My starts are I send the warrior to explore but a barbarian scout spots my city from the opposite side, then I spend the next 10 turns trying to fight off a stream of Barbarian Horseman until another barbarian scout spots my city.
Same shit has happened to me the first three games I played then I built military and a scout, decided to do limited scouting with my warrior and slinger, used the scout to pick up the tribal huts and defended off the barbs whilst scouting
I kinda have my first warrior explore the perimeter of my city. Then the wider revealed perimeter. I get a lay of the land and they're not too far to come defend against barbarians if needed.
I'm a noob and idiot apparently, I literally did not know that barbarian scouts had to actually see your city in order to tell other barbarians about it.
Good starts are always nice, but I like how you showed how to recover from a bad placement and how you can leverage game knowledge to find a winning strategy even on a mediocre or bad start. Thanks for the video.
Man, I’ve been playing civ for a few hundred hours in total at this point, and I have to say, before I started watching your tutorials, I was only capable of getting very botched religious/domination victories with like 600 score. Now I recently won a pseudo dom/cul/sci (was leagues ahead of everyone else in all three categories) with a 2000 score. I unlocked the giant death robot in the 1700’s.
I can really see how multiple play throughs (and starts) give you the experience to be flexible with what the game throws at you. Cool! Thanks for the tutorial!! 😁
I am a new player and of all the CIV videos I have watched, this broke down in laymen’s terms and I think I can make a much better chance at having an enjoyable experience
Glad you enjoyed it! Civ is a complicated game but it’s most important to just have fun! I’m glad you’re enjoying the videos and I hope your Civ experience going forward is awesome! 🎉
1) Builders > Granaries (far more yields), unless you need the extra housing ASAP. 2) I leave forests on plain tiles so I can build lumbermills later, unless I am using the tile for a district/wonder, then it gets chopped ASAP. 3) Chop ALL forest on hills and replace with mines, unless you are doing preserves. 4) Ensure the city is working enough food to grow at all times, that's 2 food per citizen Don't work food if the city doesn't have enough housing/amenities, that's a waste. Production is KING if you want to beat higher difficulties.
My problem i guess is that i always end up on a landmass with bunch of city states right next to me and 2 other civs popping up settlers faster than rabbits to settle every good location i marked. By turn 50 im with like 2 towns and irritated to the point i just decide to take the rest of my cities by force. That tactic was rewarding in Civ5 but in Civ6 i see its locking me to a domination victory as everyone starts denouncing me and close their borders to me
Yea that sucks, i think with higher difficulties enemy civs start with like 3 warriors and a settler already. I always camp their borders with an explorer and if they are trying to rush a settler to a spot that I need I declare war and steal their settler. It is kind of a dick move but hey, the IA starts with a lot of advantages
Play with less civilizations on maps without oceans (lakes, highlands,…) and you’ll have a lot of room. CIV 6 is easily played with tall strategy. 4-5 good cities are enough to compete. So if you start with 2 it’s enough - everything I say is for deity difficulty if you play on lower than immortal it’s nearly impossible to lose… And forget scouts and beeline archery. Build 2 slingers get eureka and then promote them to archers. With a warrior that is a solid early game defense. Learn early war. Prebuild warriors - gold upgrade to swordsmen - battering ram for walls This take some time and meanwhile learn early diplomacy you can make some friends before the attack so they will not denounce you. And others will forget soon if you just take few cities. Also try to do formal war, less grievances, learn about casus belli, and if you feel you are set for domination well then I suggest that you don’t play the game like russians. You do not take the whole civilization but a city or two. Learn about grievances. Also, one thing for tall game. Learn about cavalry units and pillaging. Since there is a great value in only pillaging your neighbors districts without taking any city. Then let them repair for a while and repeat - there is no grievances for pillaging so all you really need is justified war, if you are worried about your diplomacy- like protectorate war or territorial expansion. Also there is a +50% pillaging policy card. So, 3 cities and pillage and spy. There are a lot of ways to play the game, usually you just need to force yourself to completely change the approach, since usually are we, the players, stuck in the same kind of strategy.
yeah I was browsing through those first 200's and noticed there wasn't any for diplomacy. I know it's not the most complicated but I feel like getting an idea for a good head start in that direction isn't a bad call. Especially as I imagine certain buildings / wonders become more important then in other victory games.
