I have to say - THANK YOU for these videos. I've watched them all on the playlist and they're going to be one of the main resources I'm going to point out towards when teaching people about PBR and probes. I love how concise and easy to understand your teaching style was on these videos; the fact that they were pretty much bite-sized also helped so, so much. That's the kind of education that SL really needs and I cannot thank you enough for your work.
Zanibar, this is priceless, thank you so much. I was near in tears because my photography stopped looking well with the PBR changes and all the near non-existent shadows. My home actually has them now! it looks beautiful now, my pond looks deep and realistic! I cannot thank you enough!! p.s. absolutely WILD to me this knowledge is not spread wide like fire by LL themselves because if you want your home to look well, you gotta get down to business you don't even know about. Oof!
Well, I can say that today I learned something new. Just discovered your channel and you can add me to your list of new subscribers. Looking forward to learning many other new things regarding PBR.
Thx for the video. Windlight needs to be PBR format too to have these shadows working? Cause i tried on my land and i see no shadows... maybe my windlight is not PBR...
Your Windlight/EEP makes no difference. In Firestorm you have to increase the ambiance on the reflection probe for it to work. FS defaults it to 0. The range is 0 to 1. Set it to anything other than 0 and you'll see it where the reflection probe touches the ground (it HAS to touch the ground to be seen).
I would suggest making sure to have a PBR-ready environment, as it will have Probe Ambience set to a proper level. Using a legacy environment may cause lighting to be odd in some situations. You may also want to check to ensure probes are enabled in your graphics settings. You'd find them in Preferences > Graphics > Advanced Graphics and they should be called something similar to 'Probe Coverage'. You'll want at least Manual, but I'd try out Manual + Terrain or Everything.
If I use PBR textures on a piece of jewelry, it looks fine from a distance but if I zoom in to see more detail the reflections go away. Seems like this occurs at about 1 meter. Is this to be expected?
The official Second Life Client and Firestorm 7.x.x are PBR clients and are able to create and modify probes, though the workflow may be slightly different.
It's not so much workarounds as the introduction one of the more difficult parts of a level designer's job, setting up reflection/lighting probes. Aside from the ultra-modern games, all the pretty lighting and reflections you see in your favorite games were accomplished using reflection and light probes in their engine of choice, and they were just as tedious as it is in Second Life to set up.
Huh? In Firestorm you have to increase the ambiance on the reflection probe for it to work. FS defaults it to 0. The range is 0 to 1. Set it to anything other than 0 and you'll see it where the reflection probe touches the ground (it HAS to touch the ground to be seen).
The games industry hasn't figured out how to do this, either. Their solution was to use raytracing instead of all this manual work. Unfortunately, raytracing is extremely expensive to render and requires very modern hardware, which would be a hard block to most of SL's users.
its actually impossible for SL to do this automatically. All the content here is user-generated. And even then, doing it yourself allows for control over how your scene looks
I have to say - THANK YOU for these videos. I've watched them all on the playlist and they're going to be one of the main resources I'm going to point out towards when teaching people about PBR and probes.
I love how concise and easy to understand your teaching style was on these videos; the fact that they were pretty much bite-sized also helped so, so much.
That's the kind of education that SL really needs and I cannot thank you enough for your work.
Zanibar, this is priceless, thank you so much. I was near in tears because my photography stopped looking well with the PBR changes and all the near non-existent shadows. My home actually has them now! it looks beautiful now, my pond looks deep and realistic! I cannot thank you enough!!
p.s. absolutely WILD to me this knowledge is not spread wide like fire by LL themselves because if you want your home to look well, you gotta get down to business you don't even know about. Oof!
literally same situation with me. i have been so distraught trying everything in phototools...
Thanks for putting this out, made it easier to see the differences with and without the probe
Thankyou for making a clear and direct tutorial!
Amazing video and very informative. You taught a few things i didnt know about.
Oh, lawzy! OK, looks like I'm going to have a lot to learn! This is some complex stuff. Thanks for the video!
Thank you so much for this info..really helpful
Well, I can say that today I learned something new. Just discovered your channel and you can add me to your list of new subscribers. Looking forward to learning many other new things regarding PBR.
Cool video, I actually didint know you could double up probes like that for shading effects.
Zani you absolute Champion
Thanks Zani! I've seen a lot of changes in my 18 years in second life. VERY excited about learning something new 🥰
Thanks, but what about an entire sim?
Nice Tuto man! Thank you very much!
Great tutorial thanks a lot ❤
I have a question. How can add a pbr terain-ground in your land? :/
oh my god thankj you so much im gonna CRY
Thank you. Now if only I can figure out why my blog pictures are fuzzy from far away on a new expensive gaming laptop:D
When I do this, nothing happens. Why is that? Does the sphere need a PBR material on it?
Thx for the video. Windlight needs to be PBR format too to have these shadows working? Cause i tried on my land and i see no shadows... maybe my windlight is not PBR...
Your Windlight/EEP makes no difference. In Firestorm you have to increase the ambiance on the reflection probe for it to work. FS defaults it to 0. The range is 0 to 1. Set it to anything other than 0 and you'll see it where the reflection probe touches the ground (it HAS to touch the ground to be seen).
I would suggest making sure to have a PBR-ready environment, as it will have Probe Ambience set to a proper level. Using a legacy environment may cause lighting to be odd in some situations. You may also want to check to ensure probes are enabled in your graphics settings. You'd find them in Preferences > Graphics > Advanced Graphics and they should be called something similar to 'Probe Coverage'. You'll want at least Manual, but I'd try out Manual + Terrain or Everything.
Nice clear vid thanks
If I use PBR textures on a piece of jewelry, it looks fine from a distance but if I zoom in to see more detail the reflections go away. Seems like this occurs at about 1 meter. Is this to be expected?
I was also curious about this, for jewelry and accessories, rigged especially, because people can't walk around with attached reflection probes.
Great info
Is this the only viewer where you can use probes?
The official Second Life Client and Firestorm 7.x.x are PBR clients and are able to create and modify probes, though the workflow may be slightly different.
my adorable littel friend. Thank you for this
great tutorial...sucks that it needs os many workarounds to even make the changes work to look properly
It's not so much workarounds as the introduction one of the more difficult parts of a level designer's job, setting up reflection/lighting probes. Aside from the ultra-modern games, all the pretty lighting and reflections you see in your favorite games were accomplished using reflection and light probes in their engine of choice, and they were just as tedious as it is in Second Life to set up.
Hm only for Alchemy ...
Huh? In Firestorm you have to increase the ambiance on the reflection probe for it to work. FS defaults it to 0. The range is 0 to 1. Set it to anything other than 0 and you'll see it where the reflection probe touches the ground (it HAS to touch the ground to be seen).
ahh I lost my probe yes I did the search I can see the light not the probe
This is really cool! I just wish SL was smart enough to automatically add correct lighting instead of us having to do it ourselves.
That's literally what this does. This is how every video game does it. SL just caught up.
The games industry hasn't figured out how to do this, either. Their solution was to use raytracing instead of all this manual work. Unfortunately, raytracing is extremely expensive to render and requires very modern hardware, which would be a hard block to most of SL's users.
its actually impossible for SL to do this automatically. All the content here is user-generated. And even then, doing it yourself allows for control over how your scene looks