Civilization 6 Tutorial: Districts Placement and Adjacency Bonuses
HTML-код
- Опубликовано: 24 авг 2024
- Hello Clan! I hope you enjoyed the video! As always let you know what you think in the comments and SUBSCRIBE to the channel so you don't miss a thing! I had loads of fun putting this video together, if there are any other tutorials you would like to see, feel free to let me know down in the comments!
❤ Join The Livestream: / vanbradley
✔ Support The Channel: / vanbradley
🐣 Catch The Tweets: / vanbradleygames
🎉 Enjoy The Discord: / discord
#Civ6 #DeityCiv6 #Civ6DistrictGuide
Clan Supporter Shout-Outs:
The biggest help on this was actually the small detail with regard to the pins. I had no idea you could place those...that helps a lot
I knew you could place pins but I never used them for anything other than marking camps and potential settlement sites. Lol Now I know how useful they can be.
Theres also a "Detailed Map Tacks" mod that shows the adjacency bonuses on the tacks. Cuts city planning and guessing down to just a couple minutes for your whole empire
Agreed, learning to pin is a good thing to know! No wonder i always had problems with districts
Civ 6 on console still suffers with no pins 🥲
Finally some concise guide. I started playing this game a week ago and my average game takes 400 + turns on Prince difficulty.....no wonder since I have no idea about things like those explained in this guide. Pretty please make more of them and thank you for this one.
Detailed map tacks is a good mod. You can plan your districts and it will tell you the adjacency bonuses so you can really plan out the perfect placements
Was coming here to say this. I use it to try different combinations and placements. Keep in mind for things like industrial zones which get bonuses from mines, you can put down mine tacks and it'll even add those.
Another quality of life the mod gives is keyboard shortcuts:
Add tack - shift + A while hovering tile
Delete tack - shift + D while hovering already placed tack
Show/Hide Tacks - Shift + S
If you are playing with mods this is a must get.
Spring is here, ive put away the high intensity SC2 and bought civ 6 as a chill game for the last hour or two of my day. Spent my first two nights just reading. Jesus this game is detailed.
That’s why it’s good!
Listen.. I’ve listened to orbital potato, saxy gamer, quill 18, drew durnil. But this brotha right hea - I find is more concise in explaining, slower speech cadence not speed talking and yet uses less time than the ones I mentioned to get the lesson across? 😮 Fuk yea!
Quill is amazing (but 30 minutes?) I can’t! This is the first time I heard of 3 pop - for districts to list appear. All this in only 18 min? NICE! MOAR please!
Can you do it 10 min :)
Considering... Culture? Diplomacy? Spy Game? Science? Battle Strategies? Nuances like (buying a tile a barbarian camp is on, will destroy it (any other nuances like this?) other civs? Mapuche?
its weird but he has a more recent video just yelling the whole time.
Today was the first day i actually started planning districts its so worth it i found a +7 holy city and quite a lot of +4 theater squares
thank you for the tip where you said "each city will probably have a max of 5 districts, maybe even less. I'm a begginer and i see you always prepare your map tacks, and i started just spamming every district in one city for adjacencies getting excited thinking i was being smart, but soon realized that my cities were not growing past a 4 population because i didn't build any farms, so now on my next playthrough i will make sure to limit my districts and spend the rest of the tiles on other things such as farms
Some districts earn you 3 era-points for the first of its type, but only when it provides an adjacency-bonus of at least 3. Sometimes this makes the difference between reaching a golden age or not. Just as an additional piece of information.
6:00 fun tip for those that are interested... there is a mod in the steam workshop that shows the additional yields from districts using the map tack feature... that being "Detailed Map Tacks" and "Better Report Screen UI" (you need this one for the map tacks)
Not everyone is on pc.. and that is straight up cheating... You should have the knowledge yourself and not have it generated for you.
@@hughmann9568 then don’t use it ? Lol.
@@hughmann9568 how is it cheating when it's information known to the player and the only thing it does is do the calculation for you to help you visualize what you'll actually get? I bet you're the same kind of donkey who says "display yields in hud ribbon" is cheating
@@hughmann9568 pc master race 😎
@Hugh Mann It's not cheating if it doesn't give you any info not already available to you.
If it optimized district placement for you, that might be another convo.
Even then, if you already know how to optimize, and it's not performing any calc you already don't know how to do, then it's still not "cheating."
Great video! All-around solid rundown of districting and adjacency bonuses. 👍
Here's what I would do in this example game:
• In Râ-kedet, on the spot where you were going to put a Holy Site, I would actually put an Entertainment Complex. +2 adjacency bonus for the Theater District, bringing the total to +7.
