A few corrections, if I may. The reason some things like that gold ball had a plywood look is that SL now has TWO sets of texturing systems. The old "Materials" workflow, i.e. Diffuse+Normal Map+Specular (simplified) and the new "PBR" (Physics Based Rendering) workflow, i.e. Diffuse+Normal Map+Ambient Occlusion+Roughness+Metallic. Those two are separate. The older "Materials" workflow will likely get used less and less. Next, you don't need "Realtime" for mirrors to work. In fact, Realtime should never be enabled for anything, it completely kills your FPS. For mirrors all you need is the Mirror Resolution and the Mirror Update Rate. It's a learning curve for all of us, as it requires a few new skills - from creators and from end users.
I do need to do an update as this was before firestorm released their pbr model. (plus my machinima skills are a little better now I hope). So the reason some stuff looks ok in both pbr and nonpbr is that the creators put textures in both material systems showing whereas some just left it at the default for nonpbr old workflow which is the plywood or blank. That makes sense. I just now looked at "static & dynamic" and realtime. I thought there was a slight lag on the "static & dynamic" when I checked it before. So I looked at it frame by frame, I could see there wasn't a difference in dynamic&static vs realtime other than realtime being darker-easily adjusted. I didn't notice a change in my framerate until I turned off vsync. Then I could see that Realtime does take about a 10-20 frame hit compared to static&dynamic. This is good to know. Thank you for pointing it out to me.
@@caylacatz1 Indeed, when creators don't put on legacy textures you get plywood (or blank white). That is also the case when switching land textures to PBR: Everyone on older viewers then just sees the land as untextured plain white. Another point you could elaborate on is the HDR changes, which will break some older "Windlight"-era presets. The ever-popular CalWL is a good example, it simply doesn't work with PBR HDR anymore. Some sky presets can be fixed, others can't. Finally, I think a good video about Reflection Probes wouldn't hurt. LL has published one, and I think a creator has too, I don't have the links at hand though. If you need, I can dig them up.
@@wombatdk wow! I hadn't realized that about land textures being white. I haven't seen that yet. if you know a couple of slurls, I'd love to go see. On the Windlights, I just noticed recently that I seem to have lost my shadows on most of them. Is that what you are talking about or something different? I was wondering why my videos and pictures were suddenly looking flat and it hit me that the shadows were gone. The skies themselves look fine in color and movement of clouds on many of them, just no shadows. So I checked randomly (I have tons so checking every windlight would take ages) and very few of the windlights seem to have shadows. Oddly the night ones with the moon seem to have a higher percentage of shadows with the sun ones maybe about 5% or less have shadows? The other thing is even some of the ones labeled pbr windlights aren't throwing shadows either. I saw a good video on reflection probes. ruclips.net/video/YVphBx_z97g/видео.html I saw it first on Flickr where Dana Enyo has more of a following. I don't know if I can talk about reflection probes. I've been taking SL pics for ages, and now trying to become decent at making videos. However, while I can follow a tutorial to make a mirror for example, I'm not a builder/creator. So I have to be careful to only report what I notice because I'm not clear why it's happening as I'm not a builder. After I bought a chrome dress from her, Dana also suggested I make a reflection probe. It was funny because I asked why when I saw a good video already. I showed the video to her and it turned out it was hers. I hadn't noticed the name on it. I think I have a clear voice which is good and there is a need for a reflection probe video. Ok. Next weekend, I'll work on the update video which is basically this video comparing pbr alchemy and pbr firestorm but cutting in what stuff looked like in nonpbr firestorm. Then I'll experiment some with reflection probes and see what I observe and if it might make a good video or not. I don't want to just copy Dana although I think putting a reflection probe around a house is very cool especially when she was walking across probe line. I'll suggest to her she put Second Life in her title as maybe that's why very few have seen it. Thank you. You've given me a lot to think about.
