge. That could theoretically give you all the g you could ever need.

    • @kinfongyeung5400
      @kinfongyeung5400 Месяц назад +6

      @@CaptainBlackadder75 the problem I see, although I know little about centrifuges, is that say you went from straight and level flight to a 90deg banking turn, the g loading would went from 1ish to say like 6 almost instantaneously. And the moment you leave the turn, the g loading need to go back to 1 very quickly. I’m not sure if centrifuge is capable of this. The second problem I see is that even if the first problem is addressed, the constant acceleration and deceleration it has to handle per flight would be so immense that I’m not sure if the engineering complexity is justified. I guess at the end of the day, the best way to learn fly a jet is to just fly in a jet.

  • @MeppyMan
    @MeppyMan Месяц назад +61

    I’m an ex pilot (H) and used to skate vert half pipes. Love how you made that connection and it made me realise something I’d never thought about as an adult. Cheers.

    • @FlyByMax
      @FlyByMax  Месяц назад +1

      Thanks, really glad you enjoyed!

  • @martin.argerami
    @martin.argerami 7 дней назад +9

    It astonishes me that a pilot would take off at night, over the ocean, with everything pitch black, and not be fixated on the attitude indicator.

  • @DasIllu
    @DasIllu Месяц назад +35

    So when i'm in bed, i am actually accelerating forward with 1g.
    I'll keep that in mind next time someone calls me lazy ;-)

    • @hoaxial2090
      @hoaxial2090 Месяц назад +7

      You’re always in +1g when you’re not moving. Unless you jump or get into a machine or device that alters it. You’re just chilling in +1g 😎

    • @RoBear-bv8ht
      @RoBear-bv8ht Месяц назад

      As for the navy pilot… Seems he and every other navy pilot would be very familiar with this phenomenon and it still begs the question… of how he somehow chose to fail…

    • @krumuvecis
      @krumuvecis 8 дней назад

      You're only accelerating, if your velocity changes. If not, then acceleration is 0 and your motion is uniform.

  • @mikemcculley
    @mikemcculley Месяц назад +18

    FlyByMax: “If gravity and acceleration are in some sense the same…”
    Einstein: “Excuse me? In some sense?”

  • @fridaycaliforniaa236
    @fridaycaliforniaa236 9 дней назад +3

    When I was a miltary pilot, we had two sims : one like this one, the other was a simple set just put on the ground. No moving parts, just a fake cockpit and some 3D rendering on a 180° screen. You know what, just watching the scenery move while you are simulating the flight gives your brain the sensation that the whole thing is moving. While we were tied to the ground, there was no hydraulic systems, no moving parts or whatever.
    Visual senses are really powerful to trick you in believing your're moving while you're not ^^

    • @Xg4531YT
      @Xg4531YT 5 дней назад

      For me when you dont click read more it says cock and not cockpit 😭😭😭

  • @felix_jc
    @felix_jc Месяц назад +46

    What an amazing comeback !!!!

  • @Ahsan_Fazal
    @Ahsan_Fazal Месяц назад +26

    I didn’t even know we had this simulator… And I’m a student at the faculty of aerospace engineering of the TU Delft haha 😅

  • @tgsredfield
    @tgsredfield Месяц назад +3

    So glad to see one of the best aviation channels I've ever seen back. Excellent video!

  • @markplain2555
    @markplain2555 5 дней назад +1

    I had the opportunity to 'play' in a jet fighter simulator that can flip upside down. I was VERY impressed by the sensations. I have always wondered about how a simulator can fool you into thinking you are climbing. This video was great - thanks.
    .
    .
    .
    As a side note - I am a glider pilot - I once climbed into a cloud with an instructor (and only VFR instruments). We wanted to test my ability to sense the g-forces when visual cues are removed. I thought we were flying straight and level, but when we popped out the side of the cloud we were actually in a relatively steep descent with one wing down. Wow what a sensation; the power and importance of the visual horizon.
    .
    Last year I flew in France. We took off in a valley and I suddenly found myself desperately looking around between the mountains to get a glimpse of the horizon just to orientate myself.