Agreed. Definitely the least understood victory type - dare I say the hardest too? (Especially with the accidental Culture victory ruining your attempts at Diplo)
Producing scouts is always a better approach then trying to improve the landscape early on. Goodie huts usually reward you with, free workers, population boots, research, money, faith boosts... Also boosts if you meet city states that can great improve the starting cities overall production. And one scout can do all of this until it's killed off. And sometimes, your scout or early warrior, might discover an unprotected settler. Free city. And given that your first builders usually only get 3 uses... Makes sense to wait producing your own builders when exploring isn't rewarding you as often as you want.
Whats your take on choosing to make barbarians instead of scouts? I always produce scouts but the extra umph from a few warriors early on seems to make up for the little extra areas uncovered because they are slower moving. But I am curious to see what people think is better. I have been trying to do the warrior thing lately and it seems to help really solidify your empire better with an early war so you can define the boundaries you want.
@@marinewillis1202 My thinking is always, if not under direct threat... And you have a large area that needs explored, then build scouts. At least four to cover the "north - south - east - west directions. " There's one major exception to this general approach. If you see a city state, or even a rivals capital very close to your capital, then making warriors at the start might make far better sense. (assuming you like war) In the early game, before walls are built, your warriors can usually take down a city. But the key is logistics. You will have to build enough of them, expecting some to die. But also production logistics.. can you build them faster then the city your after? And also (this is huge) what terrain do they have to travel over? If you have grassland tiles between you and the city you want, you'll reinforce the attack quickly. But if it's hilly terrain - mountains, bottlenecked.. Your troops will take forever to reinforce the attack. Obviously, you want to attack a city from all sides, specially before you have ranged or siege units.
@@robtierney5653 I really need to start playing with a purpose. I generally just like to kick everyone's ass either off my continent or to make a great border and then turtle to make them my little minions. I should probably do a pangea map and just do a war only civ as I normally like to spread out via settling. I guess my problem is I tend to do large maps and/or marathon speeds because I want it to feel like some epic adventure where I am finding things up till the end.
Imo rome wasn't the best civ for this because they get free monuments, which ends up in early production queues pretty often. Would have liked a lot to see this on someone like England or Germany who don't have early bonuses lol
Honestly, as great as early monument building is, it can be difficult at times to do early game. I actually played two back-to-back games as the Kongo (I restarted the first one for reasons unrelated to this) where, during the first game, I managed to build three early game monuments in my first cities and in the second I did not. While in the first game it was a huge boost to getting early theater squares and GW, it also made it so I lacked a military and even lost a city to a sudden surprise war. Honestly, I should had known better but I was being way too greedy. There's always cost/benefit analysis for every choice you make in Civ.
I love this kind of tutorial but I would love it even more if it was in emperor difficulty or something like that because prince is quite easy and I'm trying to climb my way up to deity and at some point things change, I'm not sure what but something changes and I have games in which the Ai destroys me at turn 50, so that's why I would love this but at higher difficulty, or even in deity so I am ready when the time comes.
From level 6 too 7 is a big step. Ai is so much more aggressive and has so many advantages. From 5 too 6. It's just better planning or early war (if you good a that, I'm not).
Play on easier levels to have fun, and learn the game. Always finish a game, win or lose. District placement is huge. Use the tacks to pin good locations. 3+ adjacency bonuses minimum if you can.
I dont see the point of creating soliders from turn#1. I think rather go for granary/monument and then settler asap so you start with your second city without losing time
4:49 At this point you've been pointing at the screen for five minutes and I don't have a clue what I'm looking at. I don't even see the city. I see the word Rome but where is the city? Where is the scout? The barbarian? What am I looking at lol. Maybe I should stick to civ4.
I’m doing another video with the first fifty turns on Deity and without Rome! The monument is pretty important though, it gives you the culture you need to get to your government choice early on and also unlocks heroes for you to build if that game mode is on. Additionally if you have a monument and then go Voidsingers you have the old god obelisk already built. It’s hard to say exactly when to build it, but as early as possible never feels overly bad!
Is there any difference in strategy from civ3? This is the third thing I have watched on civ VI, and the strategy seems the same as it was in the old days......
I'm still trying to understand what am I supposed to do in general, like I'm playing on my switch right now And I end up always just trying to research everything in the trees they're always end up trying to build everything that the city is let me build, I feel like that's probably wrong though is it smarter to just only build and research things that will move you towards your victory? Now that I understand the basic resources and the controls and the menus that I'm seeing I still not grasping how the game is supposed to progress and all the beginner guides seem to just focus on teaching you what things do. I guess I'm just trying to make sure I have the right mindset that way I can play efficiently instead of just thinking the goal is to grab everything 😅.