• I would put the Campus in the hex at the top-right corner of the city, at the spot where it's adjacent to four rainforest tiles and one mountain tile. In between those three mountains to the west, I'd put the Holy Site. Just like that, you'll have two districts with +3 adjacency bonuses each (+4 for the Holy Site when the Government Plaza is constructed).
• On the other side of the river is where I would build my Aqueduct, Dam, and Industrial Zone. The Aqueduct would go in the hex to the southeast of the City Center, and the Dam would be to the southwest of Mont St. Michel. The Industrial Zone would be right between those two, giving it an adjacency bonus of +5. Also, once you have the ability to build lumber mills in the rainforests, you can build two in the hexes to the southeast of the Industrial Zone for one additional adjacency bonus.
• I'd build the Aqueduct and Dam before the Industrial Zone, simply because building a specialty district with an adjacency bonus of +3 or more at the time of completion will earn you 3 era points (only the first time you accomplish this feat per each specialty district, however). Same goes for building the Theater Square after the wonder and the Government Plaza.
when talking about faith, science, gold, culture, etc - a good word to describe them is yields
I’ve been playing on and off since Civilization: CTP and you just changed my life. You talked to me exactly how I need to be talked to. Thank you 🙏🏼
ahhh, the "it doesn't matter if you build x then y, or y then x for the final value REALLY appreciate you for going over that!
That was explained very nicely..."if it makes any sense!" :)
I was confused with districts at first until I watched this video, if that makes sense
So, this is how you play civ 6 when you know about everything.
Me, i just slapped the district on any empty tiles 😂
I mean, my second game I won with culture and I had no idea how. Then I realised with the research you can actually plan your tree out so you can look what you want to aim for.. I was slapping shit down with no thought at all.
I'm still slapping them down wherever has most points.. civ 5 was the best in my opinion wish they had more expansions for that
Dam and aqueduct districts do not depend on population, so that would probably be the case for building them first before the Industrial zone if you are population capped.
Nice vid. I've been a long-time player and long-time watcher of Civ 6 videos, it's weird I only saw this one today.
Finally found this vid lol. I got the game about a year and a half ago consistently trying to learn new things but never really got the hang of it. decided to give it another try cause the anthology was on sale and loving it so far. Got way better but thanks to this vid. I mean I watched a bunch of others like potatomcwhiskey quill18 etc but none came close to this one on district placement. I should finally be able to get my first domination victory. Always wanted to actually plan out my cities. Thanks for the vid man
I like how you explain things. Made it super simple and easy. I knew most of it but it clarified a lot as well.
Glad to hear! I hope the video was helpful for you 👌
Awesome tutorial. I’ve been searching RUclips for Civ 6 tutorials for better game play for as long as Civ 5 has been out, and have found this to amount the best yet. Thank you!
Way too few views and likes. This was very helpful. I still haven't finished my first game and my uni is 2 tiles from the mountain 😂.
I’m glad you found it helpful! Keep on grinding. Even playing at the highest difficulty and after thousands of hours I’m always learning something new. I hope you enjoy the game and can keep on improving 🎉
Good tutorial. Also, Harbor gives you boost in gold
When He said
... the dam is done..
Me : shot throught the heart
This tutorial is god like!! I cant even believe firaxsis doesnt hire you man! this should be in their channel! Please do more
I understood the idea but this really helped me visualize it. Thank you!
Love this, very helpful. I didn't have a clue as to how important district placement was! One thing though.. you might try to not say "if that makes sense" as often ;)
Glad you enjoyed the video! This video was one of my first tutorials and there's always lots to work on. I think my more recent tutorials have improved quite a bit, including getting rid of the barrage of "if that makes sense"
Thanks, VanBradley!! That's exactly the info I was looking for, if that makes sense :P
This is a good tutorial. District placement is Very helpful to keep in mind
Very, very helpful, Bradley! :) I am happy i found you! Keep up the good work!
This video and the whole channel is a very good and pleasant to way to learn about Civ 6 (if that makes sense to any of you guys).
Great tips and thorough explanation. Thanks for making this video! You've gained another subscriber.
Thanks man! I’m glad you enjoyed the video
Thank you for this! Very helpful
Just the guide i needed... So helpful, thank you!
This was a big help. If that makes sense to everyone.
Super helpful, covered every point I needed, really good video bud 👍
I think I said this after watching one of your other videos, but I am so pleased that I stumbled across your channel! You have helped me enjoy Civ 6 even more, and it was already one of my favorite games in my current rotation (along with FTL & Invisible Inc.). Heh, can you tell I like strategy games? 😏 Anywho, thanks again, and please take care and be well. 🤙
Great video. Explained everything perfectly. Thank you!
Now I know why my economy sucks lol, thanks for the help!!
This was super helpful! Thank you so much!