    • @FlyByMax
      @FlyByMax  2 дня назад

      Thanks! Great to hear your experiences.

  • @robertbriscoe-mf2tx
    @robertbriscoe-mf2tx 5 дней назад +1

    The fidelity of Level D simulators is so good that in the US, pilots can receive a type rating without actually flying the aircraft. For many airline pilots, the first time they ever fly the actual airplane with passengers aboard may be the first time they have ever actually flown the aircraft. They will have a check airman with them, but its still pretty amazing to think they have never actually flown the aircraft before.

  • @allanshpeley4284
    @allanshpeley4284 9 дней назад +9

    This doesn't really explain how a trained navy pilot could decide to ignore his instruments entirely when flying in the dark with cloud cover.

    • @phillyphakename1255
      @phillyphakename1255 4 дня назад +6

      If its truly at takeoff, chances are it all happened in about a second. There is no "decided to ignore", there is simply going on intuition, and in this case, his inner ear intuition overrode his trained IFR intuition.

    • @noahj.1232
      @noahj.1232 2 дня назад +4

      Believing instruments is really hard when every cell of your body is screaming at you to pull up/down. Somatogravic illusions are one of the leading causes of death in aviation, both private and commercial.

    • @FlyByMax
      @FlyByMax  2 дня назад +1

      Great comment.

  • @shuminyao9750
    @shuminyao9750 12 дней назад +1

    The simulator is much more complex than I initially thought. Great video showing the engineering difficulty.

  • @benbookworm
    @benbookworm Месяц назад +6

    I took a free online intro aeronautics course from TU Delft some years back, and it was incredibly fascinating. It did require a fair amount of math.

  • @brettany_renee_blatchley
    @brettany_renee_blatchley 5 дней назад +1

    Acceleration & gravity feeling the same is why sometimes we cannot accurately feel what the aircraft is doing. That's why we learn to read and trust our basic flight instruments.

  • @jackbuff_I
    @jackbuff_I 22 часа назад

    I was blown away as a kid when I felt the acceleration in a simulator..I asked my dad how it worked and he said they blow air in your face while tipping you back, but you're still "looking forward" ... genuis

  • @GordonWrigley
    @GordonWrigley Месяц назад +5

    I love the detailed explanation. Too many channels give the basic idea and leave out the detail.

    • @FlyByMax
      @FlyByMax  Месяц назад

      Glad you enjoyed!

  • @alexandleighdefazio7221
    @alexandleighdefazio7221 Месяц назад +18

    Best explanation I’ve seen in my 28 year flying career. Well done!

  • @hexago-motion1454
    @hexago-motion1454 Месяц назад +25

    Well explained!!! Without cutting any corners. I tip my hat off to that.

    • @FlyByMax
      @FlyByMax  Месяц назад +1

      Thanks!

    • @gomini3707
      @gomini3707 Месяц назад

      Your videos are also exceptional Hexago ! Hope you will keep them coming too.

  • @alanward9521
    @alanward9521 Месяц назад +6

    Wow, that was truly amazing. Having just recently flown in an A320 commercial sim, seeing this on my feed was perfect timing. I never really felt much motion as I flew the sim in a very realistic manner, but if I go again, I'll have them ramp up the turbulents or crosswind so I can feel more..
    Thank you so much for making this clip and how great your narration and presentation is. Top class.

    • @FlyByMax
      @FlyByMax  Месяц назад

      Very kind, thank you so much for your comment :)

  • @thinknirmal
    @thinknirmal 3 дня назад +1

    Videos like this make me appreciate RUclips even more. Great work!

  • @hyunyeelee1336
    @hyunyeelee1336 День назад

    This channel deserves a lot more subscribers

  • @nibblernibbles3205
    @nibblernibbles3205 Месяц назад +2

    Excellent explanation and graphics! Best video ever on this topic.

  • @pinethegangsta
    @pinethegangsta Месяц назад +5

    Awesome video once again! Great to see you back.