@Dale Macarena exactly like I know what I'm looking at but I don't know how I should be progressing I ended up stop playing it because I kept starting over every time I realized I was doing something wrong.
@Dale Macarena It is very similar to risk and grasping with everything does is the easy part it is just progression I was struggling with because I was trying to build any and everything and research absolutely everything. Currently I have been playing in RTS called northgard on the switch and I'm currently playing shin megami tensei.
Really new in fact just started can anyone tell me what settler difficulty consists of I want to take my time an not have to worry about anything for rn until I learn so I put in on unlimited turns no victory condition settler difficulty but still having feel like I need to be in a rush an there is a lot to read an learn in this game from my short experiences
+Jeff Yutzler yeah but when you play on such a high difficulty that like 85% of your choices automatically become unviable, the game stops being fun... to me, at least.
A Tutorial done at warp speed. Why? She are showing people what they need to be doing. You aren't showing people how fast you can talk while exampling 1/2 of what you are doing. Oh well.
You have a point. I had to stop watching because the pace is too fast for me. People that want to learn in a rush, will benefit from this, but I can't learn at a pace like this.
All you RUclipsrs are lame, y'all be playing, Prince, and king difficulty, LOL, 😂. Any body can win those easy. The only good ones are immortal, and Deity. Deity is almost impossible to win(with out cheating). I think deity has the best strategy, but the difficulty adventage, for attacking are out of balance, from the start even similar units as the AI, will at least do 4 more damage then the original, so it takes 2 units to take one of the same from the AI, by the time your 2 are done building and trying to push forward and other one of theirs come out, and then your civ starts to lack behind, compare to the others, simply because if the difficulty attack bonus, I think the AI, is perfect, but the difficulty advantage, just makes it impossible to compete. Even I with a a lot of deity experience have not won a single deity game with out having to restart at one point. But then immortal is too easy, I wish immortal had the same AI as deity,
My starts are I send the warrior to explore but a barbarian scout spots my city from the opposite side, then I spend the next 10 turns trying to fight off a stream of Barbarian Horseman until another barbarian scout spots my city.
Same shit has happened to me the first three games I played then I built military and a scout, decided to do limited scouting with my warrior and slinger, used the scout to pick up the tribal huts and defended off the barbs whilst scouting
You must play on the same level/setting that I do.
Same lol
I kinda have my first warrior explore the perimeter of my city. Then the wider revealed perimeter.
I get a lay of the land and they're not too far to come defend against barbarians if needed.
Classic
I'm a noob and idiot apparently, I literally did not know that barbarian scouts had to actually see your city in order to tell other barbarians about it.
Good starts are always nice, but I like how you showed how to recover from a bad placement and how you can leverage game knowledge to find a winning strategy even on a mediocre or bad start. Thanks for the video.
Man, I’ve been playing civ for a few hundred hours in total at this point, and I have to say, before I started watching your tutorials, I was only capable of getting very botched religious/domination victories with like 600 score. Now I recently won a pseudo dom/cul/sci (was leagues ahead of everyone else in all three categories) with a 2000 score. I unlocked the giant death robot in the 1700’s.
@Dale Macarena awesome! I’ll let you figure it out
@Dale Macarena lol I feel the exact same man. I was like wtf is this guy talking about
I can really see how multiple play throughs (and starts) give you the experience to be flexible with what the game throws at you. Cool! Thanks for the tutorial!! 😁
I am a new player and of all the CIV videos I have watched, this broke down in laymen’s terms and I think I can make a much better chance at having an enjoyable experience
Glad you enjoyed it! Civ is a complicated game but it’s most important to just have fun!
I’m glad you’re enjoying the videos and I hope your Civ experience going forward is awesome! 🎉
1) Builders > Granaries (far more yields), unless you need the extra housing ASAP.
2) I leave forests on plain tiles so I can build lumbermills later, unless I am using the tile for a district/wonder, then it gets chopped ASAP.
3) Chop ALL forest on hills and replace with mines, unless you are doing preserves.
4) Ensure the city is working enough food to grow at all times, that's 2 food per citizen Don't work food if the city doesn't have enough housing/amenities, that's a waste.
Production is KING if you want to beat higher difficulties.