Yesterday Firestorm released a pbr version so if it's for pbr and you like Firestorm, Firestorm should be able to do it. But one thing I did notice about Alchemy was that my frame rate is 2x faster which I loved. It made everything rez faster. Thank you for watching my video. I appreciate it as I know it needs work.
Next comment. I dont need to hear who makes all your prop’s. I would say, ‘if you want to know who makes any of these great items, just drop me a line in the comments.’ We want to know what PBR is, not your candleabra manufacturer. Knowing the wind light makes a difference, so stating the wind light configuration works.
Yeah, you're probably right on that. When I was making the clips for this tutorial, I forgot I could put all that in the description so when I redid the clips, I added in the creators as I think it's important to give credit to creators. I realized I could put it all in the description after I posted it -- so I did and added a few I missed. Creators make SL amazing. I've visited other worlds and they are just not as cool as SL and I think it's because we have a much bigger and more diverse group of creators from beginners to super-skilled.
So I tested things and checked my settings so you could comment and this is your comment? I was anticipating flowers and kudos and I get peanut butter and radish???? As I said in the description, PBR is short for Physically-Based Rendering. You're right tho; I should have said it in the video. Yeah, I'm still working on that sci-fi music/dance video so I'm trying different scifi outfits. This one in PBR reminds me of Barbarella for some reason. It didn't do that in nonPBR lighting so it was a surprise.
@@caylacatz1 Could find nothing really wrong with it. All SL videos feel like this. So you blend right in. But does blending in get you viewers? Let’s do a wand demo video. It would fit your format. Did you use a script of some sort that you could checkmark as you went along, here and there you were sidetracked.
@@winterphoenix09 no script, no storyboard. However, I did start making it and then realized I made a mistake on a clip and had to redo a clip so I would say I practiced it several times. I ended up throwing out all my initial clips.
A few corrections, if I may.
The reason some things like that gold ball had a plywood look is that SL now has TWO sets of texturing systems. The old "Materials" workflow, i.e. Diffuse+Normal Map+Specular (simplified) and the new "PBR" (Physics Based Rendering) workflow, i.e. Diffuse+Normal Map+Ambient Occlusion+Roughness+Metallic. Those two are separate. The older "Materials" workflow will likely get used less and less.
Next, you don't need "Realtime" for mirrors to work. In fact, Realtime should never be enabled for anything, it completely kills your FPS. For mirrors all you need is the Mirror Resolution and the Mirror Update Rate.
It's a learning curve for all of us, as it requires a few new skills - from creators and from end users.
I do need to do an update as this was before firestorm released their pbr model. (plus my machinima skills are a little better now I hope). So the reason some stuff looks ok in both pbr and nonpbr is that the creators put textures in both material systems showing whereas some just left it at the default for nonpbr old workflow which is the plywood or blank. That makes sense. I just now looked at "static & dynamic" and realtime. I thought there was a slight lag on the "static & dynamic" when I checked it before. So I looked at it frame by frame, I could see there wasn't a difference in dynamic&static vs realtime other than realtime being darker-easily adjusted. I didn't notice a change in my framerate until I turned off vsync. Then I could see that Realtime does take about a 10-20 frame hit compared to static&dynamic. This is good to know. Thank you for pointing it out to me.
@@caylacatz1 Indeed, when creators don't put on legacy textures you get plywood (or blank white). That is also the case when switching land textures to PBR: Everyone on older viewers then just sees the land as untextured plain white.
Another point you could elaborate on is the HDR changes, which will break some older "Windlight"-era presets. The ever-popular CalWL is a good example, it simply doesn't work with PBR HDR anymore. Some sky presets can be fixed, others can't.
Finally, I think a good video about Reflection Probes wouldn't hurt. LL has published one, and I think a creator has too, I don't have the links at hand though. If you need, I can dig them up.
@@wombatdk wow! I hadn't realized that about land textures being white. I haven't seen that yet. if you know a couple of slurls, I'd love to go see.
On the Windlights, I just noticed recently that I seem to have lost my shadows on most of them. Is that what you are talking about or something different?