    • @FlyByMax
      @FlyByMax  Месяц назад +1

      Great to see you again! I remember you from my very first video, thanks for all the years of support!

  • @Republic3D
    @Republic3D Месяц назад +1

    I already knew this stuff, but it's fun to see such a great visual representation of the physics and math behind it.

  • @Jvcaetanoo
    @Jvcaetanoo Месяц назад +4

    Superb Max! Having worked there, it means even a whole lot more!

    • @FlyByMax
      @FlyByMax  Месяц назад

      Thank you so much!

  • @EchoFox18
    @EchoFox18 4 дня назад +1

    Outstanding material! Thanks and keep up the good work!

  • @gabrielvillar966
    @gabrielvillar966 Месяц назад +5

    In fact the one of the most important discoveries that helped Einstein develop the law of general relativity was the principle of equivalence, which says that gravity is an acceleration, not a force, in such a way that if you subject a person (in a vacuum) ) at an acceleration of 9.8 m/s^2 you will feel the same as if you were on Earth under the effects of gravity

  • @ROLZILLA
    @ROLZILLA Месяц назад +12

    Why does this vid only have 2k views, this needs at least 50k! Great work man

  • @cocolasticot9027
    @cocolasticot9027 10 дней назад +1

    I was able to guess every trick while watching, but it's so pleasant to see such amazing content.
    Kudos for the clarity of your explanations and the impeccable visuals, this is high quality educational material ❤

  • @AutoFirePad
    @AutoFirePad Месяц назад +2

    Thanks for the video!
    Interesting how those mistakes happen even with HUD information.

  • @dannileigh6426
    @dannileigh6426 Месяц назад +1

    I find the somatographic effect so interesting, and the better understanding of it and how it is applied to both sim flight training and the human factors of a number of aircraft crashes (like the F/A-18 catapult crash mentioned in the beginning).

  • @rafaelbudeu867
    @rafaelbudeu867 Месяц назад +3

    Amazing video as always!!!

  • @daanbondt3167
    @daanbondt3167 10 дней назад +5

    I feel like I've reached a new level of nerd, all these science videos with 'it's not what you think' are exactly like I thought they were gonna be

    • @phillyphakename1255
      @phillyphakename1255 4 дня назад

      I have the same brain as the engineers who built it. I understand black box algorithms, I understand the inputs and outputs of the vestibular system. I understand the math of inpulses and dampening filters.
      I can figure it out by looking at the obect, examining its inputs and outputs, and making a good guess about it. That comes from putting in the time to learn and think about it, not intelligence, Ive been doing this for a decade, the same 10,000 that Malcolm Gladwell says it takes to become an expert.
      If you are genuine in your question, I would say that its important to recognize the process which leads you to "its intuitive". Acknowledge that we all learn about forces and accellerations and dampening differential equations in college. We all deconstruct the things around us to figure out how they work, we all have curated a brain that excells at considering the factors involved in a problem and solving them. Thats engineering, and I studied it in college, and have been doing it for half a decade professionally and the same as a hobby/fascination.
      Its not bragging to have your work be somewhat intuitive.

  • @henrivanbemmel
    @henrivanbemmel Месяц назад

    Yes, there are two independant factors here, what jacks do and what the display does. This example integrates it. Amazing.

  • @ocks_dev_vlogs
    @ocks_dev_vlogs 4 дня назад +1

    One thing to note about mimicking linear acceleration with tilting the seat in the simulator, it would actually be somewhat noticeable because while the horizontal component of gravity would match the acceleration, the vertical component would be reduced making the seat feel like it is pushing you up less. This method of miming the acceleration could also only simulate up to 1 g of force by only rotating and would feel less and less like what it is mimicking as it approaches that max force.

    • @FlyByMax
      @FlyByMax  2 дня назад

      That's a fair point, although I think the visual part of the illusion would far outweigh this effect. Thanks!