I'm so super stoked I found this channel...easily among the most informative civ6 creates I've found thus far
Those top tier tactics absolutely made me die laughing
Why is that?
I bought this game a few days ago and I’m solely using your content as a base for my learning 👍🏼
definitely check out others as well. Potato McWhiskey, Spiffing Brit, The Saxy Gamer,
boesthius and Inquisitive Otter are all worth checking out
@@ladikermis7804 yes, potato mcwhiskey! I can also recommend that in addition to Van.
My problem i guess is that i always end up on a landmass with bunch of city states right next to me and 2 other civs popping up settlers faster than rabbits to settle every good location i marked. By turn 50 im with like 2 towns and irritated to the point i just decide to take the rest of my cities by force. That tactic was rewarding in Civ5 but in Civ6 i see its locking me to a domination victory as everyone starts denouncing me and close their borders to me
Yea that sucks, i think with higher difficulties enemy civs start with like 3 warriors and a settler already. I always camp their borders with an explorer and if they are trying to rush a settler to a spot that I need I declare war and steal their settler. It is kind of a dick move but hey, the IA starts with a lot of advantages
Play with less civilizations on maps without oceans (lakes, highlands,…) and you’ll have a lot of room.
CIV 6 is easily played with tall strategy. 4-5 good cities are enough to compete. So if you start with 2 it’s enough - everything I say is for deity difficulty if you play on lower than immortal it’s nearly impossible to lose…
And forget scouts and beeline archery. Build 2 slingers get eureka and then promote them to archers. With a warrior that is a solid early game defense.
Learn early war. Prebuild warriors - gold upgrade to swordsmen - battering ram for walls
This take some time and meanwhile learn early diplomacy you can make some friends before the attack so they will not denounce you. And others will forget soon if you just take few cities. Also try to do formal war, less grievances, learn about casus belli, and if you feel you are set for domination well then I suggest that you don’t play the game like russians. You do not take the whole civilization but a city or two. Learn about grievances.
Also, one thing for tall game. Learn about cavalry units and pillaging. Since there is a great value in only pillaging your neighbors districts without taking any city. Then let them repair for a while and repeat - there is no grievances for pillaging so all you really need is justified war, if you are worried about your diplomacy- like protectorate war or territorial expansion.
Also there is a +50% pillaging policy card.
So, 3 cities and pillage and spy. There are a lot of ways to play the game, usually you just need to force yourself to completely change the approach, since usually are we, the players, stuck in the same kind of strategy.
Damn was looking for good civ tutorials 3 days ago but they were all super long and confusing. Great timing... Holy moly!
10:52 You couldn't be any less land-locked, being on your very own continent, surrounded entirely by water.
Before chopping, if you queue up multiple things the excess production applies to the queue
We need another how to win series but with diplomatic victory
yeah I was browsing through those first 200's and noticed there wasn't any for diplomacy. I know it's not the most complicated but I feel like getting an idea for a good head start in that direction isn't a bad call. Especially as I imagine certain buildings / wonders become more important then in other victory games.
Agreed. Definitely the least understood victory type - dare I say the hardest too? (Especially with the accidental Culture victory ruining your attempts at Diplo)
Petition to instead of saying "Two-Two Tile" call it a ballet tile
Producing scouts is always a better approach then trying to improve the landscape early on. Goodie huts usually reward you with, free workers, population boots, research, money, faith boosts... Also boosts if you meet city states that can great improve the starting cities overall production. And one scout can do all of this until it's killed off. And sometimes, your scout or early warrior, might discover an unprotected settler. Free city. And given that your first builders usually only get 3 uses... Makes sense to wait producing your own builders when exploring isn't rewarding you as often as you want.
Whats your take on choosing to make barbarians instead of scouts? I always produce scouts but the extra umph from a few warriors early on seems to make up for the little extra areas uncovered because they are slower moving. But I am curious to see what people think is better. I have been trying to do the warrior thing lately and it seems to help really solidify your empire better with an early war so you can define the boundaries you want.
@@marinewillis1202 My thinking is always, if not under direct threat... And you have a large area that needs explored, then build scouts. At least four to cover the "north - south - east - west directions. " There's one major exception to this general approach. If you see a city state, or even a rivals capital very close to your capital, then making warriors at the start might make far better sense. (assuming you like war) In the early game, before walls are built, your warriors can usually take down a city. But the key is logistics. You will have to build enough of them, expecting some to die. But also production logistics.. can you build them faster then the city your after? And also (this is huge) what terrain do they have to travel over? If you have grassland tiles between you and the city you want, you'll reinforce the attack quickly. But if it's hilly terrain - mountains, bottlenecked.. Your troops will take forever to reinforce the attack. Obviously, you want to attack a city from all sides, specially before you have ranged or siege units.