Yes. YES. That makes sense.
This was very helpful bro, thank you
No worries man!!
yes, it makes sense
This is becoming such a meme, I promise it gets better 😂
This made sense. Thanks a million man!
Good tutorial, one tip for everyone's sake, put your pop filter on your mic or screen, the pops are crazy annoying esp with headsets
Interesting! I’ve used a pop filter before and never noticed a difference in the end audio quality. At the time Twitch said it wasn’t making a different either when we played around with it. I have another look at it though and see if I can make the audio better 👌
Good help for a noob. Thx from germany. 👌🖐️
thanks for tutorial.
my friends and I play multiplayer with dynamic turns and planning sometimes goes out the window when the time gets low
The government plaza and city center for sure count for generic district adjacency. (I see you did remember) Think wonders do to
superbly explained, thanks
I like how he said don't stress and that's all I've done on my plays so far
Oh vey
This is super helpful thank u so much!!!
Holy shit map pins are going to be all over the place in my games, so many times I'll pump out 3/4 settlers with monumentality ams forget where the fuck I was gonna put them all 😅
I'm glad I've found this video. Civ 6 is a different beast from civ 5 :/ subbed and I'll check your other videos out :D
Cheers, Glad you're enjoying the videos!
Great video
Helped me allot, thank you.
Your teaching is awesome. Your insight is very much appreciated. Please know, though, that moving the cursor quickly in circles while you talk can be extremely distracting and frustrating....
Getting a Cones of Dunshire vibe
I got a +7 bonus for the industrial zone in Rome on my first game....(2 iron next to each other and a Bath. But sadly no place dam)
I really feel high...
Great video! 🙂
"If that makes sense"...REEEEE
What advice do you have about when to harvest a resource to build a district on there, and when to leave a resource there? How important is it to chop woods on a tile before building a district there? I know it's a big boost in production to chop woods, but I don't always have the money to buy a builder before building a district or have a builder anywhere nearby that has extra build charges that I didn't have a use for in mind already.
Good tutorial (if that makes sense)
IT MAKES SO MUCH SENSE!!!! THANK YOU!!
7:48 Wouldn't it be smarter to put the Entertainment Complex where your Holy Site is going to be, because an Entertainment Complex grants +2 Culture to the Theater Square, and your Theater Square already gets the adjacency bonus from being next to the city (which counts as a district). The Holy Site would be better off to the left of the Commercial Hub so it's between 2 mountain tiles and then also gives the adjacency bonus to the Commercial Hub because that is then also between 2 districts. The Industrial Zone is whatever.
Excellent tutorial! plenty of information for starting off.
Seeing the potential of adjacency has made me wonder - can districts from multiple cities interact with one another? for example, at the most basic level could a dam built in one city provide a bonus to an industrial district built in the same city as well as an industrial district built on the other side of the river by another city? if so, then everything you've covered here could be taken to a whole new level once these district clusters start interacting with other district clusters.
Districts CAN interact with each other from different cities and it’s a very very effective strategy. One dam can help multiple IZ’s, One entertainment complex helps multiple theatre squares etc...
It also works the same with Wonders. One wonder can help multiple theatre squares etc..
@@VanBradley That's amazing, they've come a long way from spamming mines in Civ III and cottages in Civ IV, I'm only just starting off having bought all the extras during the recent Steam sale so gonna be a while before I get a hang of all these new mechanics.
It even works for cities of another civ. If your neighbor built an entertainment complex on the border, you can mooch off it with your theater square. I just had that yesterday (the neighbor was a city state though)
Ahh makes sense now!
Great video! I learnt a lot :)
i wish i could see the bonuses before having to wait until i unlock the district. the map tacks can do this but its so tedious, there should be a district lense
You’ve earned a like and sub
Great video!
Bad com hub; should be placed two tiles above, theater square right below it next to gov. plaza. Original com hub place should be saved for another wonder; rushing Machu Picchu and placeing it next to gov plaza that makes Theater +8 and +1 on com hub from moutain makeing it +4 and as Egypt that is HUGE; if it was to be played tho. Holy site ofc in other city; since faith aint that big of a focus with this great culture start.
really helpful 10 outa 10
Entertainment Complex's should provide passive boosts.
Great video! Great tips! Thank you! (but try to cut back on saying "If that makes sense")
IT DOES MAKE SENSE!!!
Great vid
That does make sense. Thanks m8
excellent insights!
This was very helpful
"For the adjacent DAMN district!" @ 16:40 alright, someones had enough xd
Thanks, nice job!
wow thx a lot for tutorial!
Amazing! Many thanks!!
No worries! Anytime
Great explanation. Just a quick question: Does the industrial zone benefit from government plaza next to it as well?