I was wondering why my videos and pictures were suddenly looking flat and it hit me that the shadows were gone. The skies themselves look fine in color and movement of clouds on many of them, just no shadows. So I checked randomly (I have tons so checking every windlight would take ages) and very few of the windlights seem to have shadows. Oddly the night ones with the moon seem to have a higher percentage of shadows with the sun ones maybe about 5% or less have shadows? The other thing is even some of the ones labeled pbr windlights aren't throwing shadows either.
I saw a good video on reflection probes. ruclips.net/video/YVphBx_z97g/видео.html I saw it first on Flickr where Dana Enyo has more of a following. I don't know if I can talk about reflection probes. I've been taking SL pics for ages, and now trying to become decent at making videos. However, while I can follow a tutorial to make a mirror for example, I'm not a builder/creator. So I have to be careful to only report what I notice because I'm not clear why it's happening as I'm not a builder. After I bought a chrome dress from her, Dana also suggested I make a reflection probe. It was funny because I asked why when I saw a good video already. I showed the video to her and it turned out it was hers. I hadn't noticed the name on it. I think I have a clear voice which is good and there is a need for a reflection probe video.
Ok. Next weekend, I'll work on the update video which is basically this video comparing pbr alchemy and pbr firestorm but cutting in what stuff looked like in nonpbr firestorm. Then I'll experiment some with reflection probes and see what I observe and if it might make a good video or not. I don't want to just copy Dana although I think putting a reflection probe around a house is very cool especially when she was walking across probe line. I'll suggest to her she put Second Life in her title as maybe that's why very few have seen it.
Thank you. You've given me a lot to think about.
@@wombatdk Oh I just found someone who made several reflection probe videos. You might be interested. www.youtube.com/@NivenGe/videos
ive been hesitant on alchemy but this has sold me
Yesterday Firestorm released a pbr version so if it's for pbr and you like Firestorm, Firestorm should be able to do it. But one thing I did notice about Alchemy was that my frame rate is 2x faster which I loved. It made everything rez faster. Thank you for watching my video. I appreciate it as I know it needs work.
puedo agregarte a amigo?
Sure.
more videos please
Thank you. I am working on a new one.
name sl??
If you do a search for Cayla Catz, you should find me. My profile picture is the same name. My original name was Kayla Woodrunner.
testing comments as a friend said they couldn't leave one
Next comment. I dont need to hear who makes all your prop’s. I would say, ‘if you want to know who makes any of these great items, just drop me a line in the comments.’ We want to know what PBR is, not your candleabra manufacturer. Knowing the wind light makes a difference, so stating the wind light configuration works.
Yeah, you're probably right on that. When I was making the clips for this tutorial, I forgot I could put all that in the description so when I redid the clips, I added in the creators as I think it's important to give credit to creators. I realized I could put it all in the description after I posted it -- so I did and added a few I missed. Creators make SL amazing. I've visited other worlds and they are just not as cool as SL and I think it's because we have a much bigger and more diverse group of creators from beginners to super-skilled.
Whats PBR stand for? Peanut butter and . . . RADISH? I like the booty outfit, very stylin’. I think you should try this with a British accent.
So I tested things and checked my settings so you could comment and this is your comment? I was anticipating flowers and kudos and I get peanut butter and radish???? As I said in the description, PBR is short for Physically-Based Rendering. You're right tho; I should have said it in the video. Yeah, I'm still working on that sci-fi music/dance video so I'm trying different scifi outfits. This one in PBR reminds me of Barbarella for some reason. It didn't do that in nonPBR lighting so it was a surprise.
@@caylacatz1 Could find nothing really wrong with it. All SL videos feel like this. So you blend right in. But does blending in get you viewers? Let’s do a wand demo video. It would fit your format. Did you use a script of some sort that you could checkmark as you went along, here and there you were sidetracked.
@@winterphoenix09 no script, no storyboard. However, I did start making it and then realized I made a mistake on a clip and had to redo a clip so I would say I practiced it several times. I ended up throwing out all my initial clips.