@@robtierney5653 I really need to start playing with a purpose. I generally just like to kick everyone's ass either off my continent or to make a great border and then turtle to make them my little minions. I should probably do a pangea map and just do a war only civ as I normally like to spread out via settling. I guess my problem is I tend to do large maps and/or marathon speeds because I want it to feel like some epic adventure where I am finding things up till the end.
I'm new to civ but gonna use this advice thanks dude
Imo rome wasn't the best civ for this because they get free monuments, which ends up in early production queues pretty often. Would have liked a lot to see this on someone like England or Germany who don't have early bonuses lol
Honestly, as great as early monument building is, it can be difficult at times to do early game. I actually played two back-to-back games as the Kongo (I restarted the first one for reasons unrelated to this) where, during the first game, I managed to build three early game monuments in my first cities and in the second I did not. While in the first game it was a huge boost to getting early theater squares and GW, it also made it so I lacked a military and even lost a city to a sudden surprise war. Honestly, I should had known better but I was being way too greedy. There's always cost/benefit analysis for every choice you make in Civ.
Just take the tips he gave you and use it on other countries. Eventually you'll make up for the lack of bonuses later on.
YEAH!!!!!!!!! VAN YOU'RE BACK!!!! My day has been made whole again!!!!
Your tutorials videos are all really helpful! Thank you man!
Instructions unclear, 4 blocks of zombies showed up around my capital, send help.
Settle next to the fuckin lake
goodie huts ay? ive always called them pieces of candy. as in oooh a piece of candy
I love this kind of tutorial but I would love it even more if it was in emperor difficulty or something like that because prince is quite easy and I'm trying to climb my way up to deity and at some point things change, I'm not sure what but something changes and I have games in which the Ai destroys me at turn 50, so that's why I would love this but at higher difficulty, or even in deity so I am ready when the time comes.
Right... we need to see it on a higher level broken down
Consider me on the case! It’ll be a video next week 🎉
@@VanBradley thanks we need it
From level 6 too 7 is a big step. Ai is so much more aggressive and has so many advantages. From 5 too 6. It's just better planning or early war (if you good a that, I'm not).
VanBradley Yes! Super excited 🥳💯
Just got civ 6 on switch. So behind and have so many questions. . first civ game ever!
Warrior
Warrior
Builder
Monument
Settler
Many people don’t understand potential of the lake.in fact lakes can do much more. Auckland, harbor, Liang work on lakes.
What add ons are you using to get the bonuses to show up and to see all the info under the leader icons?
Thanks
Play on easier levels to have fun, and learn the game. Always finish a game, win or lose. District placement is huge. Use the tacks to pin good locations. 3+ adjacency bonuses minimum if you can.
Do you know the mod he is using for the pins? I've tried using them but the ability to auto calculate bonuses seems really helpful
It's called "detailed map tacks" and I downloaded it from the steam workshop!
I misread the name of that lake at first. Oh dear...
Great community video
If I get a free builder from goodie hut within first before unlocking first tech, should I build farms/mines or keep the builder for chopping later?
I hear 'hosing' everytime you say 'housing'
I dont see the point of creating soliders from turn#1. I think rather go for granary/monument and then settler asap so you start with your second city without losing time
I started Russia on real world map huge. I definitely couldn’t get two settlers by turn 50 😅
4:49 At this point you've been pointing at the screen for five minutes and I don't have a clue what I'm looking at. I don't even see the city. I see the word Rome but where is the city? Where is the scout? The barbarian? What am I looking at lol. Maybe I should stick to civ4.
Are you sure that's a dead end on the NW corner?
In the Addendum, wouldn't it be preferable to start on the tile you began on, that way you can have a harbor later on?
Ok! I just realised that you can relocate citizens on better tiles 🤕
So if you didn't have the free monument, when would you build it? Before or after the warrior build?
I’m doing another video with the first fifty turns on Deity and without Rome!
The monument is pretty important though, it gives you the culture you need to get to your government choice early on and also unlocks heroes for you to build if that game mode is on.