  • @r0cketplumber
    @r0cketplumber 7 дней назад

    I got to fly a B1-B simulator at Dyess AFB about 20 years ago, and when the sim operator relented and turned on the motion base, it got WORLDS easier to control, it just felt right. In the sim we dropped a massive boom on Abilene and then cruised 50 miles north to see the location of the sim op's fishing shack on Lake Stamford. Flying supersonic at 300 feet even if only in a sim is AWESOME.

  • @onklidonk
    @onklidonk Месяц назад +1

    Hey Max. Great video!

  • @SgfGustafsson
    @SgfGustafsson Месяц назад +3

    In my experience the most realistic part of the sim is straight and level flight through turbulence, or the feel of turbulence with spoilers deployed and the vibrations from hitting stuff with the nose wheel. The biggest inaccuracy is due to the sim’s inability to simulate g forces accurately in the vertical plane.

  • @MajorLazer182
    @MajorLazer182 Месяц назад +2

    This was very well made, adressing a very specific niche but really intriguing

  • @marcalmunozborras6769
    @marcalmunozborras6769 28 дней назад +2

    Amazing. Amazingly explained. Thanks.

  • @donepearce
    @donepearce Месяц назад +2

    The one part you missed was braking on the runway, why presumably needs the simulator to tip downwards with a very brief upward movement of the scenery to simulate the nose dip when brakes are applied. Otherwise I'm very happy to say that all this works in exactly the way I was expecting it to. I'm an electronics engineer so instead of washout filters, I would simply say AC coupling so the steady state does not make it through the system. The turnover frequency of the coupling gives the time needed for the system to return to centre after the load is applied.

  • @AmaroqStarwind
    @AmaroqStarwind 4 дня назад +1

    Since this simulator is for research purposes, you could add BCIs to the mix to measure brain activity and get a more complete picture of what's going on.

  • @jamieknight326
    @jamieknight326 Месяц назад +1

    Brilliant video. Thanks for sharing your insights.

  • @racheltyrellcorp9694
    @racheltyrellcorp9694 8 дней назад +1

    Thanks a lot for this video !
    I always wondered how those clearly limited range actuator could give a realistic immersion for pilots that should clearly know the real deal already.
    Now I know, the explication is passionating, and it gives an even better and deeper comprehension of the gravitation/acceleration equivalence !
    Great work !

  • @aaronmurphy7772
    @aaronmurphy7772 Месяц назад

    Really great presentation! Aircraft maneuvering is generally described with the following terms: Aircraft Movements are dynamic and are Pitch (Elevator), Roll (Aileron) and Yaw (Rudder). Aircraft Attitudes are static and are Banked, Climb, Descent, Cruise and Slip/Skid. Aircraft Movements are in relation to the aircraft axes. Aircraft Attitudes are in relation to the Horizon. The Pilot Pitches the nose up to Climb, down to Descend, level to Cruise. The Pilot Rolls the aircraft into a Banked Attitude to turn. The Pilot uses Rudder and opposite Aileron inputs to Yaw and Roll the aircraft into a Slip Attitude or too much rudder for the amount of aileron to put the aircraft in a Skid Attitude. Slip and Skid are indicated on the Aircraft Turn Coordinator. Attitudes are displayed on the Attitude Indicator (aka Artificial Horizon) and also by looking out the front window at the natural horizon in VFR weather.

  • @LM-47
    @LM-47 Месяц назад

    I’ll never forget being on break at flight school, I asked one of the other pairs of students if their instructor let them go in motion. They answered with an affirmative ‘yes’. I was surprised, mine didn’t. Their instructor poked his head out of his office and said ‘no we weren’t’. The visuals tricked their bodies into thinking their simulators were on motion!

  • @avwie132
    @avwie132 Месяц назад

    This is amazing… this is literally what I graduated on AT the TU Delft, with the Simona Simulator. Motion cuing fidelity for a B747. Modelling the semi circular canals and the otoliths of the operator. Good times

  • @dalsbury1979
    @dalsbury1979 Месяц назад +1

    Confirmed a lot of my suspicions. Very interesting and informative.

  • @tonybeam
    @tonybeam Месяц назад +1

    Thank you for the superb video, together with its lucid explanations. 🤩

  • @siebrenlemmers4581
    @siebrenlemmers4581 Месяц назад +3

    Oi, great video Max!