Yes it does! You’ll get an extra +1 production 🎉
Very helpful video
When you guys play how much do you focus on amenities and housing? I find myself building all types of shit to satisfy those and not focusing on a victory type. Next thing I know I have a huge empire that's behind in every single victory type 300-400 turns in.
really helps
thanks
If that makes sense ....
Very Thank yon.
Its hard to plan because mostly i have no idea when i will get what district. And ive been playing for months now. I just spam where the districs have the mostbonuses
Can someone explain how that city has 14 housing without a single farm or neighborhood plz? I think I give to much importance to improving tiles rather than building districts
You should be building districts and trading for luxury resources if you are amenity capped. I hardly build farms but I also tend to play coastal styles with harbors and commerce hubs.
Nice video if that makes sense
This is a good video.
If that makes sense. 😉
You forgot one key of city planning - naming them baby brooo-hah’s cities 🤣
That was so funny 😂 the livestream is a wild time
I'm new to civ. On my current playthrough I have 6 cities. One thing I noticed is that one of my cities has low production and thus it takes forever to build anything. I've also noticed that it takes a long time to build wonders and I've been getting notifications that I didn't build it in time so it stopped. How do I fix this?
On Turn 200+ i usually buy districts i need with my Gold/Faith Governeur =)
ty bruh. Now i will rek my friends XD
I know you get Era Score from building a +3 or better district... but do you still get the Era Score if a district upgrades later in the game to +3 or higher?
Hmmm.... interesting! You only get the Era Score if it’s the first +3 of that district (commercial hub, campus etc...) but I’m not actually sure if you get the era score for the first +3 district if it was upgraded! I’m going to test this out and get back to you 👌
Ugh. I am trying to use your guides to transition from Civ Revolution to Civ 6. So much doesn’t make sense. I listened to your District Placement advice and planned out my campus. It turns out that Mount F’n Everest doesn’t count as Mountain Squares. I am losing my patience quickly.
Im not sure if you made a video on policy that says +100% on harbor and comercial district, what it does?
Might be good to say that it is DLC in the title.
Great video. Is there a video that will explain strategies for using policy cards with adjacency bonuses? I am having difficulty in game strategizing how to best employ them. For example the 100% holy site adjacency card is one of the early ones that you can get. Is it useful for planning district bonuses? Or does it apply to the tile yeilds surrounding holy districts?
The policy cards that give +100% adjacency bonuses are much better when you've been able to acquire much better adjacency bonuses on that type of building. If you've built a few great campuses with +3 or +4 adjacency bonuses, but you have just one holy site and it's only a +1, then it's clear which of the two policy cards is better.
The +100% holy site adjacency card doubles the faith boost of your holy sites, it won't affect the tile yields next to the holy site. But it will turn a +3 holy site into a +6 holy site. If you combine Work Ethic with Scripture, you get one of the most insane combos in the game. And if you add one of the three pantheons that gives holy sites an adjacency bonus for Rainforest, Tundra, or Desert on top of Work Ethic and Scripture, you'll get some of the most insane holy sites in the game. You can get a +16 faith +16 production Holy Site pretty early in the game if you choose the right pantheon, place your Holy Site properly, and combine Work Ethic with Scripture.
When you're exploring the nearby terrain at the start of the game, it will give you an idea of what type of victory path you want to take. If you see reefs and geothermal fissures, a science game while taking advantage of the +100% campus adjacency bonuses is a good strategy. If you see a natural wonder or two nearby that you can settle next to, the +100% holy site adjacency bonus policy could be great. If you see a lot of mountains, that makes both Holy Sites and Campuses great options. Rainforests and forests give minor adjacency bonuses to Campuses and Holy Sites respectively, but I tend to not worry too much about the minor adjacency bonuses. The only minor adjacency bonus that I really think about is the adjacency bonus for placing districts next to each other.
If you see a lot of rivers nearby, the +100% commercial hub adjacency bonuses could be good. If you see a few different rivers with flood plains where you can build dams and aqueducts the +100% industrial zone adjacency bonuses could be good.
Going for exploiting the +100% theater square adjacency bonus card is hard because that doesn't really care about terrain too much. It cares about having built wonders and entertainment districts (and water parks). That's especially complex because you'll want to plan out which wonders you'll build on each tile because most wonders have pretty specific tile requirements. It's a more advanced strategy that you should try out later on.
Is there something I can do, if a strategic recourse pops up, where i planned a district?
Unfortunately there’s nothing you can do. If you get the district down and the resource pops up later it will accumulate it for you even if there’s a district on top of it. Once you can actually see the resource though, there’s no way to get rid of it.
You’ll see strategies sometimes where people will avoid revealing iron or niter etc... until they’ve placed there good districts just to make sure they get them down.