Additionally if you have a monument and then go Voidsingers you have the old god obelisk already built.
It’s hard to say exactly when to build it, but as early as possible never feels overly bad!
if you have it is it worth rushing an extra pop to work another tile and cutting back on production for a few turns?
Name of that map tack mod which tells the yields ?
its a setting in bottom right of game
Really great video. Perhaps a video about 100 turns...
I was wondering what mods that you use to help you play
Is there any difference in strategy from civ3? This is the third thing I have watched on civ VI, and the strategy seems the same as it was in the old days......
What mod are you using to add the adjacency bonus to the pins? That looks all kinds of convenient.
Detailed map tacks
@@arquitect1966 Awesome, thanks!
Was wondering the same. I use a bunch (well3-4 other ones) but struggle to see the adjacency bonuses. Will plug this one in from now on.
@@arquitect1966 does this work on switch?
@@johngavin2008 if you’re Able to download mods I’m sure it will. I’m not quite sure how that ecosystem works though
I'm still trying to understand what am I supposed to do in general, like I'm playing on my switch right now And I end up always just trying to research everything in the trees they're always end up trying to build everything that the city is let me build, I feel like that's probably wrong though is it smarter to just only build and research things that will move you towards your victory? Now that I understand the basic resources and the controls and the menus that I'm seeing I still not grasping how the game is supposed to progress and all the beginner guides seem to just focus on teaching you what things do.
I guess I'm just trying to make sure I have the right mindset that way I can play efficiently instead of just thinking the goal is to grab everything 😅.
@Dale Macarena exactly like I know what I'm looking at but I don't know how I should be progressing I ended up stop playing it because I kept starting over every time I realized I was doing something wrong.
@Dale Macarena It is very similar to risk and grasping with everything does is the easy part it is just progression I was struggling with because I was trying to build any and everything and research absolutely everything. Currently I have been playing in RTS called northgard on the switch and I'm currently playing shin megami tensei.
Ive never heard such a high toned voice on a grown male before lol. Your video was enjoyable tho
why not keep the trees for lumber mills?
That's a fucine beautiful lake!
And a fucine great tutorial
Why the game loading each next turn when playing multiplayer?
Really new in fact just started can anyone tell me what settler difficulty consists of I want to take my time an not have to worry about anything for rn until I learn so I put in on unlimited turns no victory condition settler difficulty but still having feel like I need to be in a rush an there is a lot to read an learn in this game from my short experiences
There's a 9 amenity TOA
isn't it problematic to use your first builder to cut down trees? Makes the optimisation for craftmanship so much harder to get
especially in this case, you also miss the eureka for irrigation
How do you get the adjacency mod
Hello sir, what mod are you using?
What mods are you using?
Is he using any dlc?
Amazing video, but dude your are going too fast for some of us, lol. But still a great vid. good luck.
Helpful
Though probably wouldn't watch more due to the whiny high voice
This may be okay for lower skill levels but not Immortal / Deity.
+Jeff Yutzler yeah but when you play on such a high difficulty that like 85% of your choices automatically become unviable, the game stops being fun... to me, at least.
mmm. Its really hard to listen to him
A Tutorial done at warp speed. Why? She are showing people what they need to be doing. You aren't showing people how fast you can talk while exampling 1/2 of what you are doing. Oh well.
You have a point. I had to stop watching because the pace is too fast for me. People that want to learn in a rush, will benefit from this, but I can't learn at a pace like this.
I want to learn in a rush
If this is your introduction to civ it won't be good if you have played a couple games and just wanna see a good start for pointers it's great
You talk too much. I have a headache. Thanks.
you are sooooo loud
All you RUclipsrs are lame, y'all be playing, Prince, and king difficulty, LOL, 😂. Any body can win those easy. The only good ones are
immortal, and Deity. Deity is almost impossible to win(with out cheating). I think deity has the best strategy, but the difficulty adventage, for attacking are out of balance, from the start even similar units as the AI, will at least do 4 more damage then the original, so it takes 2 units to take one of the same from the AI, by the time your 2 are done building and trying to push forward and other one of theirs come out, and then your civ starts to lack behind, compare to the others, simply because if the difficulty attack bonus, I think the AI, is perfect, but the difficulty advantage, just makes it impossible to compete. Even I with a a lot of deity experience have not won a single deity game with out having to restart at one point. But then immortal is too easy, I wish immortal had the same AI as deity,
Really annoying voice btw