Modeling Plants in 3Ds Max
HTML-код
- Опубликовано: 11 апр 2020
- Hi everyone, in this video, I will show you how to create plants in 3Ds Max.
Images:
www.textures.com/
Audio:
Camera Shutter, Fast, A.wav" by InspectorJ (www.jshaw.co.uk) of Freesound.org
I love this, as it is beginner friendly! Thank You
Great tutorial! Good luck.
Just one thing, when you moved a vertex for example to X or Y axes, just click and move the next vertex instantly don't select and move, because the software memorize the last axe move so it's kind of a matter of time:)
❤That's is good explanation. Thank you
Thank you so much for this tutorial 🙂❤️ I always wanted to make a plant of my own in 3dsmax but I had no idea , thank you .
Glad it helped you!
Really interesting tutorial and the cutest voice I've ever heard. Thank you!
Haha thanks!
great explaination!
Very good tutorial. You have a good sense for sharing information.
Thanks! Glad you found it useful!
Great, love this
Glad you love it! 🥰
sooooo cuuute! I am subscribing!
lovely video :)
Very good tutorial ^^
Nice video
this was very helpful thankyou!
Glad you found it useful!
Valuable tutorial😍
may i use this leaf image for my project?
nice...
Thanks dear!
Welcome. Hope you found it useful. :)
I've subscribed to your channel, in the hope you'll do more Modeling 3Ds Max stuff. Take care!
Thanks! :) will be uploading more videos in the near future. Cheers.
Well done good tutorial, keep doing these and voice littel bit up))
😊thanks.
sweet voice ^^
thanks
Welcome :)
Nice, thanks, I suscribe
😊
So good 👍
I'm glad you like it!
@@breadcrumbsbyvivienne6232 No i am glad that you given such a useful trick.
I didn't compeletely understand the transparency part of the leaf as I use the compact material editor. Other than that this was very helpful, thanks!
Oh hey, sorry I didn't notice your comment. You are very welcome. You can actually toggle between the compact material editor and the slate material editor on the top left menu dropdown of the material editor window.
You can still change the standard material to the physical material by selecting it in the drop down menu (located under the material spheres and above shader basic parameters).
Hope that helps.
i have a trouble in that preserving uvs, the image seems to distort even though i checked preserve UVs:'(
You should only rely on preserve UVs when making small changes or on relatively symmetrical objects. If you have triangles or complex shapes then it gets even trickier. If you want to make big changes to your mesh then you'll definitely need to re-unwrap.
@@emar779 Thanks for helping out. :) @nithyashree, yea, I would only use that option for minor tweaks. May find a simpler pattern?
poor plants ((how many leaves she cut off while choosing the necessary😄
i have an exam today thank you
Hope you did well for your exam! :)