  • @babstar99
    @babstar99 2 дня назад

    Great video and explanation. Modern simulation feels just like the aircraft, at least for Jet transports.
    Just one additional thought about somatogravic illusion is not only do you lower the nose to compensate for the perception of over pitching, with a takeoff thrust setting, the lowering of the nose further exacerbates the illusion by increasing the acceleration. Unfortunately I knew a couple of people killed by this phenomenon taking off from a dark remote airfield at night in a high powered piston aircraft. This is the typical scenario, dark night, high acceleration.
    Any night takeoff, even after 30+ years of flying is still locking onto the attitude indicator, the sensations still make you feel uncomfortable.

  • @purrple.shadows
    @purrple.shadows Месяц назад +3

    Excellent explanation and video.

  • @Jason.W.
    @Jason.W. Месяц назад +14

    We need a home version of this with VR headsets.

    • @quinncide
      @quinncide Месяц назад +1

      Motion platforms for home sims already exist (of various quality and fidelity). You’re looking at a five figure entry price for something off the shelf with 6 DOF, but as with everything, there’s an active DIY community that will get you there for cheaper (and *a lot* more work and time and maintenance requirements).

    • @Soarbywire
      @Soarbywire Месяц назад +2

      DOFReality sells 2DOF for under $2000.

  • @maxhugen
    @maxhugen Месяц назад +1

    Great video, thanks! I did some amateur calcs of forces etc for Americas Cup yachts a while back so generally familiar with forces, but the simulation methods used here are awesome! 👍🇦🇺

  • @ainsleystones4600
    @ainsleystones4600 Месяц назад +1

    That was really interesting! Thank you!

  • @martinnovak3091
    @martinnovak3091 Месяц назад +1

    Incredible high quality video, well done

  • @instant_mint
    @instant_mint 3 дня назад +1

    Super interesting! If only I wasn't damaged by stress I might want to work in this field...

  • @MilitaryAviationAdvice
    @MilitaryAviationAdvice Месяц назад +3

    Great video! Well explained.

  • @brettany_renee_blatchley
    @brettany_renee_blatchley 5 дней назад +1

    Excellent video! I am an engineer who helps design high-fidelity fights simulators. It's a lot of fun flying them.

  • @fredrikrhenman3056
    @fredrikrhenman3056 Месяц назад +4

    Amazing Video, animations look super cool!!!

  • @jonathanparle8429
    @jonathanparle8429 Месяц назад +6

    Very interesting. I have to admit I had not thought about this concept very deeply but it all makes good sense. I wonder though in a roll for example, in order to zero the force out the simulator needs to return from the roll position to level, but what prevents that roll back to level applying an unrealistic force to the pilot? In the real world when entering a roll, the forces are the initial roll force in that direction then neutral assuming a properly coordinated turn. But the simulator has no alternative but to apply roll in that direction, then roll in the opposite direction then neutral. I assume it must do it in such a subtle way that the unwanted effect is minimal.

    • @FlyByMax
      @FlyByMax  Месяц назад

      This is an AMAZING question!! You’re absolutely right, when the simulator ‘washes out’ the roll back to neutral, it does this far slower than the initial excitement. That way your vestibular system only senses the initial impulse, not the returning to neutral. You can see this very clearly at 6:40 on the right in the shape of the curve (very steep at first, then smooths out). Great comment.

  • @YurandX
    @YurandX Месяц назад

    great video, i always wondered how these things work

  • @gerhardtnell5541
    @gerhardtnell5541 7 дней назад

    Very informative. Enjoyed it

  • @samimkhadka8627
    @samimkhadka8627 Месяц назад +3

    what a great video and a great facility

  • @gorkemkarakaya
    @gorkemkarakaya 10 дней назад +1

    it was an awesome video thanks for making it!

  • @kevinsnell1622
    @kevinsnell1622 Месяц назад +3

    Many questions answered. Thanks!!

    • @FlyByMax
      @FlyByMax  Месяц назад

      Thanks!

    • @kevinsnell1622
      @kevinsnell1622 Месяц назад

      I wasn’t aware that the view on the screen was adjusted and panned alternately to the pods position. Mind blown.

  • @Wingman19
    @Wingman19 8 дней назад +1

    You are amazing man,by mistake I clicked but I learned a lot

  • @GinnyGlider
    @GinnyGlider Месяц назад +2

    Well made video demonstrating and explaining spatial disorientation... Tho you made me upgrade my gaming setup, yet again. 😮‍💨

  • @worawatli8952
    @worawatli8952 12 дней назад +1

    I finally understand why flight simulator doesn't need that large of range of motion, I never understand why they can trick human, but without actual visual reference, gravity can do the job.
    Maybe only thing it isn't capable of simulating is continuous freefall. It might be the reason deep stall situation get pilot into so much stress, as they can't really experience it in simulator.

  • @-AV8R-
    @-AV8R- Месяц назад +1

    Great explanation and well presented.

  • @johnelectric933
    @johnelectric933 5 дней назад +1

    Thank you! I have been trying to wrap my brain around that translation. You explained it very clearly.
    I have a loose project in mind for a racing sim and was wondering how that works. Some of them actually tighten your shoulder belts to add to the feeling of hard braking. (how about pulling on your helmet with about 35 lbs. for turns?)

  • @freeforall6031
    @freeforall6031 11 дней назад

    Thank you, you answered a question I had ever since I was on a virtual reality roller coaster as a child 😅

  • @mishaschweitzer8083
    @mishaschweitzer8083 Месяц назад +3

    Great video max 😉

  • @Evolixe
    @Evolixe Месяц назад +1

    I noticed how simulators used to work and figured this problem had to exist. Its good that we're coming up with solutions, may it help our pilots keep the skies safe ✌

  • @peanuts2105
    @peanuts2105 Месяц назад

    I've seen about a dozen of these simulators at British Airways' massive simulation hall. That was an amazing day

  • @efoxxok7478
    @efoxxok7478 Месяц назад

    The acceleration feeling by tilt will be overcome the instant outside (simulated ) view is removed. In other words someone in a simulator and not watching the screen will correctly feel the tilt of the platform, even to the point of understanding approximately how much tilt is in effect.

  • @EvanG529
    @EvanG529 13 дней назад

    In my opinion, using the tilts to simulate acceleration are easy to understand. The fascinating part is how the simulator decides to wash out the signal in order to maintain the same position. The sim can't reproduce forces exactly due to these restraints, so it's cool to see how it compromises accuracy with practicality.

  • @motionbasti
    @motionbasti Месяц назад +1

    I absolutely agree with all settings. I‘m also proud, that may settings are the same. 😅

  • @gforcefactory
    @gforcefactory Месяц назад

    Thank you for this great video! TU-Delft is doing research with our compact 6DOF motion simulator EDGE 6D to bring SIMONA even closer to everybody's home! Best regards, Team Gforcefactory

  • @AndyWhite
    @AndyWhite Месяц назад +2

    Great video - may I suggest a part 2 that focuses on the complexities of the visuals and the collimated display? Having seen it I can tell you this is one of the biggest changes you'll see between professional and nin-professional sims...

    • @AndyWhite
      @AndyWhite Месяц назад +1

      To give some context to those unaware, a collimated display allows your eye to focus in the distance - this has to be experienced to fully appreciate but it's the difference between looking at a far away object on a TV screen a couple of feet in front of you and looking at a far away object out the window. It gives depth to the image and increases the immersion considerably. It also reduces parralax error (which, if using TV screens for simulator visuals) would mean the view would only be correct for one of the two cockpit seats, not both. This is not the case with a collimated display because the focal point is so much further away.

    • @xeldinn86
      @xeldinn86 24 дня назад

      Collimated displays are super expensive which is one reason these cost so much. It would be cool to try one of these sims. Or eventually get it relatively affordable to have at home.m

  • @neoroggensack1244
    @neoroggensack1244 День назад

    * shows an r6 shredding at the track *
    "When cycling, ..."

  • @renevanpaassen1662
    @renevanpaassen1662 Месяц назад +3

    Wow. Really nicely done.

    • @FlyByMax
      @FlyByMax  Месяц назад

      Thank you René! Means a lot!

  • @Dominik-K
    @Dominik-K 9 дней назад +1

    Great video, really cool!

  • @michaelhoffmann2891
    @michaelhoffmann2891 9 дней назад +1

    For non pilots, just a minor addition on how strong and fatal this disorientation can be when you lack visual cues and only rely on your "lying inner ear":
    As per FAA and NTSB studies from years ago, pilots who do not have an instrument rating, but end up flying into clouds, have a life expectancy of about 97 seconds.
    One and a half minutes, before your disorientation takes you into a so-called graveyard spiral and you crash. It's that bad! Which is why instrument training drills trusting your instruments and ignore all other cues. It would be interesting to find out why this Navy pilot didn't do that.
    EDIT: reading the linked Navy report now and see that it makes reference to that.

  • @kirkhamandy
    @kirkhamandy День назад

    An interesting watch, but I have to say much of this was figured out even before I started working at Singer Link Miles back in the 1980s. I think what's really improved since then isn't the kinematics but the vision systems. The computer just for that took up an entire room full of 19" racks.

  • @richardnicholas2957
    @richardnicholas2957 Месяц назад +1

    Fascinating!

  • @TheLikeys
    @TheLikeys 10 дней назад

    I once had the chance to experience such a full flight sim and can attest how incredibly convincing the motion system tricks you to realistically feel the forces.
    I can recommend to anyone, if you got the chance to sit in a FFS

  • @user-nq4bv9pr2g
    @user-nq4bv9pr2g 4 дня назад +2

    Omg the Video make so Sense and the end just make this all Even bettttter

  • @douginorlando6260
    @douginorlando6260 Месяц назад

    Cue onset is critical. (Get the perception started)
    Cue conflict is critical (especially the visual vs vestibular)
    Selective cue disruption can actually complement the perception.( my own theory. Flying close engagement fighter maneuvers with lots of rapid turns climbs, dives, vertical loops; the 6 degree of motion platform can not fully replicate but the immersive display (270 degrees horizontal 8 collimated display panels of a dodecahedron) is the compelling orientation cue. A G-seat which pushes you around in the cockpit seat is supposed to provide a gravity cue by making you sink into the seat during high g manuevers or lift you upon the seat during zero G, but it mainly disrupts your “seat of the pants” sense of gravity. By disrupting your sense of gravity direction in the simulator, it disrupts the cue conflict between actual gravity and acceleration vector forces being simulated thereby eliminating the cue conflict.)
    In the heat of intense excitement and intense focus of attention on the dogfight, the 6 DOF motion system provided little benefit. The fully immersive collimated display was the overwhelming cue especially when the g seat disrupted the “seat of pants” sense of orientation. At one point the motion platform system shut down in the middle of a simulated dogfight when a moog valve limit switch was triggered. The jolt of the platform when it settled to its resting position was a momentary distraction but the lack of motion was not even noticed until later. (Total visual immersion in a display that looks infinitely far away plus the G seat disrupting the sense of gravity plus intense focus of attention on the training task made a compelling simulation.
    The 6 Degree Of Freedom motion does help sometimes like initially establishing reliance on immersive visual cues and not noticing a cue conflict of visual vs sense of gravity, when nose down in idle with speed brakes out while following an aircraft in a vertical dive but careful not to end up in front of the other aircraft, the 6 DOF motion does make you feel like you’re falling forward out of your seat & held in by your seat belt harness, sense of acceleration when kicking into afterburners, roll rate changes when rolling 30 degrees to look down underneath the aircraft,
    Real time training Simulation provides two benefits,
    1… realism which equates to better transfer of training skills learned in the simulation to real world
    2… cues necessary to perform the training task

  • @vitormd1138
    @vitormd1138 Месяц назад +1

    YOOOOO MAX IS BACK!